39 lines
1.3 KiB
Markdown
39 lines
1.3 KiB
Markdown
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## UAT Checklist (v0.2 - Current)
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**Preparation**: Open `index.html` (or serve). Play 5-10 minutes per tester. Note bugs, feel, suggestions in Issue comments or new issues.
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### Core Controls & Flight (FR-1.2)
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- [ ] Ship momentum responsive? (thrust feels good, no sticky controls)
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- [ ] Can navigate terrain without frustration? Skim ground safely?
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- [ ] World wrap seamless?
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### Combat (FR-1.3, 1.4)
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- [ ] Laser accurate, satisfying? Rate of fire good?
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- [ ] Enemies (landers, bombers) challenging but fair? AI seeks humans?
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- [ ] Collisions feel fair?
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### Rescue (FR-1.5)
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- [ ] Abduction visible? Shoot lander → human falls?
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- [ ] Catching falling humans rewarding? Bonus points work?
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### Specials & Progression (FR-1.3, 1.7)
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- [ ] Smart Bomb (Shift) effective screen clear?
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- [ ] Hyperspace (H) fun/risky?
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- [ ] Waves advance smoothly? Increasing difficulty?
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### Polish (FR-1.6, 1.8, 1.9)
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- [ ] Radar useful for awareness?
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- [ ] HUD clear? Particles/explosions immersive?
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- [ ] Audio cues (laser/explosion/catch) enhance experience?
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- [ ] Pause/Game Over intuitive?
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### General
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- [ ] 60 FPS stable?
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- [ ] Fun factor? Reminiscent of classic Defender?
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- [ ] Bugs/crashes? Edge cases (low lives, many entities)?
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**Pass Criteria**: All core [ ] marked, major bugs fixed, positive feedback on feel. Then advance to Phase 2.
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Mark issues or reply here with results! |