This commit is contained in:
Stefan
2025-11-23 13:36:10 +01:00
parent ad104f2c31
commit a4a42488bb
13 changed files with 743 additions and 301 deletions
+352 -267
View File
@@ -8,6 +8,9 @@ import { Tutor } from "./Tutor";
import { APIKeyInput } from "./APIKeyInput";
import { EvaluationBar } from "./EvaluationBar";
import { Personality, PERSONALITIES } from "@/lib/personalities";
import Header from "./Header";
import { useTranslation } from "@/lib/i18n/useTranslation";
import { SupportedLanguage } from "@/lib/i18n/translations";
import { lookupOpening, OpeningMetadata } from "@/lib/openings";
@@ -36,12 +39,16 @@ export default function ChessGame() {
const [stockfishDepth, setStockfishDepth] = useState(15);
// New States
const [language, setLanguage] = useState<'en' | 'de' | 'fr' | 'it'>('en');
const [language, setLanguage] = useState<SupportedLanguage>('en');
const [gameStarted, setGameStarted] = useState(false);
const [showNewGameOptions, setShowNewGameOptions] = useState(false);
const [showAnalysisModal, setShowAnalysisModal] = useState(false);
const [customFen, setCustomFen] = useState("");
// Color Selection State
const [colorSelection, setColorSelection] = useState<'white' | 'black' | 'random'>('white');
const [playerColor, setPlayerColor] = useState<'white' | 'black'>('white');
// Game Over & History State
const [gameOverState, setGameOverState] = useState<{ result: string, winner: "White" | "Black" | "Draw" } | null>(null);
const [moveHistory, setMoveHistory] = useState<MoveHistoryItem[]>([]);
@@ -49,6 +56,9 @@ export default function ChessGame() {
// Personality State
const [selectedPersonality, setSelectedPersonality] = useState<Personality | null>(null);
// Translation
const t = useTranslation(language);
useEffect(() => {
const sf = new Stockfish();
setStockfish(sf);
@@ -251,6 +261,12 @@ export default function ChessGame() {
setFen(startFen);
setSelectedPersonality(personality);
// Determine player color (resolve random)
let finalPlayerColor: 'white' | 'black' = colorSelection === 'random'
? (Math.random() < 0.5 ? 'white' : 'black')
: colorSelection;
setPlayerColor(finalPlayerColor);
// Reset Analysis State
setUserMove(null);
setComputerMove(null);
@@ -262,6 +278,31 @@ export default function ChessGame() {
setGameStarted(true);
setCustomFen(""); // Clear input
// If player is Black, computer moves first
if (finalPlayerColor === 'black' && stockfish) {
setTimeout(() => {
stockfish.evaluate(startFen, stockfishDepth).then(evalResult => {
const computerMoveData = {
from: evalResult.bestMove.substring(0, 2),
to: evalResult.bestMove.substring(2, 4),
promotion: evalResult.bestMove.length > 4 ? evalResult.bestMove.substring(4, 5) : "q"
};
const compResult = makeAMove(computerMoveData);
if (compResult) {
setComputerMove(compResult.result);
const { newFen: fenAfterComp } = compResult;
setFen(fenAfterComp);
// Evaluate position after computer's first move
stockfish.evaluate(fenAfterComp, stockfishDepth).then(p0Eval => {
setEvalP0(p0Eval);
}).catch(err => console.error("Initial eval failed:", err));
}
}).catch(err => console.error("Computer first move failed:", err));
}, 500);
}
} catch (e) {
alert("Invalid FEN string");
}
@@ -276,293 +317,337 @@ export default function ChessGame() {
const hasSavedGame = fen !== "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
return (
<div className="flex flex-col items-center justify-center min-h-screen bg-gray-100 dark:bg-gray-900 p-4">
<h1 className="text-4xl font-bold mb-8 text-gray-800 dark:text-white">Chess Tutor AI</h1>
<>
<Header language={language} />
<div className="flex flex-col items-center justify-center min-h-screen bg-gray-100 dark:bg-gray-900 p-4">
<h1 className="text-4xl font-bold mb-8 text-gray-800 dark:text-white">{t.start.title}</h1>
<div className="bg-white dark:bg-gray-800 p-8 rounded-xl shadow-lg max-w-2xl w-full space-y-8">
{/* Step 1: Language & API Key */}
<div className="space-y-4">
<h2 className="text-xl font-semibold text-gray-900 dark:text-white">1. Settings</h2>
<div className="bg-white dark:bg-gray-800 p-8 rounded-xl shadow-lg max-w-2xl w-full space-y-8">
{/* Step 1: Language & API Key */}
<div className="space-y-4">
<h2 className="text-xl font-semibold text-gray-900 dark:text-white">{t.start.settings}</h2>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
<div>
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">Language</label>
<div className="flex gap-2">
{['en', 'de', 'fr', 'it'].map((lang) => (
<button
key={lang}
onClick={() => setLanguage(lang as any)}
className={`px-3 py-2 rounded-lg border text-sm ${language === lang ? 'bg-blue-600 text-white border-blue-600' : 'bg-gray-50 dark:bg-gray-700 border-gray-200 dark:border-gray-600'}`}
>
{lang.toUpperCase()}
</button>
))}
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
<div>
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">{t.start.language}</label>
<div className="flex gap-2">
{(['en', 'de', 'fr', 'it'] as SupportedLanguage[]).map((lang) => (
<button
key={lang}
onClick={() => setLanguage(lang)}
className={`px-3 py-2 rounded-lg border text-sm ${language === lang ? 'bg-blue-600 text-white border-blue-600' : 'bg-gray-50 dark:bg-gray-700 border-gray-200 dark:border-gray-600'}`}
>
{lang.toUpperCase()}
</button>
))}
</div>
</div>
<div>
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">{t.start.apiKey}</label>
<input
type="password"
placeholder={t.start.apiKeyPlaceholder}
value={apiKey || ""}
onChange={(e) => setApiKey(e.target.value)}
className="w-full p-2 border rounded dark:bg-gray-700 dark:border-gray-600"
/>
<p className="text-xs text-gray-500 mt-1">
<a href="https://aistudio.google.com/app/apikey" target="_blank" rel="noreferrer" className="text-blue-600 hover:underline">{t.start.getApiKey}</a>
</p>
</div>
</div>
</div>
<div>
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">Google Gemini API Key</label>
<input
type="password"
placeholder="AIzaSy..."
value={apiKey || ""}
onChange={(e) => setApiKey(e.target.value)}
className="w-full p-2 border rounded dark:bg-gray-700 dark:border-gray-600"
/>
<p className="text-xs text-gray-500 mt-1">
<a href="https://aistudio.google.com/app/apikey" target="_blank" rel="noreferrer" className="text-blue-600 hover:underline">Get free key</a>
</p>
</div>
{/* Step 2: Game Actions */}
<div className="space-y-4">
<h2 className="text-xl font-semibold text-gray-900 dark:text-white">{t.start.startGame}</h2>
{!apiKey ? (
<div className="p-4 bg-yellow-50 text-yellow-800 rounded-lg text-sm">
{t.start.apiKeyRequired}
</div>
) : (
<div className="space-y-4">
{/* Resume Option */}
{hasSavedGame && !showNewGameOptions && (
<div className="space-y-3">
<button
onClick={handleResume}
className="w-full py-4 bg-green-600 text-white rounded-xl hover:bg-green-700 font-bold text-lg shadow-md transition-transform transform hover:scale-[1.02]"
>
{t.start.resumeGame}
</button>
<button
onClick={() => setShowNewGameOptions(true)}
className="w-full py-2 text-gray-600 dark:text-gray-400 hover:text-gray-900 dark:hover:text-white text-sm"
>
{t.start.startNewGame}
</button>
</div>
)}
{/* New Game Options */}
{(!hasSavedGame || showNewGameOptions) && (
<div className="space-y-6 animate-in fade-in slide-in-from-top-4 duration-300">
{/* Color Selection */}
<div>
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-2">
{t.start.colorSelection}
</label>
<div className="grid grid-cols-3 gap-3">
<button
onClick={() => setColorSelection('white')}
className={`py-3 px-4 rounded-lg border text-sm font-medium transition-all ${colorSelection === 'white'
? 'bg-blue-600 text-white border-blue-600 shadow-md'
: 'bg-gray-50 dark:bg-gray-700 border-gray-200 dark:border-gray-600 hover:bg-gray-100 dark:hover:bg-gray-600'
}`}
>
<span className="text-2xl"></span> {t.start.playAsWhite}
</button>
<button
onClick={() => setColorSelection('black')}
className={`py-3 px-4 rounded-lg border text-sm font-medium transition-all ${colorSelection === 'black'
? 'bg-blue-600 text-white border-blue-600 shadow-md'
: 'bg-gray-50 dark:bg-gray-700 border-gray-200 dark:border-gray-600 hover:bg-gray-100 dark:hover:bg-gray-600'
}`}
>
<span className="text-2xl"></span> {t.start.playAsBlack}
</button>
<button
onClick={() => setColorSelection('random')}
className={`py-3 px-4 rounded-lg border text-sm font-medium transition-all ${colorSelection === 'random'
? 'bg-blue-600 text-white border-blue-600 shadow-md'
: 'bg-gray-50 dark:bg-gray-700 border-gray-200 dark:border-gray-600 hover:bg-gray-100 dark:hover:bg-gray-600'
}`}
>
<span className="text-2xl">🎲</span> {t.start.randomColor}
</button>
</div>
</div>
{/* FEN Import */}
<div>
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">
{t.start.importPosition}
</label>
<input
type="text"
placeholder={t.start.importPositionPlaceholder}
value={customFen}
onChange={(e) => setCustomFen(e.target.value)}
className="w-full p-2 border rounded dark:bg-gray-700 dark:border-gray-600 font-mono text-sm"
/>
</div>
{/* Personality Grid */}
<div>
<p className="text-sm font-medium text-gray-700 dark:text-gray-300 mb-2">{t.start.chooseCoach}</p>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
{PERSONALITIES.map(p => (
<button
key={p.id}
onClick={() => handleNewGame(p)}
className="bg-gray-50 dark:bg-gray-700 p-4 rounded-lg hover:bg-gray-100 dark:hover:bg-gray-600 transition-colors border border-gray-200 dark:border-gray-600 flex flex-col items-center text-center"
>
<div className="text-4xl mb-2">{p.image}</div>
<h3 className="font-bold text-gray-900 dark:text-white">{p.name}</h3>
<p className="text-xs text-gray-500 dark:text-gray-400">{p.description}</p>
</button>
))}
</div>
</div>
{hasSavedGame && (
<button
onClick={() => setShowNewGameOptions(false)}
className="text-sm text-gray-500 hover:text-gray-700"
>
{t.common.cancel}
</button>
)}
</div>
)}
</div>
)}
</div>
</div>
{/* Step 2: Game Actions */}
<div className="space-y-4">
<h2 className="text-xl font-semibold text-gray-900 dark:text-white">2. Start Game</h2>
{!apiKey ? (
<div className="p-4 bg-yellow-50 text-yellow-800 rounded-lg text-sm">
Please enter a valid API Key to continue.
</div>
) : (
<div className="space-y-4">
{/* Resume Option */}
{hasSavedGame && !showNewGameOptions && (
<div className="space-y-3">
<button
onClick={handleResume}
className="w-full py-4 bg-green-600 text-white rounded-xl hover:bg-green-700 font-bold text-lg shadow-md transition-transform transform hover:scale-[1.02]"
>
Resume Previous Game
</button>
<button
onClick={() => setShowNewGameOptions(true)}
className="w-full py-2 text-gray-600 dark:text-gray-400 hover:text-gray-900 dark:hover:text-white text-sm"
>
Start New Game instead...
</button>
</div>
)}
{/* New Game Options */}
{(!hasSavedGame || showNewGameOptions) && (
<div className="space-y-6 animate-in fade-in slide-in-from-top-4 duration-300">
{/* FEN Import */}
<div>
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">
Import Position (Optional FEN)
</label>
<input
type="text"
placeholder="rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
value={customFen}
onChange={(e) => setCustomFen(e.target.value)}
className="w-full p-2 border rounded dark:bg-gray-700 dark:border-gray-600 font-mono text-sm"
/>
</div>
{/* Personality Grid */}
<div>
<p className="text-sm font-medium text-gray-700 dark:text-gray-300 mb-2">Choose Your Coach:</p>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
{PERSONALITIES.map(p => (
<button
key={p.id}
onClick={() => handleNewGame(p)}
className="bg-gray-50 dark:bg-gray-700 p-4 rounded-lg hover:bg-gray-100 dark:hover:bg-gray-600 transition-colors border border-gray-200 dark:border-gray-600 flex flex-col items-center text-center"
>
<div className="text-4xl mb-2">{p.image}</div>
<h3 className="font-bold text-gray-900 dark:text-white">{p.name}</h3>
<p className="text-xs text-gray-500 dark:text-gray-400">{p.description}</p>
</button>
))}
</div>
</div>
{hasSavedGame && (
<button
onClick={() => setShowNewGameOptions(false)}
className="text-sm text-gray-500 hover:text-gray-700"
>
Cancel
</button>
)}
</div>
)}
</div>
)}
</div>
</div>
</div>
</>
);
}
return (
<div className="flex flex-col md:flex-row gap-8 w-full max-w-6xl mx-auto p-4">
{/* API Key Input is now handled in start screen, but we keep the button for updates */}
{/* <APIKeyInput onKeySubmit={setApiKey} /> */}
<>
<Header language={language} />
<div className="flex flex-col md:flex-row gap-8 w-full max-w-6xl mx-auto p-4">
{/* API Key Input is now handled in start screen, but we keep the button for updates */}
{/* <APIKeyInput onKeySubmit={setApiKey} /> */}
<div className="w-full md:w-2/3 flex flex-col gap-4">
{/* Header with Back Button */}
<div className="flex justify-between items-center">
<button
onClick={handleBackToMenu}
className="px-4 py-2 bg-gray-200 dark:bg-gray-700 rounded-lg hover:bg-gray-300 dark:hover:bg-gray-600 text-sm font-medium transition-colors"
>
Back to Menu
</button>
<div className="text-sm text-gray-500">
Playing as White vs {selectedPersonality?.name}
</div>
</div>
<div className="bg-white dark:bg-gray-800 p-4 rounded-lg shadow-lg flex gap-4">
<div className="h-[560px]"> {/* Match board height roughly */}
<EvaluationBar
score={isAnalyzing ? null : evalP0?.score} // Show P0 score while waiting, or maybe P2 after move? Let's show current board eval.
mate={isAnalyzing ? null : evalP0?.mate}
/>
</div>
<div className="flex-1">
<Chessboard
options={{
position: fen,
onPieceDrop: ({ sourceSquare, targetSquare }) => onDrop({ sourceSquare, targetSquare }),
darkSquareStyle: { backgroundColor: '#779954' },
lightSquareStyle: { backgroundColor: '#e9edcc' },
animationDurationInMs: 200
}}
/>
</div>
</div>
<div className="bg-white dark:bg-gray-800 p-4 rounded-lg shadow-lg">
<div className="flex items-center justify-between mb-2">
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300">
Stockfish Strength (Depth: {stockfishDepth})
</label>
<div className="w-full md:w-2/3 flex flex-col gap-4">
{/* Header with Back Button */}
<div className="flex justify-between items-center">
<button
onClick={() => {
const game = gameRef.current;
// Undo twice: once for computer, once for user
game.undo();
game.undo();
setFen(game.fen());
// Reset moves to prevent re-analysis of old moves
setUserMove(null);
setComputerMove(null);
setEvalP0(null);
setEvalP2(null);
setOpeningData(null);
}}
className="px-3 py-1 text-sm bg-red-100 text-red-700 rounded hover:bg-red-200 dark:bg-red-900 dark:text-red-200 transition-colors"
onClick={handleBackToMenu}
className="px-4 py-2 bg-gray-200 dark:bg-gray-700 rounded-lg hover:bg-gray-300 dark:hover:bg-gray-600 text-sm font-medium transition-colors"
>
Undo Last Move
{t.game.backToMenu}
</button>
<div className="text-sm text-gray-500">
{t.game.playingAs} {playerColor === 'white' ? t.game.white : t.game.black} {t.game.vs} {selectedPersonality?.name}
</div>
</div>
<input
type="range"
min="1"
max="20"
value={stockfishDepth}
onChange={(e) => setStockfishDepth(parseInt(e.target.value))}
className="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer dark:bg-gray-700"
<div className="bg-white dark:bg-gray-800 p-4 rounded-lg shadow-lg flex gap-4">
<div className="h-[560px]"> {/* Match board height roughly */}
<EvaluationBar
score={isAnalyzing ? null : evalP0?.score} // Show P0 score while waiting, or maybe P2 after move? Let's show current board eval.
mate={isAnalyzing ? null : evalP0?.mate}
/>
</div>
<div className="flex-1">
<Chessboard
options={{
position: fen,
onPieceDrop: ({ sourceSquare, targetSquare }) => onDrop({ sourceSquare, targetSquare }),
darkSquareStyle: { backgroundColor: '#779954' },
lightSquareStyle: { backgroundColor: '#e9edcc' },
animationDurationInMs: 200,
boardOrientation: playerColor // Set board orientation based on player color
}}
/>
</div>
</div>
<div className="bg-white dark:bg-gray-800 p-4 rounded-lg shadow-lg">
<div className="flex items-center justify-between mb-2">
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300">
Stockfish Strength (Depth: {stockfishDepth})
</label>
<button
onClick={() => {
const game = gameRef.current;
// Undo twice: once for computer, once for user
game.undo();
game.undo();
setFen(game.fen());
// Reset moves to prevent re-analysis of old moves
setUserMove(null);
setComputerMove(null);
setEvalP0(null);
setEvalP2(null);
setOpeningData(null);
}}
className="px-3 py-1 text-sm bg-red-100 text-red-700 rounded hover:bg-red-200 dark:bg-red-900 dark:text-red-200 transition-colors"
>
Undo Last Move
</button>
</div>
<input
type="range"
min="1"
max="20"
value={stockfishDepth}
onChange={(e) => setStockfishDepth(parseInt(e.target.value))}
className="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer dark:bg-gray-700"
/>
</div>
{/* PGN Display */}
{/* Game History (Scrollable List) */}
<div className="bg-white dark:bg-gray-800 p-4 rounded-lg shadow-lg flex-1 min-h-0 flex flex-col">
<div className="flex items-center justify-between mb-2">
<h3 className="text-sm font-medium text-gray-700 dark:text-gray-300">Game History</h3>
<button
onClick={() => setShowAnalysisModal(true)}
className="text-xs bg-purple-100 text-purple-700 px-2 py-1 rounded hover:bg-purple-200 dark:bg-purple-900 dark:text-purple-200 flex items-center gap-1"
>
<Brain size={12} /> Analyze
</button>
</div>
<div className="flex-1 overflow-y-auto border border-gray-200 dark:border-gray-700 rounded bg-gray-50 dark:bg-gray-900 p-2">
<table className="w-full text-sm text-left">
<thead>
<tr className="text-gray-500 dark:text-gray-400 border-b border-gray-200 dark:border-gray-700">
<th className="py-1 px-2 w-12">#</th>
<th className="py-1 px-2">White</th>
<th className="py-1 px-2">Black</th>
</tr>
</thead>
<tbody>
{(() => {
const history = gameRef.current.history();
const rows = [];
for (let i = 0; i < history.length; i += 2) {
rows.push(
<tr key={i} className="border-b border-gray-100 dark:border-gray-800 last:border-0">
<td className="py-1 px-2 text-gray-500 dark:text-gray-500">{Math.floor(i / 2) + 1}.</td>
<td className="py-1 px-2 font-medium text-gray-900 dark:text-gray-200">{history[i]}</td>
<td className="py-1 px-2 font-medium text-gray-900 dark:text-gray-200">{history[i + 1] || ""}</td>
</tr>
);
}
if (rows.length === 0) {
return (
<tr>
<td colSpan={3} className="py-4 text-center text-gray-500 italic">
No moves yet.
</td>
</tr>
);
}
return rows;
})()}
</tbody>
</table>
{/* Auto-scroll anchor */}
<div ref={(el) => el?.scrollIntoView({ behavior: "smooth" })} />
</div>
</div>
</div>
<div className="w-full md:w-1/3">
<Tutor
currentFen={fen}
userMove={userMove}
computerMove={computerMove}
stockfish={stockfish}
evalP0={evalP0}
evalP2={evalP2}
openingData={openingData}
onAnalysisComplete={() => { }}
apiKey={apiKey}
personality={selectedPersonality!}
language={language}
playerColor={playerColor}
/>
</div>
{/* PGN Display */}
{/* Game History (Scrollable List) */}
<div className="bg-white dark:bg-gray-800 p-4 rounded-lg shadow-lg flex-1 min-h-0 flex flex-col">
<div className="flex items-center justify-between mb-2">
<h3 className="text-sm font-medium text-gray-700 dark:text-gray-300">Game History</h3>
<button
onClick={() => setShowAnalysisModal(true)}
className="text-xs bg-purple-100 text-purple-700 px-2 py-1 rounded hover:bg-purple-200 dark:bg-purple-900 dark:text-purple-200 flex items-center gap-1"
>
<Brain size={12} /> Analyze
</button>
</div>
<div className="flex-1 overflow-y-auto border border-gray-200 dark:border-gray-700 rounded bg-gray-50 dark:bg-gray-900 p-2">
<table className="w-full text-sm text-left">
<thead>
<tr className="text-gray-500 dark:text-gray-400 border-b border-gray-200 dark:border-gray-700">
<th className="py-1 px-2 w-12">#</th>
<th className="py-1 px-2">White</th>
<th className="py-1 px-2">Black</th>
</tr>
</thead>
<tbody>
{(() => {
const history = gameRef.current.history();
const rows = [];
for (let i = 0; i < history.length; i += 2) {
rows.push(
<tr key={i} className="border-b border-gray-100 dark:border-gray-800 last:border-0">
<td className="py-1 px-2 text-gray-500 dark:text-gray-500">{Math.floor(i / 2) + 1}.</td>
<td className="py-1 px-2 font-medium text-gray-900 dark:text-gray-200">{history[i]}</td>
<td className="py-1 px-2 font-medium text-gray-900 dark:text-gray-200">{history[i + 1] || ""}</td>
</tr>
);
}
if (rows.length === 0) {
return (
<tr>
<td colSpan={3} className="py-4 text-center text-gray-500 italic">
No moves yet.
</td>
</tr>
);
}
return rows;
})()}
</tbody>
</table>
{/* Auto-scroll anchor */}
<div ref={(el) => el?.scrollIntoView({ behavior: "smooth" })} />
</div>
</div>
{/* Analysis Modal */}
{showAnalysisModal && (
<GameAnalysisModal
fen={fen}
stockfish={stockfish}
apiKey={apiKey}
language={language}
onClose={() => setShowAnalysisModal(false)}
/>
)}
{/* Game Over Modal */}
{gameOverState && (
<GameOverModal
result={gameOverState.result}
winner={gameOverState.winner}
history={moveHistory}
apiKey={apiKey}
language={language}
onClose={() => setGameOverState(null)}
onNewGame={() => handleNewGame(selectedPersonality!)}
/>
)}
</div>
<div className="w-full md:w-1/3">
<Tutor
currentFen={fen}
userMove={userMove}
computerMove={computerMove}
stockfish={stockfish}
evalP0={evalP0}
evalP2={evalP2}
openingData={openingData}
onAnalysisComplete={() => { }}
apiKey={apiKey}
personality={selectedPersonality!}
language={language}
/>
</div>
{/* Analysis Modal */}
{showAnalysisModal && (
<GameAnalysisModal
fen={fen}
stockfish={stockfish}
apiKey={apiKey}
language={language}
onClose={() => setShowAnalysisModal(false)}
/>
)}
{/* Game Over Modal */}
{gameOverState && (
<GameOverModal
result={gameOverState.result}
winner={gameOverState.winner}
history={moveHistory}
apiKey={apiKey}
language={language}
onClose={() => setGameOverState(null)}
onNewGame={() => handleNewGame(selectedPersonality!)}
/>
)}
</div>
</>
);
}