Commit Graph

12 Commits

Author SHA1 Message Date
Stefan a9a5366832 feat: Update play page to use multiple opening detection
- Change openingData from single to array in ChessGame.tsx
- Update all opening lookups to use lookupPossibleOpenings()
- Extract move sequence from PGN for opening lookup
- Update Tutor.tsx to accept array of openings
- Add smart opening instructions based on count:
  - 1 opening: Confident identification with metadata
  - Multiple: List possibilities, suggest general principles
  - None: Focus on position without inventing names
- Pass up to 5 possible openings to LLM in all prompts
2025-11-27 12:32:59 +01:00
Stefan 0d8e7ac142 fix: Always include current position (FEN) in LLM prompts
- Add FEN and opening data to all user question types (best move, hint, general)
- Prevents LLM from losing track of piece positions during conversation
- Ensures accurate responses based on actual board state
- Fixes issue where tutor would forget piece locations in general questions
2025-11-27 10:22:03 +01:00
Stefan 49effedf61 Complete tactic recognition module with tests and real-time integration
- Add comprehensive test suite (20 tests) for tactic detection
- Fix pawn detection threshold bug (200 -> 100 centipawns)
- Add error handling to uciToSan for invalid moves
- Integrate tactical data into Tutor component for real-time feedback
- Pass missedTactics from ChessGame to Tutor via props
- Update LLM prompt to explain missed tactical opportunities
- Fix Jest configuration to handle react-markdown ESM issues
- All 50 tests passing
2025-11-26 16:51:38 +01:00
Stefan b817182a8b fix: Critical bug fixes and add new personalities
Bug Fixes:
- Fix turn validation: Players can now only move their own pieces
- Fix computer not moving when player moves too quickly (before evalP0 ready)
- Add safety check: Computer move triggered when chat messages sent
- Computer now always responds even if evalP0 is missing (only move history skipped)

New Personalities:
- Add 'Friendly Motivator' - encouraging, positive coach focused on building confidence
- Add 'Bloody Pirate' - theatrical trash-talker with Monkey Island style humor

Personality Reordering:
- Reordered from serious to playful:
  1. Opening Professor (most serious)
  2. Professional Coach
  3. Friendly Motivator
  4. Speedrun Super GM
  5. Hype Streamer
  6. Angry Prodigy
  7. Drunk Russian GM
  8. Bloody Pirate (most playful)
- Added section headers for clarity (Serious/Professional, Balanced/Entertaining, Spicy/Trash-talking)

Technical Details:
- ChessGame: Added checkAndMakeComputerMove() callback
- Tutor: Calls onCheckComputerMove after sending messages
- Both fixes ensure robust gameplay even with race conditions
2025-11-25 20:01:04 +01:00
Stefan 35df6e145f fix: Handle undefined evaluation score in hint request
- Fix second instance of evaluation.score comparison
- Ensures production build completes successfully
2025-11-25 19:16:26 +01:00
Stefan 95bbb7bf7c fix: Handle undefined evaluation score in Tutor component
- Add proper null check for evaluation.score before comparison
- Prevents TypeScript build error in production build
2025-11-25 19:12:59 +01:00
Stefan cd6cab367a Add unified FEN/PGN import with auto-detection
- Create chessFormatDetector utility for automatic format detection
- Update StartScreen with textarea supporting both FEN and PGN input
- Add real-time format detection with visual feedback indicators
- Update translations for all 4 languages (EN, DE, FR, IT)
- Add markdown rendering for Tutor chat messages
- Add comprehensive tests for format detection (20 tests)
- Update game initialization to handle both FEN and PGN formats

This completes the fix/stale-analysis-data branch with:
- Fixed stale evaluation data in hint/best move requests
- Clarified AI's dual role (opponent + tutor) to prevent hint rejection
- Stored complete evaluation history (P0, P1, P2) for all moves
- Improved end-game analysis with better mistake detection
- Fixed duplicate analysis runs with useRef flag
- Added markdown rendering for formatted analysis output
- Added unified FEN/PGN import with auto-detection
2025-11-25 17:54:25 +01:00
google-labs-jules[bot] 4d5ec5ecc3 fix(analysis): Ensure fresh evaluation for hints and analysis
This commit fixes a bug where the AI tutor and end-game analysis would use stale data from previous evaluations.

The `Tutor` component now receives the live `game` instance and has a new function, `evaluateCurrentPosition`, which is called on-demand when a user requests a hint or the best move. This ensures the LLM receives up-to-date information.

The end-game analysis was also corrected to use the proper evaluation data when constructing the move history, preventing incorrect analysis of mistakes and blunders.

The test suite was improved by restoring deleted tests, adding a new test to verify the fix, and making existing tests more robust.
2025-11-25 13:15:49 +00:00
Stefan b923f68841 sounds + layout 2025-11-24 16:12:58 +01:00
Stefan 0aa4370f64 bug fixes and first try of github docker 2025-11-23 16:43:47 +01:00
Stefan a4a42488bb i18n 2025-11-23 13:36:10 +01:00
Stefan 30f1e9e3a5 working app 2025-11-23 10:51:00 +01:00