Add multi-game resume list with board previews

This commit is contained in:
stefan-kp
2025-11-27 09:26:02 +01:00
parent 05f14d30a1
commit 918bbd2508
6 changed files with 274 additions and 57 deletions
+20 -25
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@@ -5,6 +5,7 @@ import { useRouter } from "next/navigation";
import ChessGame from "@/components/ChessGame"; import ChessGame from "@/components/ChessGame";
import StartScreen from "@/components/StartScreen"; import StartScreen from "@/components/StartScreen";
import { Personality } from "@/lib/personalities"; import { Personality } from "@/lib/personalities";
import { SavedGame, deleteSavedGame, loadSavedGames } from "@/lib/savedGames";
type ViewState = 'start' | 'game'; type ViewState = 'start' | 'game';
@@ -15,13 +16,14 @@ export default function Home() {
// Game Initialization State // Game Initialization State
const [gameProps, setGameProps] = useState<{ const [gameProps, setGameProps] = useState<{
gameId: string;
initialFen?: string; initialFen?: string;
initialPgn?: string; initialPgn?: string;
initialPersonality: Personality; initialPersonality: Personality;
initialColor: 'white' | 'black'; initialColor: 'white' | 'black';
} | null>(null); } | null>(null);
const [hasSavedGame, setHasSavedGame] = useState(false); const [savedGames, setSavedGames] = useState<SavedGame[]>([]);
useEffect(() => { useEffect(() => {
// Check for API Key // Check for API Key
@@ -31,11 +33,7 @@ export default function Home() {
return; return;
} }
// Check for saved game setSavedGames(loadSavedGames());
const savedGame = localStorage.getItem("chess_tutor_save");
if (savedGame) {
setHasSavedGame(true);
}
setMounted(true); setMounted(true);
}, [router]); }, [router]);
@@ -51,6 +49,7 @@ export default function Home() {
: options.color; : options.color;
setGameProps({ setGameProps({
gameId: crypto.randomUUID ? crypto.randomUUID() : `game-${Date.now()}`,
initialFen: options.fen, initialFen: options.fen,
initialPgn: options.pgn, initialPgn: options.pgn,
initialPersonality: options.personality, initialPersonality: options.personality,
@@ -59,31 +58,25 @@ export default function Home() {
setView('game'); setView('game');
}; };
const handleResumeGame = () => { const handleResumeGame = (game: SavedGame) => {
const savedGame = localStorage.getItem("chess_tutor_save");
if (savedGame) {
try {
const data = JSON.parse(savedGame);
if (data.fen && data.selectedPersonality) {
setGameProps({ setGameProps({
initialFen: data.fen, gameId: game.id,
initialPgn: data.pgn, initialFen: game.fen,
initialPersonality: data.selectedPersonality, initialPgn: game.pgn,
initialColor: data.playerColor || 'white' initialPersonality: game.selectedPersonality,
initialColor: game.playerColor || 'white'
}); });
setView('game'); setView('game');
}
} catch (e) {
console.error("Failed to resume game:", e);
}
}
}; };
const handleBackToMenu = () => { const handleBackToMenu = () => {
setView('start'); setView('start');
// Re-check saved game status as it might have changed setSavedGames(loadSavedGames());
const savedGame = localStorage.getItem("chess_tutor_save"); };
setHasSavedGame(!!savedGame);
const handleDeleteSavedGame = (id: string) => {
deleteSavedGame(id);
setSavedGames(loadSavedGames());
}; };
if (!mounted) return null; if (!mounted) return null;
@@ -94,11 +87,13 @@ export default function Home() {
<StartScreen <StartScreen
onStartGame={handleStartGame} onStartGame={handleStartGame}
onResumeGame={handleResumeGame} onResumeGame={handleResumeGame}
hasSavedGame={hasSavedGame} savedGames={savedGames}
onDeleteSavedGame={handleDeleteSavedGame}
/> />
)} )}
{view === 'game' && gameProps && ( {view === 'game' && gameProps && (
<ChessGame <ChessGame
gameId={gameProps.gameId}
initialFen={gameProps.initialFen} initialFen={gameProps.initialFen}
initialPgn={gameProps.initialPgn} initialPgn={gameProps.initialPgn}
initialPersonality={gameProps.initialPersonality} initialPersonality={gameProps.initialPersonality}
+2
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@@ -80,6 +80,7 @@ describe("ChessGame Component", () => {
await act(async () => { await act(async () => {
render( render(
<ChessGame <ChessGame
gameId="test-game"
initialPersonality={mockPersonality} initialPersonality={mockPersonality}
initialColor="white" initialColor="white"
onBack={() => {}} onBack={() => {}}
@@ -94,6 +95,7 @@ describe("ChessGame Component", () => {
const Tutor = require('./Tutor').Tutor; const Tutor = require('./Tutor').Tutor;
render( render(
<ChessGame <ChessGame
gameId="test-game"
initialPersonality={mockPersonality} initialPersonality={mockPersonality}
initialColor="white" initialColor="white"
onBack={() => {}} onBack={() => {}}
+14 -3
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@@ -16,8 +16,10 @@ import { GameOverModal, MoveHistoryItem } from "./GameOverModal";
import { Brain, ArrowLeft } from "lucide-react"; import { Brain, ArrowLeft } from "lucide-react";
import { CapturedPieces } from "./CapturedPieces"; import { CapturedPieces } from "./CapturedPieces";
import { detectMissedTactics, uciToSan, DetectedTactic } from "@/lib/tacticDetection"; import { detectMissedTactics, uciToSan, DetectedTactic } from "@/lib/tacticDetection";
import { upsertSavedGame } from "@/lib/savedGames";
interface ChessGameProps { interface ChessGameProps {
gameId: string;
initialFen?: string; initialFen?: string;
initialPgn?: string; initialPgn?: string;
initialPersonality: Personality; initialPersonality: Personality;
@@ -34,7 +36,7 @@ const PIECE_VALUES: Record<string, number> = {
'k': 0 'k': 0
}; };
export default function ChessGame({ initialFen, initialPgn, initialPersonality, initialColor, onBack }: ChessGameProps) { export default function ChessGame({ gameId, initialFen, initialPgn, initialPersonality, initialColor, onBack }: ChessGameProps) {
const gameRef = useRef(new Chess(initialFen || "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1")); const gameRef = useRef(new Chess(initialFen || "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"));
const [fen, setFen] = useState(gameRef.current.fen()); const [fen, setFen] = useState(gameRef.current.fen());
const [stockfish, setStockfish] = useState<Stockfish | null>(null); const [stockfish, setStockfish] = useState<Stockfish | null>(null);
@@ -156,15 +158,24 @@ export default function ChessGame({ initialFen, initialPgn, initialPersonality,
// Save Game State on Change // Save Game State on Change
useEffect(() => { useEffect(() => {
const saveData = { const saveData = {
id: gameId,
fen, fen,
language, language,
selectedPersonality, selectedPersonality,
apiKey, apiKey,
playerColor, // Save player color too playerColor, // Save player color too
pgn: gameRef.current.pgn() pgn: gameRef.current.pgn(),
updatedAt: Date.now(),
evaluation: evalP0 ? {
score: evalP0.score,
mate: evalP0.mate,
depth: evalP0.depth
} : null
}; };
upsertSavedGame(saveData);
localStorage.setItem("chess_tutor_save", JSON.stringify(saveData)); localStorage.setItem("chess_tutor_save", JSON.stringify(saveData));
}, [fen, language, selectedPersonality, apiKey, playerColor]); }, [fen, language, selectedPersonality, apiKey, playerColor, gameId, evalP0]);
// Game Over Detection // Game Over Detection
useEffect(() => { useEffect(() => {
+109 -22
View File
@@ -1,13 +1,15 @@
"use client"; "use client";
import { useState, useEffect } from "react"; import { useEffect, useMemo, useState } from "react";
import { useRouter } from "next/navigation"; import { useRouter } from "next/navigation";
import { Settings, ChevronDown, ChevronUp, Brain } from "lucide-react"; import { Settings, ChevronDown, ChevronUp, Brain, Trash2 } from "lucide-react";
import { Personality, PERSONALITIES } from "@/lib/personalities"; import { Personality, PERSONALITIES } from "@/lib/personalities";
import { useTranslation } from "@/lib/i18n/useTranslation"; import { useTranslation } from "@/lib/i18n/useTranslation";
import { SupportedLanguage } from "@/lib/i18n/translations"; import { SupportedLanguage } from "@/lib/i18n/translations";
import { detectChessFormat, ChessFormat } from "@/lib/chessFormatDetector"; import { detectChessFormat, ChessFormat } from "@/lib/chessFormatDetector";
import Header from "./Header"; import Header from "./Header";
import { SavedGame } from "@/lib/savedGames";
import { Chessboard } from "react-chessboard";
interface StartScreenProps { interface StartScreenProps {
onStartGame: (options: { onStartGame: (options: {
@@ -16,11 +18,12 @@ interface StartScreenProps {
fen?: string; fen?: string;
pgn?: string; pgn?: string;
}) => void; }) => void;
onResumeGame: () => void; onResumeGame: (game: SavedGame) => void;
hasSavedGame: boolean; savedGames: SavedGame[];
onDeleteSavedGame: (id: string) => void;
} }
export default function StartScreen({ onStartGame, onResumeGame, hasSavedGame }: StartScreenProps) { export default function StartScreen({ onStartGame, onResumeGame, savedGames, onDeleteSavedGame }: StartScreenProps) {
const router = useRouter(); const router = useRouter();
const [language, setLanguage] = useState<SupportedLanguage>('en'); const [language, setLanguage] = useState<SupportedLanguage>('en');
const [showNewGameOptions, setShowNewGameOptions] = useState(false); const [showNewGameOptions, setShowNewGameOptions] = useState(false);
@@ -29,6 +32,7 @@ export default function StartScreen({ onStartGame, onResumeGame, hasSavedGame }:
const [colorSelection, setColorSelection] = useState<'white' | 'black' | 'random'>('white'); const [colorSelection, setColorSelection] = useState<'white' | 'black' | 'random'>('white');
const [showAdvanced, setShowAdvanced] = useState(false); const [showAdvanced, setShowAdvanced] = useState(false);
const [mounted, setMounted] = useState(false); const [mounted, setMounted] = useState(false);
const hasSavedGames = savedGames.length > 0;
useEffect(() => { useEffect(() => {
const storedLang = localStorage.getItem("chess_tutor_language"); const storedLang = localStorage.getItem("chess_tutor_language");
@@ -56,6 +60,37 @@ export default function StartScreen({ onStartGame, onResumeGame, hasSavedGame }:
}); });
}; };
const sortedSavedGames = useMemo(
() => [...savedGames].sort((a, b) => b.updatedAt - a.updatedAt),
[savedGames]
);
const formatEvaluation = (game: SavedGame) => {
if (!game.evaluation) return t.start.noEvaluation;
if (game.evaluation.mate !== null && game.evaluation.mate !== undefined) {
const movesToMate = Math.abs(game.evaluation.mate);
const side = game.evaluation.mate > 0 ? t.game.white : t.game.black;
return `${side} #${movesToMate}`;
}
if (typeof game.evaluation.score === 'number') {
const score = game.playerColor === 'black'
? -(game.evaluation.score || 0)
: (game.evaluation.score || 0);
const display = (score / 100).toFixed(2);
return `${score >= 0 ? '+' : ''}${display}`;
}
return t.start.noEvaluation;
};
useEffect(() => {
if (!hasSavedGames) {
setShowNewGameOptions(true);
}
}, [hasSavedGames]);
if (!mounted) return null; if (!mounted) return null;
return ( return (
@@ -82,32 +117,84 @@ export default function StartScreen({ onStartGame, onResumeGame, hasSavedGame }:
{t.start.startGame} {t.start.startGame}
</h2> </h2>
<div className="space-y-6">
{hasSavedGames && (
<div className="space-y-4"> <div className="space-y-4">
{/* Resume Option */} <div className="flex items-center justify-between">
{hasSavedGame && !showNewGameOptions && ( <h3 className="text-lg font-semibold text-gray-900 dark:text-white">
<div className="space-y-4"> {t.start.savedGamesTitle}
<button </h3>
onClick={onResumeGame}
className="w-full py-5 bg-green-600 text-white rounded-xl hover:bg-green-700 font-bold text-xl shadow-lg transition-transform transform hover:scale-[1.02] flex items-center justify-center gap-3"
>
<span></span> {t.start.resumeGame}
</button>
<div className="relative flex py-2 items-center">
<div className="flex-grow border-t border-gray-200 dark:border-gray-700"></div>
<span className="flex-shrink-0 mx-4 text-gray-400 text-sm">OR</span>
<div className="flex-grow border-t border-gray-200 dark:border-gray-700"></div>
</div>
<button <button
onClick={() => setShowNewGameOptions(true)} onClick={() => setShowNewGameOptions(true)}
className="w-full py-3 bg-white dark:bg-gray-700 border-2 border-gray-200 dark:border-gray-600 text-gray-700 dark:text-gray-200 rounded-xl hover:bg-gray-50 dark:hover:bg-gray-600 font-semibold transition-colors" className="text-sm text-blue-600 dark:text-blue-400 hover:underline"
> >
{t.start.startNewGame} {t.start.startNewGame}
</button> </button>
</div> </div>
{sortedSavedGames.length === 0 && (
<div className="text-sm text-gray-500 dark:text-gray-400">
{t.start.savedGamesEmpty}
</div>
)}
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
{sortedSavedGames.map(game => (
<div
key={game.id}
onClick={() => onResumeGame(game)}
className="group relative bg-gray-50 dark:bg-gray-700 p-4 rounded-xl border border-gray-200 dark:border-gray-600 hover:border-blue-400 dark:hover:border-blue-300 shadow-sm hover:shadow-md transition-all cursor-pointer"
>
<button
onClick={(e) => {
e.stopPropagation();
onDeleteSavedGame(game.id);
}}
aria-label={t.start.deleteGame}
className="absolute top-2 right-2 p-2 rounded-full bg-white dark:bg-gray-800 text-gray-500 hover:text-red-600 shadow opacity-0 group-hover:opacity-100 transition-opacity"
>
<Trash2 size={16} />
</button>
<div className="bg-[#779954] p-[2px] rounded-sm">
<Chessboard
options={{
position: game.fen,
boardOrientation: game.playerColor,
allowDragging: false,
darkSquareStyle: { backgroundColor: '#779954' },
lightSquareStyle: { backgroundColor: '#e9edcc' },
animationDurationInMs: 150,
boardStyle: { width: '100%', aspectRatio: '1' }
}}
/>
</div>
<div className="mt-3 flex items-start justify-between gap-2 text-sm">
<div className="space-y-1">
<div className="flex items-center gap-2">
<span className="text-lg">{game.selectedPersonality.image}</span>
<div>
<div className="font-semibold text-gray-900 dark:text-white">{game.selectedPersonality.name}</div>
<div className="text-xs text-gray-500 dark:text-gray-400">
{t.start.opponentLabel}: {game.playerColor === 'white' ? t.game.black : t.game.white}
</div>
</div>
</div>
</div>
<div className="text-right">
<div className="text-xs uppercase text-gray-500 dark:text-gray-400">{t.start.evaluationLabel}</div>
<div className="font-semibold text-gray-900 dark:text-white">{formatEvaluation(game)}</div>
</div>
</div>
</div>
))}
</div>
</div>
)} )}
{/* New Game Options */} {/* New Game Options */}
{(!hasSavedGame || showNewGameOptions) && ( {(!hasSavedGames || showNewGameOptions) && (
<div className="space-y-8 animate-in fade-in slide-in-from-top-4 duration-300"> <div className="space-y-8 animate-in fade-in slide-in-from-top-4 duration-300">
{/* Color Selection */} {/* Color Selection */}
<div> <div>
@@ -223,7 +310,7 @@ export default function StartScreen({ onStartGame, onResumeGame, hasSavedGame }:
)} )}
</div> </div>
{hasSavedGame && ( {hasSavedGames && (
<button <button
onClick={() => setShowNewGameOptions(false)} onClick={() => setShowNewGameOptions(false)}
className="w-full py-3 text-sm text-gray-500 hover:text-gray-700 dark:text-gray-400 dark:hover:text-gray-200 transition-colors" className="w-full py-3 text-sm text-gray-500 hover:text-gray-700 dark:text-gray-400 dark:hover:text-gray-200 transition-colors"
+30
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@@ -42,6 +42,12 @@ export interface Translations {
playAsBlack: string; playAsBlack: string;
randomColor: string; randomColor: string;
analyzeGame: string; analyzeGame: string;
savedGamesTitle: string;
savedGamesEmpty: string;
opponentLabel: string;
evaluationLabel: string;
noEvaluation: string;
deleteGame: string;
}; };
// Game // Game
@@ -157,6 +163,12 @@ const en: Translations = {
playAsBlack: 'Play as Black', playAsBlack: 'Play as Black',
randomColor: 'Random', randomColor: 'Random',
analyzeGame: 'Analyze a Game', analyzeGame: 'Analyze a Game',
savedGamesTitle: 'Unfinished games',
savedGamesEmpty: 'No unfinished games yet.',
opponentLabel: 'Opponent',
evaluationLabel: 'Evaluation',
noEvaluation: 'No evaluation yet',
deleteGame: 'Delete game',
}, },
game: { game: {
playingAs: 'Playing as', playingAs: 'Playing as',
@@ -262,6 +274,12 @@ const de: Translations = {
playAsBlack: 'Als Schwarz spielen', playAsBlack: 'Als Schwarz spielen',
randomColor: 'Zufällig', randomColor: 'Zufällig',
analyzeGame: 'Partie analysieren', analyzeGame: 'Partie analysieren',
savedGamesTitle: 'Unfertige Partien',
savedGamesEmpty: 'Keine unfertigen Partien vorhanden.',
opponentLabel: 'Gegner',
evaluationLabel: 'Bewertung',
noEvaluation: 'Keine Bewertung',
deleteGame: 'Partie löschen',
}, },
game: { game: {
playingAs: 'Spielst als', playingAs: 'Spielst als',
@@ -367,6 +385,12 @@ const fr: Translations = {
playAsBlack: 'Jouer Noirs', playAsBlack: 'Jouer Noirs',
randomColor: 'Aléatoire', randomColor: 'Aléatoire',
analyzeGame: 'Analyser une partie', analyzeGame: 'Analyser une partie',
savedGamesTitle: 'Parties inachevées',
savedGamesEmpty: 'Aucune partie en cours.',
opponentLabel: 'Adversaire',
evaluationLabel: 'Évaluation',
noEvaluation: 'Pas d\'évaluation',
deleteGame: 'Supprimer la partie',
}, },
game: { game: {
playingAs: 'Jouant', playingAs: 'Jouant',
@@ -472,6 +496,12 @@ const it: Translations = {
playAsBlack: 'Gioca Nero', playAsBlack: 'Gioca Nero',
randomColor: 'Casuale', randomColor: 'Casuale',
analyzeGame: 'Analizza una partita', analyzeGame: 'Analizza una partita',
savedGamesTitle: 'Partite non finite',
savedGamesEmpty: 'Nessuna partita in corso.',
opponentLabel: 'Avversario',
evaluationLabel: 'Valutazione',
noEvaluation: 'Nessuna valutazione',
deleteGame: 'Elimina partita',
}, },
game: { game: {
playingAs: 'Giocando', playingAs: 'Giocando',
+92
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@@ -0,0 +1,92 @@
import { Personality } from "./personalities";
import { StockfishEvaluation } from "./stockfish";
import { SupportedLanguage } from "./i18n/translations";
export type SavedGame = {
id: string;
fen: string;
pgn?: string;
selectedPersonality: Personality;
playerColor: "white" | "black";
updatedAt: number;
evaluation?: Pick<StockfishEvaluation, "score" | "mate" | "depth"> | null;
language?: SupportedLanguage;
apiKey?: string | null;
};
const STORAGE_KEY = "chess_tutor_saves";
const LEGACY_KEY = "chess_tutor_save";
const parseSavedGames = (): SavedGame[] => {
const raw = localStorage.getItem(STORAGE_KEY);
if (!raw) return [];
try {
const data = JSON.parse(raw);
if (!Array.isArray(data)) return [];
return data.filter(Boolean);
} catch (e) {
console.error("Failed to parse saved games", e);
return [];
}
};
const persistSavedGames = (games: SavedGame[]) => {
localStorage.setItem(STORAGE_KEY, JSON.stringify(games));
};
const loadLegacySave = (): SavedGame[] => {
const legacy = localStorage.getItem(LEGACY_KEY);
if (!legacy) return [];
try {
const parsed = JSON.parse(legacy);
if (parsed && parsed.fen && parsed.selectedPersonality) {
const legacyGame: SavedGame = {
id: parsed.id || `legacy-${Date.now()}`,
fen: parsed.fen,
pgn: parsed.pgn,
selectedPersonality: parsed.selectedPersonality,
playerColor: parsed.playerColor || "white",
updatedAt: parsed.updatedAt || Date.now(),
evaluation: parsed.evaluation || null,
};
return [legacyGame];
}
} catch (e) {
console.error("Failed to migrate legacy save", e);
}
return [];
};
export const loadSavedGames = (): SavedGame[] => {
const existing = parseSavedGames();
if (existing.length > 0) {
return existing.sort((a, b) => b.updatedAt - a.updatedAt);
}
const legacy = loadLegacySave();
if (legacy.length > 0) {
persistSavedGames(legacy);
localStorage.removeItem(LEGACY_KEY);
return legacy.sort((a, b) => b.updatedAt - a.updatedAt);
}
return [];
};
export const upsertSavedGame = (game: SavedGame) => {
const games = parseSavedGames();
const index = games.findIndex(g => g.id === game.id);
const updatedGames = index >= 0
? games.map(g => (g.id === game.id ? game : g))
: [...games, game];
persistSavedGames(updatedGames);
};
export const deleteSavedGame = (id: string) => {
const games = parseSavedGames().filter(g => g.id !== id);
persistSavedGames(games);
};