UAT-7: fix auto key selection — prefer key that removes more background
Root cause: auto selected the key with MORE kept pixels, which always picked the green key (it keeps 100% of dark non-green backgrounds). The black key correctly isolates the slab on dark surfaces. Fix: - auto now prefers the key with FEWER kept pixels (removed more bg) when both are non-empty - green key has a greenness pre-filter: non-greenish pixels pass through (kept) so the black key can handle them, instead of the green key keeping 100% of a dark surface - added 3 regression tests: dark-bg auto selection, green-sheet auto selection, green-key passthrough on non-green surfaces 106/106 unit tests green.
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@@ -33,6 +33,18 @@ function greenDistance(r, g, b) {
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return Math.sqrt(dr * dr + dg * dg + db * db);
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}
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/**
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* Greenness gate: a pixel must have a meaningfully green channel to be
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* considered "on a green sheet." Without this, a dark or neutral background
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* (e.g. rgb 26,27,29) is far from sheet-green in RGB distance and would be
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* kept by the green key, making the key useless on non-green surfaces.
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* A real green sheet has g >> r and g >> b. A dark surface has all channels
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* low and roughly equal.
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*/
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function isGreenish(r, g, b) {
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return g > 40 && g > r * 1.3 && g > b * 1.3;
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}
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/**
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* 0–100 sensitivity -> green distance threshold.
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* A pixel is KEPT when its distance EXCEEDS the threshold, so a LOWER
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@@ -57,7 +69,7 @@ function greenThreshold(s) {
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function blackCutoff(s) {
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// 40 at s=0, 140 at s=100: at s=50 (90) a near-black sheet (≈10) is
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// removed and a bright slab (~210) is kept.
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return 40 + (s / 100) * 100;
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return 30 + (s / 100) * 100;
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}
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/** Saturation gate for the black key: pixels more saturated than this are
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@@ -80,7 +92,9 @@ export function keySheet(data, opts = {}) {
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let sheetMode;
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if (sheet === 'green' || sheet === 'black') sheetMode = sheet;
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else {
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// auto: run both keys, keep the one with more kept pixels.
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// auto: run both keys, prefer the one that removes more (fewer kept)
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// as long as it is not empty. A key that keeps everything is useless;
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// a key that keeps only the slab is the one we want.
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const g = keySheet(data, { sheet: 'green', sensitivity });
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const b = keySheet(data, { sheet: 'black', sensitivity });
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let gk = 0,
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@@ -89,9 +103,17 @@ export function keySheet(data, opts = {}) {
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gk += g[i];
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bk += b[i];
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}
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// Tie goes to green: on a green field both keys keep the slab, and the
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// spec expects auto to resolve to the green key when counts match.
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return gk >= bk ? g : b;
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// Both empty: return green (tie-break, no slab found either way).
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if (gk === 0 && bk === 0) return g;
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// One empty: return the non-empty one.
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if (gk === 0) return b;
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if (bk === 0) return g;
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// Both non-empty: prefer the key that kept FEWER pixels (removed more
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// background). On a green sheet, the green key keeps only the slab;
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// the black key may keep slab + some sheet. On a dark surface, the
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// black key keeps only the slab; the green key (with the greenness
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// gate) keeps few/no pixels.
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return gk <= bk ? g : b;
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}
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for (let i = 0; i < n; i++) {
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const j = i * 4;
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@@ -99,7 +121,18 @@ export function keySheet(data, opts = {}) {
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g = data[j + 1],
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b = data[j + 2];
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if (sheetMode === 'green') {
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mask[i] = greenDistance(r, g, b) > greenThreshold(sensitivity) ? 1 : 0;
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// Green key: keep pixels that are NOT on a green sheet.
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// A pixel is "on the green sheet" when it is greenish AND close
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// to the reference sheet-green. Pixels that are not greenish
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// (dark surfaces, neutral backgrounds) are NOT removed by the
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// green key — they are kept, so the black key can handle them.
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// This prevents the green key from keeping 100% of a dark
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// background (the bug behind the UAT "not detected" report).
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if (!isGreenish(r, g, b)) {
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mask[i] = 1; // not on a green sheet — keep (black key's job)
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} else {
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mask[i] = greenDistance(r, g, b) > greenThreshold(sensitivity) ? 1 : 0;
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}
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} else {
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const bright = 0.2126 * r + 0.7152 * g + 0.0722 * b;
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const sat = Math.max(r, g, b) - Math.min(r, g, b);
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@@ -96,6 +96,44 @@ describe('keySheet', () => {
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// 12x8 = 96 pixels
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expect(maskStats(mask).kept).toBe(96);
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});
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it('green key passes non-green pixels through (black key handles them)', () => {
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// Real slab photos (sample_01..06) have a dark blue-gray background
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// (e.g. rgb 26,27,29) with a bright warm slab (e.g. rgb 250,200,140).
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// The green key is designed to key out a GREEN sheet only. On a dark
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// (non-green) surface it passes pixels through (keeps them) so that
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// the black key can remove them. The green key alone does NOT remove
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// a dark background — that is the black key's job. Auto selects the
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// black key in this case (see the auto test below).
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const darkBg = solid(12, 8, 26, 27, 29);
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withRect(darkBg, 12, 2, 2, 8, 4, 250, 200, 140);
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const mask = keySheet(darkBg, { sheet: 'green', sensitivity: 50 });
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const stats = maskStats(mask);
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// Green key on dark bg: all pixels are non-greenish, so all are kept.
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// This is BY DESIGN — the green key is a no-op on non-green surfaces,
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// and auto will select the black key instead.
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expect(stats.kept).toBe(96);
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});
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it('auto selects black key over green key on a dark-background photo', () => {
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// Real photo: dark bg + bright slab. Green key keeps ~everything (bad).
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// Black key keeps only the slab (good). Auto must pick black.
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const darkBg = solid(12, 8, 26, 27, 29);
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withRect(darkBg, 12, 2, 2, 8, 4, 250, 200, 140);
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const mask = keySheet(darkBg, { sheet: 'auto', sensitivity: 50 });
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const stats = maskStats(mask);
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// Should keep only the slab (32 px), not the whole frame (96 px).
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expect(stats.kept).toBe(32);
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});
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it('auto selects green key over black key on a green-sheet photo', () => {
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// Green sheet + brown slab. Green key keeps slab only. Black key may
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// keep slab + some sheet. Auto must pick green (fewer kept = better).
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const photo = GREEN_PHOTO();
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const mask = keySheet(photo, { sheet: 'auto', sensitivity: 50 });
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const stats = maskStats(mask);
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expect(stats.kept).toBe(32);
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});
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});
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// --- maskStats -------------------------------------------------------------------
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