- {/* Resume Option */}
- {hasSavedGame && !showNewGameOptions && (
+
+ {hasSavedGames && (
-
-
-
-
OR
-
+
+
+ {t.start.savedGamesTitle}
+
+
+
+
+ {sortedSavedGames.length === 0 && (
+
+ {t.start.savedGamesEmpty}
+
+ )}
+
+
+ {sortedSavedGames.map(game => (
+
onResumeGame(game)}
+ className="group relative bg-gray-50 dark:bg-gray-700 p-4 rounded-xl border border-gray-200 dark:border-gray-600 hover:border-blue-400 dark:hover:border-blue-300 shadow-sm hover:shadow-md transition-all cursor-pointer"
+ >
+
+
+
+
+
+
+
+
+
+
{game.selectedPersonality.image}
+
+
{game.selectedPersonality.name}
+
+ {t.start.opponentLabel}: {game.playerColor === 'white' ? t.game.black : t.game.white}
+
+
+
+
+
+
{t.start.evaluationLabel}
+
{formatEvaluation(game)}
+
+
+
+ ))}
-
)}
{/* New Game Options */}
- {(!hasSavedGame || showNewGameOptions) && (
+ {(!hasSavedGames || showNewGameOptions) && (
{/* Color Selection */}
@@ -223,7 +310,7 @@ export default function StartScreen({ onStartGame, onResumeGame, hasSavedGame }:
)}
- {hasSavedGame && (
+ {hasSavedGames && (
)}
+
+
+
+ {t.start.analyzeGame}
+
+
+
)}
diff --git a/src/lib/i18n/translations.ts b/src/lib/i18n/translations.ts
index 9d2f80b..bf9bec9 100644
--- a/src/lib/i18n/translations.ts
+++ b/src/lib/i18n/translations.ts
@@ -41,6 +41,13 @@ export interface Translations {
playAsWhite: string;
playAsBlack: string;
randomColor: string;
+ analyzeGame: string;
+ savedGamesTitle: string;
+ savedGamesEmpty: string;
+ opponentLabel: string;
+ evaluationLabel: string;
+ noEvaluation: string;
+ deleteGame: string;
};
// Game
@@ -90,6 +97,23 @@ export interface Translations {
evaluation: string;
bestMove: string;
aiAnalysis: string;
+ modeTitle: string;
+ modeDescription: string;
+ pasteLabel: string;
+ pastePlaceholder: string;
+ chooseCoach: string;
+ orientation: string;
+ startButton: string;
+ next: string;
+ previous: string;
+ step: string;
+ missedTactics: string;
+ cpLoss: string;
+ none: string;
+ opening: string;
+ enginePending: string;
+ coachPending: string;
+ importError: string;
};
// API Key Input
@@ -172,6 +196,13 @@ const en: Translations = {
playAsWhite: 'Play as White',
playAsBlack: 'Play as Black',
randomColor: 'Random',
+ analyzeGame: 'Analyze a Game',
+ savedGamesTitle: 'Unfinished games',
+ savedGamesEmpty: 'No unfinished games yet.',
+ opponentLabel: 'Opponent',
+ evaluationLabel: 'Evaluation',
+ noEvaluation: 'No evaluation yet',
+ deleteGame: 'Delete game',
},
game: {
playingAs: 'Playing as',
@@ -213,6 +244,23 @@ const en: Translations = {
evaluation: 'Evaluation',
bestMove: 'Best Move',
aiAnalysis: 'AI Analysis',
+ modeTitle: 'Analyze an Existing Game',
+ modeDescription: 'Upload a PGN or FEN and let your coach walk you through every move with engine-backed insights.',
+ pasteLabel: 'PGN or FEN Input',
+ pastePlaceholder: 'Paste PGN or FEN here to review the game move by move...',
+ chooseCoach: 'Choose Coach Personality',
+ orientation: 'Board Orientation',
+ startButton: 'Start Analysis',
+ next: 'Next Move',
+ previous: 'Previous Move',
+ step: 'Move',
+ missedTactics: 'Missed Tactics',
+ cpLoss: 'Evaluation Change',
+ none: 'None detected',
+ opening: 'Opening',
+ enginePending: 'Running engine evaluation...',
+ coachPending: 'Coach is preparing feedback...',
+ importError: 'Could not load that PGN or FEN. Please check the notation.',
},
apiKeyInput: {
title: 'API Key Required',
@@ -296,6 +344,13 @@ const de: Translations = {
playAsWhite: 'Als Weiß spielen',
playAsBlack: 'Als Schwarz spielen',
randomColor: 'Zufällig',
+ analyzeGame: 'Partie analysieren',
+ savedGamesTitle: 'Unfertige Partien',
+ savedGamesEmpty: 'Keine unfertigen Partien vorhanden.',
+ opponentLabel: 'Gegner',
+ evaluationLabel: 'Bewertung',
+ noEvaluation: 'Keine Bewertung',
+ deleteGame: 'Partie löschen',
},
game: {
playingAs: 'Spielst als',
@@ -337,6 +392,23 @@ const de: Translations = {
evaluation: 'Bewertung',
bestMove: 'Bester Zug',
aiAnalysis: 'KI-Analyse',
+ modeTitle: 'Bestehende Partie analysieren',
+ modeDescription: 'PGN oder FEN hochladen und vom Coach mit Engine-Unterstützung durch die Partie führen lassen.',
+ pasteLabel: 'PGN- oder FEN-Eingabe',
+ pastePlaceholder: 'PGN oder FEN hier einfügen, um die Partie Zug für Zug anzusehen...',
+ chooseCoach: 'Coach-Persönlichkeit wählen',
+ orientation: 'Brettausrichtung',
+ startButton: 'Analyse starten',
+ next: 'Nächster Zug',
+ previous: 'Vorheriger Zug',
+ step: 'Zug',
+ missedTactics: 'Verpasste Taktiken',
+ cpLoss: 'Bewertungsänderung',
+ none: 'Keine erkannt',
+ opening: 'Eröffnung',
+ enginePending: 'Engine-Bewertung läuft...',
+ coachPending: 'Coach bereitet Feedback vor...',
+ importError: 'PGN oder FEN konnte nicht geladen werden. Bitte Notation prüfen.',
},
apiKeyInput: {
title: 'API-Schlüssel erforderlich',
@@ -420,6 +492,13 @@ const fr: Translations = {
playAsWhite: 'Jouer Blancs',
playAsBlack: 'Jouer Noirs',
randomColor: 'Aléatoire',
+ analyzeGame: 'Analyser une partie',
+ savedGamesTitle: 'Parties inachevées',
+ savedGamesEmpty: 'Aucune partie en cours.',
+ opponentLabel: 'Adversaire',
+ evaluationLabel: 'Évaluation',
+ noEvaluation: 'Pas d\'évaluation',
+ deleteGame: 'Supprimer la partie',
},
game: {
playingAs: 'Jouant',
@@ -461,6 +540,23 @@ const fr: Translations = {
evaluation: 'Évaluation',
bestMove: 'Meilleur coup',
aiAnalysis: 'Analyse IA',
+ modeTitle: 'Analyser une partie existante',
+ modeDescription: 'Importez un PGN ou un FEN et laissez le coach commenter chaque coup avec l’aide du moteur.',
+ pasteLabel: 'Saisie PGN ou FEN',
+ pastePlaceholder: 'Collez ici un PGN ou un FEN pour revoir la partie coup par coup...',
+ chooseCoach: 'Choisir la personnalité du coach',
+ orientation: 'Orientation de l’échiquier',
+ startButton: 'Lancer l’analyse',
+ next: 'Coup suivant',
+ previous: 'Coup précédent',
+ step: 'Coup',
+ missedTactics: 'Tactiques manquées',
+ cpLoss: 'Changement d’évaluation',
+ none: 'Aucune détectée',
+ opening: 'Ouverture',
+ enginePending: 'Évaluation du moteur en cours...',
+ coachPending: 'Le coach prépare son retour...',
+ importError: 'Impossible de charger ce PGN ou FEN. Merci de vérifier la notation.',
},
apiKeyInput: {
title: 'Clé API requise',
@@ -544,6 +640,13 @@ const it: Translations = {
playAsWhite: 'Gioca Bianco',
playAsBlack: 'Gioca Nero',
randomColor: 'Casuale',
+ analyzeGame: 'Analizza una partita',
+ savedGamesTitle: 'Partite non finite',
+ savedGamesEmpty: 'Nessuna partita in corso.',
+ opponentLabel: 'Avversario',
+ evaluationLabel: 'Valutazione',
+ noEvaluation: 'Nessuna valutazione',
+ deleteGame: 'Elimina partita',
},
game: {
playingAs: 'Giocando',
@@ -585,6 +688,23 @@ const it: Translations = {
evaluation: 'Valutazione',
bestMove: 'Mossa migliore',
aiAnalysis: 'Analisi IA',
+ modeTitle: 'Analizza una partita esistente',
+ modeDescription: 'Carica un PGN o un FEN e lascia che il coach commenti ogni mossa con il supporto del motore.',
+ pasteLabel: 'Input PGN o FEN',
+ pastePlaceholder: 'Incolla qui PGN o FEN per rivedere la partita mossa per mossa...',
+ chooseCoach: 'Scegli la personalità del coach',
+ orientation: 'Orientamento della scacchiera',
+ startButton: 'Avvia analisi',
+ next: 'Mossa successiva',
+ previous: 'Mossa precedente',
+ step: 'Mossa',
+ missedTactics: 'Tattiche mancate',
+ cpLoss: 'Variazione di valutazione',
+ none: 'Nessuna rilevata',
+ opening: 'Apertura',
+ enginePending: 'Valutazione del motore in corso...',
+ coachPending: 'Il coach sta preparando il feedback...',
+ importError: 'Impossibile caricare questo PGN o FEN. Controlla la notazione.',
},
apiKeyInput: {
title: 'Chiave API richiesta',
diff --git a/src/lib/savedGames.ts b/src/lib/savedGames.ts
new file mode 100644
index 0000000..651f792
--- /dev/null
+++ b/src/lib/savedGames.ts
@@ -0,0 +1,92 @@
+import { Personality } from "./personalities";
+import { StockfishEvaluation } from "./stockfish";
+import { SupportedLanguage } from "./i18n/translations";
+
+export type SavedGame = {
+ id: string;
+ fen: string;
+ pgn?: string;
+ selectedPersonality: Personality;
+ playerColor: "white" | "black";
+ updatedAt: number;
+ evaluation?: Pick
| null;
+ language?: SupportedLanguage;
+ apiKey?: string | null;
+};
+
+const STORAGE_KEY = "chess_tutor_saves";
+const LEGACY_KEY = "chess_tutor_save";
+
+const parseSavedGames = (): SavedGame[] => {
+ const raw = localStorage.getItem(STORAGE_KEY);
+ if (!raw) return [];
+
+ try {
+ const data = JSON.parse(raw);
+ if (!Array.isArray(data)) return [];
+ return data.filter(Boolean);
+ } catch (e) {
+ console.error("Failed to parse saved games", e);
+ return [];
+ }
+};
+
+const persistSavedGames = (games: SavedGame[]) => {
+ localStorage.setItem(STORAGE_KEY, JSON.stringify(games));
+};
+
+const loadLegacySave = (): SavedGame[] => {
+ const legacy = localStorage.getItem(LEGACY_KEY);
+ if (!legacy) return [];
+
+ try {
+ const parsed = JSON.parse(legacy);
+ if (parsed && parsed.fen && parsed.selectedPersonality) {
+ const legacyGame: SavedGame = {
+ id: parsed.id || `legacy-${Date.now()}`,
+ fen: parsed.fen,
+ pgn: parsed.pgn,
+ selectedPersonality: parsed.selectedPersonality,
+ playerColor: parsed.playerColor || "white",
+ updatedAt: parsed.updatedAt || Date.now(),
+ evaluation: parsed.evaluation || null,
+ };
+ return [legacyGame];
+ }
+ } catch (e) {
+ console.error("Failed to migrate legacy save", e);
+ }
+
+ return [];
+};
+
+export const loadSavedGames = (): SavedGame[] => {
+ const existing = parseSavedGames();
+ if (existing.length > 0) {
+ return existing.sort((a, b) => b.updatedAt - a.updatedAt);
+ }
+
+ const legacy = loadLegacySave();
+ if (legacy.length > 0) {
+ persistSavedGames(legacy);
+ localStorage.removeItem(LEGACY_KEY);
+ return legacy.sort((a, b) => b.updatedAt - a.updatedAt);
+ }
+
+ return [];
+};
+
+export const upsertSavedGame = (game: SavedGame) => {
+ const games = parseSavedGames();
+ const index = games.findIndex(g => g.id === game.id);
+ const updatedGames = index >= 0
+ ? games.map(g => (g.id === game.id ? game : g))
+ : [...games, game];
+
+ persistSavedGames(updatedGames);
+};
+
+export const deleteSavedGame = (id: string) => {
+ const games = parseSavedGames().filter(g => g.id !== id);
+ persistSavedGames(games);
+};