## UAT Checklist (v0.2 - Current) **Preparation**: Open `index.html` (or serve). Play 5-10 minutes per tester. Note bugs, feel, suggestions in Issue comments or new issues. ### Core Controls & Flight (FR-1.2) - [ ] Ship momentum responsive? (thrust feels good, no sticky controls) - [ ] Can navigate terrain without frustration? Skim ground safely? - [ ] World wrap seamless? ### Combat (FR-1.3, 1.4) - [ ] Laser accurate, satisfying? Rate of fire good? - [ ] Enemies (landers, bombers) challenging but fair? AI seeks humans? - [ ] Collisions feel fair? ### Rescue (FR-1.5) - [ ] Abduction visible? Shoot lander → human falls? - [ ] Catching falling humans rewarding? Bonus points work? ### Specials & Progression (FR-1.3, 1.7) - [ ] Smart Bomb (Shift) effective screen clear? - [ ] Hyperspace (H) fun/risky? - [ ] Waves advance smoothly? Increasing difficulty? ### Polish (FR-1.6, 1.8, 1.9) - [ ] Radar useful for awareness? - [ ] HUD clear? Particles/explosions immersive? - [ ] Audio cues (laser/explosion/catch) enhance experience? - [ ] Pause/Game Over intuitive? ### General - [ ] 60 FPS stable? - [ ] Fun factor? Reminiscent of classic Defender? - [ ] Bugs/crashes? Edge cases (low lives, many entities)? **Pass Criteria**: All core [ ] marked, major bugs fixed, positive feedback on feel. Then advance to Phase 2. Mark issues or reply here with results!