i18n
This commit is contained in:
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# Multi-stage build for optimal production image
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# Stage 1: Dependencies
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FROM node:20-alpine AS deps
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RUN apk add --no-cache libc6-compat
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WORKDIR /app
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# Copy package files
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COPY package.json package-lock.json ./
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# Install all dependencies (including dev dependencies needed for build)
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RUN npm ci
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# Stage 2: Builder
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FROM node:20-alpine AS builder
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WORKDIR /app
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# Copy dependencies from deps stage
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COPY --from=deps /app/node_modules ./node_modules
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COPY . .
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# Set environment variable for build (optional - can be overridden at runtime)
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ARG NEXT_PUBLIC_GEMINI_API_KEY
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ENV NEXT_PUBLIC_GEMINI_API_KEY=$NEXT_PUBLIC_GEMINI_API_KEY
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# Build Next.js application with standalone output
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ENV NEXT_TELEMETRY_DISABLED=1
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RUN npm run build
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# Stage 3: Runner
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FROM node:20-alpine AS runner
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WORKDIR /app
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ENV NODE_ENV=production
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ENV NEXT_TELEMETRY_DISABLED=1
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# Create non-root user for security
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RUN addgroup --system --gid 1001 nodejs
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RUN adduser --system --uid 1001 nextjs
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# Copy necessary files from builder
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COPY --from=builder /app/public ./public
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COPY --from=builder /app/.next/standalone ./
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COPY --from=builder /app/.next/static ./.next/static
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# Set ownership to non-root user
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RUN chown -R nextjs:nodejs /app
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# Switch to non-root user
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USER nextjs
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# Expose port 3050
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EXPOSE 3050
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# Set port environment variable
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ENV PORT=3050
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ENV HOSTNAME="0.0.0.0"
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# Health check
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HEALTHCHECK --interval=30s --timeout=3s --start-period=5s --retries=3 \
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CMD node -e "require('http').get('http://localhost:3050/api/health', (r) => {process.exit(r.statusCode === 200 ? 0 : 1)})" || exit 1
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# Start the application
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CMD ["node", "server.js"]
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@@ -99,6 +99,84 @@ You have two options for providing your Gemini API key:
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> [!NOTE]
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> [!NOTE]
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> You can update your API key anytime by clicking the key icon in the bottom-right corner of the application.
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> You can update your API key anytime by clicking the key icon in the bottom-right corner of the application.
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## Docker Deployment
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### Quick Start with Docker
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The easiest way to deploy Chess Tutor is using Docker Compose:
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```bash
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# Clone the repository
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git clone https://github.com/your-username/chess_tutor.git
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cd chess_tutor
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# (Optional) Create .env file with your API key
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echo "NEXT_PUBLIC_GEMINI_API_KEY=your_api_key_here" > .env
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# Build and start the container
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docker-compose up -d
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# View logs
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docker-compose logs -f
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```
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The application will be available at `http://localhost:3050`
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### Environment Variables
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You have two options for providing the Gemini API key:
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1. **Environment Variable** (recommended for server deployment):
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- Create a `.env` file in the project root
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- Add: `NEXT_PUBLIC_GEMINI_API_KEY=your_api_key_here`
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- The application will automatically use this key
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2. **Browser Storage** (fallback):
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- If no environment variable is set, users will be prompted to enter their API key
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- The key is stored in browser localStorage
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> [!NOTE]
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> The API key is never logged or exposed in application logs. It's only used for API calls to Google Gemini.
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### Nginx Reverse Proxy
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For production deployment behind nginx, use the provided `nginx.conf.example`:
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```bash
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# Copy the example configuration
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sudo cp nginx.conf.example /etc/nginx/sites-available/chess-tutor
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# Edit the configuration
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sudo nano /etc/nginx/sites-available/chess-tutor
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# Update: server_name, SSL certificates (if using HTTPS)
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# Enable the site
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sudo ln -s /etc/nginx/sites-available/chess-tutor /etc/nginx/sites-enabled/
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# Test nginx configuration
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sudo nginx -t
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# Reload nginx
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sudo systemctl reload nginx
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```
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### Manual Docker Build
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If you prefer to build manually:
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```bash
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# Build the image
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docker build -t chess-tutor:latest .
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# Run the container
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docker run -d \
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--name chess-tutor \
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-p 3050:3050 \
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-e NEXT_PUBLIC_GEMINI_API_KEY=your_api_key_here \
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--restart unless-stopped \
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chess-tutor:latest
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```
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## Credits
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## Credits
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- Opening collection originally by [ragizaki/ChessOpeningsRecommender](https://github.com/ragizaki/ChessOpeningsRecommender)
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- Opening collection originally by [ragizaki/ChessOpeningsRecommender](https://github.com/ragizaki/ChessOpeningsRecommender)
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- Chess engine: [Stockfish](https://stockfishchess.org/)
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- Chess engine: [Stockfish](https://stockfishchess.org/)
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@@ -119,7 +197,7 @@ pnpm dev
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bun dev
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bun dev
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```
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```
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Open [http://localhost:3000](http://localhost:3050) with your browser to see the result.
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Open [http://localhost:3050](http://localhost:3050) with your browser to see the result.
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You can start editing the page by modifying `app/page.tsx`. The page auto-updates as you edit the file.
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You can start editing the page by modifying `app/page.tsx`. The page auto-updates as you edit the file.
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@@ -0,0 +1,35 @@
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version: '3.8'
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services:
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chess-tutor:
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build:
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context: .
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dockerfile: Dockerfile
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args:
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# Optional: Set API key at build time (not recommended for security)
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# NEXT_PUBLIC_GEMINI_API_KEY: ${NEXT_PUBLIC_GEMINI_API_KEY}
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image: chess-tutor:latest
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container_name: chess-tutor
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restart: unless-stopped
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ports:
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- "3050:3050"
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environment:
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# Optional: Set API key at runtime (recommended approach)
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# Users can still use browser-based API key if this is not set
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- NEXT_PUBLIC_GEMINI_API_KEY=${NEXT_PUBLIC_GEMINI_API_KEY:-}
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- NODE_ENV=production
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healthcheck:
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test: ["CMD", "node", "-e", "require('http').get('http://localhost:3050', (r) => {process.exit(r.statusCode === 200 ? 0 : 1)})"]
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interval: 30s
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timeout: 10s
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retries: 3
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start_period: 40s
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# Optional: Add volumes for persistent data if needed
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# volumes:
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# - ./data:/app/data
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networks:
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- chess-tutor-network
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networks:
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chess-tutor-network:
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driver: bridge
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@@ -0,0 +1,4 @@
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import '@testing-library/jest-dom'
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// Mock scrollIntoView for JSDOM
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window.HTMLElement.prototype.scrollIntoView = jest.fn();
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+1
-1
@@ -1,7 +1,7 @@
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import type { NextConfig } from "next";
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import type { NextConfig } from "next";
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const nextConfig: NextConfig = {
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const nextConfig: NextConfig = {
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/* config options here */
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output: 'standalone',
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};
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};
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export default nextConfig;
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export default nextConfig;
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@@ -0,0 +1,96 @@
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# Example nginx configuration for reverse proxy
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# Copy this file to your nginx sites-available directory and modify as needed
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# Example: /etc/nginx/sites-available/chess-tutor
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upstream chess_tutor {
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server localhost:3050;
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keepalive 64;
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}
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server {
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listen 80;
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listen [::]:80;
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server_name your-domain.com www.your-domain.com;
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# Redirect HTTP to HTTPS (uncomment when SSL is configured)
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# return 301 https://$server_name$request_uri;
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# If not using HTTPS, use this location block instead:
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location / {
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proxy_pass http://chess_tutor;
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proxy_http_version 1.1;
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proxy_set_header Upgrade $http_upgrade;
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proxy_set_header Connection 'upgrade';
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proxy_set_header Host $host;
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proxy_set_header X-Real-IP $remote_addr;
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proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
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proxy_set_header X-Forwarded-Proto $scheme;
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proxy_cache_bypass $http_upgrade;
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# Timeouts
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proxy_connect_timeout 60s;
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proxy_send_timeout 60s;
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proxy_read_timeout 60s;
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}
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# Gzip compression
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gzip on;
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gzip_vary on;
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gzip_min_length 1024;
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gzip_proxied any;
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gzip_types text/plain text/css text/xml text/javascript application/x-javascript application/xml+rss application/json application/javascript;
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gzip_disable "MSIE [1-6]\.";
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}
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# HTTPS configuration (uncomment and configure when you have SSL certificates)
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# server {
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# listen 443 ssl http2;
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# listen [::]:443 ssl http2;
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# server_name your-domain.com www.your-domain.com;
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#
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# # SSL certificate paths (use Let's Encrypt or your own certificates)
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# ssl_certificate /etc/letsencrypt/live/your-domain.com/fullchain.pem;
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# ssl_certificate_key /etc/letsencrypt/live/your-domain.com/privkey.pem;
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#
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# # SSL configuration
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# ssl_protocols TLSv1.2 TLSv1.3;
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# ssl_ciphers HIGH:!aNULL:!MD5;
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# ssl_prefer_server_ciphers on;
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# ssl_session_cache shared:SSL:10m;
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# ssl_session_timeout 10m;
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#
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# # Security headers
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# add_header Strict-Transport-Security "max-age=31536000; includeSubDomains" always;
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# add_header X-Frame-Options "SAMEORIGIN" always;
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# add_header X-Content-Type-Options "nosniff" always;
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# add_header X-XSS-Protection "1; mode=block" always;
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#
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# location / {
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# proxy_pass http://chess_tutor;
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# proxy_http_version 1.1;
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# proxy_set_header Upgrade $http_upgrade;
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||||||
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# proxy_set_header Connection 'upgrade';
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||||||
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# proxy_set_header Host $host;
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||||||
|
# proxy_set_header X-Real-IP $remote_addr;
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||||||
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# proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
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||||||
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# proxy_set_header X-Forwarded-Proto $scheme;
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||||||
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# proxy_cache_bypass $http_upgrade;
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||||||
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#
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||||||
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# # Timeouts
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||||||
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# proxy_connect_timeout 60s;
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||||||
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# proxy_send_timeout 60s;
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||||||
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# proxy_read_timeout 60s;
|
||||||
|
# }
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||||||
|
#
|
||||||
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# # Gzip compression
|
||||||
|
# gzip on;
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||||||
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# gzip_vary on;
|
||||||
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# gzip_min_length 1024;
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||||||
|
# gzip_proxied any;
|
||||||
|
# gzip_types text/plain text/css text/xml text/javascript application/x-javascript application/xml+rss application/json application/javascript;
|
||||||
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# gzip_disable "MSIE [1-6]\.";
|
||||||
|
#
|
||||||
|
# # Rate limiting (optional but recommended)
|
||||||
|
# # limit_req_zone $binary_remote_addr zone=chess_tutor_limit:10m rate=10r/s;
|
||||||
|
# # limit_req zone=chess_tutor_limit burst=20 nodelay;
|
||||||
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# }
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||||||
@@ -0,0 +1,12 @@
|
|||||||
|
import { NextResponse } from 'next/server';
|
||||||
|
|
||||||
|
export async function GET() {
|
||||||
|
return NextResponse.json(
|
||||||
|
{
|
||||||
|
status: 'ok',
|
||||||
|
timestamp: new Date().toISOString(),
|
||||||
|
service: 'chess-tutor'
|
||||||
|
},
|
||||||
|
{ status: 200 }
|
||||||
|
);
|
||||||
|
}
|
||||||
Binary file not shown.
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Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 4.2 KiB |
+2
-2
@@ -13,8 +13,8 @@ const geistMono = Geist_Mono({
|
|||||||
});
|
});
|
||||||
|
|
||||||
export const metadata: Metadata = {
|
export const metadata: Metadata = {
|
||||||
title: "Create Next App",
|
title: "Chess Tutor - Learn Chess with AI",
|
||||||
description: "Generated by create next app",
|
description: "Learn chess with AI-powered tutoring from Gemini and Stockfish engine analysis",
|
||||||
};
|
};
|
||||||
|
|
||||||
export default function RootLayout({
|
export default function RootLayout({
|
||||||
|
|||||||
+1
-17
@@ -1,21 +1,5 @@
|
|||||||
import ChessGame from "@/components/ChessGame";
|
import ChessGame from "@/components/ChessGame";
|
||||||
|
|
||||||
export default function Home() {
|
export default function Home() {
|
||||||
return (
|
return <ChessGame />;
|
||||||
<main className="flex min-h-screen flex-col items-center justify-between p-8 bg-gray-50 dark:bg-gray-900">
|
|
||||||
<div className="z-10 w-full max-w-5xl items-center justify-between font-mono text-sm lg:flex">
|
|
||||||
<p className="fixed left-0 top-0 flex w-full justify-center border-b border-gray-300 bg-gradient-to-b from-zinc-200 pb-6 pt-8 backdrop-blur-2xl dark:border-neutral-800 dark:bg-zinc-800/30 dark:from-inherit lg:static lg:w-auto lg:rounded-xl lg:border lg:bg-gray-200 lg:p-4 lg:dark:bg-zinc-800/30">
|
|
||||||
Chess Tutor with Gemini & Stockfish
|
|
||||||
</p>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div className="w-full max-w-6xl mt-8">
|
|
||||||
<ChessGame />
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div className="mb-32 grid text-center lg:mb-0 lg:grid-cols-4 lg:text-left">
|
|
||||||
|
|
||||||
</div>
|
|
||||||
</main>
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|||||||
+352
-267
@@ -8,6 +8,9 @@ import { Tutor } from "./Tutor";
|
|||||||
import { APIKeyInput } from "./APIKeyInput";
|
import { APIKeyInput } from "./APIKeyInput";
|
||||||
import { EvaluationBar } from "./EvaluationBar";
|
import { EvaluationBar } from "./EvaluationBar";
|
||||||
import { Personality, PERSONALITIES } from "@/lib/personalities";
|
import { Personality, PERSONALITIES } from "@/lib/personalities";
|
||||||
|
import Header from "./Header";
|
||||||
|
import { useTranslation } from "@/lib/i18n/useTranslation";
|
||||||
|
import { SupportedLanguage } from "@/lib/i18n/translations";
|
||||||
|
|
||||||
import { lookupOpening, OpeningMetadata } from "@/lib/openings";
|
import { lookupOpening, OpeningMetadata } from "@/lib/openings";
|
||||||
|
|
||||||
@@ -36,12 +39,16 @@ export default function ChessGame() {
|
|||||||
const [stockfishDepth, setStockfishDepth] = useState(15);
|
const [stockfishDepth, setStockfishDepth] = useState(15);
|
||||||
|
|
||||||
// New States
|
// New States
|
||||||
const [language, setLanguage] = useState<'en' | 'de' | 'fr' | 'it'>('en');
|
const [language, setLanguage] = useState<SupportedLanguage>('en');
|
||||||
const [gameStarted, setGameStarted] = useState(false);
|
const [gameStarted, setGameStarted] = useState(false);
|
||||||
const [showNewGameOptions, setShowNewGameOptions] = useState(false);
|
const [showNewGameOptions, setShowNewGameOptions] = useState(false);
|
||||||
const [showAnalysisModal, setShowAnalysisModal] = useState(false);
|
const [showAnalysisModal, setShowAnalysisModal] = useState(false);
|
||||||
const [customFen, setCustomFen] = useState("");
|
const [customFen, setCustomFen] = useState("");
|
||||||
|
|
||||||
|
// Color Selection State
|
||||||
|
const [colorSelection, setColorSelection] = useState<'white' | 'black' | 'random'>('white');
|
||||||
|
const [playerColor, setPlayerColor] = useState<'white' | 'black'>('white');
|
||||||
|
|
||||||
// Game Over & History State
|
// Game Over & History State
|
||||||
const [gameOverState, setGameOverState] = useState<{ result: string, winner: "White" | "Black" | "Draw" } | null>(null);
|
const [gameOverState, setGameOverState] = useState<{ result: string, winner: "White" | "Black" | "Draw" } | null>(null);
|
||||||
const [moveHistory, setMoveHistory] = useState<MoveHistoryItem[]>([]);
|
const [moveHistory, setMoveHistory] = useState<MoveHistoryItem[]>([]);
|
||||||
@@ -49,6 +56,9 @@ export default function ChessGame() {
|
|||||||
// Personality State
|
// Personality State
|
||||||
const [selectedPersonality, setSelectedPersonality] = useState<Personality | null>(null);
|
const [selectedPersonality, setSelectedPersonality] = useState<Personality | null>(null);
|
||||||
|
|
||||||
|
// Translation
|
||||||
|
const t = useTranslation(language);
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
const sf = new Stockfish();
|
const sf = new Stockfish();
|
||||||
setStockfish(sf);
|
setStockfish(sf);
|
||||||
@@ -251,6 +261,12 @@ export default function ChessGame() {
|
|||||||
setFen(startFen);
|
setFen(startFen);
|
||||||
setSelectedPersonality(personality);
|
setSelectedPersonality(personality);
|
||||||
|
|
||||||
|
// Determine player color (resolve random)
|
||||||
|
let finalPlayerColor: 'white' | 'black' = colorSelection === 'random'
|
||||||
|
? (Math.random() < 0.5 ? 'white' : 'black')
|
||||||
|
: colorSelection;
|
||||||
|
setPlayerColor(finalPlayerColor);
|
||||||
|
|
||||||
// Reset Analysis State
|
// Reset Analysis State
|
||||||
setUserMove(null);
|
setUserMove(null);
|
||||||
setComputerMove(null);
|
setComputerMove(null);
|
||||||
@@ -262,6 +278,31 @@ export default function ChessGame() {
|
|||||||
|
|
||||||
setGameStarted(true);
|
setGameStarted(true);
|
||||||
setCustomFen(""); // Clear input
|
setCustomFen(""); // Clear input
|
||||||
|
|
||||||
|
// If player is Black, computer moves first
|
||||||
|
if (finalPlayerColor === 'black' && stockfish) {
|
||||||
|
setTimeout(() => {
|
||||||
|
stockfish.evaluate(startFen, stockfishDepth).then(evalResult => {
|
||||||
|
const computerMoveData = {
|
||||||
|
from: evalResult.bestMove.substring(0, 2),
|
||||||
|
to: evalResult.bestMove.substring(2, 4),
|
||||||
|
promotion: evalResult.bestMove.length > 4 ? evalResult.bestMove.substring(4, 5) : "q"
|
||||||
|
};
|
||||||
|
|
||||||
|
const compResult = makeAMove(computerMoveData);
|
||||||
|
if (compResult) {
|
||||||
|
setComputerMove(compResult.result);
|
||||||
|
const { newFen: fenAfterComp } = compResult;
|
||||||
|
setFen(fenAfterComp);
|
||||||
|
|
||||||
|
// Evaluate position after computer's first move
|
||||||
|
stockfish.evaluate(fenAfterComp, stockfishDepth).then(p0Eval => {
|
||||||
|
setEvalP0(p0Eval);
|
||||||
|
}).catch(err => console.error("Initial eval failed:", err));
|
||||||
|
}
|
||||||
|
}).catch(err => console.error("Computer first move failed:", err));
|
||||||
|
}, 500);
|
||||||
|
}
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
alert("Invalid FEN string");
|
alert("Invalid FEN string");
|
||||||
}
|
}
|
||||||
@@ -276,293 +317,337 @@ export default function ChessGame() {
|
|||||||
const hasSavedGame = fen !== "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
const hasSavedGame = fen !== "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div className="flex flex-col items-center justify-center min-h-screen bg-gray-100 dark:bg-gray-900 p-4">
|
<>
|
||||||
<h1 className="text-4xl font-bold mb-8 text-gray-800 dark:text-white">Chess Tutor AI</h1>
|
<Header language={language} />
|
||||||
|
<div className="flex flex-col items-center justify-center min-h-screen bg-gray-100 dark:bg-gray-900 p-4">
|
||||||
|
<h1 className="text-4xl font-bold mb-8 text-gray-800 dark:text-white">{t.start.title}</h1>
|
||||||
|
|
||||||
<div className="bg-white dark:bg-gray-800 p-8 rounded-xl shadow-lg max-w-2xl w-full space-y-8">
|
<div className="bg-white dark:bg-gray-800 p-8 rounded-xl shadow-lg max-w-2xl w-full space-y-8">
|
||||||
{/* Step 1: Language & API Key */}
|
{/* Step 1: Language & API Key */}
|
||||||
<div className="space-y-4">
|
<div className="space-y-4">
|
||||||
<h2 className="text-xl font-semibold text-gray-900 dark:text-white">1. Settings</h2>
|
<h2 className="text-xl font-semibold text-gray-900 dark:text-white">{t.start.settings}</h2>
|
||||||
|
|
||||||
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
|
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
|
||||||
<div>
|
<div>
|
||||||
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">Language</label>
|
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">{t.start.language}</label>
|
||||||
<div className="flex gap-2">
|
<div className="flex gap-2">
|
||||||
{['en', 'de', 'fr', 'it'].map((lang) => (
|
{(['en', 'de', 'fr', 'it'] as SupportedLanguage[]).map((lang) => (
|
||||||
<button
|
<button
|
||||||
key={lang}
|
key={lang}
|
||||||
onClick={() => setLanguage(lang as any)}
|
onClick={() => setLanguage(lang)}
|
||||||
className={`px-3 py-2 rounded-lg border text-sm ${language === lang ? 'bg-blue-600 text-white border-blue-600' : 'bg-gray-50 dark:bg-gray-700 border-gray-200 dark:border-gray-600'}`}
|
className={`px-3 py-2 rounded-lg border text-sm ${language === lang ? 'bg-blue-600 text-white border-blue-600' : 'bg-gray-50 dark:bg-gray-700 border-gray-200 dark:border-gray-600'}`}
|
||||||
>
|
>
|
||||||
{lang.toUpperCase()}
|
{lang.toUpperCase()}
|
||||||
</button>
|
</button>
|
||||||
))}
|
))}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div>
|
||||||
|
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">{t.start.apiKey}</label>
|
||||||
|
<input
|
||||||
|
type="password"
|
||||||
|
placeholder={t.start.apiKeyPlaceholder}
|
||||||
|
value={apiKey || ""}
|
||||||
|
onChange={(e) => setApiKey(e.target.value)}
|
||||||
|
className="w-full p-2 border rounded dark:bg-gray-700 dark:border-gray-600"
|
||||||
|
/>
|
||||||
|
<p className="text-xs text-gray-500 mt-1">
|
||||||
|
<a href="https://aistudio.google.com/app/apikey" target="_blank" rel="noreferrer" className="text-blue-600 hover:underline">{t.start.getApiKey}</a>
|
||||||
|
</p>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
<div>
|
{/* Step 2: Game Actions */}
|
||||||
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">Google Gemini API Key</label>
|
<div className="space-y-4">
|
||||||
<input
|
<h2 className="text-xl font-semibold text-gray-900 dark:text-white">{t.start.startGame}</h2>
|
||||||
type="password"
|
|
||||||
placeholder="AIzaSy..."
|
{!apiKey ? (
|
||||||
value={apiKey || ""}
|
<div className="p-4 bg-yellow-50 text-yellow-800 rounded-lg text-sm">
|
||||||
onChange={(e) => setApiKey(e.target.value)}
|
{t.start.apiKeyRequired}
|
||||||
className="w-full p-2 border rounded dark:bg-gray-700 dark:border-gray-600"
|
</div>
|
||||||
/>
|
) : (
|
||||||
<p className="text-xs text-gray-500 mt-1">
|
<div className="space-y-4">
|
||||||
<a href="https://aistudio.google.com/app/apikey" target="_blank" rel="noreferrer" className="text-blue-600 hover:underline">Get free key</a>
|
{/* Resume Option */}
|
||||||
</p>
|
{hasSavedGame && !showNewGameOptions && (
|
||||||
</div>
|
<div className="space-y-3">
|
||||||
|
<button
|
||||||
|
onClick={handleResume}
|
||||||
|
className="w-full py-4 bg-green-600 text-white rounded-xl hover:bg-green-700 font-bold text-lg shadow-md transition-transform transform hover:scale-[1.02]"
|
||||||
|
>
|
||||||
|
{t.start.resumeGame}
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
onClick={() => setShowNewGameOptions(true)}
|
||||||
|
className="w-full py-2 text-gray-600 dark:text-gray-400 hover:text-gray-900 dark:hover:text-white text-sm"
|
||||||
|
>
|
||||||
|
{t.start.startNewGame}
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
|
||||||
|
{/* New Game Options */}
|
||||||
|
{(!hasSavedGame || showNewGameOptions) && (
|
||||||
|
<div className="space-y-6 animate-in fade-in slide-in-from-top-4 duration-300">
|
||||||
|
{/* Color Selection */}
|
||||||
|
<div>
|
||||||
|
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-2">
|
||||||
|
{t.start.colorSelection}
|
||||||
|
</label>
|
||||||
|
<div className="grid grid-cols-3 gap-3">
|
||||||
|
<button
|
||||||
|
onClick={() => setColorSelection('white')}
|
||||||
|
className={`py-3 px-4 rounded-lg border text-sm font-medium transition-all ${colorSelection === 'white'
|
||||||
|
? 'bg-blue-600 text-white border-blue-600 shadow-md'
|
||||||
|
: 'bg-gray-50 dark:bg-gray-700 border-gray-200 dark:border-gray-600 hover:bg-gray-100 dark:hover:bg-gray-600'
|
||||||
|
}`}
|
||||||
|
>
|
||||||
|
<span className="text-2xl">♔</span> {t.start.playAsWhite}
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
onClick={() => setColorSelection('black')}
|
||||||
|
className={`py-3 px-4 rounded-lg border text-sm font-medium transition-all ${colorSelection === 'black'
|
||||||
|
? 'bg-blue-600 text-white border-blue-600 shadow-md'
|
||||||
|
: 'bg-gray-50 dark:bg-gray-700 border-gray-200 dark:border-gray-600 hover:bg-gray-100 dark:hover:bg-gray-600'
|
||||||
|
}`}
|
||||||
|
>
|
||||||
|
<span className="text-2xl">♚</span> {t.start.playAsBlack}
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
onClick={() => setColorSelection('random')}
|
||||||
|
className={`py-3 px-4 rounded-lg border text-sm font-medium transition-all ${colorSelection === 'random'
|
||||||
|
? 'bg-blue-600 text-white border-blue-600 shadow-md'
|
||||||
|
: 'bg-gray-50 dark:bg-gray-700 border-gray-200 dark:border-gray-600 hover:bg-gray-100 dark:hover:bg-gray-600'
|
||||||
|
}`}
|
||||||
|
>
|
||||||
|
<span className="text-2xl">🎲</span> {t.start.randomColor}
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{/* FEN Import */}
|
||||||
|
<div>
|
||||||
|
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">
|
||||||
|
{t.start.importPosition}
|
||||||
|
</label>
|
||||||
|
<input
|
||||||
|
type="text"
|
||||||
|
placeholder={t.start.importPositionPlaceholder}
|
||||||
|
value={customFen}
|
||||||
|
onChange={(e) => setCustomFen(e.target.value)}
|
||||||
|
className="w-full p-2 border rounded dark:bg-gray-700 dark:border-gray-600 font-mono text-sm"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{/* Personality Grid */}
|
||||||
|
<div>
|
||||||
|
<p className="text-sm font-medium text-gray-700 dark:text-gray-300 mb-2">{t.start.chooseCoach}</p>
|
||||||
|
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
|
||||||
|
{PERSONALITIES.map(p => (
|
||||||
|
<button
|
||||||
|
key={p.id}
|
||||||
|
onClick={() => handleNewGame(p)}
|
||||||
|
className="bg-gray-50 dark:bg-gray-700 p-4 rounded-lg hover:bg-gray-100 dark:hover:bg-gray-600 transition-colors border border-gray-200 dark:border-gray-600 flex flex-col items-center text-center"
|
||||||
|
>
|
||||||
|
<div className="text-4xl mb-2">{p.image}</div>
|
||||||
|
<h3 className="font-bold text-gray-900 dark:text-white">{p.name}</h3>
|
||||||
|
<p className="text-xs text-gray-500 dark:text-gray-400">{p.description}</p>
|
||||||
|
</button>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{hasSavedGame && (
|
||||||
|
<button
|
||||||
|
onClick={() => setShowNewGameOptions(false)}
|
||||||
|
className="text-sm text-gray-500 hover:text-gray-700"
|
||||||
|
>
|
||||||
|
{t.common.cancel}
|
||||||
|
</button>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{/* Step 2: Game Actions */}
|
|
||||||
<div className="space-y-4">
|
|
||||||
<h2 className="text-xl font-semibold text-gray-900 dark:text-white">2. Start Game</h2>
|
|
||||||
|
|
||||||
{!apiKey ? (
|
|
||||||
<div className="p-4 bg-yellow-50 text-yellow-800 rounded-lg text-sm">
|
|
||||||
Please enter a valid API Key to continue.
|
|
||||||
</div>
|
|
||||||
) : (
|
|
||||||
<div className="space-y-4">
|
|
||||||
{/* Resume Option */}
|
|
||||||
{hasSavedGame && !showNewGameOptions && (
|
|
||||||
<div className="space-y-3">
|
|
||||||
<button
|
|
||||||
onClick={handleResume}
|
|
||||||
className="w-full py-4 bg-green-600 text-white rounded-xl hover:bg-green-700 font-bold text-lg shadow-md transition-transform transform hover:scale-[1.02]"
|
|
||||||
>
|
|
||||||
Resume Previous Game
|
|
||||||
</button>
|
|
||||||
<button
|
|
||||||
onClick={() => setShowNewGameOptions(true)}
|
|
||||||
className="w-full py-2 text-gray-600 dark:text-gray-400 hover:text-gray-900 dark:hover:text-white text-sm"
|
|
||||||
>
|
|
||||||
Start New Game instead...
|
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
)}
|
|
||||||
|
|
||||||
{/* New Game Options */}
|
|
||||||
{(!hasSavedGame || showNewGameOptions) && (
|
|
||||||
<div className="space-y-6 animate-in fade-in slide-in-from-top-4 duration-300">
|
|
||||||
{/* FEN Import */}
|
|
||||||
<div>
|
|
||||||
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">
|
|
||||||
Import Position (Optional FEN)
|
|
||||||
</label>
|
|
||||||
<input
|
|
||||||
type="text"
|
|
||||||
placeholder="rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
|
|
||||||
value={customFen}
|
|
||||||
onChange={(e) => setCustomFen(e.target.value)}
|
|
||||||
className="w-full p-2 border rounded dark:bg-gray-700 dark:border-gray-600 font-mono text-sm"
|
|
||||||
/>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{/* Personality Grid */}
|
|
||||||
<div>
|
|
||||||
<p className="text-sm font-medium text-gray-700 dark:text-gray-300 mb-2">Choose Your Coach:</p>
|
|
||||||
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
|
|
||||||
{PERSONALITIES.map(p => (
|
|
||||||
<button
|
|
||||||
key={p.id}
|
|
||||||
onClick={() => handleNewGame(p)}
|
|
||||||
className="bg-gray-50 dark:bg-gray-700 p-4 rounded-lg hover:bg-gray-100 dark:hover:bg-gray-600 transition-colors border border-gray-200 dark:border-gray-600 flex flex-col items-center text-center"
|
|
||||||
>
|
|
||||||
<div className="text-4xl mb-2">{p.image}</div>
|
|
||||||
<h3 className="font-bold text-gray-900 dark:text-white">{p.name}</h3>
|
|
||||||
<p className="text-xs text-gray-500 dark:text-gray-400">{p.description}</p>
|
|
||||||
</button>
|
|
||||||
))}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{hasSavedGame && (
|
|
||||||
<button
|
|
||||||
onClick={() => setShowNewGameOptions(false)}
|
|
||||||
className="text-sm text-gray-500 hover:text-gray-700"
|
|
||||||
>
|
|
||||||
Cancel
|
|
||||||
</button>
|
|
||||||
)}
|
|
||||||
</div>
|
|
||||||
)}
|
|
||||||
</div>
|
|
||||||
)}
|
|
||||||
</div>
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div className="flex flex-col md:flex-row gap-8 w-full max-w-6xl mx-auto p-4">
|
<>
|
||||||
{/* API Key Input is now handled in start screen, but we keep the button for updates */}
|
<Header language={language} />
|
||||||
{/* <APIKeyInput onKeySubmit={setApiKey} /> */}
|
<div className="flex flex-col md:flex-row gap-8 w-full max-w-6xl mx-auto p-4">
|
||||||
|
{/* API Key Input is now handled in start screen, but we keep the button for updates */}
|
||||||
|
{/* <APIKeyInput onKeySubmit={setApiKey} /> */}
|
||||||
|
|
||||||
<div className="w-full md:w-2/3 flex flex-col gap-4">
|
<div className="w-full md:w-2/3 flex flex-col gap-4">
|
||||||
{/* Header with Back Button */}
|
{/* Header with Back Button */}
|
||||||
<div className="flex justify-between items-center">
|
<div className="flex justify-between items-center">
|
||||||
<button
|
|
||||||
onClick={handleBackToMenu}
|
|
||||||
className="px-4 py-2 bg-gray-200 dark:bg-gray-700 rounded-lg hover:bg-gray-300 dark:hover:bg-gray-600 text-sm font-medium transition-colors"
|
|
||||||
>
|
|
||||||
← Back to Menu
|
|
||||||
</button>
|
|
||||||
<div className="text-sm text-gray-500">
|
|
||||||
Playing as White vs {selectedPersonality?.name}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div className="bg-white dark:bg-gray-800 p-4 rounded-lg shadow-lg flex gap-4">
|
|
||||||
<div className="h-[560px]"> {/* Match board height roughly */}
|
|
||||||
<EvaluationBar
|
|
||||||
score={isAnalyzing ? null : evalP0?.score} // Show P0 score while waiting, or maybe P2 after move? Let's show current board eval.
|
|
||||||
mate={isAnalyzing ? null : evalP0?.mate}
|
|
||||||
/>
|
|
||||||
</div>
|
|
||||||
<div className="flex-1">
|
|
||||||
<Chessboard
|
|
||||||
options={{
|
|
||||||
position: fen,
|
|
||||||
onPieceDrop: ({ sourceSquare, targetSquare }) => onDrop({ sourceSquare, targetSquare }),
|
|
||||||
darkSquareStyle: { backgroundColor: '#779954' },
|
|
||||||
lightSquareStyle: { backgroundColor: '#e9edcc' },
|
|
||||||
animationDurationInMs: 200
|
|
||||||
}}
|
|
||||||
/>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div className="bg-white dark:bg-gray-800 p-4 rounded-lg shadow-lg">
|
|
||||||
<div className="flex items-center justify-between mb-2">
|
|
||||||
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300">
|
|
||||||
Stockfish Strength (Depth: {stockfishDepth})
|
|
||||||
</label>
|
|
||||||
<button
|
<button
|
||||||
onClick={() => {
|
onClick={handleBackToMenu}
|
||||||
const game = gameRef.current;
|
className="px-4 py-2 bg-gray-200 dark:bg-gray-700 rounded-lg hover:bg-gray-300 dark:hover:bg-gray-600 text-sm font-medium transition-colors"
|
||||||
// Undo twice: once for computer, once for user
|
|
||||||
game.undo();
|
|
||||||
game.undo();
|
|
||||||
setFen(game.fen());
|
|
||||||
// Reset moves to prevent re-analysis of old moves
|
|
||||||
setUserMove(null);
|
|
||||||
setComputerMove(null);
|
|
||||||
setEvalP0(null);
|
|
||||||
setEvalP2(null);
|
|
||||||
setOpeningData(null);
|
|
||||||
}}
|
|
||||||
className="px-3 py-1 text-sm bg-red-100 text-red-700 rounded hover:bg-red-200 dark:bg-red-900 dark:text-red-200 transition-colors"
|
|
||||||
>
|
>
|
||||||
Undo Last Move
|
{t.game.backToMenu}
|
||||||
</button>
|
</button>
|
||||||
|
<div className="text-sm text-gray-500">
|
||||||
|
{t.game.playingAs} {playerColor === 'white' ? t.game.white : t.game.black} {t.game.vs} {selectedPersonality?.name}
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<input
|
|
||||||
type="range"
|
<div className="bg-white dark:bg-gray-800 p-4 rounded-lg shadow-lg flex gap-4">
|
||||||
min="1"
|
<div className="h-[560px]"> {/* Match board height roughly */}
|
||||||
max="20"
|
<EvaluationBar
|
||||||
value={stockfishDepth}
|
score={isAnalyzing ? null : evalP0?.score} // Show P0 score while waiting, or maybe P2 after move? Let's show current board eval.
|
||||||
onChange={(e) => setStockfishDepth(parseInt(e.target.value))}
|
mate={isAnalyzing ? null : evalP0?.mate}
|
||||||
className="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer dark:bg-gray-700"
|
/>
|
||||||
|
</div>
|
||||||
|
<div className="flex-1">
|
||||||
|
<Chessboard
|
||||||
|
options={{
|
||||||
|
position: fen,
|
||||||
|
onPieceDrop: ({ sourceSquare, targetSquare }) => onDrop({ sourceSquare, targetSquare }),
|
||||||
|
darkSquareStyle: { backgroundColor: '#779954' },
|
||||||
|
lightSquareStyle: { backgroundColor: '#e9edcc' },
|
||||||
|
animationDurationInMs: 200,
|
||||||
|
boardOrientation: playerColor // Set board orientation based on player color
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="bg-white dark:bg-gray-800 p-4 rounded-lg shadow-lg">
|
||||||
|
<div className="flex items-center justify-between mb-2">
|
||||||
|
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300">
|
||||||
|
Stockfish Strength (Depth: {stockfishDepth})
|
||||||
|
</label>
|
||||||
|
<button
|
||||||
|
onClick={() => {
|
||||||
|
const game = gameRef.current;
|
||||||
|
// Undo twice: once for computer, once for user
|
||||||
|
game.undo();
|
||||||
|
game.undo();
|
||||||
|
setFen(game.fen());
|
||||||
|
// Reset moves to prevent re-analysis of old moves
|
||||||
|
setUserMove(null);
|
||||||
|
setComputerMove(null);
|
||||||
|
setEvalP0(null);
|
||||||
|
setEvalP2(null);
|
||||||
|
setOpeningData(null);
|
||||||
|
}}
|
||||||
|
className="px-3 py-1 text-sm bg-red-100 text-red-700 rounded hover:bg-red-200 dark:bg-red-900 dark:text-red-200 transition-colors"
|
||||||
|
>
|
||||||
|
Undo Last Move
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
<input
|
||||||
|
type="range"
|
||||||
|
min="1"
|
||||||
|
max="20"
|
||||||
|
value={stockfishDepth}
|
||||||
|
onChange={(e) => setStockfishDepth(parseInt(e.target.value))}
|
||||||
|
className="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer dark:bg-gray-700"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{/* PGN Display */}
|
||||||
|
{/* Game History (Scrollable List) */}
|
||||||
|
<div className="bg-white dark:bg-gray-800 p-4 rounded-lg shadow-lg flex-1 min-h-0 flex flex-col">
|
||||||
|
<div className="flex items-center justify-between mb-2">
|
||||||
|
<h3 className="text-sm font-medium text-gray-700 dark:text-gray-300">Game History</h3>
|
||||||
|
<button
|
||||||
|
onClick={() => setShowAnalysisModal(true)}
|
||||||
|
className="text-xs bg-purple-100 text-purple-700 px-2 py-1 rounded hover:bg-purple-200 dark:bg-purple-900 dark:text-purple-200 flex items-center gap-1"
|
||||||
|
>
|
||||||
|
<Brain size={12} /> Analyze
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
<div className="flex-1 overflow-y-auto border border-gray-200 dark:border-gray-700 rounded bg-gray-50 dark:bg-gray-900 p-2">
|
||||||
|
<table className="w-full text-sm text-left">
|
||||||
|
<thead>
|
||||||
|
<tr className="text-gray-500 dark:text-gray-400 border-b border-gray-200 dark:border-gray-700">
|
||||||
|
<th className="py-1 px-2 w-12">#</th>
|
||||||
|
<th className="py-1 px-2">White</th>
|
||||||
|
<th className="py-1 px-2">Black</th>
|
||||||
|
</tr>
|
||||||
|
</thead>
|
||||||
|
<tbody>
|
||||||
|
{(() => {
|
||||||
|
const history = gameRef.current.history();
|
||||||
|
const rows = [];
|
||||||
|
for (let i = 0; i < history.length; i += 2) {
|
||||||
|
rows.push(
|
||||||
|
<tr key={i} className="border-b border-gray-100 dark:border-gray-800 last:border-0">
|
||||||
|
<td className="py-1 px-2 text-gray-500 dark:text-gray-500">{Math.floor(i / 2) + 1}.</td>
|
||||||
|
<td className="py-1 px-2 font-medium text-gray-900 dark:text-gray-200">{history[i]}</td>
|
||||||
|
<td className="py-1 px-2 font-medium text-gray-900 dark:text-gray-200">{history[i + 1] || ""}</td>
|
||||||
|
</tr>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (rows.length === 0) {
|
||||||
|
return (
|
||||||
|
<tr>
|
||||||
|
<td colSpan={3} className="py-4 text-center text-gray-500 italic">
|
||||||
|
No moves yet.
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
return rows;
|
||||||
|
})()}
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
|
{/* Auto-scroll anchor */}
|
||||||
|
<div ref={(el) => el?.scrollIntoView({ behavior: "smooth" })} />
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="w-full md:w-1/3">
|
||||||
|
<Tutor
|
||||||
|
currentFen={fen}
|
||||||
|
userMove={userMove}
|
||||||
|
computerMove={computerMove}
|
||||||
|
stockfish={stockfish}
|
||||||
|
evalP0={evalP0}
|
||||||
|
evalP2={evalP2}
|
||||||
|
openingData={openingData}
|
||||||
|
onAnalysisComplete={() => { }}
|
||||||
|
apiKey={apiKey}
|
||||||
|
personality={selectedPersonality!}
|
||||||
|
language={language}
|
||||||
|
playerColor={playerColor}
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{/* PGN Display */}
|
{/* Analysis Modal */}
|
||||||
{/* Game History (Scrollable List) */}
|
{showAnalysisModal && (
|
||||||
<div className="bg-white dark:bg-gray-800 p-4 rounded-lg shadow-lg flex-1 min-h-0 flex flex-col">
|
<GameAnalysisModal
|
||||||
<div className="flex items-center justify-between mb-2">
|
fen={fen}
|
||||||
<h3 className="text-sm font-medium text-gray-700 dark:text-gray-300">Game History</h3>
|
stockfish={stockfish}
|
||||||
<button
|
apiKey={apiKey}
|
||||||
onClick={() => setShowAnalysisModal(true)}
|
language={language}
|
||||||
className="text-xs bg-purple-100 text-purple-700 px-2 py-1 rounded hover:bg-purple-200 dark:bg-purple-900 dark:text-purple-200 flex items-center gap-1"
|
onClose={() => setShowAnalysisModal(false)}
|
||||||
>
|
/>
|
||||||
<Brain size={12} /> Analyze
|
)}
|
||||||
</button>
|
|
||||||
</div>
|
{/* Game Over Modal */}
|
||||||
<div className="flex-1 overflow-y-auto border border-gray-200 dark:border-gray-700 rounded bg-gray-50 dark:bg-gray-900 p-2">
|
{gameOverState && (
|
||||||
<table className="w-full text-sm text-left">
|
<GameOverModal
|
||||||
<thead>
|
result={gameOverState.result}
|
||||||
<tr className="text-gray-500 dark:text-gray-400 border-b border-gray-200 dark:border-gray-700">
|
winner={gameOverState.winner}
|
||||||
<th className="py-1 px-2 w-12">#</th>
|
history={moveHistory}
|
||||||
<th className="py-1 px-2">White</th>
|
apiKey={apiKey}
|
||||||
<th className="py-1 px-2">Black</th>
|
language={language}
|
||||||
</tr>
|
onClose={() => setGameOverState(null)}
|
||||||
</thead>
|
onNewGame={() => handleNewGame(selectedPersonality!)}
|
||||||
<tbody>
|
/>
|
||||||
{(() => {
|
)}
|
||||||
const history = gameRef.current.history();
|
|
||||||
const rows = [];
|
|
||||||
for (let i = 0; i < history.length; i += 2) {
|
|
||||||
rows.push(
|
|
||||||
<tr key={i} className="border-b border-gray-100 dark:border-gray-800 last:border-0">
|
|
||||||
<td className="py-1 px-2 text-gray-500 dark:text-gray-500">{Math.floor(i / 2) + 1}.</td>
|
|
||||||
<td className="py-1 px-2 font-medium text-gray-900 dark:text-gray-200">{history[i]}</td>
|
|
||||||
<td className="py-1 px-2 font-medium text-gray-900 dark:text-gray-200">{history[i + 1] || ""}</td>
|
|
||||||
</tr>
|
|
||||||
);
|
|
||||||
}
|
|
||||||
if (rows.length === 0) {
|
|
||||||
return (
|
|
||||||
<tr>
|
|
||||||
<td colSpan={3} className="py-4 text-center text-gray-500 italic">
|
|
||||||
No moves yet.
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
);
|
|
||||||
}
|
|
||||||
return rows;
|
|
||||||
})()}
|
|
||||||
</tbody>
|
|
||||||
</table>
|
|
||||||
{/* Auto-scroll anchor */}
|
|
||||||
<div ref={(el) => el?.scrollIntoView({ behavior: "smooth" })} />
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
</div>
|
||||||
|
</>
|
||||||
<div className="w-full md:w-1/3">
|
|
||||||
<Tutor
|
|
||||||
currentFen={fen}
|
|
||||||
userMove={userMove}
|
|
||||||
computerMove={computerMove}
|
|
||||||
stockfish={stockfish}
|
|
||||||
evalP0={evalP0}
|
|
||||||
evalP2={evalP2}
|
|
||||||
openingData={openingData}
|
|
||||||
onAnalysisComplete={() => { }}
|
|
||||||
apiKey={apiKey}
|
|
||||||
personality={selectedPersonality!}
|
|
||||||
language={language}
|
|
||||||
/>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{/* Analysis Modal */}
|
|
||||||
{showAnalysisModal && (
|
|
||||||
<GameAnalysisModal
|
|
||||||
fen={fen}
|
|
||||||
stockfish={stockfish}
|
|
||||||
apiKey={apiKey}
|
|
||||||
language={language}
|
|
||||||
onClose={() => setShowAnalysisModal(false)}
|
|
||||||
/>
|
|
||||||
)}
|
|
||||||
|
|
||||||
{/* Game Over Modal */}
|
|
||||||
{gameOverState && (
|
|
||||||
<GameOverModal
|
|
||||||
result={gameOverState.result}
|
|
||||||
winner={gameOverState.winner}
|
|
||||||
history={moveHistory}
|
|
||||||
apiKey={apiKey}
|
|
||||||
language={language}
|
|
||||||
onClose={() => setGameOverState(null)}
|
|
||||||
onNewGame={() => handleNewGame(selectedPersonality!)}
|
|
||||||
/>
|
|
||||||
)}
|
|
||||||
</div>
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,67 @@
|
|||||||
|
import React from 'react';
|
||||||
|
import { useTranslation } from '@/lib/i18n/useTranslation';
|
||||||
|
import { SupportedLanguage } from '@/lib/i18n/translations';
|
||||||
|
|
||||||
|
interface HeaderProps {
|
||||||
|
language: SupportedLanguage;
|
||||||
|
}
|
||||||
|
|
||||||
|
export default function Header({ language }: HeaderProps) {
|
||||||
|
const t = useTranslation(language);
|
||||||
|
|
||||||
|
return (
|
||||||
|
<header className="w-full border-b border-gray-300 bg-white dark:border-neutral-800 dark:bg-zinc-900">
|
||||||
|
<div className="max-w-7xl mx-auto px-4 sm:px-6 lg:px-8">
|
||||||
|
<div className="flex items-center justify-between h-16">
|
||||||
|
{/* App Title/Branding */}
|
||||||
|
<div className="flex items-center space-x-3">
|
||||||
|
<div className="text-2xl">♞</div>
|
||||||
|
<h1 className="text-xl font-semibold text-gray-900 dark:text-white">
|
||||||
|
Chess Tutor
|
||||||
|
</h1>
|
||||||
|
<span className="hidden sm:inline-block text-sm text-gray-500 dark:text-gray-400">
|
||||||
|
{t.header.tagline}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{/* Action Buttons */}
|
||||||
|
<div className="flex items-center space-x-3">
|
||||||
|
{/* Buy Me a Beer Button */}
|
||||||
|
<a
|
||||||
|
href="https://paypal.me/stefan1"
|
||||||
|
target="_blank"
|
||||||
|
rel="noopener noreferrer"
|
||||||
|
className="inline-flex items-center px-4 py-2 text-sm font-medium text-white bg-gradient-to-r from-yellow-500 to-orange-500 hover:from-yellow-600 hover:to-orange-600 rounded-lg transition-all duration-200 shadow-sm hover:shadow-md"
|
||||||
|
>
|
||||||
|
<span className="mr-2">🍺</span>
|
||||||
|
<span className="hidden sm:inline">{t.header.buyMeABeer}</span>
|
||||||
|
</a>
|
||||||
|
|
||||||
|
{/* GitHub Button */}
|
||||||
|
<a
|
||||||
|
href="https://github.com/stefan-kp/chess_tutor"
|
||||||
|
target="_blank"
|
||||||
|
rel="noopener noreferrer"
|
||||||
|
className="inline-flex items-center px-4 py-2 text-sm font-medium text-gray-700 dark:text-gray-200 bg-gray-100 dark:bg-zinc-800 hover:bg-gray-200 dark:hover:bg-zinc-700 rounded-lg transition-all duration-200 shadow-sm hover:shadow-md"
|
||||||
|
aria-label="View on GitHub"
|
||||||
|
>
|
||||||
|
<svg
|
||||||
|
className="w-5 h-5"
|
||||||
|
fill="currentColor"
|
||||||
|
viewBox="0 0 24 24"
|
||||||
|
aria-hidden="true"
|
||||||
|
>
|
||||||
|
<path
|
||||||
|
fillRule="evenodd"
|
||||||
|
d="M12 2C6.477 2 2 6.484 2 12.017c0 4.425 2.865 8.18 6.839 9.504.5.092.682-.217.682-.483 0-.237-.008-.868-.013-1.703-2.782.605-3.369-1.343-3.369-1.343-.454-1.158-1.11-1.466-1.11-1.466-.908-.62.069-.608.069-.608 1.003.07 1.531 1.032 1.531 1.032.892 1.53 2.341 1.088 2.91.832.092-.647.35-1.088.636-1.338-2.22-.253-4.555-1.113-4.555-4.951 0-1.093.39-1.988 1.029-2.688-.103-.253-.446-1.272.098-2.65 0 0 .84-.27 2.75 1.026A9.564 9.564 0 0112 6.844c.85.004 1.705.115 2.504.337 1.909-1.296 2.747-1.027 2.747-1.027.546 1.379.202 2.398.1 2.651.64.7 1.028 1.595 1.028 2.688 0 3.848-2.339 4.695-4.566 4.943.359.309.678.92.678 1.855 0 1.338-.012 2.419-.012 2.747 0 .268.18.58.688.482A10.019 10.019 0 0022 12.017C22 6.484 17.522 2 12 2z"
|
||||||
|
clipRule="evenodd"
|
||||||
|
/>
|
||||||
|
</svg>
|
||||||
|
<span className="ml-2 hidden sm:inline">{t.header.github}</span>
|
||||||
|
</a>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</header>
|
||||||
|
);
|
||||||
|
}
|
||||||
+30
-13
@@ -10,6 +10,9 @@ import clsx from "clsx";
|
|||||||
import { Personality } from "@/lib/personalities";
|
import { Personality } from "@/lib/personalities";
|
||||||
import { OpeningMetadata } from "@/lib/openings";
|
import { OpeningMetadata } from "@/lib/openings";
|
||||||
|
|
||||||
|
import { useTranslation } from '@/lib/i18n/useTranslation';
|
||||||
|
import { SupportedLanguage } from '@/lib/i18n/translations';
|
||||||
|
|
||||||
interface TutorProps {
|
interface TutorProps {
|
||||||
currentFen: string;
|
currentFen: string;
|
||||||
userMove: Move | null;
|
userMove: Move | null;
|
||||||
@@ -21,7 +24,8 @@ interface TutorProps {
|
|||||||
onAnalysisComplete: () => void;
|
onAnalysisComplete: () => void;
|
||||||
apiKey: string | null;
|
apiKey: string | null;
|
||||||
personality: Personality;
|
personality: Personality;
|
||||||
language: 'en' | 'de' | 'fr' | 'it';
|
language: SupportedLanguage;
|
||||||
|
playerColor: 'white' | 'black';
|
||||||
}
|
}
|
||||||
|
|
||||||
interface Message {
|
interface Message {
|
||||||
@@ -30,15 +34,20 @@ interface Message {
|
|||||||
timestamp: number;
|
timestamp: number;
|
||||||
}
|
}
|
||||||
|
|
||||||
export function Tutor({ currentFen, userMove, computerMove, stockfish, evalP0, evalP2, openingData, onAnalysisComplete, apiKey, personality, language }: TutorProps) {
|
export function Tutor({ currentFen, userMove, computerMove, stockfish, evalP0, evalP2, openingData, onAnalysisComplete, apiKey, personality, language, playerColor }: TutorProps) {
|
||||||
const [messages, setMessages] = useState<Message[]>([
|
const [messages, setMessages] = useState<Message[]>([]);
|
||||||
{ role: "model", text: "Hello! I am " + personality.name + ". " + personality.description + " Let's play!", timestamp: Date.now() }
|
|
||||||
]);
|
|
||||||
const [input, setInput] = useState("");
|
const [input, setInput] = useState("");
|
||||||
const [isLoading, setIsLoading] = useState(false);
|
const [isLoading, setIsLoading] = useState(false);
|
||||||
const [chatSession, setChatSession] = useState<ChatSession | null>(null);
|
const [chatSession, setChatSession] = useState<ChatSession | null>(null);
|
||||||
const messagesEndRef = useRef<HTMLDivElement>(null);
|
const messagesEndRef = useRef<HTMLDivElement>(null);
|
||||||
|
|
||||||
|
const t = useTranslation(language);
|
||||||
|
|
||||||
|
// Determine tutor color (opposite of player)
|
||||||
|
const tutorColor = playerColor === 'white' ? 'black' : 'white';
|
||||||
|
const playerColorName = playerColor === 'white' ? 'White' : 'Black';
|
||||||
|
const tutorColorName = tutorColor === 'white' ? 'White' : 'Black';
|
||||||
|
|
||||||
// Initialize chat session with Personality System Prompt
|
// Initialize chat session with Personality System Prompt
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
if (apiKey) {
|
if (apiKey) {
|
||||||
@@ -57,7 +66,7 @@ PERSONALITY:
|
|||||||
${personality.systemPrompt}
|
${personality.systemPrompt}
|
||||||
|
|
||||||
INSTRUCTIONS:
|
INSTRUCTIONS:
|
||||||
- You are the opponent (Black). You are playing against the User (White).
|
- You are the opponent (${tutorColorName}). You are playing against the User (${playerColorName}).
|
||||||
- You are NOT an AI assistant analyzing a game. You ARE the player.
|
- You are NOT an AI assistant analyzing a game. You ARE the player.
|
||||||
- Refer to the moves as YOUR moves ("I played e5", "My response was...").
|
- Refer to the moves as YOUR moves ("I played e5", "My response was...").
|
||||||
- Refer to the evaluation as YOUR thoughts/assessment ("I think I'm winning", "I missed that").
|
- Refer to the evaluation as YOUR thoughts/assessment ("I think I'm winning", "I missed that").
|
||||||
@@ -73,15 +82,23 @@ INSTRUCTIONS:
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
role: "model",
|
role: "model",
|
||||||
parts: [{ text: `Understood. I am the player (Black). I will speak in ${language} and never mention the engine.` }]
|
parts: [{ text: `Understood. I am the player (${tutorColorName}). I will speak in ${language} and never mention the engine.` }]
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
});
|
});
|
||||||
setChatSession(session);
|
setChatSession(session);
|
||||||
// Reset messages on language/personality change
|
|
||||||
setMessages([{ role: "model", text: `Hello! I am ${personality.name}. Let's play!`, timestamp: Date.now() }]);
|
// Get initial greeting in the selected language
|
||||||
|
session.sendMessage(`Introduce yourself briefly to start our game. Keep it short and in ${language}.`).then(result => {
|
||||||
|
const greetingText = result.response.text();
|
||||||
|
setMessages([{ role: "model", text: greetingText, timestamp: Date.now() }]);
|
||||||
|
}).catch(err => {
|
||||||
|
console.error("Failed to get greeting:", err);
|
||||||
|
// Fallback to English if greeting fails
|
||||||
|
setMessages([{ role: "model", text: `Hello! I am ${personality.name}. Let's play!`, timestamp: Date.now() }]);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}, [apiKey, personality, language]);
|
}, [apiKey, personality, language, playerColor]);
|
||||||
|
|
||||||
// Scroll to bottom
|
// Scroll to bottom
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
@@ -276,13 +293,13 @@ React to this exchange as the player.
|
|||||||
onClick={() => sendMessageToChat("Give me a hint")}
|
onClick={() => sendMessageToChat("Give me a hint")}
|
||||||
className="flex items-center gap-1 px-3 py-1 text-xs bg-yellow-100 text-yellow-800 rounded-full hover:bg-yellow-200 dark:bg-yellow-900 dark:text-yellow-200"
|
className="flex items-center gap-1 px-3 py-1 text-xs bg-yellow-100 text-yellow-800 rounded-full hover:bg-yellow-200 dark:bg-yellow-900 dark:text-yellow-200"
|
||||||
>
|
>
|
||||||
<Lightbulb size={12} /> Hint
|
<Lightbulb size={12} /> {t.tutor.hint}
|
||||||
</button>
|
</button>
|
||||||
<button
|
<button
|
||||||
onClick={() => sendMessageToChat("What is the best move?")}
|
onClick={() => sendMessageToChat("What is the best move?")}
|
||||||
className="flex items-center gap-1 px-3 py-1 text-xs bg-green-100 text-green-800 rounded-full hover:bg-green-200 dark:bg-green-900 dark:text-green-200"
|
className="flex items-center gap-1 px-3 py-1 text-xs bg-green-100 text-green-800 rounded-full hover:bg-green-200 dark:bg-green-900 dark:text-green-200"
|
||||||
>
|
>
|
||||||
<Trophy size={12} /> Best Move
|
<Trophy size={12} /> {t.tutor.bestMove}
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@@ -292,7 +309,7 @@ React to this exchange as the player.
|
|||||||
type="text"
|
type="text"
|
||||||
value={input}
|
value={input}
|
||||||
onChange={(e) => setInput(e.target.value)}
|
onChange={(e) => setInput(e.target.value)}
|
||||||
placeholder="Ask your coach..."
|
placeholder={t.tutor.askCoach}
|
||||||
className="flex-1 p-2 border rounded-lg dark:bg-gray-700 dark:border-gray-600 focus:outline-none focus:ring-2 focus:ring-blue-500"
|
className="flex-1 p-2 border rounded-lg dark:bg-gray-700 dark:border-gray-600 focus:outline-none focus:ring-2 focus:ring-blue-500"
|
||||||
disabled={isLoading}
|
disabled={isLoading}
|
||||||
/>
|
/>
|
||||||
|
|||||||
Reference in New Issue
Block a user