Add analysis page tests for PGN walkthrough

This commit is contained in:
stefan-kp
2025-11-26 21:33:45 +01:00
parent 3afc75f78d
commit 05f14d30a1
4 changed files with 694 additions and 1 deletions
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import { fireEvent, render, screen, waitFor } from "@testing-library/react";
jest.mock("react-chessboard", () => ({
Chessboard: ({ position }: { position: string }) => (
<div data-testid="chessboard" data-fen={position} />
),
}));
jest.mock("@/lib/stockfish", () => {
const stockfishInstance = {
evaluate: jest.fn(),
terminate: jest.fn(),
};
const Stockfish = jest.fn(() => stockfishInstance);
return {
__esModule: true,
Stockfish,
__mock: { stockfishInstance },
};
});
jest.mock("@/lib/tacticDetection", () => {
const detectMissedTactics = jest.fn();
const uciToSan = jest.fn();
return {
__esModule: true,
detectMissedTactics,
uciToSan,
__mock: { detectMissedTactics, uciToSan },
};
});
const { __mock: stockfishMocks } = jest.requireMock("@/lib/stockfish") as {
__mock: { stockfishInstance: { evaluate: jest.Mock; terminate: jest.Mock } };
};
const { __mock: tacticMocks } = jest.requireMock("@/lib/tacticDetection") as {
__mock: { detectMissedTactics: jest.Mock; uciToSan: jest.Mock };
};
const evaluateMock = stockfishMocks.stockfishInstance.evaluate;
const detectMissedTacticsMock = tacticMocks.detectMissedTactics;
const uciToSanMock = tacticMocks.uciToSan;
import AnalysisPage from "../page";
describe("AnalysisPage", () => {
beforeEach(() => {
jest.clearAllMocks();
localStorage.clear();
evaluateMock.mockImplementation((fen: string) => {
const sideToMove = fen.split(" ")[1];
const baseEval = sideToMove === "w" ? 0 : 50;
return Promise.resolve({
bestMove: "e2e4",
ponder: null,
score: baseEval,
mate: null,
depth: 12,
});
});
detectMissedTacticsMock.mockReturnValue([]);
uciToSanMock.mockReturnValue("e4");
});
const samplePgn = `
[Event "Casual Game"]
[Site "Berlin GER"]
[Date "1852.??.??"]
[Round "?"]
[White "Adolf Anderssen"]
[Black "Jean Dufresne"]
[Result "1-0"]
1. e4 e5 2. Nf3 Nc6 3. Bb5 a6
`;
const loadGame = () => {
render(<AnalysisPage />);
const textarea = screen.getByPlaceholderText(/Paste PGN or FEN here/i);
fireEvent.change(textarea, { target: { value: samplePgn } });
fireEvent.click(screen.getByText(/Start Analysis/i));
};
it("replays PGN moves with engine evaluations", async () => {
loadGame();
fireEvent.click(screen.getByText(/Next Move/i));
await waitFor(() => {
expect(screen.getByText(/Move 1 \/ 6/)).toBeInTheDocument();
expect(screen.getByText("+0.50")).toBeInTheDocument();
expect(screen.getByText("-0.50")).toBeInTheDocument();
expect(screen.getAllByText("e4")[0]).toBeInTheDocument();
});
expect(detectMissedTacticsMock).toHaveBeenCalled();
expect(uciToSanMock).toHaveBeenCalledWith(expect.any(String), "e2e4");
});
it("surfaces detected tactics with material context", async () => {
detectMissedTacticsMock.mockReturnValue([
{
tactic_type: "fork",
affected_squares: ["e5"],
material_delta: 300,
piece_roles: ["white knight"],
move: "Nf3",
},
]);
loadGame();
fireEvent.click(screen.getByText(/Next Move/i));
await waitFor(() => {
expect(screen.getByText(/fork \(~3.0 pawns\) on e5/)).toBeInTheDocument();
});
});
it("shows an error when the notation cannot be parsed", () => {
render(<AnalysisPage />);
const textarea = screen.getByPlaceholderText(/Paste PGN or FEN here/i);
fireEvent.change(textarea, { target: { value: "invalid" } });
fireEvent.click(screen.getByText(/Start Analysis/i));
expect(
screen.getByText(
"Could not load that PGN or FEN. Please check the notation."
)
).toBeInTheDocument();
});
});
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"use client";
import { useCallback, useEffect, useMemo, useRef, useState } from "react";
import { Chess } from "chess.js";
import { Chessboard } from "react-chessboard";
import { Brain, ChevronLeft, ChevronRight, Loader2 } from "lucide-react";
import Header from "@/components/Header";
import { SupportedLanguage } from "@/lib/i18n/translations";
import { useTranslation } from "@/lib/i18n/useTranslation";
import { Personality, PERSONALITIES } from "@/lib/personalities";
import { Stockfish, StockfishEvaluation } from "@/lib/stockfish";
import { detectChessFormat, ChessFormat } from "@/lib/chessFormatDetector";
import { detectMissedTactics, DetectedTactic, uciToSan } from "@/lib/tacticDetection";
import { lookupOpening } from "@/lib/openings";
import { getGenAIModel } from "@/lib/gemini";
import ReactMarkdown from "react-markdown";
interface MoveStep {
san: string;
color: "white" | "black";
moveNumber: number;
fenBefore: string;
fenAfter: string;
}
interface StepDetails {
evalBefore?: StockfishEvaluation;
evalAfter?: StockfishEvaluation;
cpLoss?: number;
missedTactics?: DetectedTactic[];
bestMoveSan?: string | null;
comment?: string;
}
const DEFAULT_START = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
export default function AnalysisPage() {
const [language, setLanguage] = useState<SupportedLanguage>("en");
const [apiKey, setApiKey] = useState<string | null>(null);
const t = useTranslation(language);
const [input, setInput] = useState("");
const [detectedFormat, setDetectedFormat] = useState<ChessFormat | null>(null);
const [selectedPersonality, setSelectedPersonality] = useState<Personality>(PERSONALITIES[0]);
const [orientation, setOrientation] = useState<"white" | "black">("white");
const [initialFen, setInitialFen] = useState<string>(DEFAULT_START);
const [steps, setSteps] = useState<MoveStep[]>([]);
const [currentIndex, setCurrentIndex] = useState(0); // 0 = starting position
const [error, setError] = useState<string | null>(null);
const [stockfish, setStockfish] = useState<Stockfish | null>(null);
const evaluationCache = useRef<Record<string, StockfishEvaluation>>({});
const [evaluationVersion, setEvaluationVersion] = useState(0);
const [stepDetails, setStepDetails] = useState<Record<number, StepDetails>>({});
const [isCommenting, setIsCommenting] = useState(false);
const [comments, setComments] = useState<Record<number, string>>({});
useEffect(() => {
const storedKey = localStorage.getItem("gemini_api_key");
const storedLang = localStorage.getItem("chess_tutor_language");
if (storedKey) setApiKey(storedKey);
if (storedLang) setLanguage(storedLang as SupportedLanguage);
}, []);
useEffect(() => {
const sf = new Stockfish();
setStockfish(sf);
return () => sf.terminate();
}, []);
const currentFen = useMemo(() => {
if (currentIndex === 0) return initialFen;
return steps[currentIndex - 1]?.fenAfter || initialFen;
}, [currentIndex, steps, initialFen]);
const openingInfo = useMemo(() => lookupOpening(currentFen), [currentFen]);
const handleInputChange = (value: string) => {
setInput(value);
setDetectedFormat(value.trim() ? detectChessFormat(value) : null);
};
const ensureEvaluation = useCallback(async (fen: string) => {
if (!stockfish) return null;
if (evaluationCache.current[fen]) return evaluationCache.current[fen];
const result = await stockfish.evaluate(fen, 14);
evaluationCache.current[fen] = result;
setEvaluationVersion(v => v + 1);
return result;
}, [stockfish]);
const handleLoadGame = () => {
const trimmed = input.trim();
const format = detectChessFormat(trimmed);
if (!trimmed || format === "invalid") {
setError(t.analysis.importError);
return;
}
try {
const parsedGame = new Chess();
const nextSteps: MoveStep[] = [];
let startFen = DEFAULT_START;
if (format === "fen") {
parsedGame.load(trimmed);
startFen = parsedGame.fen();
} else {
parsedGame.loadPgn(trimmed);
const headers = parsedGame.header();
if (headers.FEN) {
const base = new Chess();
base.load(headers.FEN);
startFen = base.fen();
} else {
parsedGame.reset();
startFen = parsedGame.fen();
}
const replay = new Chess();
replay.load(startFen);
const history = new Chess();
history.loadPgn(trimmed);
history.history({ verbose: true }).forEach((move, idx) => {
const before = replay.fen();
const applied = replay.move({ from: move.from, to: move.to, promotion: move.promotion || "q" });
if (applied) {
nextSteps.push({
san: applied.san,
color: applied.color === "w" ? "white" : "black",
moveNumber: Math.floor(idx / 2) + 1,
fenBefore: before,
fenAfter: replay.fen(),
});
}
});
}
evaluationCache.current = {};
setEvaluationVersion(v => v + 1);
setInitialFen(startFen);
setSteps(nextSteps);
setCurrentIndex(0);
setStepDetails({});
setComments({});
setError(null);
ensureEvaluation(startFen);
} catch (e) {
console.error("Failed to load game", e);
setError(t.analysis.importError);
}
};
useEffect(() => {
if (!stockfish || !currentFen) return;
ensureEvaluation(currentFen);
const currentStep = steps[currentIndex - 1];
if (currentStep) {
ensureEvaluation(currentStep.fenBefore);
}
}, [stockfish, currentFen, steps, currentIndex, ensureEvaluation]);
useEffect(() => {
if (currentIndex === 0) return;
const step = steps[currentIndex - 1];
if (!step) return;
const evalBefore = evaluationCache.current[step.fenBefore];
const evalAfter = evaluationCache.current[step.fenAfter];
if (!evalBefore || !evalAfter) return;
setStepDetails(prev => {
if (prev[currentIndex]?.evalBefore && prev[currentIndex]?.evalAfter) return prev;
const cpLoss = step.color === "white"
? evalBefore.score - evalAfter.score
: evalAfter.score - evalBefore.score;
const missedTactics = detectMissedTactics({
fen: step.fenBefore,
playerColor: step.color,
playerMoveSan: step.san,
bestMoveUci: evalBefore.bestMove,
cpLoss,
});
const bestMoveSan = uciToSan(step.fenBefore, evalBefore.bestMove);
return {
...prev,
[currentIndex]: {
evalBefore,
evalAfter,
cpLoss,
missedTactics,
bestMoveSan,
}
};
});
}, [currentIndex, steps, evaluationVersion]);
useEffect(() => {
if (!apiKey) return;
if (currentIndex === 0) return;
const step = steps[currentIndex - 1];
const details = stepDetails[currentIndex];
if (!step || !details?.evalBefore || !details?.evalAfter) return;
if (comments[currentIndex]) return;
let cancelled = false;
setIsCommenting(true);
const timeout = setTimeout(async () => {
try {
const model = getGenAIModel(apiKey, "gemini-2.5-flash");
const delta = details.cpLoss ?? 0;
const evalBefore = details.evalBefore.score / 100;
const evalAfter = details.evalAfter.score / 100;
const mateInfo = details.evalAfter.mate !== null ? `Mate in ${details.evalAfter.mate}` : "No mate detected";
const tactics = (details.missedTactics || [])
.filter(t => t.tactic_type !== "none")
.map(t => `${t.tactic_type}${t.material_delta ? ` (~${(t.material_delta / 100).toFixed(1)} pawns)` : ""}`)
.join("; ") || "None";
const prompt = `
You are ${selectedPersonality.name}. Stay in character.
Language: ${language.toUpperCase()}.
Explain the move that was just played.
DATA:
- Move number: ${step.moveNumber}
- Side to move: ${step.color}
- Move played (SAN): ${step.san}
- Evaluation before move: ${evalBefore.toFixed(2)} pawns
- Evaluation after move: ${evalAfter.toFixed(2)} pawns
- Best move suggestion: ${details.bestMoveSan ?? details.evalBefore.bestMove}
- Evaluation shift (centipawns): ${delta}
- Opening context: ${openingInfo ? `${openingInfo.name} (${openingInfo.eco})` : "Unknown"}
- Missed tactics: ${tactics}
- Mate hint: ${mateInfo}
INSTRUCTIONS:
- Be concise (3-4 sentences).
- Mention whether the move improved or worsened the position and why.
- Highlight any tactical ideas the player may have missed.
- Refer to the player's side as ${step.color}.
- Keep it educational and stay true to your personality tone.`;
const result = await model.generateContent(prompt);
if (!cancelled) {
setComments(prev => ({ ...prev, [currentIndex]: result.response.text() }));
}
} catch (err) {
console.error("Commentary failed", err);
} finally {
if (!cancelled) setIsCommenting(false);
}
}, 400);
return () => {
cancelled = true;
clearTimeout(timeout);
};
}, [apiKey, currentIndex, stepDetails, steps, comments, selectedPersonality, language, openingInfo]);
const formatEval = (evaluation?: StockfishEvaluation) => {
if (!evaluation) return t.analysis.enginePending;
if (evaluation.mate !== null) return `#${evaluation.mate}`;
return `${evaluation.score >= 0 ? "+" : ""}${(evaluation.score / 100).toFixed(2)}`;
};
const formatCpLoss = (cp?: number) => {
if (cp === undefined) return t.analysis.enginePending;
const pawns = (cp / 100).toFixed(2);
return `${cp > 0 ? "+" : ""}${pawns}`;
};
const currentDetails = currentIndex > 0 ? stepDetails[currentIndex] : undefined;
const tacticSummary = (currentDetails?.missedTactics || []).filter(t => t.tactic_type !== "none");
return (
<div className="flex flex-col min-h-screen bg-gray-100 dark:bg-gray-900">
<Header language={language} />
<main className="flex-grow w-full flex justify-center px-4 py-8">
<div className="w-full max-w-6xl space-y-8">
<div className="bg-white dark:bg-gray-800 rounded-2xl shadow-lg p-6 md:p-8 border border-gray-200 dark:border-gray-700">
<div className="flex flex-col md:flex-row md:items-center md:justify-between gap-4">
<div>
<h1 className="text-3xl font-bold text-gray-900 dark:text-white flex items-center gap-2">
<Brain className="text-purple-600" /> {t.analysis.modeTitle}
</h1>
<p className="text-gray-600 dark:text-gray-300 mt-2">{t.analysis.modeDescription}</p>
</div>
<div className="flex items-center gap-3">
<label className="text-sm font-medium text-gray-700 dark:text-gray-300">{t.analysis.orientation}</label>
<select
value={orientation}
onChange={(e) => setOrientation(e.target.value as "white" | "black")}
className="p-2 rounded-lg border border-gray-300 dark:border-gray-600 dark:bg-gray-700"
>
<option value="white">White</option>
<option value="black">Black</option>
</select>
</div>
</div>
<div className="mt-6 grid grid-cols-1 md:grid-cols-2 gap-6">
<div className="space-y-4">
<label className="block text-sm font-semibold text-gray-700 dark:text-gray-300">{t.analysis.pasteLabel}</label>
<textarea
value={input}
onChange={(e) => handleInputChange(e.target.value)}
placeholder={t.analysis.pastePlaceholder}
className="w-full p-3 border rounded-lg dark:bg-gray-700 dark:border-gray-600 font-mono text-sm min-h-[180px]"
/>
{detectedFormat && (
<p className="text-xs text-gray-500">Detected: {detectedFormat.toUpperCase()}</p>
)}
{error && <p className="text-sm text-red-500">{error}</p>}
<div className="space-y-2">
<p className="text-sm font-semibold text-gray-700 dark:text-gray-300">{t.analysis.chooseCoach}</p>
<div className="grid grid-cols-2 gap-2">
{PERSONALITIES.map(p => (
<button
key={p.id}
onClick={() => setSelectedPersonality(p)}
className={`p-3 rounded-lg border flex items-center gap-2 ${selectedPersonality.id === p.id
? "border-purple-500 bg-purple-50 dark:bg-purple-900/20"
: "border-gray-200 dark:border-gray-700"}`}
>
<span className="text-xl">{p.image}</span>
<span className="text-sm text-left text-gray-800 dark:text-gray-100">{p.name}</span>
</button>
))}
</div>
</div>
<button
onClick={handleLoadGame}
className="w-full py-3 bg-purple-600 text-white rounded-xl hover:bg-purple-700 font-semibold shadow-lg"
>
{t.analysis.startButton}
</button>
</div>
<div className="bg-gray-50 dark:bg-gray-900 rounded-xl p-4 flex flex-col items-center gap-3 border border-gray-200 dark:border-gray-700">
<Chessboard
position={currentFen}
boardOrientation={orientation}
arePiecesDraggable={false}
customBoardStyle={{ borderRadius: "12px", boxShadow: "0 8px 30px rgba(0,0,0,0.12)" }}
/>
<div className="flex items-center gap-4">
<button
onClick={() => setCurrentIndex(i => Math.max(0, i - 1))}
className="px-3 py-2 rounded-lg bg-white dark:bg-gray-800 border border-gray-200 dark:border-gray-700 hover:bg-gray-100 dark:hover:bg-gray-700 disabled:opacity-50"
disabled={currentIndex === 0}
>
<ChevronLeft /> {t.analysis.previous}
</button>
<div className="text-sm text-gray-600 dark:text-gray-300">
{t.analysis.step} {currentIndex} / {steps.length}
</div>
<button
onClick={() => setCurrentIndex(i => Math.min(steps.length, i + 1))}
className="px-3 py-2 rounded-lg bg-white dark:bg-gray-800 border border-gray-200 dark:border-gray-700 hover:bg-gray-100 dark:hover:bg-gray-700 disabled:opacity-50"
disabled={currentIndex >= steps.length}
>
{t.analysis.next} <ChevronRight />
</button>
</div>
</div>
</div>
</div>
<div className="grid grid-cols-1 lg:grid-cols-3 gap-6">
<div className="lg:col-span-2 bg-white dark:bg-gray-800 rounded-2xl shadow border border-gray-200 dark:border-gray-700 p-6 space-y-4">
<div className="flex items-center justify-between">
<h2 className="text-xl font-bold text-gray-900 dark:text-white">{t.analysis.title}</h2>
{openingInfo && (
<span className="text-sm text-blue-700 dark:text-blue-300">
{t.analysis.opening}: {openingInfo.name} ({openingInfo.eco})
</span>
)}
</div>
{currentIndex === 0 ? (
<p className="text-gray-600 dark:text-gray-300">{t.analysis.currentPosition}</p>
) : (
<div className="space-y-3">
<div className="flex flex-wrap gap-4 text-sm text-gray-700 dark:text-gray-200">
<div>
<div className="font-semibold">{t.analysis.step} {currentIndex}</div>
<div>{steps[currentIndex - 1]?.san}</div>
</div>
<div>
<div className="font-semibold">{t.analysis.evaluation}</div>
<div>{formatEval(currentDetails?.evalAfter)}</div>
</div>
<div>
<div className="font-semibold">{t.analysis.cpLoss}</div>
<div>{formatCpLoss(currentDetails?.cpLoss)}</div>
</div>
<div>
<div className="font-semibold">{t.analysis.bestMove}</div>
<div>{currentDetails?.bestMoveSan || t.analysis.enginePending}</div>
</div>
</div>
<div>
<div className="font-semibold text-gray-800 dark:text-gray-100 mb-2">{t.analysis.missedTactics}</div>
{tacticSummary.length === 0 && (
<p className="text-sm text-gray-600 dark:text-gray-400">{t.analysis.none}</p>
)}
{tacticSummary.length > 0 && (
<ul className="list-disc pl-5 space-y-1 text-sm text-gray-700 dark:text-gray-300">
{tacticSummary.map((tactic, idx) => (
<li key={`${tactic.move}-${idx}`}>
{tactic.tactic_type}
{tactic.material_delta ? ` (~${(tactic.material_delta / 100).toFixed(1)} pawns)` : ""}
{tactic.affected_squares ? ` on ${tactic.affected_squares.join(", ")}` : ""}
</li>
))}
</ul>
)}
</div>
</div>
)}
</div>
<div className="bg-white dark:bg-gray-800 rounded-2xl shadow border border-gray-200 dark:border-gray-700 p-6 space-y-4">
<h2 className="text-xl font-bold text-gray-900 dark:text-white">{t.analysis.aiAnalysis}</h2>
{!apiKey && (
<p className="text-sm text-gray-600 dark:text-gray-400">Please add an API key in settings to receive commentary.</p>
)}
{currentIndex === 0 && (
<p className="text-sm text-gray-600 dark:text-gray-400">{t.analysis.currentPosition}</p>
)}
{currentIndex > 0 && (
<div className="min-h-[140px]">
{isCommenting && (
<div className="flex items-center gap-2 text-gray-600 dark:text-gray-300">
<Loader2 className="animate-spin" size={18} />
<span>{t.analysis.coachPending}</span>
</div>
)}
{!isCommenting && comments[currentIndex] && (
<div className="prose prose-sm dark:prose-invert max-w-none">
<ReactMarkdown>{comments[currentIndex]}</ReactMarkdown>
</div>
)}
{!isCommenting && !comments[currentIndex] && (
<p className="text-sm text-gray-600 dark:text-gray-400">{t.analysis.coachPending}</p>
)}
</div>
)}
</div>
</div>
</div>
</main>
</div>
);
}
+14 -1
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@@ -2,7 +2,7 @@
import { useState, useEffect } from "react";
import { useRouter } from "next/navigation";
import { Settings, ChevronDown, ChevronUp } from "lucide-react";
import { Settings, ChevronDown, ChevronUp, Brain } from "lucide-react";
import { Personality, PERSONALITIES } from "@/lib/personalities";
import { useTranslation } from "@/lib/i18n/useTranslation";
import { SupportedLanguage } from "@/lib/i18n/translations";
@@ -232,6 +232,19 @@ export default function StartScreen({ onStartGame, onResumeGame, hasSavedGame }:
</button>
)}
</div>
<div className="border-t border-gray-200 dark:border-gray-700 pt-6">
<p className="text-sm font-bold text-gray-700 dark:text-gray-300 mb-3 uppercase tracking-wide">
{t.start.analyzeGame}
</p>
<button
onClick={() => router.push("/analysis")}
className="w-full py-4 px-4 bg-purple-600 text-white rounded-xl hover:bg-purple-700 font-semibold shadow-lg transition-transform transform hover:scale-[1.02] flex items-center justify-center gap-2"
>
<Brain size={18} />
{t.start.analyzeGame}
</button>
</div>
)}
</div>
</div>
+90
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@@ -41,6 +41,7 @@ export interface Translations {
playAsWhite: string;
playAsBlack: string;
randomColor: string;
analyzeGame: string;
};
// Game
@@ -90,6 +91,23 @@ export interface Translations {
evaluation: string;
bestMove: string;
aiAnalysis: string;
modeTitle: string;
modeDescription: string;
pasteLabel: string;
pastePlaceholder: string;
chooseCoach: string;
orientation: string;
startButton: string;
next: string;
previous: string;
step: string;
missedTactics: string;
cpLoss: string;
none: string;
opening: string;
enginePending: string;
coachPending: string;
importError: string;
};
// API Key Input
@@ -138,6 +156,7 @@ const en: Translations = {
playAsWhite: 'Play as White',
playAsBlack: 'Play as Black',
randomColor: 'Random',
analyzeGame: 'Analyze a Game',
},
game: {
playingAs: 'Playing as',
@@ -179,6 +198,23 @@ const en: Translations = {
evaluation: 'Evaluation',
bestMove: 'Best Move',
aiAnalysis: 'AI Analysis',
modeTitle: 'Analyze an Existing Game',
modeDescription: 'Upload a PGN or FEN and let your coach walk you through every move with engine-backed insights.',
pasteLabel: 'PGN or FEN Input',
pastePlaceholder: 'Paste PGN or FEN here to review the game move by move...',
chooseCoach: 'Choose Coach Personality',
orientation: 'Board Orientation',
startButton: 'Start Analysis',
next: 'Next Move',
previous: 'Previous Move',
step: 'Move',
missedTactics: 'Missed Tactics',
cpLoss: 'Evaluation Change',
none: 'None detected',
opening: 'Opening',
enginePending: 'Running engine evaluation...',
coachPending: 'Coach is preparing feedback...',
importError: 'Could not load that PGN or FEN. Please check the notation.',
},
apiKeyInput: {
title: 'API Key Required',
@@ -225,6 +261,7 @@ const de: Translations = {
playAsWhite: 'Als Weiß spielen',
playAsBlack: 'Als Schwarz spielen',
randomColor: 'Zufällig',
analyzeGame: 'Partie analysieren',
},
game: {
playingAs: 'Spielst als',
@@ -266,6 +303,23 @@ const de: Translations = {
evaluation: 'Bewertung',
bestMove: 'Bester Zug',
aiAnalysis: 'KI-Analyse',
modeTitle: 'Bestehende Partie analysieren',
modeDescription: 'PGN oder FEN hochladen und vom Coach mit Engine-Unterstützung durch die Partie führen lassen.',
pasteLabel: 'PGN- oder FEN-Eingabe',
pastePlaceholder: 'PGN oder FEN hier einfügen, um die Partie Zug für Zug anzusehen...',
chooseCoach: 'Coach-Persönlichkeit wählen',
orientation: 'Brettausrichtung',
startButton: 'Analyse starten',
next: 'Nächster Zug',
previous: 'Vorheriger Zug',
step: 'Zug',
missedTactics: 'Verpasste Taktiken',
cpLoss: 'Bewertungsänderung',
none: 'Keine erkannt',
opening: 'Eröffnung',
enginePending: 'Engine-Bewertung läuft...',
coachPending: 'Coach bereitet Feedback vor...',
importError: 'PGN oder FEN konnte nicht geladen werden. Bitte Notation prüfen.',
},
apiKeyInput: {
title: 'API-Schlüssel erforderlich',
@@ -312,6 +366,7 @@ const fr: Translations = {
playAsWhite: 'Jouer Blancs',
playAsBlack: 'Jouer Noirs',
randomColor: 'Aléatoire',
analyzeGame: 'Analyser une partie',
},
game: {
playingAs: 'Jouant',
@@ -353,6 +408,23 @@ const fr: Translations = {
evaluation: 'Évaluation',
bestMove: 'Meilleur coup',
aiAnalysis: 'Analyse IA',
modeTitle: 'Analyser une partie existante',
modeDescription: 'Importez un PGN ou un FEN et laissez le coach commenter chaque coup avec laide du moteur.',
pasteLabel: 'Saisie PGN ou FEN',
pastePlaceholder: 'Collez ici un PGN ou un FEN pour revoir la partie coup par coup...',
chooseCoach: 'Choisir la personnalité du coach',
orientation: 'Orientation de l’échiquier',
startButton: 'Lancer lanalyse',
next: 'Coup suivant',
previous: 'Coup précédent',
step: 'Coup',
missedTactics: 'Tactiques manquées',
cpLoss: 'Changement d’évaluation',
none: 'Aucune détectée',
opening: 'Ouverture',
enginePending: 'Évaluation du moteur en cours...',
coachPending: 'Le coach prépare son retour...',
importError: 'Impossible de charger ce PGN ou FEN. Merci de vérifier la notation.',
},
apiKeyInput: {
title: 'Clé API requise',
@@ -399,6 +471,7 @@ const it: Translations = {
playAsWhite: 'Gioca Bianco',
playAsBlack: 'Gioca Nero',
randomColor: 'Casuale',
analyzeGame: 'Analizza una partita',
},
game: {
playingAs: 'Giocando',
@@ -440,6 +513,23 @@ const it: Translations = {
evaluation: 'Valutazione',
bestMove: 'Mossa migliore',
aiAnalysis: 'Analisi IA',
modeTitle: 'Analizza una partita esistente',
modeDescription: 'Carica un PGN o un FEN e lascia che il coach commenti ogni mossa con il supporto del motore.',
pasteLabel: 'Input PGN o FEN',
pastePlaceholder: 'Incolla qui PGN o FEN per rivedere la partita mossa per mossa...',
chooseCoach: 'Scegli la personalità del coach',
orientation: 'Orientamento della scacchiera',
startButton: 'Avvia analisi',
next: 'Mossa successiva',
previous: 'Mossa precedente',
step: 'Mossa',
missedTactics: 'Tattiche mancate',
cpLoss: 'Variazione di valutazione',
none: 'Nessuna rilevata',
opening: 'Apertura',
enginePending: 'Valutazione del motore in corso...',
coachPending: 'Il coach sta preparando il feedback...',
importError: 'Impossibile caricare questo PGN o FEN. Controlla la notazione.',
},
apiKeyInput: {
title: 'Chiave API richiesta',