Merge game history feature: Add multi-game save and analysis mode

This commit is contained in:
Stefan
2025-11-27 09:33:23 +01:00
8 changed files with 967 additions and 57 deletions
+131
View File
@@ -0,0 +1,131 @@
import { fireEvent, render, screen, waitFor } from "@testing-library/react";
jest.mock("react-chessboard", () => ({
Chessboard: ({ position }: { position: string }) => (
<div data-testid="chessboard" data-fen={position} />
),
}));
jest.mock("@/lib/stockfish", () => {
const stockfishInstance = {
evaluate: jest.fn(),
terminate: jest.fn(),
};
const Stockfish = jest.fn(() => stockfishInstance);
return {
__esModule: true,
Stockfish,
__mock: { stockfishInstance },
};
});
jest.mock("@/lib/tacticDetection", () => {
const detectMissedTactics = jest.fn();
const uciToSan = jest.fn();
return {
__esModule: true,
detectMissedTactics,
uciToSan,
__mock: { detectMissedTactics, uciToSan },
};
});
const { __mock: stockfishMocks } = jest.requireMock("@/lib/stockfish") as {
__mock: { stockfishInstance: { evaluate: jest.Mock; terminate: jest.Mock } };
};
const { __mock: tacticMocks } = jest.requireMock("@/lib/tacticDetection") as {
__mock: { detectMissedTactics: jest.Mock; uciToSan: jest.Mock };
};
const evaluateMock = stockfishMocks.stockfishInstance.evaluate;
const detectMissedTacticsMock = tacticMocks.detectMissedTactics;
const uciToSanMock = tacticMocks.uciToSan;
import AnalysisPage from "../page";
describe("AnalysisPage", () => {
beforeEach(() => {
jest.clearAllMocks();
localStorage.clear();
evaluateMock.mockImplementation((fen: string) => {
const sideToMove = fen.split(" ")[1];
const baseEval = sideToMove === "w" ? 0 : 50;
return Promise.resolve({
bestMove: "e2e4",
ponder: null,
score: baseEval,
mate: null,
depth: 12,
});
});
detectMissedTacticsMock.mockReturnValue([]);
uciToSanMock.mockReturnValue("e4");
});
const samplePgn = `
[Event "Casual Game"]
[Site "Berlin GER"]
[Date "1852.??.??"]
[Round "?"]
[White "Adolf Anderssen"]
[Black "Jean Dufresne"]
[Result "1-0"]
1. e4 e5 2. Nf3 Nc6 3. Bb5 a6
`;
const loadGame = () => {
render(<AnalysisPage />);
const textarea = screen.getByPlaceholderText(/Paste PGN or FEN here/i);
fireEvent.change(textarea, { target: { value: samplePgn } });
fireEvent.click(screen.getByText(/Start Analysis/i));
};
it("replays PGN moves with engine evaluations", async () => {
loadGame();
fireEvent.click(screen.getByText(/Next Move/i));
await waitFor(() => {
expect(screen.getByText(/Move 1 \/ 6/)).toBeInTheDocument();
expect(screen.getByText("+0.50")).toBeInTheDocument();
expect(screen.getByText("-0.50")).toBeInTheDocument();
expect(screen.getAllByText("e4")[0]).toBeInTheDocument();
});
expect(detectMissedTacticsMock).toHaveBeenCalled();
expect(uciToSanMock).toHaveBeenCalledWith(expect.any(String), "e2e4");
});
it("surfaces detected tactics with material context", async () => {
detectMissedTacticsMock.mockReturnValue([
{
tactic_type: "fork",
affected_squares: ["e5"],
material_delta: 300,
piece_roles: ["white knight"],
move: "Nf3",
},
]);
loadGame();
fireEvent.click(screen.getByText(/Next Move/i));
await waitFor(() => {
expect(screen.getByText(/fork \(~3.0 pawns\) on e5/)).toBeInTheDocument();
});
});
it("shows an error when the notation cannot be parsed", () => {
render(<AnalysisPage />);
const textarea = screen.getByPlaceholderText(/Paste PGN or FEN here/i);
fireEvent.change(textarea, { target: { value: "invalid" } });
fireEvent.click(screen.getByText(/Start Analysis/i));
expect(
screen.getByText(
"Could not load that PGN or FEN. Please check the notation."
)
).toBeInTheDocument();
});
});
+459
View File
@@ -0,0 +1,459 @@
"use client";
import { useCallback, useEffect, useMemo, useRef, useState } from "react";
import { Chess } from "chess.js";
import { Chessboard } from "react-chessboard";
import { Brain, ChevronLeft, ChevronRight, Loader2 } from "lucide-react";
import Header from "@/components/Header";
import { SupportedLanguage } from "@/lib/i18n/translations";
import { useTranslation } from "@/lib/i18n/useTranslation";
import { Personality, PERSONALITIES } from "@/lib/personalities";
import { Stockfish, StockfishEvaluation } from "@/lib/stockfish";
import { detectChessFormat, ChessFormat } from "@/lib/chessFormatDetector";
import { detectMissedTactics, DetectedTactic, uciToSan } from "@/lib/tacticDetection";
import { lookupOpening } from "@/lib/openings";
import { getGenAIModel } from "@/lib/gemini";
import ReactMarkdown from "react-markdown";
interface MoveStep {
san: string;
color: "white" | "black";
moveNumber: number;
fenBefore: string;
fenAfter: string;
}
interface StepDetails {
evalBefore?: StockfishEvaluation;
evalAfter?: StockfishEvaluation;
cpLoss?: number;
missedTactics?: DetectedTactic[];
bestMoveSan?: string | null;
comment?: string;
}
const DEFAULT_START = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
export default function AnalysisPage() {
const [language, setLanguage] = useState<SupportedLanguage>("en");
const [apiKey, setApiKey] = useState<string | null>(null);
const t = useTranslation(language);
const [input, setInput] = useState("");
const [detectedFormat, setDetectedFormat] = useState<ChessFormat | null>(null);
const [selectedPersonality, setSelectedPersonality] = useState<Personality>(PERSONALITIES[0]);
const [orientation, setOrientation] = useState<"white" | "black">("white");
const [initialFen, setInitialFen] = useState<string>(DEFAULT_START);
const [steps, setSteps] = useState<MoveStep[]>([]);
const [currentIndex, setCurrentIndex] = useState(0); // 0 = starting position
const [error, setError] = useState<string | null>(null);
const [stockfish, setStockfish] = useState<Stockfish | null>(null);
const evaluationCache = useRef<Record<string, StockfishEvaluation>>({});
const [evaluationVersion, setEvaluationVersion] = useState(0);
const [stepDetails, setStepDetails] = useState<Record<number, StepDetails>>({});
const [isCommenting, setIsCommenting] = useState(false);
const [comments, setComments] = useState<Record<number, string>>({});
useEffect(() => {
const storedKey = localStorage.getItem("gemini_api_key");
const storedLang = localStorage.getItem("chess_tutor_language");
if (storedKey) setApiKey(storedKey);
if (storedLang) setLanguage(storedLang as SupportedLanguage);
}, []);
useEffect(() => {
const sf = new Stockfish();
setStockfish(sf);
return () => sf.terminate();
}, []);
const currentFen = useMemo(() => {
if (currentIndex === 0) return initialFen;
return steps[currentIndex - 1]?.fenAfter || initialFen;
}, [currentIndex, steps, initialFen]);
const openingInfo = useMemo(() => lookupOpening(currentFen), [currentFen]);
const handleInputChange = (value: string) => {
setInput(value);
setDetectedFormat(value.trim() ? detectChessFormat(value) : null);
};
const ensureEvaluation = useCallback(async (fen: string) => {
if (!stockfish) return null;
if (evaluationCache.current[fen]) return evaluationCache.current[fen];
const result = await stockfish.evaluate(fen, 14);
evaluationCache.current[fen] = result;
setEvaluationVersion(v => v + 1);
return result;
}, [stockfish]);
const handleLoadGame = () => {
const trimmed = input.trim();
const format = detectChessFormat(trimmed);
if (!trimmed || format === "invalid") {
setError(t.analysis.importError);
return;
}
try {
const parsedGame = new Chess();
const nextSteps: MoveStep[] = [];
let startFen = DEFAULT_START;
if (format === "fen") {
parsedGame.load(trimmed);
startFen = parsedGame.fen();
} else {
parsedGame.loadPgn(trimmed);
const headers = parsedGame.header();
if (headers.FEN) {
const base = new Chess();
base.load(headers.FEN);
startFen = base.fen();
} else {
parsedGame.reset();
startFen = parsedGame.fen();
}
const replay = new Chess();
replay.load(startFen);
const history = new Chess();
history.loadPgn(trimmed);
history.history({ verbose: true }).forEach((move, idx) => {
const before = replay.fen();
const applied = replay.move({ from: move.from, to: move.to, promotion: move.promotion || "q" });
if (applied) {
nextSteps.push({
san: applied.san,
color: applied.color === "w" ? "white" : "black",
moveNumber: Math.floor(idx / 2) + 1,
fenBefore: before,
fenAfter: replay.fen(),
});
}
});
}
evaluationCache.current = {};
setEvaluationVersion(v => v + 1);
setInitialFen(startFen);
setSteps(nextSteps);
setCurrentIndex(0);
setStepDetails({});
setComments({});
setError(null);
ensureEvaluation(startFen);
} catch (e) {
console.error("Failed to load game", e);
setError(t.analysis.importError);
}
};
useEffect(() => {
if (!stockfish || !currentFen) return;
ensureEvaluation(currentFen);
const currentStep = steps[currentIndex - 1];
if (currentStep) {
ensureEvaluation(currentStep.fenBefore);
}
}, [stockfish, currentFen, steps, currentIndex, ensureEvaluation]);
useEffect(() => {
if (currentIndex === 0) return;
const step = steps[currentIndex - 1];
if (!step) return;
const evalBefore = evaluationCache.current[step.fenBefore];
const evalAfter = evaluationCache.current[step.fenAfter];
if (!evalBefore || !evalAfter) return;
setStepDetails(prev => {
if (prev[currentIndex]?.evalBefore && prev[currentIndex]?.evalAfter) return prev;
const cpLoss = step.color === "white"
? evalBefore.score - evalAfter.score
: evalAfter.score - evalBefore.score;
const missedTactics = detectMissedTactics({
fen: step.fenBefore,
playerColor: step.color,
playerMoveSan: step.san,
bestMoveUci: evalBefore.bestMove,
cpLoss,
});
const bestMoveSan = uciToSan(step.fenBefore, evalBefore.bestMove);
return {
...prev,
[currentIndex]: {
evalBefore,
evalAfter,
cpLoss,
missedTactics,
bestMoveSan,
}
};
});
}, [currentIndex, steps, evaluationVersion]);
useEffect(() => {
if (!apiKey) return;
if (currentIndex === 0) return;
const step = steps[currentIndex - 1];
const details = stepDetails[currentIndex];
if (!step || !details?.evalBefore || !details?.evalAfter) return;
if (comments[currentIndex]) return;
let cancelled = false;
setIsCommenting(true);
const timeout = setTimeout(async () => {
try {
const model = getGenAIModel(apiKey, "gemini-2.5-flash");
const delta = details.cpLoss ?? 0;
const evalBefore = details.evalBefore.score / 100;
const evalAfter = details.evalAfter.score / 100;
const mateInfo = details.evalAfter.mate !== null ? `Mate in ${details.evalAfter.mate}` : "No mate detected";
const tactics = (details.missedTactics || [])
.filter(t => t.tactic_type !== "none")
.map(t => `${t.tactic_type}${t.material_delta ? ` (~${(t.material_delta / 100).toFixed(1)} pawns)` : ""}`)
.join("; ") || "None";
const prompt = `
You are ${selectedPersonality.name}. Stay in character.
Language: ${language.toUpperCase()}.
Explain the move that was just played.
DATA:
- Move number: ${step.moveNumber}
- Side to move: ${step.color}
- Move played (SAN): ${step.san}
- Evaluation before move: ${evalBefore.toFixed(2)} pawns
- Evaluation after move: ${evalAfter.toFixed(2)} pawns
- Best move suggestion: ${details.bestMoveSan ?? details.evalBefore.bestMove}
- Evaluation shift (centipawns): ${delta}
- Opening context: ${openingInfo ? `${openingInfo.name} (${openingInfo.eco})` : "Unknown"}
- Missed tactics: ${tactics}
- Mate hint: ${mateInfo}
INSTRUCTIONS:
- Be concise (3-4 sentences).
- Mention whether the move improved or worsened the position and why.
- Highlight any tactical ideas the player may have missed.
- Refer to the player's side as ${step.color}.
- Keep it educational and stay true to your personality tone.`;
const result = await model.generateContent(prompt);
if (!cancelled) {
setComments(prev => ({ ...prev, [currentIndex]: result.response.text() }));
}
} catch (err) {
console.error("Commentary failed", err);
} finally {
if (!cancelled) setIsCommenting(false);
}
}, 400);
return () => {
cancelled = true;
clearTimeout(timeout);
};
}, [apiKey, currentIndex, stepDetails, steps, comments, selectedPersonality, language, openingInfo]);
const formatEval = (evaluation?: StockfishEvaluation) => {
if (!evaluation) return t.analysis.enginePending;
if (evaluation.mate !== null) return `#${evaluation.mate}`;
return `${evaluation.score >= 0 ? "+" : ""}${(evaluation.score / 100).toFixed(2)}`;
};
const formatCpLoss = (cp?: number) => {
if (cp === undefined) return t.analysis.enginePending;
const pawns = (cp / 100).toFixed(2);
return `${cp > 0 ? "+" : ""}${pawns}`;
};
const currentDetails = currentIndex > 0 ? stepDetails[currentIndex] : undefined;
const tacticSummary = (currentDetails?.missedTactics || []).filter(t => t.tactic_type !== "none");
return (
<div className="flex flex-col min-h-screen bg-gray-100 dark:bg-gray-900">
<Header language={language} />
<main className="flex-grow w-full flex justify-center px-4 py-8">
<div className="w-full max-w-6xl space-y-8">
<div className="bg-white dark:bg-gray-800 rounded-2xl shadow-lg p-6 md:p-8 border border-gray-200 dark:border-gray-700">
<div className="flex flex-col md:flex-row md:items-center md:justify-between gap-4">
<div>
<h1 className="text-3xl font-bold text-gray-900 dark:text-white flex items-center gap-2">
<Brain className="text-purple-600" /> {t.analysis.modeTitle}
</h1>
<p className="text-gray-600 dark:text-gray-300 mt-2">{t.analysis.modeDescription}</p>
</div>
<div className="flex items-center gap-3">
<label className="text-sm font-medium text-gray-700 dark:text-gray-300">{t.analysis.orientation}</label>
<select
value={orientation}
onChange={(e) => setOrientation(e.target.value as "white" | "black")}
className="p-2 rounded-lg border border-gray-300 dark:border-gray-600 dark:bg-gray-700"
>
<option value="white">White</option>
<option value="black">Black</option>
</select>
</div>
</div>
<div className="mt-6 grid grid-cols-1 md:grid-cols-2 gap-6">
<div className="space-y-4">
<label className="block text-sm font-semibold text-gray-700 dark:text-gray-300">{t.analysis.pasteLabel}</label>
<textarea
value={input}
onChange={(e) => handleInputChange(e.target.value)}
placeholder={t.analysis.pastePlaceholder}
className="w-full p-3 border rounded-lg dark:bg-gray-700 dark:border-gray-600 font-mono text-sm min-h-[180px]"
/>
{detectedFormat && (
<p className="text-xs text-gray-500">Detected: {detectedFormat.toUpperCase()}</p>
)}
{error && <p className="text-sm text-red-500">{error}</p>}
<div className="space-y-2">
<p className="text-sm font-semibold text-gray-700 dark:text-gray-300">{t.analysis.chooseCoach}</p>
<div className="grid grid-cols-2 gap-2">
{PERSONALITIES.map(p => (
<button
key={p.id}
onClick={() => setSelectedPersonality(p)}
className={`p-3 rounded-lg border flex items-center gap-2 ${selectedPersonality.id === p.id
? "border-purple-500 bg-purple-50 dark:bg-purple-900/20"
: "border-gray-200 dark:border-gray-700"}`}
>
<span className="text-xl">{p.image}</span>
<span className="text-sm text-left text-gray-800 dark:text-gray-100">{p.name}</span>
</button>
))}
</div>
</div>
<button
onClick={handleLoadGame}
className="w-full py-3 bg-purple-600 text-white rounded-xl hover:bg-purple-700 font-semibold shadow-lg"
>
{t.analysis.startButton}
</button>
</div>
<div className="bg-gray-50 dark:bg-gray-900 rounded-xl p-4 flex flex-col items-center gap-3 border border-gray-200 dark:border-gray-700">
<Chessboard
position={currentFen}
boardOrientation={orientation}
arePiecesDraggable={false}
customBoardStyle={{ borderRadius: "12px", boxShadow: "0 8px 30px rgba(0,0,0,0.12)" }}
/>
<div className="flex items-center gap-4">
<button
onClick={() => setCurrentIndex(i => Math.max(0, i - 1))}
className="px-3 py-2 rounded-lg bg-white dark:bg-gray-800 border border-gray-200 dark:border-gray-700 hover:bg-gray-100 dark:hover:bg-gray-700 disabled:opacity-50"
disabled={currentIndex === 0}
>
<ChevronLeft /> {t.analysis.previous}
</button>
<div className="text-sm text-gray-600 dark:text-gray-300">
{t.analysis.step} {currentIndex} / {steps.length}
</div>
<button
onClick={() => setCurrentIndex(i => Math.min(steps.length, i + 1))}
className="px-3 py-2 rounded-lg bg-white dark:bg-gray-800 border border-gray-200 dark:border-gray-700 hover:bg-gray-100 dark:hover:bg-gray-700 disabled:opacity-50"
disabled={currentIndex >= steps.length}
>
{t.analysis.next} <ChevronRight />
</button>
</div>
</div>
</div>
</div>
<div className="grid grid-cols-1 lg:grid-cols-3 gap-6">
<div className="lg:col-span-2 bg-white dark:bg-gray-800 rounded-2xl shadow border border-gray-200 dark:border-gray-700 p-6 space-y-4">
<div className="flex items-center justify-between">
<h2 className="text-xl font-bold text-gray-900 dark:text-white">{t.analysis.title}</h2>
{openingInfo && (
<span className="text-sm text-blue-700 dark:text-blue-300">
{t.analysis.opening}: {openingInfo.name} ({openingInfo.eco})
</span>
)}
</div>
{currentIndex === 0 ? (
<p className="text-gray-600 dark:text-gray-300">{t.analysis.currentPosition}</p>
) : (
<div className="space-y-3">
<div className="flex flex-wrap gap-4 text-sm text-gray-700 dark:text-gray-200">
<div>
<div className="font-semibold">{t.analysis.step} {currentIndex}</div>
<div>{steps[currentIndex - 1]?.san}</div>
</div>
<div>
<div className="font-semibold">{t.analysis.evaluation}</div>
<div>{formatEval(currentDetails?.evalAfter)}</div>
</div>
<div>
<div className="font-semibold">{t.analysis.cpLoss}</div>
<div>{formatCpLoss(currentDetails?.cpLoss)}</div>
</div>
<div>
<div className="font-semibold">{t.analysis.bestMove}</div>
<div>{currentDetails?.bestMoveSan || t.analysis.enginePending}</div>
</div>
</div>
<div>
<div className="font-semibold text-gray-800 dark:text-gray-100 mb-2">{t.analysis.missedTactics}</div>
{tacticSummary.length === 0 && (
<p className="text-sm text-gray-600 dark:text-gray-400">{t.analysis.none}</p>
)}
{tacticSummary.length > 0 && (
<ul className="list-disc pl-5 space-y-1 text-sm text-gray-700 dark:text-gray-300">
{tacticSummary.map((tactic, idx) => (
<li key={`${tactic.move}-${idx}`}>
{tactic.tactic_type}
{tactic.material_delta ? ` (~${(tactic.material_delta / 100).toFixed(1)} pawns)` : ""}
{tactic.affected_squares ? ` on ${tactic.affected_squares.join(", ")}` : ""}
</li>
))}
</ul>
)}
</div>
</div>
)}
</div>
<div className="bg-white dark:bg-gray-800 rounded-2xl shadow border border-gray-200 dark:border-gray-700 p-6 space-y-4">
<h2 className="text-xl font-bold text-gray-900 dark:text-white">{t.analysis.aiAnalysis}</h2>
{!apiKey && (
<p className="text-sm text-gray-600 dark:text-gray-400">Please add an API key in settings to receive commentary.</p>
)}
{currentIndex === 0 && (
<p className="text-sm text-gray-600 dark:text-gray-400">{t.analysis.currentPosition}</p>
)}
{currentIndex > 0 && (
<div className="min-h-[140px]">
{isCommenting && (
<div className="flex items-center gap-2 text-gray-600 dark:text-gray-300">
<Loader2 className="animate-spin" size={18} />
<span>{t.analysis.coachPending}</span>
</div>
)}
{!isCommenting && comments[currentIndex] && (
<div className="prose prose-sm dark:prose-invert max-w-none">
<ReactMarkdown>{comments[currentIndex]}</ReactMarkdown>
</div>
)}
{!isCommenting && !comments[currentIndex] && (
<p className="text-sm text-gray-600 dark:text-gray-400">{t.analysis.coachPending}</p>
)}
</div>
)}
</div>
</div>
</div>
</main>
</div>
);
}
+23 -28
View File
@@ -5,6 +5,7 @@ import { useRouter } from "next/navigation";
import ChessGame from "@/components/ChessGame"; import ChessGame from "@/components/ChessGame";
import StartScreen from "@/components/StartScreen"; import StartScreen from "@/components/StartScreen";
import { Personality } from "@/lib/personalities"; import { Personality } from "@/lib/personalities";
import { SavedGame, deleteSavedGame, loadSavedGames } from "@/lib/savedGames";
type ViewState = 'start' | 'game'; type ViewState = 'start' | 'game';
@@ -15,13 +16,14 @@ export default function Home() {
// Game Initialization State // Game Initialization State
const [gameProps, setGameProps] = useState<{ const [gameProps, setGameProps] = useState<{
gameId: string;
initialFen?: string; initialFen?: string;
initialPgn?: string; initialPgn?: string;
initialPersonality: Personality; initialPersonality: Personality;
initialColor: 'white' | 'black'; initialColor: 'white' | 'black';
} | null>(null); } | null>(null);
const [hasSavedGame, setHasSavedGame] = useState(false); const [savedGames, setSavedGames] = useState<SavedGame[]>([]);
useEffect(() => { useEffect(() => {
// Check for API Key // Check for API Key
@@ -31,11 +33,7 @@ export default function Home() {
return; return;
} }
// Check for saved game setSavedGames(loadSavedGames());
const savedGame = localStorage.getItem("chess_tutor_save");
if (savedGame) {
setHasSavedGame(true);
}
setMounted(true); setMounted(true);
}, [router]); }, [router]);
@@ -51,6 +49,7 @@ export default function Home() {
: options.color; : options.color;
setGameProps({ setGameProps({
gameId: crypto.randomUUID ? crypto.randomUUID() : `game-${Date.now()}`,
initialFen: options.fen, initialFen: options.fen,
initialPgn: options.pgn, initialPgn: options.pgn,
initialPersonality: options.personality, initialPersonality: options.personality,
@@ -59,31 +58,25 @@ export default function Home() {
setView('game'); setView('game');
}; };
const handleResumeGame = () => { const handleResumeGame = (game: SavedGame) => {
const savedGame = localStorage.getItem("chess_tutor_save"); setGameProps({
if (savedGame) { gameId: game.id,
try { initialFen: game.fen,
const data = JSON.parse(savedGame); initialPgn: game.pgn,
if (data.fen && data.selectedPersonality) { initialPersonality: game.selectedPersonality,
setGameProps({ initialColor: game.playerColor || 'white'
initialFen: data.fen, });
initialPgn: data.pgn, setView('game');
initialPersonality: data.selectedPersonality,
initialColor: data.playerColor || 'white'
});
setView('game');
}
} catch (e) {
console.error("Failed to resume game:", e);
}
}
}; };
const handleBackToMenu = () => { const handleBackToMenu = () => {
setView('start'); setView('start');
// Re-check saved game status as it might have changed setSavedGames(loadSavedGames());
const savedGame = localStorage.getItem("chess_tutor_save"); };
setHasSavedGame(!!savedGame);
const handleDeleteSavedGame = (id: string) => {
deleteSavedGame(id);
setSavedGames(loadSavedGames());
}; };
if (!mounted) return null; if (!mounted) return null;
@@ -94,11 +87,13 @@ export default function Home() {
<StartScreen <StartScreen
onStartGame={handleStartGame} onStartGame={handleStartGame}
onResumeGame={handleResumeGame} onResumeGame={handleResumeGame}
hasSavedGame={hasSavedGame} savedGames={savedGames}
onDeleteSavedGame={handleDeleteSavedGame}
/> />
)} )}
{view === 'game' && gameProps && ( {view === 'game' && gameProps && (
<ChessGame <ChessGame
gameId={gameProps.gameId}
initialFen={gameProps.initialFen} initialFen={gameProps.initialFen}
initialPgn={gameProps.initialPgn} initialPgn={gameProps.initialPgn}
initialPersonality={gameProps.initialPersonality} initialPersonality={gameProps.initialPersonality}
+2
View File
@@ -80,6 +80,7 @@ describe("ChessGame Component", () => {
await act(async () => { await act(async () => {
render( render(
<ChessGame <ChessGame
gameId="test-game"
initialPersonality={mockPersonality} initialPersonality={mockPersonality}
initialColor="white" initialColor="white"
onBack={() => {}} onBack={() => {}}
@@ -94,6 +95,7 @@ describe("ChessGame Component", () => {
const Tutor = require('./Tutor').Tutor; const Tutor = require('./Tutor').Tutor;
render( render(
<ChessGame <ChessGame
gameId="test-game"
initialPersonality={mockPersonality} initialPersonality={mockPersonality}
initialColor="white" initialColor="white"
onBack={() => {}} onBack={() => {}}
+14 -3
View File
@@ -16,8 +16,10 @@ import { GameOverModal, MoveHistoryItem } from "./GameOverModal";
import { Brain, ArrowLeft } from "lucide-react"; import { Brain, ArrowLeft } from "lucide-react";
import { CapturedPieces } from "./CapturedPieces"; import { CapturedPieces } from "./CapturedPieces";
import { detectMissedTactics, uciToSan, DetectedTactic } from "@/lib/tacticDetection"; import { detectMissedTactics, uciToSan, DetectedTactic } from "@/lib/tacticDetection";
import { upsertSavedGame } from "@/lib/savedGames";
interface ChessGameProps { interface ChessGameProps {
gameId: string;
initialFen?: string; initialFen?: string;
initialPgn?: string; initialPgn?: string;
initialPersonality: Personality; initialPersonality: Personality;
@@ -34,7 +36,7 @@ const PIECE_VALUES: Record<string, number> = {
'k': 0 'k': 0
}; };
export default function ChessGame({ initialFen, initialPgn, initialPersonality, initialColor, onBack }: ChessGameProps) { export default function ChessGame({ gameId, initialFen, initialPgn, initialPersonality, initialColor, onBack }: ChessGameProps) {
const gameRef = useRef(new Chess(initialFen || "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1")); const gameRef = useRef(new Chess(initialFen || "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"));
const [fen, setFen] = useState(gameRef.current.fen()); const [fen, setFen] = useState(gameRef.current.fen());
const [stockfish, setStockfish] = useState<Stockfish | null>(null); const [stockfish, setStockfish] = useState<Stockfish | null>(null);
@@ -156,15 +158,24 @@ export default function ChessGame({ initialFen, initialPgn, initialPersonality,
// Save Game State on Change // Save Game State on Change
useEffect(() => { useEffect(() => {
const saveData = { const saveData = {
id: gameId,
fen, fen,
language, language,
selectedPersonality, selectedPersonality,
apiKey, apiKey,
playerColor, // Save player color too playerColor, // Save player color too
pgn: gameRef.current.pgn() pgn: gameRef.current.pgn(),
updatedAt: Date.now(),
evaluation: evalP0 ? {
score: evalP0.score,
mate: evalP0.mate,
depth: evalP0.depth
} : null
}; };
upsertSavedGame(saveData);
localStorage.setItem("chess_tutor_save", JSON.stringify(saveData)); localStorage.setItem("chess_tutor_save", JSON.stringify(saveData));
}, [fen, language, selectedPersonality, apiKey, playerColor]); }, [fen, language, selectedPersonality, apiKey, playerColor, gameId, evalP0]);
// Game Over Detection // Game Over Detection
useEffect(() => { useEffect(() => {
+126 -26
View File
@@ -1,13 +1,15 @@
"use client"; "use client";
import { useState, useEffect } from "react"; import { useEffect, useMemo, useState } from "react";
import { useRouter } from "next/navigation"; import { useRouter } from "next/navigation";
import { Settings, ChevronDown, ChevronUp } from "lucide-react"; import { Settings, ChevronDown, ChevronUp, Brain, Trash2 } from "lucide-react";
import { Personality, PERSONALITIES } from "@/lib/personalities"; import { Personality, PERSONALITIES } from "@/lib/personalities";
import { useTranslation } from "@/lib/i18n/useTranslation"; import { useTranslation } from "@/lib/i18n/useTranslation";
import { SupportedLanguage } from "@/lib/i18n/translations"; import { SupportedLanguage } from "@/lib/i18n/translations";
import { detectChessFormat, ChessFormat } from "@/lib/chessFormatDetector"; import { detectChessFormat, ChessFormat } from "@/lib/chessFormatDetector";
import Header from "./Header"; import Header from "./Header";
import { SavedGame } from "@/lib/savedGames";
import { Chessboard } from "react-chessboard";
interface StartScreenProps { interface StartScreenProps {
onStartGame: (options: { onStartGame: (options: {
@@ -16,11 +18,12 @@ interface StartScreenProps {
fen?: string; fen?: string;
pgn?: string; pgn?: string;
}) => void; }) => void;
onResumeGame: () => void; onResumeGame: (game: SavedGame) => void;
hasSavedGame: boolean; savedGames: SavedGame[];
onDeleteSavedGame: (id: string) => void;
} }
export default function StartScreen({ onStartGame, onResumeGame, hasSavedGame }: StartScreenProps) { export default function StartScreen({ onStartGame, onResumeGame, savedGames, onDeleteSavedGame }: StartScreenProps) {
const router = useRouter(); const router = useRouter();
const [language, setLanguage] = useState<SupportedLanguage>('en'); const [language, setLanguage] = useState<SupportedLanguage>('en');
const [showNewGameOptions, setShowNewGameOptions] = useState(false); const [showNewGameOptions, setShowNewGameOptions] = useState(false);
@@ -29,6 +32,7 @@ export default function StartScreen({ onStartGame, onResumeGame, hasSavedGame }:
const [colorSelection, setColorSelection] = useState<'white' | 'black' | 'random'>('white'); const [colorSelection, setColorSelection] = useState<'white' | 'black' | 'random'>('white');
const [showAdvanced, setShowAdvanced] = useState(false); const [showAdvanced, setShowAdvanced] = useState(false);
const [mounted, setMounted] = useState(false); const [mounted, setMounted] = useState(false);
const hasSavedGames = savedGames.length > 0;
useEffect(() => { useEffect(() => {
const storedLang = localStorage.getItem("chess_tutor_language"); const storedLang = localStorage.getItem("chess_tutor_language");
@@ -56,6 +60,37 @@ export default function StartScreen({ onStartGame, onResumeGame, hasSavedGame }:
}); });
}; };
const sortedSavedGames = useMemo(
() => [...savedGames].sort((a, b) => b.updatedAt - a.updatedAt),
[savedGames]
);
const formatEvaluation = (game: SavedGame) => {
if (!game.evaluation) return t.start.noEvaluation;
if (game.evaluation.mate !== null && game.evaluation.mate !== undefined) {
const movesToMate = Math.abs(game.evaluation.mate);
const side = game.evaluation.mate > 0 ? t.game.white : t.game.black;
return `${side} #${movesToMate}`;
}
if (typeof game.evaluation.score === 'number') {
const score = game.playerColor === 'black'
? -(game.evaluation.score || 0)
: (game.evaluation.score || 0);
const display = (score / 100).toFixed(2);
return `${score >= 0 ? '+' : ''}${display}`;
}
return t.start.noEvaluation;
};
useEffect(() => {
if (!hasSavedGames) {
setShowNewGameOptions(true);
}
}, [hasSavedGames]);
if (!mounted) return null; if (!mounted) return null;
return ( return (
@@ -82,32 +117,84 @@ export default function StartScreen({ onStartGame, onResumeGame, hasSavedGame }:
{t.start.startGame} {t.start.startGame}
</h2> </h2>
<div className="space-y-4"> <div className="space-y-6">
{/* Resume Option */} {hasSavedGames && (
{hasSavedGame && !showNewGameOptions && (
<div className="space-y-4"> <div className="space-y-4">
<button <div className="flex items-center justify-between">
onClick={onResumeGame} <h3 className="text-lg font-semibold text-gray-900 dark:text-white">
className="w-full py-5 bg-green-600 text-white rounded-xl hover:bg-green-700 font-bold text-xl shadow-lg transition-transform transform hover:scale-[1.02] flex items-center justify-center gap-3" {t.start.savedGamesTitle}
> </h3>
<span></span> {t.start.resumeGame} <button
</button> onClick={() => setShowNewGameOptions(true)}
<div className="relative flex py-2 items-center"> className="text-sm text-blue-600 dark:text-blue-400 hover:underline"
<div className="flex-grow border-t border-gray-200 dark:border-gray-700"></div> >
<span className="flex-shrink-0 mx-4 text-gray-400 text-sm">OR</span> {t.start.startNewGame}
<div className="flex-grow border-t border-gray-200 dark:border-gray-700"></div> </button>
</div>
{sortedSavedGames.length === 0 && (
<div className="text-sm text-gray-500 dark:text-gray-400">
{t.start.savedGamesEmpty}
</div>
)}
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
{sortedSavedGames.map(game => (
<div
key={game.id}
onClick={() => onResumeGame(game)}
className="group relative bg-gray-50 dark:bg-gray-700 p-4 rounded-xl border border-gray-200 dark:border-gray-600 hover:border-blue-400 dark:hover:border-blue-300 shadow-sm hover:shadow-md transition-all cursor-pointer"
>
<button
onClick={(e) => {
e.stopPropagation();
onDeleteSavedGame(game.id);
}}
aria-label={t.start.deleteGame}
className="absolute top-2 right-2 p-2 rounded-full bg-white dark:bg-gray-800 text-gray-500 hover:text-red-600 shadow opacity-0 group-hover:opacity-100 transition-opacity"
>
<Trash2 size={16} />
</button>
<div className="bg-[#779954] p-[2px] rounded-sm">
<Chessboard
options={{
position: game.fen,
boardOrientation: game.playerColor,
allowDragging: false,
darkSquareStyle: { backgroundColor: '#779954' },
lightSquareStyle: { backgroundColor: '#e9edcc' },
animationDurationInMs: 150,
boardStyle: { width: '100%', aspectRatio: '1' }
}}
/>
</div>
<div className="mt-3 flex items-start justify-between gap-2 text-sm">
<div className="space-y-1">
<div className="flex items-center gap-2">
<span className="text-lg">{game.selectedPersonality.image}</span>
<div>
<div className="font-semibold text-gray-900 dark:text-white">{game.selectedPersonality.name}</div>
<div className="text-xs text-gray-500 dark:text-gray-400">
{t.start.opponentLabel}: {game.playerColor === 'white' ? t.game.black : t.game.white}
</div>
</div>
</div>
</div>
<div className="text-right">
<div className="text-xs uppercase text-gray-500 dark:text-gray-400">{t.start.evaluationLabel}</div>
<div className="font-semibold text-gray-900 dark:text-white">{formatEvaluation(game)}</div>
</div>
</div>
</div>
))}
</div> </div>
<button
onClick={() => setShowNewGameOptions(true)}
className="w-full py-3 bg-white dark:bg-gray-700 border-2 border-gray-200 dark:border-gray-600 text-gray-700 dark:text-gray-200 rounded-xl hover:bg-gray-50 dark:hover:bg-gray-600 font-semibold transition-colors"
>
{t.start.startNewGame}
</button>
</div> </div>
)} )}
{/* New Game Options */} {/* New Game Options */}
{(!hasSavedGame || showNewGameOptions) && ( {(!hasSavedGames || showNewGameOptions) && (
<div className="space-y-8 animate-in fade-in slide-in-from-top-4 duration-300"> <div className="space-y-8 animate-in fade-in slide-in-from-top-4 duration-300">
{/* Color Selection */} {/* Color Selection */}
<div> <div>
@@ -223,7 +310,7 @@ export default function StartScreen({ onStartGame, onResumeGame, hasSavedGame }:
)} )}
</div> </div>
{hasSavedGame && ( {hasSavedGames && (
<button <button
onClick={() => setShowNewGameOptions(false)} onClick={() => setShowNewGameOptions(false)}
className="w-full py-3 text-sm text-gray-500 hover:text-gray-700 dark:text-gray-400 dark:hover:text-gray-200 transition-colors" className="w-full py-3 text-sm text-gray-500 hover:text-gray-700 dark:text-gray-400 dark:hover:text-gray-200 transition-colors"
@@ -232,6 +319,19 @@ export default function StartScreen({ onStartGame, onResumeGame, hasSavedGame }:
</button> </button>
)} )}
</div> </div>
<div className="border-t border-gray-200 dark:border-gray-700 pt-6">
<p className="text-sm font-bold text-gray-700 dark:text-gray-300 mb-3 uppercase tracking-wide">
{t.start.analyzeGame}
</p>
<button
onClick={() => router.push("/analysis")}
className="w-full py-4 px-4 bg-purple-600 text-white rounded-xl hover:bg-purple-700 font-semibold shadow-lg transition-transform transform hover:scale-[1.02] flex items-center justify-center gap-2"
>
<Brain size={18} />
{t.start.analyzeGame}
</button>
</div>
)} )}
</div> </div>
</div> </div>
+120
View File
@@ -41,6 +41,13 @@ export interface Translations {
playAsWhite: string; playAsWhite: string;
playAsBlack: string; playAsBlack: string;
randomColor: string; randomColor: string;
analyzeGame: string;
savedGamesTitle: string;
savedGamesEmpty: string;
opponentLabel: string;
evaluationLabel: string;
noEvaluation: string;
deleteGame: string;
}; };
// Game // Game
@@ -90,6 +97,23 @@ export interface Translations {
evaluation: string; evaluation: string;
bestMove: string; bestMove: string;
aiAnalysis: string; aiAnalysis: string;
modeTitle: string;
modeDescription: string;
pasteLabel: string;
pastePlaceholder: string;
chooseCoach: string;
orientation: string;
startButton: string;
next: string;
previous: string;
step: string;
missedTactics: string;
cpLoss: string;
none: string;
opening: string;
enginePending: string;
coachPending: string;
importError: string;
}; };
// API Key Input // API Key Input
@@ -172,6 +196,13 @@ const en: Translations = {
playAsWhite: 'Play as White', playAsWhite: 'Play as White',
playAsBlack: 'Play as Black', playAsBlack: 'Play as Black',
randomColor: 'Random', randomColor: 'Random',
analyzeGame: 'Analyze a Game',
savedGamesTitle: 'Unfinished games',
savedGamesEmpty: 'No unfinished games yet.',
opponentLabel: 'Opponent',
evaluationLabel: 'Evaluation',
noEvaluation: 'No evaluation yet',
deleteGame: 'Delete game',
}, },
game: { game: {
playingAs: 'Playing as', playingAs: 'Playing as',
@@ -213,6 +244,23 @@ const en: Translations = {
evaluation: 'Evaluation', evaluation: 'Evaluation',
bestMove: 'Best Move', bestMove: 'Best Move',
aiAnalysis: 'AI Analysis', aiAnalysis: 'AI Analysis',
modeTitle: 'Analyze an Existing Game',
modeDescription: 'Upload a PGN or FEN and let your coach walk you through every move with engine-backed insights.',
pasteLabel: 'PGN or FEN Input',
pastePlaceholder: 'Paste PGN or FEN here to review the game move by move...',
chooseCoach: 'Choose Coach Personality',
orientation: 'Board Orientation',
startButton: 'Start Analysis',
next: 'Next Move',
previous: 'Previous Move',
step: 'Move',
missedTactics: 'Missed Tactics',
cpLoss: 'Evaluation Change',
none: 'None detected',
opening: 'Opening',
enginePending: 'Running engine evaluation...',
coachPending: 'Coach is preparing feedback...',
importError: 'Could not load that PGN or FEN. Please check the notation.',
}, },
apiKeyInput: { apiKeyInput: {
title: 'API Key Required', title: 'API Key Required',
@@ -296,6 +344,13 @@ const de: Translations = {
playAsWhite: 'Als Weiß spielen', playAsWhite: 'Als Weiß spielen',
playAsBlack: 'Als Schwarz spielen', playAsBlack: 'Als Schwarz spielen',
randomColor: 'Zufällig', randomColor: 'Zufällig',
analyzeGame: 'Partie analysieren',
savedGamesTitle: 'Unfertige Partien',
savedGamesEmpty: 'Keine unfertigen Partien vorhanden.',
opponentLabel: 'Gegner',
evaluationLabel: 'Bewertung',
noEvaluation: 'Keine Bewertung',
deleteGame: 'Partie löschen',
}, },
game: { game: {
playingAs: 'Spielst als', playingAs: 'Spielst als',
@@ -337,6 +392,23 @@ const de: Translations = {
evaluation: 'Bewertung', evaluation: 'Bewertung',
bestMove: 'Bester Zug', bestMove: 'Bester Zug',
aiAnalysis: 'KI-Analyse', aiAnalysis: 'KI-Analyse',
modeTitle: 'Bestehende Partie analysieren',
modeDescription: 'PGN oder FEN hochladen und vom Coach mit Engine-Unterstützung durch die Partie führen lassen.',
pasteLabel: 'PGN- oder FEN-Eingabe',
pastePlaceholder: 'PGN oder FEN hier einfügen, um die Partie Zug für Zug anzusehen...',
chooseCoach: 'Coach-Persönlichkeit wählen',
orientation: 'Brettausrichtung',
startButton: 'Analyse starten',
next: 'Nächster Zug',
previous: 'Vorheriger Zug',
step: 'Zug',
missedTactics: 'Verpasste Taktiken',
cpLoss: 'Bewertungsänderung',
none: 'Keine erkannt',
opening: 'Eröffnung',
enginePending: 'Engine-Bewertung läuft...',
coachPending: 'Coach bereitet Feedback vor...',
importError: 'PGN oder FEN konnte nicht geladen werden. Bitte Notation prüfen.',
}, },
apiKeyInput: { apiKeyInput: {
title: 'API-Schlüssel erforderlich', title: 'API-Schlüssel erforderlich',
@@ -420,6 +492,13 @@ const fr: Translations = {
playAsWhite: 'Jouer Blancs', playAsWhite: 'Jouer Blancs',
playAsBlack: 'Jouer Noirs', playAsBlack: 'Jouer Noirs',
randomColor: 'Aléatoire', randomColor: 'Aléatoire',
analyzeGame: 'Analyser une partie',
savedGamesTitle: 'Parties inachevées',
savedGamesEmpty: 'Aucune partie en cours.',
opponentLabel: 'Adversaire',
evaluationLabel: 'Évaluation',
noEvaluation: 'Pas d\'évaluation',
deleteGame: 'Supprimer la partie',
}, },
game: { game: {
playingAs: 'Jouant', playingAs: 'Jouant',
@@ -461,6 +540,23 @@ const fr: Translations = {
evaluation: 'Évaluation', evaluation: 'Évaluation',
bestMove: 'Meilleur coup', bestMove: 'Meilleur coup',
aiAnalysis: 'Analyse IA', aiAnalysis: 'Analyse IA',
modeTitle: 'Analyser une partie existante',
modeDescription: 'Importez un PGN ou un FEN et laissez le coach commenter chaque coup avec laide du moteur.',
pasteLabel: 'Saisie PGN ou FEN',
pastePlaceholder: 'Collez ici un PGN ou un FEN pour revoir la partie coup par coup...',
chooseCoach: 'Choisir la personnalité du coach',
orientation: 'Orientation de l’échiquier',
startButton: 'Lancer lanalyse',
next: 'Coup suivant',
previous: 'Coup précédent',
step: 'Coup',
missedTactics: 'Tactiques manquées',
cpLoss: 'Changement d’évaluation',
none: 'Aucune détectée',
opening: 'Ouverture',
enginePending: 'Évaluation du moteur en cours...',
coachPending: 'Le coach prépare son retour...',
importError: 'Impossible de charger ce PGN ou FEN. Merci de vérifier la notation.',
}, },
apiKeyInput: { apiKeyInput: {
title: 'Clé API requise', title: 'Clé API requise',
@@ -544,6 +640,13 @@ const it: Translations = {
playAsWhite: 'Gioca Bianco', playAsWhite: 'Gioca Bianco',
playAsBlack: 'Gioca Nero', playAsBlack: 'Gioca Nero',
randomColor: 'Casuale', randomColor: 'Casuale',
analyzeGame: 'Analizza una partita',
savedGamesTitle: 'Partite non finite',
savedGamesEmpty: 'Nessuna partita in corso.',
opponentLabel: 'Avversario',
evaluationLabel: 'Valutazione',
noEvaluation: 'Nessuna valutazione',
deleteGame: 'Elimina partita',
}, },
game: { game: {
playingAs: 'Giocando', playingAs: 'Giocando',
@@ -585,6 +688,23 @@ const it: Translations = {
evaluation: 'Valutazione', evaluation: 'Valutazione',
bestMove: 'Mossa migliore', bestMove: 'Mossa migliore',
aiAnalysis: 'Analisi IA', aiAnalysis: 'Analisi IA',
modeTitle: 'Analizza una partita esistente',
modeDescription: 'Carica un PGN o un FEN e lascia che il coach commenti ogni mossa con il supporto del motore.',
pasteLabel: 'Input PGN o FEN',
pastePlaceholder: 'Incolla qui PGN o FEN per rivedere la partita mossa per mossa...',
chooseCoach: 'Scegli la personalità del coach',
orientation: 'Orientamento della scacchiera',
startButton: 'Avvia analisi',
next: 'Mossa successiva',
previous: 'Mossa precedente',
step: 'Mossa',
missedTactics: 'Tattiche mancate',
cpLoss: 'Variazione di valutazione',
none: 'Nessuna rilevata',
opening: 'Apertura',
enginePending: 'Valutazione del motore in corso...',
coachPending: 'Il coach sta preparando il feedback...',
importError: 'Impossibile caricare questo PGN o FEN. Controlla la notazione.',
}, },
apiKeyInput: { apiKeyInput: {
title: 'Chiave API richiesta', title: 'Chiave API richiesta',
+92
View File
@@ -0,0 +1,92 @@
import { Personality } from "./personalities";
import { StockfishEvaluation } from "./stockfish";
import { SupportedLanguage } from "./i18n/translations";
export type SavedGame = {
id: string;
fen: string;
pgn?: string;
selectedPersonality: Personality;
playerColor: "white" | "black";
updatedAt: number;
evaluation?: Pick<StockfishEvaluation, "score" | "mate" | "depth"> | null;
language?: SupportedLanguage;
apiKey?: string | null;
};
const STORAGE_KEY = "chess_tutor_saves";
const LEGACY_KEY = "chess_tutor_save";
const parseSavedGames = (): SavedGame[] => {
const raw = localStorage.getItem(STORAGE_KEY);
if (!raw) return [];
try {
const data = JSON.parse(raw);
if (!Array.isArray(data)) return [];
return data.filter(Boolean);
} catch (e) {
console.error("Failed to parse saved games", e);
return [];
}
};
const persistSavedGames = (games: SavedGame[]) => {
localStorage.setItem(STORAGE_KEY, JSON.stringify(games));
};
const loadLegacySave = (): SavedGame[] => {
const legacy = localStorage.getItem(LEGACY_KEY);
if (!legacy) return [];
try {
const parsed = JSON.parse(legacy);
if (parsed && parsed.fen && parsed.selectedPersonality) {
const legacyGame: SavedGame = {
id: parsed.id || `legacy-${Date.now()}`,
fen: parsed.fen,
pgn: parsed.pgn,
selectedPersonality: parsed.selectedPersonality,
playerColor: parsed.playerColor || "white",
updatedAt: parsed.updatedAt || Date.now(),
evaluation: parsed.evaluation || null,
};
return [legacyGame];
}
} catch (e) {
console.error("Failed to migrate legacy save", e);
}
return [];
};
export const loadSavedGames = (): SavedGame[] => {
const existing = parseSavedGames();
if (existing.length > 0) {
return existing.sort((a, b) => b.updatedAt - a.updatedAt);
}
const legacy = loadLegacySave();
if (legacy.length > 0) {
persistSavedGames(legacy);
localStorage.removeItem(LEGACY_KEY);
return legacy.sort((a, b) => b.updatedAt - a.updatedAt);
}
return [];
};
export const upsertSavedGame = (game: SavedGame) => {
const games = parseSavedGames();
const index = games.findIndex(g => g.id === game.id);
const updatedGames = index >= 0
? games.map(g => (g.id === game.id ? game : g))
: [...games, game];
persistSavedGames(updatedGames);
};
export const deleteSavedGame = (id: string) => {
const games = parseSavedGames().filter(g => g.id !== id);
persistSavedGames(games);
};