sounds + layout
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404: Not Found
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@@ -2,6 +2,8 @@ import type { Metadata } from "next";
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import { Geist, Geist_Mono } from "next/font/google";
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import "./globals.css";
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import Footer from "@/components/Footer";
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const geistSans = Geist({
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variable: "--font-geist-sans",
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subsets: ["latin"],
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@@ -28,6 +30,7 @@ export default function RootLayout({
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className={`${geistSans.variable} ${geistMono.variable} antialiased flex flex-col min-h-screen`}
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>
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{children}
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<Footer />
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</body>
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</html>
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);
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+199
-125
@@ -13,7 +13,7 @@ import { SupportedLanguage } from "@/lib/i18n/translations";
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import { lookupOpening, OpeningMetadata } from "@/lib/openings";
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import { GameAnalysisModal } from "./GameAnalysisModal";
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import { GameOverModal, MoveHistoryItem } from "./GameOverModal";
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import { Brain } from "lucide-react";
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import { Brain, ArrowLeft } from "lucide-react";
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import { CapturedPieces } from "./CapturedPieces";
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interface ChessGameProps {
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@@ -60,6 +60,35 @@ export default function ChessGame({ initialFen, initialPgn, initialPersonality,
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const [gameOverState, setGameOverState] = useState<{ result: string, winner: "White" | "Black" | "Draw" } | null>(null);
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const [moveHistory, setMoveHistory] = useState<MoveHistoryItem[]>([]);
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const [selectedPersonality, setSelectedPersonality] = useState<Personality>(initialPersonality);
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const messagesEndRef = useRef<HTMLDivElement>(null);
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// Sound Refs
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const moveSound = useRef<HTMLAudioElement | null>(null);
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const captureSound = useRef<HTMLAudioElement | null>(null);
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const checkSound = useRef<HTMLAudioElement | null>(null);
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const victorySound = useRef<HTMLAudioElement | null>(null);
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const defeatSound = useRef<HTMLAudioElement | null>(null);
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useEffect(() => {
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moveSound.current = new Audio('/sounds/move.wav');
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captureSound.current = new Audio('/sounds/capture.wav');
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checkSound.current = new Audio('/sounds/check.wav');
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victorySound.current = new Audio('/sounds/victory.wav');
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defeatSound.current = new Audio('/sounds/defeat.wav');
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}, []);
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const playMoveSound = (captured: boolean) => {
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if (captured) {
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captureSound.current?.play().catch(e => console.error("Audio play failed", e));
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} else {
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moveSound.current?.play().catch(e => console.error("Audio play failed", e));
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}
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};
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// Scroll to bottom of move history
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useEffect(() => {
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messagesEndRef.current?.scrollIntoView({ behavior: "smooth" });
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}, [moveHistory]);
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// Captured Pieces State
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const [capturedWhitePieces, setCapturedWhitePieces] = useState<string[]>([]);
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@@ -129,7 +158,6 @@ export default function ChessGame({ initialFen, initialPgn, initialPersonality,
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language,
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selectedPersonality,
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apiKey,
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apiKey,
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playerColor, // Save player color too
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pgn: gameRef.current.pgn()
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};
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@@ -147,9 +175,13 @@ export default function ChessGame({ initialFen, initialPgn, initialPersonality,
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if (game.turn() === 'w') {
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result = "Checkmate! You lost.";
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winner = "Black";
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if (playerColor === 'white') defeatSound.current?.play().catch(e => console.error(e));
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else victorySound.current?.play().catch(e => console.error(e));
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} else {
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result = "Checkmate! You won!";
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winner = "White";
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if (playerColor === 'white') victorySound.current?.play().catch(e => console.error(e));
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else defeatSound.current?.play().catch(e => console.error(e));
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}
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} else if (game.isDraw()) {
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result = "Draw!";
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@@ -157,11 +189,13 @@ export default function ChessGame({ initialFen, initialPgn, initialPersonality,
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} else if (game.isStalemate()) {
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result = "Stalemate!";
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winner = "Draw";
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} else if (game.inCheck()) {
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checkSound.current?.play().catch(e => console.error(e));
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}
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setGameOverState({ result, winner });
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}
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}, [fen]);
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}, [fen, playerColor]);
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// Pre-Analysis (P0)
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useEffect(() => {
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@@ -206,6 +240,7 @@ export default function ChessGame({ initialFen, initialPgn, initialPersonality,
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const newFen = game.fen();
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setFen(newFen);
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updateCapturedPieces();
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playMoveSound(!!result.captured);
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// If it was computer's move, update state
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if (game.turn() === 'w') { // Computer just moved (assuming computer is Black? No, wait)
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@@ -318,42 +353,52 @@ export default function ChessGame({ initialFen, initialPgn, initialPersonality,
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const whiteAdvantage = materialScore.black - materialScore.white;
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const blackAdvantage = materialScore.white - materialScore.black;
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const [showStrengthSlider, setShowStrengthSlider] = useState(false);
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return (
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<>
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<Header language={language} />
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<div className="flex-grow flex flex-col md:flex-row gap-8 w-full max-w-6xl mx-auto p-4">
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<div className="w-full md:w-2/3 flex flex-col gap-4">
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{/* Header with Back Button */}
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<div className="flex justify-between items-center">
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<button
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onClick={onBack}
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className="px-4 py-2 bg-gray-200 dark:bg-gray-700 rounded-lg hover:bg-gray-300 dark:hover:bg-gray-600 text-sm font-medium transition-colors"
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>
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{t.game.backToMenu}
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</button>
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<div className="text-sm text-gray-500">
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{t.game.playingAs} {playerColor === 'white' ? t.game.white : t.game.black} {t.game.vs} {selectedPersonality?.name}
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</div>
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<div className="flex-grow grid grid-cols-1 md:grid-cols-3 gap-4 md:gap-8 w-full max-w-6xl mx-auto p-4">
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{/* 1. Header (Col 1-3) */}
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<div className="md:col-span-3 flex justify-between items-center">
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<button
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onClick={onBack}
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className="p-2 md:px-4 md:py-2 bg-gray-200 dark:bg-gray-700 rounded-lg hover:bg-gray-300 dark:hover:bg-gray-600 text-sm font-medium transition-colors"
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aria-label={t.game.backToMenu}
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>
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<span className="hidden md:inline">{t.game.backToMenu}</span>
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<ArrowLeft className="md:hidden" size={20} />
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</button>
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<div className="text-sm text-gray-500 hidden md:block">
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{t.game.playingAs} {playerColor === 'white' ? t.game.white : t.game.black} {t.game.vs} {selectedPersonality?.name}
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</div>
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</div>
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{/* 2. Board Area (Col 1-2) */}
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<div className="md:col-span-2 bg-white dark:bg-gray-800 p-4 rounded-lg shadow-lg flex flex-col md:flex-row gap-4 relative">
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{/* Desktop Eval Bar (Vertical) */}
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<div className="hidden md:block h-[560px]">
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<EvaluationBar
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score={isAnalyzing ? null : evalP0?.score}
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mate={isAnalyzing ? null : evalP0?.mate}
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isPlayerWhite={playerColor === 'white'}
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orientation="vertical"
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/>
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</div>
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<div className="bg-white dark:bg-gray-800 p-4 rounded-lg shadow-lg flex gap-4">
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<div className="h-[560px]">
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<EvaluationBar
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score={isAnalyzing ? null : evalP0?.score}
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mate={isAnalyzing ? null : evalP0?.mate}
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isPlayerWhite={playerColor === 'white'}
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<div className="flex-1 flex flex-col justify-center">
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{/* Opponent's Captured Pieces (Top) */}
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<div className="mb-2 h-8">
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<CapturedPieces
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captured={playerColor === 'white' ? capturedWhitePieces : capturedBlackPieces}
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color={playerColor === 'white' ? 'w' : 'b'}
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score={playerColor === 'white' ? (blackAdvantage > 0 ? blackAdvantage : null) : (whiteAdvantage > 0 ? whiteAdvantage : null)}
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/>
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</div>
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<div className="flex-1 flex flex-col justify-center">
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{/* Opponent's Captured Pieces (Top) */}
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<div className="mb-2 h-8">
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<CapturedPieces
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captured={playerColor === 'white' ? capturedWhitePieces : capturedBlackPieces}
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color={playerColor === 'white' ? 'w' : 'b'} // If player is white, opponent is black. Show White's lost pieces (capturedWhitePieces)
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score={playerColor === 'white' ? (blackAdvantage > 0 ? blackAdvantage : null) : (whiteAdvantage > 0 ? whiteAdvantage : null)}
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/>
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</div>
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<div className="bg-[#779954] p-[2px] rounded-sm">
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<Chessboard
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options={{
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position: fen,
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@@ -364,23 +409,43 @@ export default function ChessGame({ initialFen, initialPgn, initialPersonality,
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boardOrientation: playerColor
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}}
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/>
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{/* Player's Captured Pieces (Bottom) */}
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<div className="mt-2 h-8">
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<CapturedPieces
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captured={playerColor === 'white' ? capturedBlackPieces : capturedWhitePieces}
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color={playerColor === 'white' ? 'b' : 'w'} // If player is white, show Black's lost pieces (capturedBlackPieces)
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score={playerColor === 'white' ? (whiteAdvantage > 0 ? whiteAdvantage : null) : (blackAdvantage > 0 ? blackAdvantage : null)}
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/>
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</div>
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</div>
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</div>
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<div className="bg-white dark:bg-gray-800 p-4 rounded-lg shadow-lg">
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<div className="flex items-center justify-between mb-2">
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<label className="block text-sm font-medium text-gray-700 dark:text-gray-300">
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Stockfish Strength (Depth: {stockfishDepth})
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</label>
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{/* Player's Captured Pieces (Bottom) */}
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<div className="mt-2 h-8">
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<CapturedPieces
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captured={playerColor === 'white' ? capturedBlackPieces : capturedWhitePieces}
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color={playerColor === 'white' ? 'b' : 'w'}
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score={playerColor === 'white' ? (whiteAdvantage > 0 ? whiteAdvantage : null) : (blackAdvantage > 0 ? blackAdvantage : null)}
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/>
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</div>
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{/* Board Footer: Controls */}
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<div className="mt-2 flex items-center justify-between text-xs text-gray-500 dark:text-gray-400">
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<div className="relative">
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<button
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onClick={() => setShowStrengthSlider(!showStrengthSlider)}
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className="hover:text-gray-700 dark:hover:text-gray-200 underline decoration-dotted underline-offset-2"
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>
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Stockfish Level: {stockfishDepth}
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</button>
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{showStrengthSlider && (
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<div className="absolute bottom-full left-0 mb-2 w-48 bg-white dark:bg-gray-700 p-3 rounded shadow-xl border border-gray-200 dark:border-gray-600 z-10">
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<label className="block text-xs font-bold mb-1 text-gray-700 dark:text-gray-200">
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Strength (Depth: {stockfishDepth})
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</label>
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<input
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type="range"
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min="1"
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max="20"
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value={stockfishDepth}
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onChange={(e) => setStockfishDepth(parseInt(e.target.value))}
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className="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer dark:bg-gray-600"
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/>
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</div>
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)}
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</div>
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<button
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onClick={() => {
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const game = gameRef.current;
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@@ -394,72 +459,31 @@ export default function ChessGame({ initialFen, initialPgn, initialPersonality,
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setOpeningData(null);
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updateCapturedPieces();
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}}
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className="px-3 py-1 text-sm bg-red-100 text-red-700 rounded hover:bg-red-200 dark:bg-red-900 dark:text-red-200 transition-colors"
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className="flex items-center gap-1 hover:text-red-600 dark:hover:text-red-400 transition-colors"
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>
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Undo Last Move
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<ArrowLeft size={12} /> Undo
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</button>
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</div>
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<input
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type="range"
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min="1"
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max="20"
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value={stockfishDepth}
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onChange={(e) => setStockfishDepth(parseInt(e.target.value))}
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className="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer dark:bg-gray-700"
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/>
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</div>
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<div className="bg-white dark:bg-gray-800 p-4 rounded-lg shadow-lg flex-1 min-h-0 flex flex-col">
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<div className="flex items-center justify-between mb-2">
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<h3 className="text-sm font-medium text-gray-700 dark:text-gray-300">Game History</h3>
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<button
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onClick={() => setShowAnalysisModal(true)}
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className="text-xs bg-purple-100 text-purple-700 px-2 py-1 rounded hover:bg-purple-200 dark:bg-purple-900 dark:text-purple-200 flex items-center gap-1"
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>
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<Brain size={12} /> Analyze
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</button>
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</div>
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<div className="flex-1 overflow-y-auto border border-gray-200 dark:border-gray-700 rounded bg-gray-50 dark:bg-gray-900 p-2">
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<table className="w-full text-sm text-left">
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<thead>
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<tr className="text-gray-500 dark:text-gray-400 border-b border-gray-200 dark:border-gray-700">
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<th className="py-1 px-2 w-12">#</th>
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<th className="py-1 px-2">White</th>
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<th className="py-1 px-2">Black</th>
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</tr>
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</thead>
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<tbody>
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{(() => {
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const history = gameRef.current.history();
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const rows = [];
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for (let i = 0; i < history.length; i += 2) {
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rows.push(
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<tr key={i} className="border-b border-gray-100 dark:border-gray-800 last:border-0">
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<td className="py-1 px-2 text-gray-500 dark:text-gray-500">{Math.floor(i / 2) + 1}.</td>
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<td className="py-1 px-2 font-medium text-gray-900 dark:text-gray-200">{history[i]}</td>
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<td className="py-1 px-2 font-medium text-gray-900 dark:text-gray-200">{history[i + 1] || ""}</td>
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</tr>
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);
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}
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if (rows.length === 0) {
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return (
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<tr>
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<td colSpan={3} className="py-4 text-center text-gray-500 italic">
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No moves yet.
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</td>
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</tr>
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);
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}
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return rows;
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})()}
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</tbody>
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</table>
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<div ref={(el) => el?.scrollIntoView({ behavior: "smooth" })} />
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</div>
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{/* Mobile Eval Bar (Horizontal) */}
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<div className="md:hidden w-full">
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<EvaluationBar
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score={isAnalyzing ? null : evalP0?.score}
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mate={isAnalyzing ? null : evalP0?.mate}
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isPlayerWhite={playerColor === 'white'}
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orientation="horizontal"
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/>
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</div>
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</div>
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<div className="w-full md:w-1/3">
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{/* 3. Tutor (Col 3) - Side by side with Board on Desktop */}
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<div className="md:col-span-1 h-[400px] md:h-auto">
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{/* Note: We rely on Tutor's internal height styling or pass a class.
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The Tutor component has 'h-[400px] md:h-full'.
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Since it's in a grid cell that might stretch, 'h-full' should work if the row has height.
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However, the Board Area defines the row height.
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*/}
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<Tutor
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currentFen={fen}
|
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userMove={userMove}
|
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@@ -476,28 +500,78 @@ export default function ChessGame({ initialFen, initialPgn, initialPersonality,
|
||||
/>
|
||||
</div>
|
||||
|
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{showAnalysisModal && (
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<GameAnalysisModal
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||||
fen={fen}
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stockfish={stockfish}
|
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apiKey={apiKey}
|
||||
language={language}
|
||||
onClose={() => setShowAnalysisModal(false)}
|
||||
/>
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||||
)}
|
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{gameOverState && (
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<GameOverModal
|
||||
result={gameOverState.result}
|
||||
winner={gameOverState.winner}
|
||||
history={moveHistory}
|
||||
apiKey={apiKey}
|
||||
language={language}
|
||||
onClose={() => setGameOverState(null)}
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||||
onNewGame={handleNewGame}
|
||||
/>
|
||||
)}
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{/* 4. History (Col 1-3) - Full width at bottom */}
|
||||
<div className="md:col-span-3 bg-white dark:bg-gray-800 p-4 rounded-lg shadow-lg flex flex-col">
|
||||
<div className="flex items-center justify-between mb-2">
|
||||
<h3 className="text-sm font-medium text-gray-700 dark:text-gray-300">Game History</h3>
|
||||
<button
|
||||
onClick={() => setShowAnalysisModal(true)}
|
||||
className="text-xs bg-purple-100 text-purple-700 px-2 py-1 rounded hover:bg-purple-200 dark:bg-purple-900 dark:text-purple-200 flex items-center gap-1"
|
||||
>
|
||||
<Brain size={12} /> Analyze
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||||
</button>
|
||||
</div>
|
||||
<div className="overflow-y-auto border border-gray-200 dark:border-gray-700 rounded bg-gray-50 dark:bg-gray-900 p-2 max-h-40">
|
||||
<table className="w-full text-sm text-left">
|
||||
<thead>
|
||||
<tr className="text-gray-500 dark:text-gray-400 border-b border-gray-200 dark:border-gray-700">
|
||||
<th className="py-1 px-2 w-12">#</th>
|
||||
<th className="py-1 px-2">White</th>
|
||||
<th className="py-1 px-2">Black</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{(() => {
|
||||
const history = gameRef.current.history();
|
||||
const rows = [];
|
||||
for (let i = 0; i < history.length; i += 2) {
|
||||
rows.push(
|
||||
<tr key={i} className="border-b border-gray-100 dark:border-gray-800 last:border-0">
|
||||
<td className="py-1 px-2 text-gray-500 dark:text-gray-500">{Math.floor(i / 2) + 1}.</td>
|
||||
<td className="py-1 px-2 font-medium text-gray-900 dark:text-gray-200">{history[i]}</td>
|
||||
<td className="py-1 px-2 font-medium text-gray-900 dark:text-gray-200">{history[i + 1] || ""}</td>
|
||||
</tr>
|
||||
);
|
||||
}
|
||||
if (rows.length === 0) {
|
||||
return (
|
||||
<tr>
|
||||
<td colSpan={3} className="py-4 text-center text-gray-500 italic">
|
||||
No moves yet.
|
||||
</td>
|
||||
</tr>
|
||||
);
|
||||
}
|
||||
return rows;
|
||||
})()}
|
||||
</tbody>
|
||||
</table>
|
||||
<div ref={messagesEndRef} />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{showAnalysisModal && (
|
||||
<GameAnalysisModal
|
||||
fen={fen}
|
||||
stockfish={stockfish}
|
||||
apiKey={apiKey}
|
||||
language={language}
|
||||
onClose={() => setShowAnalysisModal(false)}
|
||||
/>
|
||||
)}
|
||||
|
||||
{gameOverState && (
|
||||
<GameOverModal
|
||||
result={gameOverState.result}
|
||||
winner={gameOverState.winner}
|
||||
history={moveHistory}
|
||||
apiKey={apiKey}
|
||||
language={language}
|
||||
onClose={() => setGameOverState(null)}
|
||||
onNewGame={handleNewGame}
|
||||
/>
|
||||
)}
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -6,29 +6,30 @@ interface EvaluationBarProps {
|
||||
score?: number | null; // centipawns
|
||||
mate?: number | null; // moves to mate
|
||||
isPlayerWhite: boolean;
|
||||
orientation?: 'vertical' | 'horizontal';
|
||||
}
|
||||
|
||||
export function EvaluationBar({ score, mate, isPlayerWhite }: EvaluationBarProps) {
|
||||
// Calculate white's percentage height
|
||||
export function EvaluationBar({ score, mate, isPlayerWhite, orientation = 'vertical' }: EvaluationBarProps) {
|
||||
// Calculate white's percentage height/width
|
||||
// Using sigmoid-like function for score: P = 1 / (1 + 10^(-score/400))
|
||||
// This is a standard way to visualize CP advantage.
|
||||
let whiteHeightPercent = 50;
|
||||
let whitePercent = 50;
|
||||
let label = "0.0";
|
||||
|
||||
if (mate !== null && mate !== undefined) {
|
||||
// Mate detected
|
||||
if (mate > 0) {
|
||||
whiteHeightPercent = 100;
|
||||
whitePercent = 100;
|
||||
label = `M${Math.abs(mate)}`;
|
||||
} else {
|
||||
whiteHeightPercent = 0;
|
||||
whitePercent = 0;
|
||||
label = `M${Math.abs(mate)}`;
|
||||
}
|
||||
} else if (score !== null && score !== undefined) {
|
||||
// Score is in centipawns. 100 cp = 1 pawn.
|
||||
// We clamp the visual score somewhat to avoid extreme compression
|
||||
const winChance = 1 / (1 + Math.pow(10, -score / 400));
|
||||
whiteHeightPercent = winChance * 100;
|
||||
whitePercent = winChance * 100;
|
||||
|
||||
// Format label: +1.5 or -0.3
|
||||
// If player is NOT white, we invert the score for display (so + means Player advantage)
|
||||
@@ -41,22 +42,37 @@ export function EvaluationBar({ score, mate, isPlayerWhite }: EvaluationBarProps
|
||||
if (score === 0) label = "0.0";
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="w-8 h-full bg-gray-800 border border-gray-400 relative overflow-hidden rounded shadow-inner">
|
||||
{/* Black background is the container (h-full) */}
|
||||
const isVertical = orientation === 'vertical';
|
||||
|
||||
{/* White bar grows from bottom if player is white, from top if player is black */}
|
||||
return (
|
||||
<div className={clsx(
|
||||
"bg-gray-800 border border-gray-400 relative overflow-hidden rounded shadow-inner",
|
||||
isVertical ? "w-8 h-full" : "w-full h-6"
|
||||
)}>
|
||||
{/* Black background is the container */}
|
||||
|
||||
{/* White bar grows from bottom/left if player is white, from top/right if player is black */}
|
||||
<div
|
||||
className={clsx(
|
||||
"absolute w-full bg-white transition-all duration-500 ease-in-out",
|
||||
isPlayerWhite ? "bottom-0" : "top-0"
|
||||
"absolute bg-white transition-all duration-500 ease-in-out",
|
||||
isVertical ? "w-full" : "h-full",
|
||||
// Vertical positioning
|
||||
isVertical && (isPlayerWhite ? "bottom-0" : "top-0"),
|
||||
// Horizontal positioning
|
||||
!isVertical && (isPlayerWhite ? "left-0" : "right-0")
|
||||
)}
|
||||
style={{ height: `${whiteHeightPercent}%` }}
|
||||
style={{
|
||||
height: isVertical ? `${whitePercent}%` : '100%',
|
||||
width: !isVertical ? `${whitePercent}%` : '100%'
|
||||
}}
|
||||
/>
|
||||
|
||||
{/* Score Label */}
|
||||
<div className="absolute inset-0 flex items-center justify-center pointer-events-none">
|
||||
<span className="text-xs font-bold text-white mix-blend-difference select-none">
|
||||
<span className={clsx(
|
||||
"font-bold text-white mix-blend-difference select-none",
|
||||
isVertical ? "text-xs" : "text-sm"
|
||||
)}>
|
||||
{label}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
@@ -242,7 +242,7 @@ React to this exchange as the player.
|
||||
if (!apiKey) return null;
|
||||
|
||||
return (
|
||||
<div className="bg-white dark:bg-gray-800 rounded-lg shadow-lg border border-gray-200 dark:border-gray-700 h-[600px] flex flex-col">
|
||||
<div className="bg-white dark:bg-gray-800 rounded-lg shadow-lg border border-gray-200 dark:border-gray-700 h-[400px] md:h-[600px] flex flex-col">
|
||||
{/* Header */}
|
||||
<div className="p-4 border-b border-gray-200 dark:border-gray-700 flex items-center gap-3 bg-gray-50 dark:bg-gray-900 rounded-t-lg">
|
||||
<div className="text-2xl">{personality.image}</div>
|
||||
|
||||
Reference in New Issue
Block a user