fix(photos): preserve tapered tips and dark live edge (#73 #74)

Lower the axial body threshold while retaining fringe rejection, minimize length-only tip inset, and make sheet sensitivity curves testable and conservative at zero.
This commit is contained in:
2026-09-16 15:18:06 +00:00
parent 037a4b870a
commit 03d3fcf460
5 changed files with 281 additions and 36 deletions
+59
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@@ -0,0 +1,59 @@
import { test } from 'node:test';
import assert from 'node:assert/strict';
import { blackKeep, greenKeep } from './sheetKeep.ts';
// --- Black sheet sensitivity (#74) ---
test('blackKeep: s=0 keeps dark live-edge wood (lum ~25–50), removes near-black sheet (#74)', () => {
// Near-black sheet (lum ≈ 5)
assert.equal(blackKeep(5, 5, 5, 0), false, 'near-black sheet removed at s=0');
assert.equal(blackKeep(0, 0, 0, 0), false, 'pure black sheet removed at s=0');
// Dark wood / bark / live edge
assert.equal(blackKeep(25, 22, 18, 0), true, 'lum~22 dark wood kept at s=0');
assert.equal(blackKeep(40, 35, 30, 0), true, 'lum~35 dark wood kept at s=0');
assert.equal(blackKeep(50, 45, 40, 0), true, 'lum~46 wood kept at s=0');
// Mid wood always kept
assert.equal(blackKeep(120, 90, 60, 0), true, 'mid wood kept at s=0');
});
test('blackKeep: s=100 removes more than s=0; curve monotonic (#74)', () => {
// Dark-ish pixel that sits between floors: sheet at high s, wood at low s
const darkish = { r: 80, g: 70, b: 60 }; // lum ≈ 72
assert.equal(blackKeep(darkish.r, darkish.g, darkish.b, 0), true, 'lum~72 kept at s=0');
assert.equal(blackKeep(darkish.r, darkish.g, darkish.b, 100), false, 'lum~72 sheet at s=100');
// Near-black always sheet
assert.equal(blackKeep(2, 2, 2, 0), false);
assert.equal(blackKeep(2, 2, 2, 100), false);
// Bright wood always kept
assert.equal(blackKeep(200, 160, 100, 0), true);
assert.equal(blackKeep(200, 160, 100, 100), true);
// Monotonic: once removed, stays removed as s increases
const probe = { r: 60, g: 55, b: 50 }; // lum ≈ 56
let prevKeep = true;
for (const s of [0, 25, 50, 75, 100]) {
const keep = blackKeep(probe.r, probe.g, probe.b, s);
if (!prevKeep) assert.equal(keep, false, `once sheet at lower s, stay sheet at s=${s}`);
prevKeep = keep;
}
// s=100 must remove more pixels than s=0 for this mid-dark band
assert.equal(blackKeep(probe.r, probe.g, probe.b, 0), true);
assert.equal(blackKeep(probe.r, probe.g, probe.b, 100), false);
});
test('greenKeep: s=0 does not eat mild wood greens; s=100 widens sheet match (#74)', () => {
// Neutral wood
assert.equal(greenKeep(140, 110, 80, 0), true);
assert.equal(greenKeep(140, 110, 80, 100), true);
// Mild green cast on wood (g - max(r,b) ≈ 5) — must keep at s=0
assert.equal(greenKeep(100, 105, 90, 0), true, 'mild green cast kept at s=0');
// Strong sheet green
assert.equal(greenKeep(40, 180, 50, 0), false, 'strong green sheet removed at s=0');
assert.equal(greenKeep(40, 180, 50, 100), false);
// Borderline: g-max ≈ 20 — may become sheet at high s
const border = { r: 80, g: 100, b: 70 }; // delta = 20
assert.equal(greenKeep(border.r, border.g, border.b, 0), true, 'delta20 kept at s=0');
assert.equal(greenKeep(border.r, border.g, border.b, 100), false, 'delta20 sheet at s=100');
});
+36
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@@ -0,0 +1,36 @@
/**
* Sheet-vs-slab keep predicates used by the mask worker.
* Extracted so unit tests can cover sensitivity curves without the worker.
*/
/** Keep slab pixels on a green sheet. Higher s widens the green-sheet match. */
export function greenKeep(r: number, g: number, b: number, s: number): boolean {
const t = Math.max(0, Math.min(100, s)) / 100;
// s=0 removes only strongly green sheet; increasing sensitivity widens the match.
const isSheet = g - Math.max(r, b) > 45 - 35 * t;
return !isSheet;
}
/**
* Keep slab pixels on a black sheet.
* At s=0 only near-black sheet (very low lum) is removed so dark live-edge /
* bark (lum ~25–50) stays. The match widens monotonically toward s=100 (#74).
*/
export function blackKeep(r: number, g: number, b: number, s: number): boolean {
const t = Math.max(0, Math.min(100, s)) / 100;
const lum = 0.2126 * r + 0.7152 * g + 0.0722 * b;
// Old floor 40 ate dark wood at minimum sensitivity. Floor 10 isolates near-black.
const isSheet = lum < 10 + 140 * t;
return !isSheet;
}
export function autoPickSheet(
samples: { r: number; g: number; b: number }[],
): 'green' | 'black' {
let gr = 0, gl = 0;
for (const p of samples) {
if (p.g - Math.max(p.r, p.b) > 20) gr++;
if (0.2126 * p.r + 0.7152 * p.g + 0.0722 * p.b < 70) gl++;
}
return gl >= gr ? 'black' : 'green';
}
+167 -7
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@@ -6,6 +6,7 @@ import {
axisRightUnit, axisRightUnit,
buildOverlayPlan, buildOverlayPlan,
inventorySourceMap, inventorySourceMap,
BODY_WIDTH_FRAC,
type OverlayPlan, type OverlayPlan,
} from './overlay.ts'; } from './overlay.ts';
import { orientedRect, minAreaRect } from '../geometry/rect.ts'; import { orientedRect, minAreaRect } from '../geometry/rect.ts';
@@ -403,7 +404,7 @@ test('buildOverlayPlan: length axial span = robust tip stations; no AABB oversho
widths.push({ bin, width }); widths.push({ bin, width });
if (width > maxWidth) maxWidth = width; if (width > maxWidth) maxWidth = width;
} }
const thresh = Math.max(4, maxWidth * 0.32); const thresh = Math.max(4, maxWidth * BODY_WIDTH_FRAC);
widths.sort((a, b) => a.bin - b.bin); widths.sort((a, b) => a.bin - b.bin);
let tipLo = widths[0].bin, tipHi = widths[widths.length - 1].bin; let tipLo = widths[0].bin, tipHi = widths[widths.length - 1].bin;
for (const { bin, width } of widths) { for (const { bin, width } of widths) {
@@ -423,8 +424,8 @@ test('buildOverlayPlan: length axial span = robust tip stations; no AABB oversho
const lenAxial = Math.hypot(plan.length.b[0] - plan.length.a[0], plan.length.b[1] - plan.length.a[1]); const lenAxial = Math.hypot(plan.length.b[0] - plan.length.a[0], plan.length.b[1] - plan.length.a[1]);
// Axial edge-inset (#71) shortens span slightly vs tip stations // Axial edge-inset (#71) shortens span slightly vs tip stations
assert.ok( assert.ok(
lenAxial <= tipAxial + 2 && lenAxial >= tipAxial - 24, lenAxial <= tipAxial + 2 && lenAxial >= tipAxial - 8,
`length span ${lenAxial.toFixed(1)} must match width-aware tip span ${tipAxial.toFixed(1)} (allow inset)`, `length span ${lenAxial.toFixed(1)} must match width-aware tip span ${tipAxial.toFixed(1)} (allow small axial inset only; #73)`,
); );
// Axial stations of length ends = tip stations (pure axis-right offset does not change along-u). // Axial stations of length ends = tip stations (pure axis-right offset does not change along-u).
@@ -623,7 +624,7 @@ test('buildOverlayPlan: length a→b || approved (ux,uy); width left→right ||
wbins.push({ bin, width }); wbins.push({ bin, width });
if (width > maxW) maxW = width; if (width > maxW) maxW = width;
} }
const thresh = Math.max(4, maxW * 0.32); const thresh = Math.max(4, maxW * BODY_WIDTH_FRAC);
wbins.sort((a, b) => a.bin - b.bin); wbins.sort((a, b) => a.bin - b.bin);
let tipLo = wbins[0].bin, tipHi = wbins[wbins.length - 1].bin; let tipLo = wbins[0].bin, tipHi = wbins[wbins.length - 1].bin;
for (const { bin, width } of wbins) { for (const { bin, width } of wbins) {
@@ -695,12 +696,13 @@ function fringeTipFixture() {
for (let y = 120; y <= 440; y++) { for (let y = 120; y <= 440; y++) {
for (let x = 90; x <= 190; x++) bitset[y * W + x] = 1; for (let x = 90; x <= 190; x++) bitset[y * W + x] = 1;
} }
// Dense fringe whiskers (narrower than body) past top/bottom — denser than 0.2% // Dense fringe whiskers (~10% of body width) past tips — denser than 0.2%.
// Must stay below BODY_WIDTH_FRAC (#73 ~0.15) so width-aware tips exclude them.
for (let y = 95; y < 120; y++) { for (let y = 95; y < 120; y++) {
for (let x = 130; x <= 150; x++) bitset[y * W + x] = 1; for (let x = 135; x <= 145; x++) bitset[y * W + x] = 1;
} }
for (let y = 441; y <= 465; y++) { for (let y = 441; y <= 465; y++) {
for (let x = 130; x <= 150; x++) bitset[y * W + x] = 1; for (let x = 135; x <= 145; x++) bitset[y * W + x] = 1;
} }
// Approved axis ~vertical (slight tilt) // Approved axis ~vertical (slight tilt)
const ang = (8 * Math.PI) / 180; const ang = (8 * Math.PI) / 180;
@@ -957,3 +959,161 @@ test('buildOverlayPlan: labels inside inventory PNG; length off wood; smaller fo
); );
} }
}); });
// --- Tapered live-edge tips must not be dropped (#73) ---
/**
* Live-edge taper: body max width ~100px; tips taper to ~20% of max (~20px).
* Old BODY_WIDTH_FRAC=0.32 dropped tip bins; length dim under-reached wood ends.
*/
function taperedTipFixture() {
const W = 240, H = 500;
const bitset = new Uint8Array(W * H);
const y0 = 40, y1 = 460;
const maxHalf = 50; // body half-width → ~100px
for (let y = y0; y <= y1; y++) {
const t = (y - y0) / (y1 - y0); // 0..1 along length
// Cosine taper: tips at ~20% of max width, mid at full
const tipFrac = 0.20;
const envelope = tipFrac + (1 - tipFrac) * Math.sin(Math.PI * t);
const half = Math.max(2, Math.round(maxHalf * envelope));
const cx = 120;
for (let x = cx - half; x <= cx + half; x++) bitset[y * W + x] = 1;
}
const ang = (5 * Math.PI) / 180;
const ux0 = Math.sin(ang);
const uy0 = Math.cos(ang);
const rx0 = -uy0;
const ry0 = ux0;
const cx = 120, cy = 250, halfL = 220, halfW = 70;
const corners: [number, number][] = [
[cx + ux0 * halfL + rx0 * halfW, cy + uy0 * halfL + ry0 * halfW],
[cx + ux0 * halfL - rx0 * halfW, cy + uy0 * halfL - ry0 * halfW],
[cx - ux0 * halfL - rx0 * halfW, cy - uy0 * halfL - ry0 * halfW],
[cx - ux0 * halfL + rx0 * halfW, cy - uy0 * halfL + ry0 * halfW],
];
const bbox = { corners, longSidePx: halfL * 2, angleDeg: 90 - 5 };
return { W, H, bitset, bbox, y0, y1, tipFrac: 0.20, maxHalf, ux0, uy0, cx, cy };
}
test('buildOverlayPlan: tapered tips (~20% max width) included; length span ≥ tip span − small inset (#73)', () => {
const { W, H, bitset, bbox, y0, y1, tipFrac, maxHalf, ux0, uy0, cx, cy } = taperedTipFixture();
// Sanity: tip bins are ~15–25% of max width (would fail old 0.32 thresh)
const tipHalf = Math.max(2, Math.round(maxHalf * tipFrac));
const tipWidth = tipHalf * 2 + 1;
const bodyWidth = maxHalf * 2 + 1;
const tipRatio = tipWidth / bodyWidth;
assert.ok(tipRatio >= 0.15 && tipRatio <= 0.25, `fixture tip ratio ${tipRatio.toFixed(3)} in [0.15,0.25]`);
assert.ok(tipRatio < 0.32, `fixture tip ratio ${tipRatio.toFixed(3)} must be < old 0.32 thresh`);
const scale = 10;
const wood = maskWoodAabb(bitset, W, H);
const slabBounds = {
x: wood.minX - 8,
y: wood.minY - 8,
w: wood.maxX - wood.minX + 16,
h: wood.maxY - wood.minY + 16,
};
const inv = inventorySourceMap(slabBounds, { widthPx: W, heightPx: H }, 900, 1200);
const plan = buildOverlayPlan({
bitset,
widthPx: W,
heightPx: H,
bbox,
scale,
lengthIn: 42,
lengthLabel: '42"',
mapToInventory: inv.mapToInventory,
});
// Width-aware tip stations with current BODY_WIDTH_FRAC
const { start: aa, end: bb } = axisEndpoints(bbox);
const ex = bb[0] - aa[0], ey = bb[1] - aa[1], elen = Math.hypot(ex, ey) || 1;
const ux = ex / elen, uy = ey / elen;
const cProj = cx * ux + cy * uy;
const rx = -uy, ry = ux;
const binMin = new Map<number, number>();
const binMax = new Map<number, number>();
for (let y = 0; y < H; y++) {
for (let x = 0; x < W; x++) {
if (!bitset[y * W + x]) continue;
const along = x * ux + y * uy;
const across = (x - cx) * rx + (y - cy) * ry;
const bin = Math.round(along);
const prevMin = binMin.get(bin);
if (prevMin === undefined || across < prevMin) binMin.set(bin, across);
const prevMax = binMax.get(bin);
if (prevMax === undefined || across > prevMax) binMax.set(bin, across);
}
}
let maxWidth = 0;
const widths: { bin: number; width: number }[] = [];
for (const [bin, minA] of binMin) {
const maxA = binMax.get(bin)!;
const width = maxA - minA + 1;
widths.push({ bin, width });
if (width > maxWidth) maxWidth = width;
}
const thresh = Math.max(4, maxWidth * BODY_WIDTH_FRAC);
widths.sort((a, b) => a.bin - b.bin);
let tipLo = widths[0].bin, tipHi = widths[widths.length - 1].bin;
for (const { bin, width } of widths) {
if (width >= thresh) { tipLo = bin; break; }
}
for (let i = widths.length - 1; i >= 0; i--) {
if (widths[i].width >= thresh) { tipHi = widths[i].bin; break; }
}
// Tip bins at the axial extremes must survive the threshold (not dropped)
const firstBin = widths[0];
const lastBin = widths[widths.length - 1];
assert.ok(
firstBin.width >= thresh || tipLo <= firstBin.bin + 3,
`low tip bin width=${firstBin.width} vs thresh=${thresh.toFixed(1)} must be kept (tipLo=${tipLo} first=${firstBin.bin})`,
);
assert.ok(
lastBin.width >= thresh || tipHi >= lastBin.bin - 3,
`high tip bin width=${lastBin.width} vs thresh=${thresh.toFixed(1)} must be kept (tipHi=${tipHi} last=${lastBin.bin})`,
);
// Axial tip span must reach near the physical wood ends (y0/y1)
const tipStart: [number, number] = [cx + ux * (tipLo - cProj), cy + uy * (tipLo - cProj)];
const tipEnd: [number, number] = [cx + ux * (tipHi - cProj), cy + uy * (tipHi - cProj)];
const oriented = pickBottomTowardTop(tipStart, tipEnd);
const mapBot = inv.mapToInventory(oriented.bottom[0], oriented.bottom[1]);
const mapTop = inv.mapToInventory(oriented.top[0], oriented.top[1]);
const tipAxial = Math.hypot(mapTop[0] - mapBot[0], mapTop[1] - mapBot[1]);
const lenAxial = Math.hypot(plan.length.b[0] - plan.length.a[0], plan.length.b[1] - plan.length.a[1]);
// Length must reach tip stations minus only a small axial inset (tighten old −24px)
assert.ok(
lenAxial <= tipAxial + 2 && lenAxial >= tipAxial - 8,
`length span ${lenAxial.toFixed(1)} must match tip span ${tipAxial.toFixed(1)} within small inset (#73)`,
);
// Prove old 0.32 thresh would have under-reached (fixture is meaningful)
const oldThresh = Math.max(4, maxWidth * 0.32);
let oldLo = widths[0].bin, oldHi = widths[widths.length - 1].bin;
for (const { bin, width } of widths) {
if (width >= oldThresh) { oldLo = bin; break; }
}
for (let i = widths.length - 1; i >= 0; i--) {
if (widths[i].width >= oldThresh) { oldHi = widths[i].bin; break; }
}
assert.ok(
(tipHi - tipLo) > (oldHi - oldLo) + 10,
`new tip span ${tipHi - tipLo} must exceed old-0.32 span ${oldHi - oldLo} (taper kept)`,
);
// Still no overshoot past wood AABB along axis (keep #69/#71)
const woodProjs: number[] = [];
for (let y = 0; y < H; y++) {
for (let x = 0; x < W; x++) {
if (!bitset[y * W + x]) continue;
woodProjs.push(x * ux + y * uy);
}
}
woodProjs.sort((a, b) => a - b);
const woodSpan = woodProjs[woodProjs.length - 1] - woodProjs[0];
const tipSpanSrc = tipHi - tipLo;
assert.ok(tipSpanSrc <= woodSpan + 2, `tips must not overshoot wood (${tipSpanSrc} vs ${woodSpan})`);
});
+17 -8
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@@ -82,7 +82,13 @@ export interface OverlayPlanInput {
} }
/** /**
* Axial tip stations from across-width profile (#71). * Min across-width as a fraction of max bin width for an axial bin to count as a tip.
* #71 used 0.32 (excluded fringe); #73 lowers to ~0.15 so tapered live-edge tips remain.
*/
export const BODY_WIDTH_FRAC = 0.15;
/**
* Axial tip stations from across-width profile (#71/#73).
* Thin fringe whiskers past the visible body survive 0.2%/99.8% percentiles; * Thin fringe whiskers past the visible body survive 0.2%/99.8% percentiles;
* require each axial bin to have meaningful across-width before it counts as a tip. * require each axial bin to have meaningful across-width before it counts as a tip.
*/ */
@@ -121,8 +127,8 @@ function widthAwareAxialRange(
widths.push({ bin, width }); widths.push({ bin, width });
if (width > maxWidth) maxWidth = width; if (width > maxWidth) maxWidth = width;
} }
// Body threshold: exclude narrow fringe; keep natural mild tapers. // Body threshold: exclude ~10% fringe whiskers; keep 15–25% live-edge tapers (#73).
const thresh = Math.max(4, maxWidth * 0.32); const thresh = Math.max(4, maxWidth * BODY_WIDTH_FRAC);
widths.sort((a, b) => a.bin - b.bin); widths.sort((a, b) => a.bin - b.bin);
let tipLo = widths[0].bin; let tipLo = widths[0].bin;
let tipHi = widths[widths.length - 1].bin; let tipHi = widths[widths.length - 1].bin;
@@ -282,7 +288,10 @@ export function buildOverlayPlan(input: OverlayPlanInput): OverlayPlan {
// Inset for stroke + arrowhead so visual tips sit on/inside edges (#71). // Inset for stroke + arrowhead so visual tips sit on/inside edges (#71).
const lineW = Math.max(2, Math.round(fontPx / 10)); const lineW = Math.max(2, Math.round(fontPx / 10));
const arrowHead = Math.max(7, fontPx * 0.32); const arrowHead = Math.max(7, fontPx * 0.32);
const edgeInset = Math.max(lineW / 2 + 0.5, arrowHead * 0.15); // Width tips retain stroke/arrowhead protection. Length endpoints need only
// half-stroke protection: larger arrowhead-derived inset visibly under-reached tips (#73).
const widthEdgeInset = Math.max(lineW / 2 + 0.5, arrowHead * 0.15);
const lengthEdgeInset = Math.max(0.5, lineW / 2);
const pad = Math.max(10, Math.min(28, fontPx * 1.1)); const pad = Math.max(10, Math.min(28, fontPx * 1.1));
const stations = overlayWidthStations(lengthIn); const stations = overlayWidthStations(lengthIn);
const widths: OverlayWidthMark[] = []; const widths: OverlayWidthMark[] = [];
@@ -300,8 +309,8 @@ export function buildOverlayPlan(input: OverlayPlanInput): OverlayPlan {
const wlen = Math.hypot(wdx, wdy) || 1; const wlen = Math.hypot(wdx, wdy) || 1;
const wux = wdx / wlen; const wux = wdx / wlen;
const wuy = wdy / wlen; const wuy = wdy / wlen;
const left: [number, number] = [leftMapped[0] + wux * edgeInset, leftMapped[1] + wuy * edgeInset]; const left: [number, number] = [leftMapped[0] + wux * widthEdgeInset, leftMapped[1] + wuy * widthEdgeInset];
const right: [number, number] = [rightMapped[0] - wux * edgeInset, rightMapped[1] - wuy * edgeInset]; const right: [number, number] = [rightMapped[0] - wux * widthEdgeInset, rightMapped[1] - wuy * widthEdgeInset];
// Width number sits axis-left outside the slab (past left tip). // Width number sits axis-left outside the slab (past left tip).
const labelOff = extent.minP - pad - fontPx * 0.85; const labelOff = extent.minP - pad - fontPx * 0.85;
const labelSrcW: [number, number] = [ox + rx * labelOff, oy + ry * labelOff]; const labelSrcW: [number, number] = [ox + rx * labelOff, oy + ry * labelOff];
@@ -337,8 +346,8 @@ export function buildOverlayPlan(input: OverlayPlanInput): OverlayPlan {
const llen0 = Math.hypot(ldx0, ldy0) || 1; const llen0 = Math.hypot(ldx0, ldy0) || 1;
const lux = ldx0 / llen0; const lux = ldx0 / llen0;
const luy = ldy0 / llen0; const luy = ldy0 / llen0;
const aInv: [number, number] = [aMapped[0] + lux * edgeInset, aMapped[1] + luy * edgeInset]; const aInv: [number, number] = [aMapped[0] + lux * lengthEdgeInset, aMapped[1] + luy * lengthEdgeInset];
const bInv: [number, number] = [bMapped[0] - lux * edgeInset, bMapped[1] - luy * edgeInset]; const bInv: [number, number] = [bMapped[0] - lux * lengthEdgeInset, bMapped[1] - luy * lengthEdgeInset];
const midInv: [number, number] = [(aInv[0] + bInv[0]) / 2, (aInv[1] + bInv[1]) / 2]; const midInv: [number, number] = [(aInv[0] + bInv[0]) / 2, (aInv[1] + bInv[1]) / 2];
// Length label further axis-right of dim line so glyphs stay off the wood (#71). // Length label further axis-right of dim line so glyphs stay off the wood (#71).
const mapOrigin = mapToInventory(0, 0); const mapOrigin = mapToInventory(0, 0);
+2 -21
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@@ -1,32 +1,13 @@
import { minAreaRect, slabBounds } from '../geometry/rect'; import { minAreaRect, slabBounds } from '../geometry/rect';
import type { MaskParams, WorkerIn, WorkerOut } from '../capture/capture.types'; import type { MaskParams, WorkerIn, WorkerOut } from '../capture/capture.types';
import { decodeOrientedBitmap } from '../decodeOrientedBitmap'; import { decodeOrientedBitmap } from '../decodeOrientedBitmap';
import { greenKeep, blackKeep, autoPickSheet } from '../mask/sheetKeep';
let bitmap: ImageBitmap | null = null; let bitmap: ImageBitmap | null = null;
let data: Uint8ClampedArray | null = null; let data: Uint8ClampedArray | null = null;
let w = 0, h = 0; let w = 0, h = 0;
let current = 0; // highest job id issued by main; older replies are dropped let current = 0; // highest job id issued by main; older replies are dropped
// Keep slab pixels; remove the sheet. Higher sensitivity widens the sheet match.
const greenKeep = (r: number, g: number, b: number, s: number): boolean => {
const t = s / 100;
const isSheet = g - Math.max(r, b) > 10 + 35 * t;
return !isSheet;
};
const blackKeep = (r: number, g: number, b: number, s: number): boolean => {
const lum = 0.2126 * r + 0.7152 * g + 0.0722 * b;
const isSheet = lum < 40 + 140 * (s / 100);
return !isSheet;
};
const autoPick = (samples: { r: number; g: number; b: number }[]): 'green' | 'black' => {
let gr = 0, gl = 0;
for (const p of samples) {
if (p.g - Math.max(p.r, p.b) > 20) gr++;
if (0.2126 * p.r + 0.7152 * p.g + 0.0722 * p.b < 70) gl++;
}
return gl >= gr ? 'black' : 'green';
};
function runMask(params: MaskParams, id: number): WorkerOut { function runMask(params: MaskParams, id: number): WorkerOut {
if (!data) return { id, kind: 'failed', reason: 'no source decoded' }; if (!data) return { id, kind: 'failed', reason: 'no source decoded' };
let sheet = params.sheet; let sheet = params.sheet;
@@ -37,7 +18,7 @@ function runMask(params: MaskParams, id: number): WorkerOut {
const i = (y * w + x) * 4; const i = (y * w + x) * 4;
samples.push({ r: data[i], g: data[i + 1], b: data[i + 2] }); samples.push({ r: data[i], g: data[i + 1], b: data[i + 2] });
} }
sheet = autoPick(samples); sheet = autoPickSheet(samples);
} }
const keep = sheet === 'green' ? greenKeep : blackKeep; const keep = sheet === 'green' ? greenKeep : blackKeep;
const s = Math.max(0, Math.min(100, params.sensitivity)); const s = Math.max(0, Math.min(100, params.sensitivity));