Merge game history feature: Add multi-game save and analysis mode
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@@ -41,6 +41,13 @@ export interface Translations {
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playAsWhite: string;
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playAsBlack: string;
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randomColor: string;
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analyzeGame: string;
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savedGamesTitle: string;
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savedGamesEmpty: string;
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opponentLabel: string;
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evaluationLabel: string;
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noEvaluation: string;
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deleteGame: string;
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};
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// Game
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@@ -90,6 +97,23 @@ export interface Translations {
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evaluation: string;
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bestMove: string;
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aiAnalysis: string;
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modeTitle: string;
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modeDescription: string;
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pasteLabel: string;
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pastePlaceholder: string;
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chooseCoach: string;
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orientation: string;
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startButton: string;
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next: string;
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previous: string;
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step: string;
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missedTactics: string;
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cpLoss: string;
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none: string;
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opening: string;
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enginePending: string;
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coachPending: string;
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importError: string;
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};
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// API Key Input
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@@ -172,6 +196,13 @@ const en: Translations = {
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playAsWhite: 'Play as White',
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playAsBlack: 'Play as Black',
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randomColor: 'Random',
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analyzeGame: 'Analyze a Game',
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savedGamesTitle: 'Unfinished games',
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savedGamesEmpty: 'No unfinished games yet.',
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opponentLabel: 'Opponent',
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evaluationLabel: 'Evaluation',
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noEvaluation: 'No evaluation yet',
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deleteGame: 'Delete game',
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},
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game: {
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playingAs: 'Playing as',
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@@ -213,6 +244,23 @@ const en: Translations = {
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evaluation: 'Evaluation',
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bestMove: 'Best Move',
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aiAnalysis: 'AI Analysis',
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modeTitle: 'Analyze an Existing Game',
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modeDescription: 'Upload a PGN or FEN and let your coach walk you through every move with engine-backed insights.',
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pasteLabel: 'PGN or FEN Input',
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pastePlaceholder: 'Paste PGN or FEN here to review the game move by move...',
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chooseCoach: 'Choose Coach Personality',
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orientation: 'Board Orientation',
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startButton: 'Start Analysis',
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next: 'Next Move',
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previous: 'Previous Move',
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step: 'Move',
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missedTactics: 'Missed Tactics',
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cpLoss: 'Evaluation Change',
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none: 'None detected',
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opening: 'Opening',
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enginePending: 'Running engine evaluation...',
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coachPending: 'Coach is preparing feedback...',
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importError: 'Could not load that PGN or FEN. Please check the notation.',
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},
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apiKeyInput: {
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title: 'API Key Required',
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@@ -296,6 +344,13 @@ const de: Translations = {
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playAsWhite: 'Als Weiß spielen',
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playAsBlack: 'Als Schwarz spielen',
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randomColor: 'Zufällig',
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analyzeGame: 'Partie analysieren',
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savedGamesTitle: 'Unfertige Partien',
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savedGamesEmpty: 'Keine unfertigen Partien vorhanden.',
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opponentLabel: 'Gegner',
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evaluationLabel: 'Bewertung',
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noEvaluation: 'Keine Bewertung',
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deleteGame: 'Partie löschen',
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},
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game: {
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playingAs: 'Spielst als',
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@@ -337,6 +392,23 @@ const de: Translations = {
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evaluation: 'Bewertung',
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bestMove: 'Bester Zug',
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aiAnalysis: 'KI-Analyse',
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modeTitle: 'Bestehende Partie analysieren',
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modeDescription: 'PGN oder FEN hochladen und vom Coach mit Engine-Unterstützung durch die Partie führen lassen.',
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pasteLabel: 'PGN- oder FEN-Eingabe',
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pastePlaceholder: 'PGN oder FEN hier einfügen, um die Partie Zug für Zug anzusehen...',
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chooseCoach: 'Coach-Persönlichkeit wählen',
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orientation: 'Brettausrichtung',
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startButton: 'Analyse starten',
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next: 'Nächster Zug',
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previous: 'Vorheriger Zug',
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step: 'Zug',
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missedTactics: 'Verpasste Taktiken',
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cpLoss: 'Bewertungsänderung',
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none: 'Keine erkannt',
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opening: 'Eröffnung',
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enginePending: 'Engine-Bewertung läuft...',
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coachPending: 'Coach bereitet Feedback vor...',
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importError: 'PGN oder FEN konnte nicht geladen werden. Bitte Notation prüfen.',
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},
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apiKeyInput: {
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title: 'API-Schlüssel erforderlich',
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@@ -420,6 +492,13 @@ const fr: Translations = {
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playAsWhite: 'Jouer Blancs',
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playAsBlack: 'Jouer Noirs',
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randomColor: 'Aléatoire',
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analyzeGame: 'Analyser une partie',
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savedGamesTitle: 'Parties inachevées',
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savedGamesEmpty: 'Aucune partie en cours.',
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opponentLabel: 'Adversaire',
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evaluationLabel: 'Évaluation',
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noEvaluation: 'Pas d\'évaluation',
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deleteGame: 'Supprimer la partie',
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},
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game: {
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playingAs: 'Jouant',
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@@ -461,6 +540,23 @@ const fr: Translations = {
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evaluation: 'Évaluation',
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bestMove: 'Meilleur coup',
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aiAnalysis: 'Analyse IA',
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modeTitle: 'Analyser une partie existante',
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modeDescription: 'Importez un PGN ou un FEN et laissez le coach commenter chaque coup avec l’aide du moteur.',
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pasteLabel: 'Saisie PGN ou FEN',
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pastePlaceholder: 'Collez ici un PGN ou un FEN pour revoir la partie coup par coup...',
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chooseCoach: 'Choisir la personnalité du coach',
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orientation: 'Orientation de l’échiquier',
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startButton: 'Lancer l’analyse',
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next: 'Coup suivant',
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previous: 'Coup précédent',
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step: 'Coup',
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missedTactics: 'Tactiques manquées',
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cpLoss: 'Changement d’évaluation',
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none: 'Aucune détectée',
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opening: 'Ouverture',
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enginePending: 'Évaluation du moteur en cours...',
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coachPending: 'Le coach prépare son retour...',
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importError: 'Impossible de charger ce PGN ou FEN. Merci de vérifier la notation.',
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},
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apiKeyInput: {
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title: 'Clé API requise',
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@@ -544,6 +640,13 @@ const it: Translations = {
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playAsWhite: 'Gioca Bianco',
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playAsBlack: 'Gioca Nero',
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randomColor: 'Casuale',
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analyzeGame: 'Analizza una partita',
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savedGamesTitle: 'Partite non finite',
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savedGamesEmpty: 'Nessuna partita in corso.',
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opponentLabel: 'Avversario',
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evaluationLabel: 'Valutazione',
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noEvaluation: 'Nessuna valutazione',
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deleteGame: 'Elimina partita',
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},
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game: {
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playingAs: 'Giocando',
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@@ -585,6 +688,23 @@ const it: Translations = {
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evaluation: 'Valutazione',
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bestMove: 'Mossa migliore',
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aiAnalysis: 'Analisi IA',
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modeTitle: 'Analizza una partita esistente',
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modeDescription: 'Carica un PGN o un FEN e lascia che il coach commenti ogni mossa con il supporto del motore.',
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pasteLabel: 'Input PGN o FEN',
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pastePlaceholder: 'Incolla qui PGN o FEN per rivedere la partita mossa per mossa...',
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chooseCoach: 'Scegli la personalità del coach',
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orientation: 'Orientamento della scacchiera',
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startButton: 'Avvia analisi',
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next: 'Mossa successiva',
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previous: 'Mossa precedente',
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step: 'Mossa',
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missedTactics: 'Tattiche mancate',
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cpLoss: 'Variazione di valutazione',
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none: 'Nessuna rilevata',
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opening: 'Apertura',
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enginePending: 'Valutazione del motore in corso...',
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coachPending: 'Il coach sta preparando il feedback...',
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importError: 'Impossibile caricare questo PGN o FEN. Controlla la notazione.',
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},
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apiKeyInput: {
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title: 'Chiave API richiesta',
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@@ -0,0 +1,92 @@
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import { Personality } from "./personalities";
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import { StockfishEvaluation } from "./stockfish";
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import { SupportedLanguage } from "./i18n/translations";
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export type SavedGame = {
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id: string;
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fen: string;
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pgn?: string;
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selectedPersonality: Personality;
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playerColor: "white" | "black";
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updatedAt: number;
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evaluation?: Pick<StockfishEvaluation, "score" | "mate" | "depth"> | null;
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language?: SupportedLanguage;
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apiKey?: string | null;
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};
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const STORAGE_KEY = "chess_tutor_saves";
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const LEGACY_KEY = "chess_tutor_save";
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const parseSavedGames = (): SavedGame[] => {
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const raw = localStorage.getItem(STORAGE_KEY);
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if (!raw) return [];
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try {
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const data = JSON.parse(raw);
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if (!Array.isArray(data)) return [];
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return data.filter(Boolean);
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} catch (e) {
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console.error("Failed to parse saved games", e);
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return [];
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}
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};
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const persistSavedGames = (games: SavedGame[]) => {
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localStorage.setItem(STORAGE_KEY, JSON.stringify(games));
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};
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const loadLegacySave = (): SavedGame[] => {
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const legacy = localStorage.getItem(LEGACY_KEY);
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if (!legacy) return [];
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try {
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const parsed = JSON.parse(legacy);
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if (parsed && parsed.fen && parsed.selectedPersonality) {
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const legacyGame: SavedGame = {
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id: parsed.id || `legacy-${Date.now()}`,
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fen: parsed.fen,
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pgn: parsed.pgn,
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selectedPersonality: parsed.selectedPersonality,
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playerColor: parsed.playerColor || "white",
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updatedAt: parsed.updatedAt || Date.now(),
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evaluation: parsed.evaluation || null,
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};
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return [legacyGame];
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}
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} catch (e) {
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console.error("Failed to migrate legacy save", e);
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}
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return [];
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};
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export const loadSavedGames = (): SavedGame[] => {
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const existing = parseSavedGames();
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if (existing.length > 0) {
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return existing.sort((a, b) => b.updatedAt - a.updatedAt);
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}
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const legacy = loadLegacySave();
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if (legacy.length > 0) {
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persistSavedGames(legacy);
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localStorage.removeItem(LEGACY_KEY);
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return legacy.sort((a, b) => b.updatedAt - a.updatedAt);
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}
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return [];
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};
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export const upsertSavedGame = (game: SavedGame) => {
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const games = parseSavedGames();
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const index = games.findIndex(g => g.id === game.id);
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const updatedGames = index >= 0
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? games.map(g => (g.id === game.id ? game : g))
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: [...games, game];
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persistSavedGames(updatedGames);
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};
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export const deleteSavedGame = (id: string) => {
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const games = parseSavedGames().filter(g => g.id !== id);
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persistSavedGames(games);
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};
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