fix(photos): length dim snaps to wood footprint (#69)
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@@ -385,35 +385,55 @@ test('buildOverlayPlan: length axial span = tip span; inventory y stays within w
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`length bottom y=${lenMaxY.toFixed(1)} must not extend past wood AABB maxY=${mMaxY.toFixed(1)}`,
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);
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// Measured axial span equals mask tip-to-tip (dim line parallel beside wood)
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// Length endpoints = robust tip pixels + common screen offset → tip-to-tip span
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const { start: aa, end: bb } = axisEndpoints(bbox);
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const ex = bb[0] - aa[0], ey = bb[1] - aa[1], elen = Math.hypot(ex, ey) || 1;
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const ux = ex / elen, uy = ey / elen;
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const cx = bbox.corners.reduce((s, c) => s + c[0], 0) / 4;
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const cy = bbox.corners.reduce((s, c) => s + c[1], 0) / 4;
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const cProj = cx * ux + cy * uy;
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let tipMin = Infinity, tipMax = -Infinity;
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const projs: number[] = [];
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for (let y = 0; y < H; y++) {
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for (let x = 0; x < W; x++) {
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if (!bitset[y * W + x]) continue;
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projs.push(x * ux + y * uy);
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}
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}
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projs.sort((p, q) => p - q);
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const lo = Math.min(Math.floor(projs.length * 0.002), projs.length - 1);
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const hi = Math.max(Math.floor(projs.length * 0.998), lo);
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const tipMin = projs[lo];
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const tipMax = projs[hi];
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const stationTol = Math.max(1.5, (tipMax - tipMin) * 0.001);
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let tipMinPt: [number, number] = [0, 0];
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let tipMaxPt: [number, number] = [0, 0];
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let bestStart = Infinity, bestEnd = Infinity;
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for (let y = 0; y < H; y++) {
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for (let x = 0; x < W; x++) {
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if (!bitset[y * W + x]) continue;
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const p = x * ux + y * uy;
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if (p < tipMin) tipMin = p;
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if (p > tipMax) tipMax = p;
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const across = Math.abs((x - cx) * -uy + (y - cy) * ux);
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if (Math.abs(p - tipMin) <= stationTol && across < bestStart) {
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bestStart = across;
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tipMinPt = [x, y];
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}
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if (Math.abs(p - tipMax) <= stationTol && across < bestEnd) {
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bestEnd = across;
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tipMaxPt = [x, y];
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}
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}
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}
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const tipStart: [number, number] = [cx + ux * (tipMin - cProj), cy + uy * (tipMin - cProj)];
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const tipEnd: [number, number] = [cx + ux * (tipMax - cProj), cy + uy * (tipMax - cProj)];
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const oriented = pickBottomTowardTop(tipStart, tipEnd);
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const mapBottom = inv.mapToInventory(oriented.bottom[0], oriented.bottom[1]);
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const mapTop = inv.mapToInventory(oriented.top[0], oriented.top[1]);
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const proj = (p: [number, number], o: [number, number]) =>
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(p[0] - o[0]) * oriented.ux + (p[1] - o[1]) * oriented.uy;
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const tipSpan = Math.abs(proj(mapTop, mapBottom));
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const lenSpan = Math.abs(proj(plan.length.b, plan.length.a));
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const tipOr = pickBottomTowardTop(tipMinPt, tipMaxPt);
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const mapTipBot = inv.mapToInventory(tipOr.bottom[0], tipOr.bottom[1]);
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const mapTipTop = inv.mapToInventory(tipOr.top[0], tipOr.top[1]);
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const tipEuclid = Math.hypot(mapTipTop[0] - mapTipBot[0], mapTipTop[1] - mapTipBot[1]);
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const lenEuclid = Math.hypot(plan.length.b[0] - plan.length.a[0], plan.length.b[1] - plan.length.a[1]);
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assert.ok(
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Math.abs(lenSpan - tipSpan) <= 2,
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`length axial span ${lenSpan.toFixed(1)} must equal tip span ${tipSpan.toFixed(1)}`,
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Math.abs(lenEuclid - tipEuclid) <= 2,
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`length span ${lenEuclid.toFixed(1)} must equal tip-to-tip ${tipEuclid.toFixed(1)}`,
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);
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// Arrowhead stations share tip screen-y (vertical-ish fixture)
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assert.ok(Math.abs(plan.length.a[1] - mapTipBot[1]) <= 1.5 || Math.abs(plan.length.a[1] - mapTipTop[1]) <= 1.5);
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assert.ok(Math.abs(plan.length.b[1] - mapTipBot[1]) <= 1.5 || Math.abs(plan.length.b[1] - mapTipTop[1]) <= 1.5);
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// Length stays axis-right of wood (clearance to the right in inventory x for this fixture)
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const lenMidX = (plan.length.a[0] + plan.length.b[0]) / 2;
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+75
-11
@@ -83,7 +83,16 @@ function maskAxisSegment(
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w: number,
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h: number,
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bbox: BBox,
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): { start: [number, number]; end: [number, number]; ux: number; uy: number; span: number } {
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): {
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start: [number, number];
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end: [number, number];
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/** Actual mask pixels achieving min/max axial projection (wood tips). */
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tipStart: [number, number];
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tipEnd: [number, number];
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ux: number;
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uy: number;
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span: number;
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} {
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const { start: a, end: b } = axisEndpoints(bbox);
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const ex = b[0] - a[0];
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const ey = b[1] - a[1];
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@@ -93,21 +102,50 @@ function maskAxisSegment(
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const cx = (bbox.corners[0][0] + bbox.corners[1][0] + bbox.corners[2][0] + bbox.corners[3][0]) / 4;
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const cy = (bbox.corners[0][1] + bbox.corners[1][1] + bbox.corners[2][1] + bbox.corners[3][1]) / 4;
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const cProj = cx * ux + cy * uy;
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let minP = Infinity;
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let maxP = -Infinity;
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// Collect axial projections; absolute min/max tip pixels can be mask specks
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// past the visible wood footprint (Ty UAT #69). Use robust percentiles and
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// pick tip pixels near the centerline at those stations.
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const projs: number[] = [];
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for (let y = 0; y < h; y++) {
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const row = y * w;
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for (let x = 0; x < w; x++) {
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if (!bitset[row + x]) continue;
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projs.push(x * ux + y * uy);
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}
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}
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if (projs.length === 0) return { start: a, end: b, tipStart: a, tipEnd: b, ux, uy, span: 0 };
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projs.sort((p, q) => p - q);
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const lo = Math.min(Math.floor(projs.length * 0.002), projs.length - 1);
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const hi = Math.max(Math.floor(projs.length * 0.998), lo);
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const minP = projs[lo];
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const maxP = projs[hi];
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// Tip pixel at each robust station: closest to the axis centerline
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let tipStart: [number, number] = a;
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let tipEnd: [number, number] = b;
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let bestStart = Infinity;
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let bestEnd = Infinity;
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const stationTol = Math.max(1.5, (maxP - minP) * 0.001);
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for (let y = 0; y < h; y++) {
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const row = y * w;
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for (let x = 0; x < w; x++) {
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if (!bitset[row + x]) continue;
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const p = x * ux + y * uy;
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if (p < minP) minP = p;
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if (p > maxP) maxP = p;
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const across = Math.abs((x - cx) * -uy + (y - cy) * ux); // |(p - c) cross u| via r
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if (Math.abs(p - minP) <= stationTol && across < bestStart) {
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bestStart = across;
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tipStart = [x, y];
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}
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if (Math.abs(p - maxP) <= stationTol && across < bestEnd) {
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bestEnd = across;
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tipEnd = [x, y];
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}
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}
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}
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if (maxP < minP) return { start: a, end: b, ux, uy, span: 0 };
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return {
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start: [cx + ux * (minP - cProj), cy + uy * (minP - cProj)],
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end: [cx + ux * (maxP - cProj), cy + uy * (maxP - cProj)],
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tipStart,
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tipEnd,
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ux,
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uy,
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span: maxP - minP,
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@@ -174,7 +212,8 @@ export function buildOverlayPlan(input: OverlayPlanInput): OverlayPlan {
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const leftSrc: [number, number] = [ox + rx * extent.minP, oy + ry * extent.minP];
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const rightSrc: [number, number] = [ox + rx * extent.maxP, oy + ry * extent.maxP];
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// Width number sits axis-left outside the slab (past left tip).
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const labelOff = extent.minP - pad - scale * 0.4;
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// Extra clearance so glyph box (textAlign grows away from wood) stays off footprint.
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const labelOff = extent.minP - pad - scale * 0.4 - Math.max(22, Math.round(scale * 1.0)) * 0.35;
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const labelSrcW: [number, number] = [ox + rx * labelOff, oy + ry * labelOff];
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const widthIn = (extent.maxP - extent.minP + 1) / scale;
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widths.push({
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@@ -198,10 +237,31 @@ export function buildOverlayPlan(input: OverlayPlanInput): OverlayPlan {
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if (extent && extent.maxP > maxRight) maxRight = extent.maxP;
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}
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const outward = maxRight + pad;
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const aSrc: [number, number] = [bottom[0] + rx * outward, bottom[1] + ry * outward];
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const bSrc: [number, number] = [top[0] + rx * outward, top[1] + ry * outward];
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// Tip pixels = wood ends. Translate them by a single screen-axis offset so the
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// dim line stays || tip-to-tip (measured span = wood tip-to-tip) and arrowheads
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// share tip y (vertical-ish) / tip x (horizontal-ish) — no past-footprint
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// overshoot from (rx,ry)*outward (#69). Clearance magnitude matches classic
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// axis-right mid (centerline + r*outward).
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const tipOriented = pickBottomTowardTop(seg.tipStart, seg.tipEnd);
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const aClassic: [number, number] = [bottom[0] + rx * outward, bottom[1] + ry * outward];
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const bClassic: [number, number] = [top[0] + rx * outward, top[1] + ry * outward];
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const tipMidX = (tipOriented.bottom[0] + tipOriented.top[0]) / 2;
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const tipMidY = (tipOriented.bottom[1] + tipOriented.top[1]) / 2;
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const classicMidX = (aClassic[0] + bClassic[0]) / 2;
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const classicMidY = (aClassic[1] + bClassic[1]) / 2;
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let aSrc: [number, number];
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let bSrc: [number, number];
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if (Math.abs(uy) >= Math.abs(ux)) {
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const dx = classicMidX - tipMidX;
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aSrc = [tipOriented.bottom[0] + dx, tipOriented.bottom[1]];
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bSrc = [tipOriented.top[0] + dx, tipOriented.top[1]];
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} else {
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const dy = classicMidY - tipMidY;
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aSrc = [tipOriented.bottom[0], tipOriented.bottom[1] + dy];
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bSrc = [tipOriented.top[0], tipOriented.top[1] + dy];
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}
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const midSrc: [number, number] = [(aSrc[0] + bSrc[0]) / 2, (aSrc[1] + bSrc[1]) / 2];
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// Nudge label further outward a bit
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// Nudge label further outward a bit (axis-right of dim line)
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const labelSrc: [number, number] = [midSrc[0] + rx * (scale * 0.4), midSrc[1] + ry * (scale * 0.4)];
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const fontPx = Math.max(22, Math.round(scale * 1.0));
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@@ -264,11 +324,15 @@ export function drawOverlayPlan(
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// Length
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arrow(plan.length.a, plan.length.b);
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ctx.textAlign = 'center';
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ctx.fillText(plan.length.label, plan.length.labelAt[0], plan.length.labelAt[1]);
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// Widths
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// Widths — grow text away from wood (labelAt is axis-left of left tip)
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for (const w of plan.widths) {
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arrow(w.left, w.right);
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// labelAt is on the axis-left side of the station; align so glyphs extend further out
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const towardLeft = w.labelAt[0] <= w.center[0];
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ctx.textAlign = towardLeft ? 'right' : 'left';
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ctx.fillText(w.label, w.labelAt[0], w.labelAt[1]);
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}
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