refactor: code review improvements
- Add 30s timeout to Stockfish evaluation to prevent hanging promises - Add FEN validation and depth cap (max 30) to Stockfish API route - Create ErrorBoundary component with specialized fallbacks for chess game and tutor - Extract useChessSounds hook for better audio management - Add React.memo to EvaluationBar and CapturedPieces for performance - Add useMemo to CapturedPieces for sorted pieces calculation - Improve tacticDetection to return empty array instead of "none" type - Add filterMeaningfulTactics and hasTactics helper functions - Translate hardcoded UI strings (stockfishLevel, download, evalChange) - Update translations for EN, DE, FR, IT, PL - Add uuid to Jest transformIgnorePatterns for ESM compatibility - Update tests to use new filterMeaningfulTactics function
This commit is contained in:
+1
-1
@@ -20,7 +20,7 @@ const config: Config = {
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'/e2e/', // Exclude Playwright e2e tests
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],
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transformIgnorePatterns: [
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'node_modules/(?!(react-markdown|remark-.*|unified|bail|is-plain-obj|trough|vfile|unist-.*|mdast-.*|micromark.*|decode-named-character-reference|character-entities|property-information|hast-util-whitespace|space-separated-tokens|comma-separated-tokens|ccount|escape-string-regexp|markdown-table)/)',
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'node_modules/(?!(react-markdown|remark-.*|unified|bail|is-plain-obj|trough|vfile|unist-.*|mdast-.*|micromark.*|decode-named-character-reference|character-entities|property-information|hast-util-whitespace|space-separated-tokens|comma-separated-tokens|ccount|escape-string-regexp|markdown-table|uuid)/)',
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],
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}
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@@ -31,10 +31,15 @@ jest.mock("@/lib/stockfish", () => {
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jest.mock("@/lib/tacticDetection", () => {
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const detectMissedTactics = jest.fn();
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const uciToSan = jest.fn();
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const filterMeaningfulTactics = jest.fn((tactics) => {
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if (!tactics) return [];
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return tactics.filter((t: { tactic_type: string }) => t.tactic_type !== "none");
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});
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return {
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__esModule: true,
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detectMissedTactics,
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uciToSan,
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filterMeaningfulTactics,
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__mock: { detectMissedTactics, uciToSan },
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};
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});
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@@ -12,7 +12,7 @@ import { useTranslation } from "@/lib/i18n/useTranslation";
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import { Personality, PERSONALITIES } from "@/lib/personalities";
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import { Stockfish, StockfishEvaluation } from "@/lib/stockfish";
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import { detectChessFormat, ChessFormat } from "@/lib/chessFormatDetector";
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import { detectMissedTactics, DetectedTactic, uciToSan } from "@/lib/tacticDetection";
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import { detectMissedTactics, DetectedTactic, uciToSan, filterMeaningfulTactics } from "@/lib/tacticDetection";
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import { lookupPossibleOpenings, buildMoveSequenceFromSteps, OpeningMetadata } from "@/lib/openings";
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import { getGenAIModel } from "@/lib/gemini";
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import { ChatSession } from "@google/generative-ai";
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@@ -326,8 +326,7 @@ IMPORTANT:
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const evalBefore = details.evalBefore!.score / 100;
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const evalAfter = details.evalAfter!.score / 100;
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const mateInfo = details.evalAfter!.mate !== null ? `Mate in ${details.evalAfter!.mate}` : "No mate detected";
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const tactics = (details.missedTactics || [])
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.filter(t => t.tactic_type !== "none")
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const tactics = filterMeaningfulTactics(details.missedTactics)
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.map(t => `${t.tactic_type}${t.material_delta ? ` (~${(t.material_delta / 100).toFixed(1)} pawns)` : ""}`)
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.join("; ") || "None";
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@@ -406,7 +405,7 @@ INSTRUCTIONS:
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};
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const currentDetails = currentIndex > 0 ? stepDetails[currentIndex] : undefined;
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const tacticSummary = (currentDetails?.missedTactics || []).filter(t => t.tactic_type !== "none");
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const tacticSummary = filterMeaningfulTactics(currentDetails?.missedTactics);
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return (
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<div className="flex flex-col min-h-screen bg-gray-100 dark:bg-gray-900">
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@@ -1,9 +1,22 @@
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import { NextRequest, NextResponse } from "next/server";
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import { evaluateStockfish } from "@/lib/server/stockfishEngine";
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import { StockfishEvaluation } from "@/lib/stockfish";
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import { Chess } from "chess.js";
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export const runtime = "nodejs";
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/**
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* Validates a FEN string by attempting to create a Chess instance
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*/
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function isValidFEN(fen: string): boolean {
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try {
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new Chess(fen);
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return true;
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} catch {
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return false;
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}
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}
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export async function POST(request: NextRequest) {
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try {
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const body = await request.json();
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@@ -13,6 +26,11 @@ export async function POST(request: NextRequest) {
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return NextResponse.json({ error: "Missing or invalid FEN" }, { status: 400 });
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}
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// Validate FEN string format and chess position validity
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if (!isValidFEN(fen)) {
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return NextResponse.json({ error: "Invalid FEN: position is not a valid chess position" }, { status: 400 });
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}
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const parsedDepth = Number(depth);
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const parsedMultiPV = Number(multiPV);
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@@ -20,11 +38,15 @@ export async function POST(request: NextRequest) {
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return NextResponse.json({ error: "Depth must be a positive number" }, { status: 400 });
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}
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// Cap depth to prevent excessive computation
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const maxDepth = 30;
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const safeDepth = Math.min(parsedDepth, maxDepth);
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if (!Number.isFinite(parsedMultiPV) || parsedMultiPV <= 0) {
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return NextResponse.json({ error: "multiPV must be a positive number" }, { status: 400 });
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}
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const evaluation: StockfishEvaluation = await evaluateStockfish(fen, parsedDepth, parsedMultiPV);
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const evaluation: StockfishEvaluation = await evaluateStockfish(fen, safeDepth, parsedMultiPV);
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return NextResponse.json({ evaluation });
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} catch (error) {
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console.error("Stockfish API error", error);
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@@ -1,4 +1,4 @@
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import React from 'react';
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import React, { memo, useMemo } from 'react';
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interface CapturedPiecesProps {
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captured: string[]; // Array of piece types, e.g., ['p', 'n', 'q']
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@@ -15,10 +15,18 @@ const PIECE_ICONS: Record<string, string> = {
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'k': '♚', // King is never captured, but for completeness
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};
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export const CapturedPieces: React.FC<CapturedPiecesProps> = ({ captured, color, score }) => {
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// Sort pieces by value for better display: Q, R, B, N, P
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const sortOrder = ['q', 'r', 'b', 'n', 'p'];
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const sortedPieces = [...captured].sort((a, b) => sortOrder.indexOf(a) - sortOrder.indexOf(b));
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const sortOrder = ['q', 'r', 'b', 'n', 'p'];
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/**
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* Displays captured pieces with optional material advantage score.
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* Memoized to prevent unnecessary re-renders.
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*/
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export const CapturedPieces = memo(function CapturedPieces({ captured, color, score }: CapturedPiecesProps) {
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// Memoize sorted pieces to prevent recalculation on every render
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const sortedPieces = useMemo(
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() => [...captured].sort((a, b) => sortOrder.indexOf(a) - sortOrder.indexOf(b)),
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[captured]
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);
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return (
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<div className="flex items-center h-8 gap-2 text-gray-600 dark:text-gray-300">
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@@ -36,4 +44,4 @@ export const CapturedPieces: React.FC<CapturedPiecesProps> = ({ captured, color,
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)}
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</div>
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);
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};
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});
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@@ -17,6 +17,7 @@ import { Brain, ArrowLeft, Download, Flag, AlertTriangle, X } from "lucide-react
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import { CapturedPieces } from "./CapturedPieces";
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import { detectMissedTactics, uciToSan, DetectedTactic } from "@/lib/tacticDetection";
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import { upsertSavedGame } from "@/lib/savedGames";
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import { useChessSounds } from "@/lib/hooks/useChessSounds";
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interface ChessGameProps {
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gameId: string;
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@@ -87,28 +88,8 @@ export default function ChessGame({ gameId, initialFen, initialPgn, initialPerso
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const messagesEndRef = useRef<HTMLDivElement>(null);
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const hasRebuiltHistoryRef = useRef(false);
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// Sound Refs
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const moveSound = useRef<HTMLAudioElement | null>(null);
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const captureSound = useRef<HTMLAudioElement | null>(null);
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const checkSound = useRef<HTMLAudioElement | null>(null);
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const victorySound = useRef<HTMLAudioElement | null>(null);
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const defeatSound = useRef<HTMLAudioElement | null>(null);
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useEffect(() => {
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moveSound.current = new Audio('/sounds/move.wav');
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captureSound.current = new Audio('/sounds/capture.wav');
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checkSound.current = new Audio('/sounds/check.wav');
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victorySound.current = new Audio('/sounds/victory.wav');
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defeatSound.current = new Audio('/sounds/defeat.wav');
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}, []);
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const playMoveSound = (captured: boolean) => {
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if (captured) {
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captureSound.current?.play().catch(e => console.error("Audio play failed", e));
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} else {
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moveSound.current?.play().catch(e => console.error("Audio play failed", e));
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}
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};
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// Chess sounds hook
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const { playMoveSound, playCheck, playVictory, playDefeat } = useChessSounds();
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// Removed auto-scroll to prevent page jumping when moves are added
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// Users can manually scroll to see move history if needed
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@@ -334,13 +315,13 @@ export default function ChessGame({ gameId, initialFen, initialPgn, initialPerso
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if (game.turn() === 'w') {
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result = "Checkmate! You lost.";
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winner = "Black";
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if (playerColor === 'white') defeatSound.current?.play().catch(e => console.error(e));
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else victorySound.current?.play().catch(e => console.error(e));
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if (playerColor === 'white') playDefeat();
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else playVictory();
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} else {
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result = "Checkmate! You won!";
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winner = "White";
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if (playerColor === 'white') victorySound.current?.play().catch(e => console.error(e));
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else defeatSound.current?.play().catch(e => console.error(e));
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if (playerColor === 'white') playVictory();
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else playDefeat();
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}
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} else if (game.isDraw()) {
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result = "Draw!";
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@@ -349,12 +330,12 @@ export default function ChessGame({ gameId, initialFen, initialPgn, initialPerso
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result = "Stalemate!";
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winner = "Draw";
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} else if (game.inCheck()) {
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checkSound.current?.play().catch(e => console.error(e));
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playCheck();
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}
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setGameOverState({ result, winner });
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}
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}, [fen, playerColor]);
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}, [fen, playerColor, playDefeat, playVictory, playCheck]);
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// Pre-Analysis (P0)
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useEffect(() => {
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@@ -764,12 +745,12 @@ export default function ChessGame({ gameId, initialFen, initialPgn, initialPerso
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onClick={() => setShowStrengthSlider(!showStrengthSlider)}
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className="hover:text-gray-700 dark:hover:text-gray-200 underline decoration-dotted underline-offset-2"
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>
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Stockfish Level: {stockfishDepth}
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{t.game.stockfishLevel}: {stockfishDepth}
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</button>
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{showStrengthSlider && (
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<div className="absolute bottom-full left-0 mb-2 w-48 bg-white dark:bg-gray-700 p-3 rounded shadow-xl border border-gray-200 dark:border-gray-600 z-10">
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<label className="block text-xs font-bold mb-1 text-gray-700 dark:text-gray-200">
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Strength (Depth: {stockfishDepth})
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{t.game.stockfishStrength} ({t.game.depth}: {stockfishDepth})
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</label>
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<input
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type="range"
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@@ -862,7 +843,7 @@ export default function ChessGame({ gameId, initialFen, initialPgn, initialPerso
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onClick={() => setShowDownloadModal(true)}
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className="text-xs bg-green-100 text-green-700 px-2 py-1 rounded hover:bg-green-200 dark:bg-green-900 dark:text-green-200 flex items-center gap-1"
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>
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<Download size={12} /> Download
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<Download size={12} /> {t.game.download}
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</button>
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<button
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onClick={() => setShowAnalysisModal(true)}
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@@ -879,7 +860,7 @@ export default function ChessGame({ gameId, initialFen, initialPgn, initialPerso
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<th className="py-1 px-2 w-12">#</th>
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<th className="py-1 px-2">{t.game.white}</th>
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<th className="py-1 px-2">{t.game.black}</th>
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<th className="py-1 px-2 text-center w-20">Eval Δ</th>
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<th className="py-1 px-2 text-center w-20">{t.game.evalChange}</th>
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</tr>
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</thead>
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<tbody>
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@@ -0,0 +1,131 @@
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"use client";
|
||||
|
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import React, { Component, ReactNode } from "react";
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import { AlertTriangle, RefreshCw } from "lucide-react";
|
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|
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interface ErrorBoundaryProps {
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children: ReactNode;
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fallback?: ReactNode;
|
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onError?: (error: Error, errorInfo: React.ErrorInfo) => void;
|
||||
}
|
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|
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interface ErrorBoundaryState {
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hasError: boolean;
|
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error: Error | null;
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||||
}
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||||
|
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/**
|
||||
* Error Boundary component to catch and handle React errors gracefully.
|
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* Prevents the entire app from crashing when a component throws an error.
|
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*/
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export class ErrorBoundary extends Component<ErrorBoundaryProps, ErrorBoundaryState> {
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constructor(props: ErrorBoundaryProps) {
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super(props);
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this.state = { hasError: false, error: null };
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}
|
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|
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static getDerivedStateFromError(error: Error): ErrorBoundaryState {
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return { hasError: true, error };
|
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}
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|
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componentDidCatch(error: Error, errorInfo: React.ErrorInfo) {
|
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console.error("ErrorBoundary caught an error:", error, errorInfo);
|
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this.props.onError?.(error, errorInfo);
|
||||
}
|
||||
|
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handleReset = () => {
|
||||
this.setState({ hasError: false, error: null });
|
||||
};
|
||||
|
||||
render() {
|
||||
if (this.state.hasError) {
|
||||
if (this.props.fallback) {
|
||||
return this.props.fallback;
|
||||
}
|
||||
|
||||
return (
|
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<div className="flex flex-col items-center justify-center p-8 bg-red-50 dark:bg-red-900/20 rounded-lg border border-red-200 dark:border-red-800">
|
||||
<AlertTriangle className="w-12 h-12 text-red-500 mb-4" />
|
||||
<h2 className="text-lg font-semibold text-red-700 dark:text-red-300 mb-2">
|
||||
Something went wrong
|
||||
</h2>
|
||||
<p className="text-sm text-red-600 dark:text-red-400 mb-4 text-center max-w-md">
|
||||
{this.state.error?.message || "An unexpected error occurred"}
|
||||
</p>
|
||||
<button
|
||||
onClick={this.handleReset}
|
||||
className="flex items-center gap-2 px-4 py-2 bg-red-600 text-white rounded-lg hover:bg-red-700 transition-colors"
|
||||
>
|
||||
<RefreshCw size={16} />
|
||||
Try Again
|
||||
</button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return this.props.children;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Specialized Error Boundary for the Chess Game component
|
||||
*/
|
||||
export function ChessGameErrorFallback({ onRetry }: { onRetry?: () => void }) {
|
||||
return (
|
||||
<div className="flex flex-col items-center justify-center p-8 bg-gray-100 dark:bg-gray-800 rounded-lg min-h-[400px]">
|
||||
<AlertTriangle className="w-16 h-16 text-amber-500 mb-4" />
|
||||
<h2 className="text-xl font-bold text-gray-900 dark:text-white mb-2">
|
||||
Chess Engine Error
|
||||
</h2>
|
||||
<p className="text-gray-600 dark:text-gray-400 mb-6 text-center max-w-md">
|
||||
There was a problem loading the chess engine. This might be due to a browser
|
||||
compatibility issue or network problem.
|
||||
</p>
|
||||
<div className="flex gap-3">
|
||||
<button
|
||||
onClick={() => window.location.reload()}
|
||||
className="flex items-center gap-2 px-4 py-2 bg-blue-600 text-white rounded-lg hover:bg-blue-700 transition-colors"
|
||||
>
|
||||
<RefreshCw size={16} />
|
||||
Reload Page
|
||||
</button>
|
||||
{onRetry && (
|
||||
<button
|
||||
onClick={onRetry}
|
||||
className="px-4 py-2 bg-gray-200 dark:bg-gray-700 text-gray-700 dark:text-gray-300 rounded-lg hover:bg-gray-300 dark:hover:bg-gray-600 transition-colors"
|
||||
>
|
||||
Try Again
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Specialized Error Boundary for the Tutor/Chat component
|
||||
*/
|
||||
export function TutorErrorFallback({ onRetry }: { onRetry?: () => void }) {
|
||||
return (
|
||||
<div className="flex flex-col items-center justify-center p-6 bg-gray-100 dark:bg-gray-800 rounded-lg h-full min-h-[300px]">
|
||||
<AlertTriangle className="w-10 h-10 text-amber-500 mb-3" />
|
||||
<h3 className="text-lg font-semibold text-gray-900 dark:text-white mb-2">
|
||||
Tutor Unavailable
|
||||
</h3>
|
||||
<p className="text-sm text-gray-600 dark:text-gray-400 mb-4 text-center">
|
||||
The AI tutor encountered an error. You can continue playing without assistance.
|
||||
</p>
|
||||
{onRetry && (
|
||||
<button
|
||||
onClick={onRetry}
|
||||
className="flex items-center gap-2 px-3 py-1.5 text-sm bg-blue-600 text-white rounded-lg hover:bg-blue-700 transition-colors"
|
||||
>
|
||||
<RefreshCw size={14} />
|
||||
Reconnect
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
export default ErrorBoundary;
|
||||
@@ -1,5 +1,6 @@
|
||||
"use client";
|
||||
|
||||
import { memo } from "react";
|
||||
import clsx from "clsx";
|
||||
|
||||
interface EvaluationBarProps {
|
||||
@@ -9,7 +10,11 @@ interface EvaluationBarProps {
|
||||
orientation?: 'vertical' | 'horizontal';
|
||||
}
|
||||
|
||||
export function EvaluationBar({ score, mate, isPlayerWhite, orientation = 'vertical' }: EvaluationBarProps) {
|
||||
/**
|
||||
* Visual evaluation bar showing the current position advantage.
|
||||
* Memoized to prevent unnecessary re-renders when props haven't changed.
|
||||
*/
|
||||
export const EvaluationBar = memo(function EvaluationBar({ score, mate, isPlayerWhite, orientation = 'vertical' }: EvaluationBarProps) {
|
||||
// Calculate white's percentage height/width
|
||||
// Using sigmoid-like function for score: P = 1 / (1 + 10^(-score/400))
|
||||
// This is a standard way to visualize CP advantage.
|
||||
@@ -78,4 +83,4 @@ export function EvaluationBar({ score, mate, isPlayerWhite, orientation = 'verti
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -4,7 +4,7 @@ import { useState, useEffect, useRef } from "react";
|
||||
import { getGenAIModel } from "@/lib/gemini";
|
||||
import { Loader2, X, Trophy, AlertTriangle, RefreshCw } from "lucide-react";
|
||||
import { StockfishEvaluation } from "@/lib/stockfish";
|
||||
import { DetectedTactic } from "@/lib/tacticDetection";
|
||||
import { DetectedTactic, filterMeaningfulTactics } from "@/lib/tacticDetection";
|
||||
import ReactMarkdown from "react-markdown";
|
||||
import { SupportedLanguage } from "@/lib/i18n/translations";
|
||||
|
||||
@@ -145,8 +145,7 @@ export function GameOverModal({ result, winner, history, apiKey, language, onClo
|
||||
const inaccuracies = detectedMistakes.filter(m => m.category === 'inaccuracy');
|
||||
|
||||
const describeTactics = (tactics?: DetectedTactic[]) => {
|
||||
if (!tactics || tactics.length === 0) return "";
|
||||
const meaningful = tactics.filter(t => t.tactic_type !== 'none');
|
||||
const meaningful = filterMeaningfulTactics(tactics);
|
||||
if (meaningful.length === 0) return "";
|
||||
return meaningful.map(t => {
|
||||
const material = t.material_delta ? ` (~${t.material_delta}cp)` : '';
|
||||
|
||||
@@ -14,7 +14,7 @@ import ReactMarkdown from "react-markdown";
|
||||
|
||||
import { useTranslation } from '@/lib/i18n/useTranslation';
|
||||
import { SupportedLanguage } from '@/lib/i18n/translations';
|
||||
import { DetectedTactic } from '@/lib/tacticDetection';
|
||||
import { DetectedTactic, filterMeaningfulTactics } from '@/lib/tacticDetection';
|
||||
import { useDebug } from '@/contexts/DebugContext';
|
||||
import { MoveHistoryItem } from './GameOverModal';
|
||||
import { parseGeminiError, GeminiErrorInfo, isGeminiError } from '@/lib/geminiErrorHandler';
|
||||
@@ -582,7 +582,7 @@ INSTRUCTIONS:
|
||||
// Tactical Analysis Instruction
|
||||
let tacticalInstruction = "";
|
||||
if (missedTactics && missedTactics.length > 0) {
|
||||
const meaningfulTactics = missedTactics.filter(t => t.tactic_type !== 'none');
|
||||
const meaningfulTactics = filterMeaningfulTactics(missedTactics);
|
||||
if (meaningfulTactics.length > 0) {
|
||||
const tacticDescriptions = meaningfulTactics.map(t => {
|
||||
let desc = `- ${t.tactic_type.toUpperCase()}`;
|
||||
|
||||
@@ -10,6 +10,11 @@
|
||||
* This is Phase 5 of the refactoring plan - comprehensive testing.
|
||||
*/
|
||||
|
||||
// Mock uuid before any imports
|
||||
jest.mock('uuid', () => ({
|
||||
v4: jest.fn(() => 'test-uuid-1234'),
|
||||
}));
|
||||
|
||||
import React from 'react';
|
||||
import { renderHook, act, waitFor } from '@testing-library/react';
|
||||
import { OpeningTrainingProvider, useOpeningTraining } from '../OpeningTrainingContext';
|
||||
|
||||
@@ -170,7 +170,7 @@ describe('tacticDetection', () => {
|
||||
expect(result).toEqual([]);
|
||||
});
|
||||
|
||||
it('should return "none" tactic if no specific tactics found', () => {
|
||||
it('should return empty array if no specific tactics found', () => {
|
||||
const fen = 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1';
|
||||
const result = detectMissedTactics({
|
||||
fen,
|
||||
@@ -180,8 +180,8 @@ describe('tacticDetection', () => {
|
||||
cpLoss: 60,
|
||||
});
|
||||
|
||||
expect(result.length).toBe(1);
|
||||
expect(result[0].tactic_type).toBe('none');
|
||||
// Returns empty array when no specific tactics detected
|
||||
expect(result).toEqual([]);
|
||||
});
|
||||
|
||||
it('should handle custom evalLossThreshold', () => {
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
export { useChessSounds } from "./useChessSounds";
|
||||
export type { ChessSounds } from "./useChessSounds";
|
||||
@@ -0,0 +1,109 @@
|
||||
"use client";
|
||||
|
||||
import { useRef, useEffect, useCallback } from "react";
|
||||
|
||||
export interface ChessSounds {
|
||||
playMove: () => void;
|
||||
playCapture: () => void;
|
||||
playCheck: () => void;
|
||||
playVictory: () => void;
|
||||
playDefeat: () => void;
|
||||
playMoveSound: (captured: boolean) => void;
|
||||
}
|
||||
|
||||
/**
|
||||
* Custom hook for managing chess game sounds.
|
||||
* Handles audio initialization and provides methods to play various game sounds.
|
||||
*/
|
||||
export function useChessSounds(): ChessSounds {
|
||||
const moveSound = useRef<HTMLAudioElement | null>(null);
|
||||
const captureSound = useRef<HTMLAudioElement | null>(null);
|
||||
const checkSound = useRef<HTMLAudioElement | null>(null);
|
||||
const victorySound = useRef<HTMLAudioElement | null>(null);
|
||||
const defeatSound = useRef<HTMLAudioElement | null>(null);
|
||||
|
||||
// Initialize audio elements
|
||||
useEffect(() => {
|
||||
if (typeof window !== "undefined") {
|
||||
moveSound.current = new Audio("/sounds/move.wav");
|
||||
captureSound.current = new Audio("/sounds/capture.wav");
|
||||
checkSound.current = new Audio("/sounds/check.wav");
|
||||
victorySound.current = new Audio("/sounds/victory.wav");
|
||||
defeatSound.current = new Audio("/sounds/defeat.wav");
|
||||
|
||||
// Preload audio files
|
||||
[moveSound, captureSound, checkSound, victorySound, defeatSound].forEach(
|
||||
(sound) => {
|
||||
if (sound.current) {
|
||||
sound.current.preload = "auto";
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
return () => {
|
||||
[moveSound, captureSound, checkSound, victorySound, defeatSound].forEach(
|
||||
(sound) => {
|
||||
if (sound.current) {
|
||||
sound.current.pause();
|
||||
sound.current = null;
|
||||
}
|
||||
}
|
||||
);
|
||||
};
|
||||
}, []);
|
||||
|
||||
const playSound = useCallback((sound: HTMLAudioElement | null) => {
|
||||
if (sound) {
|
||||
// Reset the sound to the beginning if it's still playing
|
||||
sound.currentTime = 0;
|
||||
sound.play().catch((e) => {
|
||||
// Silently handle autoplay restrictions
|
||||
if (e.name !== "NotAllowedError") {
|
||||
console.error("Audio play failed", e);
|
||||
}
|
||||
});
|
||||
}
|
||||
}, []);
|
||||
|
||||
const playMove = useCallback(() => {
|
||||
playSound(moveSound.current);
|
||||
}, [playSound]);
|
||||
|
||||
const playCapture = useCallback(() => {
|
||||
playSound(captureSound.current);
|
||||
}, [playSound]);
|
||||
|
||||
const playCheck = useCallback(() => {
|
||||
playSound(checkSound.current);
|
||||
}, [playSound]);
|
||||
|
||||
const playVictory = useCallback(() => {
|
||||
playSound(victorySound.current);
|
||||
}, [playSound]);
|
||||
|
||||
const playDefeat = useCallback(() => {
|
||||
playSound(defeatSound.current);
|
||||
}, [playSound]);
|
||||
|
||||
const playMoveSound = useCallback(
|
||||
(captured: boolean) => {
|
||||
if (captured) {
|
||||
playCapture();
|
||||
} else {
|
||||
playMove();
|
||||
}
|
||||
},
|
||||
[playCapture, playMove]
|
||||
);
|
||||
|
||||
return {
|
||||
playMove,
|
||||
playCapture,
|
||||
playCheck,
|
||||
playVictory,
|
||||
playDefeat,
|
||||
playMoveSound,
|
||||
};
|
||||
}
|
||||
@@ -61,6 +61,7 @@ export interface Translations {
|
||||
vs: string;
|
||||
backToMenu: string;
|
||||
stockfishStrength: string;
|
||||
stockfishLevel: string;
|
||||
depth: string;
|
||||
undoMove: string;
|
||||
resign: string;
|
||||
@@ -71,6 +72,8 @@ export interface Translations {
|
||||
noMovesYet: string;
|
||||
white: string;
|
||||
black: string;
|
||||
download: string;
|
||||
evalChange: string;
|
||||
};
|
||||
|
||||
// Tutor
|
||||
@@ -269,6 +272,7 @@ const en: Translations = {
|
||||
vs: 'vs',
|
||||
backToMenu: '← Back to Menu',
|
||||
stockfishStrength: 'Stockfish Strength',
|
||||
stockfishLevel: 'Stockfish Level',
|
||||
depth: 'Depth',
|
||||
undoMove: 'Undo Last Move',
|
||||
resign: 'Resign',
|
||||
@@ -279,6 +283,8 @@ const en: Translations = {
|
||||
noMovesYet: 'No moves yet.',
|
||||
white: 'White',
|
||||
black: 'Black',
|
||||
download: 'Download',
|
||||
evalChange: 'Eval Δ',
|
||||
},
|
||||
tutor: {
|
||||
aiCoach: 'AI Coach',
|
||||
@@ -470,6 +476,7 @@ const de: Translations = {
|
||||
vs: 'gegen',
|
||||
backToMenu: '← Zurück zum Menü',
|
||||
stockfishStrength: 'Stockfish-Stärke',
|
||||
stockfishLevel: 'Stockfish-Stufe',
|
||||
depth: 'Tiefe',
|
||||
undoMove: 'Letzten Zug rückgängig',
|
||||
resign: 'Aufgeben',
|
||||
@@ -480,6 +487,8 @@ const de: Translations = {
|
||||
noMovesYet: 'Noch keine Züge.',
|
||||
white: 'Weiß',
|
||||
black: 'Schwarz',
|
||||
download: 'Herunterladen',
|
||||
evalChange: 'Bew. Δ',
|
||||
},
|
||||
tutor: {
|
||||
aiCoach: 'KI-Trainer',
|
||||
@@ -671,6 +680,7 @@ const fr: Translations = {
|
||||
vs: 'contre',
|
||||
backToMenu: '← Retour au menu',
|
||||
stockfishStrength: 'Force de Stockfish',
|
||||
stockfishLevel: 'Niveau Stockfish',
|
||||
depth: 'Profondeur',
|
||||
undoMove: 'Annuler le dernier coup',
|
||||
resign: 'Abandonner',
|
||||
@@ -681,6 +691,8 @@ const fr: Translations = {
|
||||
noMovesYet: 'Aucun coup pour le moment.',
|
||||
white: 'Blancs',
|
||||
black: 'Noirs',
|
||||
download: 'Télécharger',
|
||||
evalChange: 'Éval Δ',
|
||||
},
|
||||
tutor: {
|
||||
aiCoach: 'Coach IA',
|
||||
@@ -872,6 +884,7 @@ const it: Translations = {
|
||||
vs: 'contro',
|
||||
backToMenu: '← Torna al menu',
|
||||
stockfishStrength: 'Forza di Stockfish',
|
||||
stockfishLevel: 'Livello Stockfish',
|
||||
depth: 'Profondità',
|
||||
undoMove: 'Annulla ultima mossa',
|
||||
resign: 'Abbandona',
|
||||
@@ -882,6 +895,8 @@ const it: Translations = {
|
||||
noMovesYet: 'Nessuna mossa ancora.',
|
||||
white: 'Bianco',
|
||||
black: 'Nero',
|
||||
download: 'Scarica',
|
||||
evalChange: 'Val Δ',
|
||||
},
|
||||
tutor: {
|
||||
aiCoach: 'Allenatore IA',
|
||||
@@ -1073,6 +1088,7 @@ const pl: Translations = {
|
||||
vs: 'przeciw',
|
||||
backToMenu: '← Powrót do menu',
|
||||
stockfishStrength: 'Siła Stockfish',
|
||||
stockfishLevel: 'Poziom Stockfish',
|
||||
depth: 'Głębokość',
|
||||
undoMove: 'Cofnij ruch',
|
||||
resign: 'Poddaj partię',
|
||||
@@ -1083,6 +1099,8 @@ const pl: Translations = {
|
||||
noMovesYet: 'Brak ruchów.',
|
||||
white: 'Białe',
|
||||
black: 'Czarne',
|
||||
download: 'Pobierz',
|
||||
evalChange: 'Ocena Δ',
|
||||
},
|
||||
tutor: {
|
||||
aiCoach: 'Trener AI',
|
||||
|
||||
+29
-3
@@ -6,6 +6,8 @@ export type StockfishEvaluation = {
|
||||
depth: number;
|
||||
};
|
||||
|
||||
const EVALUATION_TIMEOUT_MS = 30000; // 30 seconds timeout for evaluation
|
||||
|
||||
export class Stockfish {
|
||||
private worker: Worker | null = null;
|
||||
private isReady: boolean = false;
|
||||
@@ -29,7 +31,7 @@ export class Stockfish {
|
||||
async evaluate(fen: string, depth: number = 15, multiPV: number = 1): Promise<StockfishEvaluation> {
|
||||
return new Promise<StockfishEvaluation>((resolve, reject) => {
|
||||
if (!this.worker) {
|
||||
reject("Stockfish worker not initialized");
|
||||
reject(new Error("Stockfish worker not initialized"));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -38,7 +40,20 @@ export class Stockfish {
|
||||
this.lastMate = null;
|
||||
this.lastDepth = 0;
|
||||
|
||||
let timeoutId: ReturnType<typeof setTimeout> | null = null;
|
||||
let isResolved = false;
|
||||
|
||||
const cleanup = () => {
|
||||
if (timeoutId) {
|
||||
clearTimeout(timeoutId);
|
||||
timeoutId = null;
|
||||
}
|
||||
this.worker?.removeEventListener("message", handler);
|
||||
};
|
||||
|
||||
const handler = (event: MessageEvent) => {
|
||||
if (isResolved) return;
|
||||
|
||||
const message = event.data;
|
||||
// console.log("Stockfish:", message);
|
||||
|
||||
@@ -66,8 +81,8 @@ export class Stockfish {
|
||||
ponder = parts[3];
|
||||
}
|
||||
|
||||
// Remove the event listener to prevent it from interfering with future evaluations
|
||||
this.worker?.removeEventListener("message", handler);
|
||||
isResolved = true;
|
||||
cleanup();
|
||||
resolve({
|
||||
bestMove,
|
||||
ponder,
|
||||
@@ -78,6 +93,17 @@ export class Stockfish {
|
||||
}
|
||||
};
|
||||
|
||||
// Set timeout to prevent hanging promises
|
||||
timeoutId = setTimeout(() => {
|
||||
if (!isResolved) {
|
||||
isResolved = true;
|
||||
cleanup();
|
||||
// Stop any ongoing analysis
|
||||
this.worker?.postMessage("stop");
|
||||
reject(new Error(`Stockfish evaluation timed out after ${EVALUATION_TIMEOUT_MS / 1000} seconds`));
|
||||
}
|
||||
}, EVALUATION_TIMEOUT_MS);
|
||||
|
||||
this.worker.addEventListener("message", handler);
|
||||
this.worker.postMessage(`position fen ${fen}`);
|
||||
this.worker.postMessage(`go depth ${depth}`);
|
||||
|
||||
@@ -361,9 +361,23 @@ export function detectMissedTactics({
|
||||
detectionResults.push(...detectFork(chessAfter, playerColor, move.san));
|
||||
detectionResults.push(...detectHangingPieces(chessAfter, playerColor, move.san));
|
||||
|
||||
if (detectionResults.length === 0) {
|
||||
return [{ tactic_type: "none", move: move.san }];
|
||||
}
|
||||
|
||||
// Return empty array if no tactics detected (cleaner than returning "none" type)
|
||||
return detectionResults;
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper function to check if tactics were detected.
|
||||
* Use this instead of checking array length to ensure type safety.
|
||||
*/
|
||||
export function hasTactics(tactics: DetectedTactic[] | null | undefined): boolean {
|
||||
return tactics != null && tactics.length > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Filter out "none" type tactics for backward compatibility with old data.
|
||||
* New code should use empty arrays, but this handles legacy data.
|
||||
*/
|
||||
export function filterMeaningfulTactics(tactics: DetectedTactic[] | null | undefined): DetectedTactic[] {
|
||||
if (!tactics) return [];
|
||||
return tactics.filter(t => t.tactic_type !== "none");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user