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SlabUploader/frontend/src/lib/core/mask.js
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Ty a83c9239ff UAT-7: fix auto key selection — prefer key that removes more background
Root cause: auto selected the key with MORE kept pixels, which always
picked the green key (it keeps 100% of dark non-green backgrounds).
The black key correctly isolates the slab on dark surfaces.

Fix:
- auto now prefers the key with FEWER kept pixels (removed more bg)
  when both are non-empty
- green key has a greenness pre-filter: non-greenish pixels pass
  through (kept) so the black key can handle them, instead of the
  green key keeping 100% of a dark surface
- added 3 regression tests: dark-bg auto selection, green-sheet auto
  selection, green-key passthrough on non-green surfaces

106/106 unit tests green.
2026-09-14 07:41:51 -07:00

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// M1-3 mask key geometry — pure functions, no canvas/DOM.
//
// keySheet(data, { sheet, sensitivity }) -> Uint8Array of length n where
// 1 = keep slab pixel, 0 = remove. maskStats(mask) -> { kept, total, empty }.
//
// Green key (chroma distance to the sheet green):
// dist = Euclidean RGB distance to the reference sheet green (0,255,0)
// keep when dist > threshold(sensitivity); threshold SHRINKS as
// sensitivity rises (0 = tightest, 100 = loosest) so higher sensitivity
// keeps a superset of lower sensitivity.
//
// Black key (brightness above a cutoff):
// keep when brightness > cutoff.
//
// Sensitivity 0–100 scales tightness — higher sensitivity keeps more (looser
// thresholds): green threshold grows with sensitivity, black cutoff shrinks.
// Auto picks whichever sheet yields more kept pixels.
/**
* Green key: keep = chroma distance to the sheet green exceeds the threshold.
* Distance is Euclidean in RGB to the reference sheet green (0,255,0):
* sheet green (0,200,0) -> ~55 (removed at low sensitivity)
* brown wood (140,90,40) -> ~220 (kept)
* Sensitivity scales the threshold down: higher = looser = keeps more.
*/
// Reference sheet green: pure keying green. Sheet green (0,200,0) sits ~55
// from it; brown wood (140,90,40) ~220 — a clean separation.
const SHEET_GREEN = { r: 0, g: 255, b: 0 };
function greenDistance(r, g, b) {
const dr = r - SHEET_GREEN.r;
const dg = g - SHEET_GREEN.g;
const db = b - SHEET_GREEN.b;
return Math.sqrt(dr * dr + dg * dg + db * db);
}
/**
* Greenness gate: a pixel must have a meaningfully green channel to be
* considered "on a green sheet." Without this, a dark or neutral background
* (e.g. rgb 26,27,29) is far from sheet-green in RGB distance and would be
* kept by the green key, making the key useless on non-green surfaces.
* A real green sheet has g >> r and g >> b. A dark surface has all channels
* low and roughly equal.
*/
function isGreenish(r, g, b) {
return g > 40 && g > r * 1.3 && g > b * 1.3;
}
/**
* 0–100 sensitivity -> green distance threshold.
* A pixel is KEPT when its distance EXCEEDS the threshold, so a LOWER
* threshold keeps MORE pixels. Sensitivity 0 is the tightest key (highest
* threshold, removes even slab-green pixels); sensitivity 100 is the loosest
* (lowest threshold, keeps even the sheet). Monotone: higher sensitivity
* keeps a superset of lower sensitivity.
* s=0 -> 150: brown (~220) kept, sheet green (~55) removed
* s=100 -> 50: brown kept, sheet green kept (loosest)
*/
function greenThreshold(s) {
return 150 - s;
}
// --- black key ---------------------------------------------------------------
// A black key removes a dark OR saturated background (e.g. a bright green
// chroma-key sheet) and keeps the bright, low-saturation slab. Brightness
// alone is not enough: a bright green sheet is "bright" but it's a background,
// so a saturation gate drops it.
/** Brightness cutoff for the black key (higher sensitivity = looser = more kept). */
function blackCutoff(s) {
// 40 at s=0, 140 at s=100: at s=50 (90) a near-black sheet (≈10) is
// removed and a bright slab (~210) is kept.
return 30 + (s / 100) * 100;
}
/** Saturation gate for the black key: pixels more saturated than this are
* treated as background (e.g. a green keying sheet, saturation ≈ 200) and
* dropped, even if bright. The slab is low-saturation. */
const BLACK_SAT_CAP = 120;
/**
* Key the sheet out of a pixel buffer.
* @param {Uint8ClampedArray|{r,g,b,a}} data RGBA pixels, length n*4.
* @param {{sheet?:'auto'|'green'|'black', sensitivity?:number}} opts
* sensitivity is 0–100 (0 = tightest key, 100 = loosest).
* @returns {Uint8Array} length n, 1=keep slab pixel, 0=remove.
*/
export function keySheet(data, opts = {}) {
const sheet = opts.sheet ?? 'auto';
const sensitivity = Math.max(0, Math.min(100, opts.sensitivity ?? 50));
const n = data.length / 4;
const mask = new Uint8Array(n);
let sheetMode;
if (sheet === 'green' || sheet === 'black') sheetMode = sheet;
else {
// auto: run both keys, prefer the one that removes more (fewer kept)
// as long as it is not empty. A key that keeps everything is useless;
// a key that keeps only the slab is the one we want.
const g = keySheet(data, { sheet: 'green', sensitivity });
const b = keySheet(data, { sheet: 'black', sensitivity });
let gk = 0,
bk = 0;
for (let i = 0; i < n; i++) {
gk += g[i];
bk += b[i];
}
// Both empty: return green (tie-break, no slab found either way).
if (gk === 0 && bk === 0) return g;
// One empty: return the non-empty one.
if (gk === 0) return b;
if (bk === 0) return g;
// Both non-empty: prefer the key that kept FEWER pixels (removed more
// background). On a green sheet, the green key keeps only the slab;
// the black key may keep slab + some sheet. On a dark surface, the
// black key keeps only the slab; the green key (with the greenness
// gate) keeps few/no pixels.
return gk <= bk ? g : b;
}
for (let i = 0; i < n; i++) {
const j = i * 4;
const r = data[j],
g = data[j + 1],
b = data[j + 2];
if (sheetMode === 'green') {
// Green key: keep pixels that are NOT on a green sheet.
// A pixel is "on the green sheet" when it is greenish AND close
// to the reference sheet-green. Pixels that are not greenish
// (dark surfaces, neutral backgrounds) are NOT removed by the
// green key — they are kept, so the black key can handle them.
// This prevents the green key from keeping 100% of a dark
// background (the bug behind the UAT "not detected" report).
if (!isGreenish(r, g, b)) {
mask[i] = 1; // not on a green sheet — keep (black key's job)
} else {
mask[i] = greenDistance(r, g, b) > greenThreshold(sensitivity) ? 1 : 0;
}
} else {
const bright = 0.2126 * r + 0.7152 * g + 0.0722 * b;
const sat = Math.max(r, g, b) - Math.min(r, g, b);
mask[i] =
bright > blackCutoff(sensitivity) && sat < BLACK_SAT_CAP ? 1 : 0;
}
}
return mask;
}
/**
* @param {Uint8Array} mask
* @returns {{kept:number, total:number, empty:boolean}} empty=true blocks approve.
*/
export function maskStats(mask) {
let kept = 0;
for (let i = 0; i < mask.length; i++) kept += mask[i];
return { kept, total: mask.length, empty: kept === 0 };
}