c319904f00
- Add DebugContext to track all LLM interactions - Create DebugPanel component with floating UI - Track prompts/responses in Tutor component (move analysis, hints, questions) - Track prompts/responses in Analysis page (move commentary) - Add NEXT_PUBLIC_DEBUG environment variable to enable/disable - Include metadata (FEN, personality, language, etc.) in debug entries - Add copy-to-clipboard and clear functionality - Add DEBUG_MODE.md documentation
1.6 KiB
1.6 KiB
Debug Mode
Debug mode allows you to inspect the exact prompts sent to the LLM and the responses received. This is useful for troubleshooting AI behavior and understanding how the tutor works.
Enabling Debug Mode
- Create a
.env.localfile in the root directory (if it doesn't exist) - Add the following line:
NEXT_PUBLIC_DEBUG=true - Restart the development server (
npm run dev)
Using Debug Mode
When debug mode is enabled, you'll see:
Floating Debug Panel
- A purple "Debug Mode" button appears in the bottom-right corner
- Click to expand and see all LLM interactions
- Shows a list of all prompts sent during your session
- Click any entry to see the full prompt and response
Features
- Copy to Clipboard: Copy prompts or responses for analysis
- Clear Entries: Clear all debug entries
- Metadata: View additional context like FEN, personality, language, etc.
- Timestamps: See when each interaction occurred
What's Tracked
Tutor Component:
- Move Analysis (automatic after each move)
- Best Move Requests (when user asks for the best move)
- Hint Requests (when user asks for a hint)
- General Questions (any other user question)
Analysis Page:
- Move Analysis for each move in the game
- Includes move number, color, FEN before/after, evaluation changes
Disabling Debug Mode
- Remove or comment out the
NEXT_PUBLIC_DEBUG=trueline in.env.local - Or set it to
false:NEXT_PUBLIC_DEBUG=false - Restart the development server
Privacy Note
Debug mode only runs locally in your browser. No debug data is sent to any server.