Add analysis page tests for PGN walkthrough
This commit is contained in:
@@ -0,0 +1,131 @@
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import { fireEvent, render, screen, waitFor } from "@testing-library/react";
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jest.mock("react-chessboard", () => ({
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Chessboard: ({ position }: { position: string }) => (
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<div data-testid="chessboard" data-fen={position} />
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),
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}));
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jest.mock("@/lib/stockfish", () => {
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const stockfishInstance = {
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evaluate: jest.fn(),
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terminate: jest.fn(),
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};
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const Stockfish = jest.fn(() => stockfishInstance);
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return {
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__esModule: true,
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Stockfish,
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__mock: { stockfishInstance },
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};
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});
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jest.mock("@/lib/tacticDetection", () => {
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const detectMissedTactics = jest.fn();
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const uciToSan = jest.fn();
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return {
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__esModule: true,
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detectMissedTactics,
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uciToSan,
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__mock: { detectMissedTactics, uciToSan },
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};
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});
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const { __mock: stockfishMocks } = jest.requireMock("@/lib/stockfish") as {
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__mock: { stockfishInstance: { evaluate: jest.Mock; terminate: jest.Mock } };
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};
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const { __mock: tacticMocks } = jest.requireMock("@/lib/tacticDetection") as {
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__mock: { detectMissedTactics: jest.Mock; uciToSan: jest.Mock };
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};
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const evaluateMock = stockfishMocks.stockfishInstance.evaluate;
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const detectMissedTacticsMock = tacticMocks.detectMissedTactics;
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const uciToSanMock = tacticMocks.uciToSan;
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import AnalysisPage from "../page";
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describe("AnalysisPage", () => {
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beforeEach(() => {
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jest.clearAllMocks();
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localStorage.clear();
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evaluateMock.mockImplementation((fen: string) => {
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const sideToMove = fen.split(" ")[1];
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const baseEval = sideToMove === "w" ? 0 : 50;
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return Promise.resolve({
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bestMove: "e2e4",
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ponder: null,
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score: baseEval,
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mate: null,
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depth: 12,
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});
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});
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detectMissedTacticsMock.mockReturnValue([]);
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uciToSanMock.mockReturnValue("e4");
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});
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const samplePgn = `
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[Event "Casual Game"]
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[Site "Berlin GER"]
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[Date "1852.??.??"]
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[Round "?"]
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[White "Adolf Anderssen"]
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[Black "Jean Dufresne"]
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[Result "1-0"]
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1. e4 e5 2. Nf3 Nc6 3. Bb5 a6
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`;
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const loadGame = () => {
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render(<AnalysisPage />);
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const textarea = screen.getByPlaceholderText(/Paste PGN or FEN here/i);
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fireEvent.change(textarea, { target: { value: samplePgn } });
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fireEvent.click(screen.getByText(/Start Analysis/i));
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};
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it("replays PGN moves with engine evaluations", async () => {
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loadGame();
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fireEvent.click(screen.getByText(/Next Move/i));
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await waitFor(() => {
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expect(screen.getByText(/Move 1 \/ 6/)).toBeInTheDocument();
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expect(screen.getByText("+0.50")).toBeInTheDocument();
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expect(screen.getByText("-0.50")).toBeInTheDocument();
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expect(screen.getAllByText("e4")[0]).toBeInTheDocument();
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});
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expect(detectMissedTacticsMock).toHaveBeenCalled();
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expect(uciToSanMock).toHaveBeenCalledWith(expect.any(String), "e2e4");
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});
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it("surfaces detected tactics with material context", async () => {
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detectMissedTacticsMock.mockReturnValue([
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{
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tactic_type: "fork",
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affected_squares: ["e5"],
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material_delta: 300,
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piece_roles: ["white knight"],
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move: "Nf3",
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},
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]);
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loadGame();
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fireEvent.click(screen.getByText(/Next Move/i));
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await waitFor(() => {
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expect(screen.getByText(/fork \(~3.0 pawns\) on e5/)).toBeInTheDocument();
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});
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});
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it("shows an error when the notation cannot be parsed", () => {
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render(<AnalysisPage />);
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const textarea = screen.getByPlaceholderText(/Paste PGN or FEN here/i);
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fireEvent.change(textarea, { target: { value: "invalid" } });
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fireEvent.click(screen.getByText(/Start Analysis/i));
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expect(
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screen.getByText(
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"Could not load that PGN or FEN. Please check the notation."
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)
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).toBeInTheDocument();
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});
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});
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@@ -0,0 +1,459 @@
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"use client";
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import { useCallback, useEffect, useMemo, useRef, useState } from "react";
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import { Chess } from "chess.js";
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import { Chessboard } from "react-chessboard";
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import { Brain, ChevronLeft, ChevronRight, Loader2 } from "lucide-react";
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import Header from "@/components/Header";
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import { SupportedLanguage } from "@/lib/i18n/translations";
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import { useTranslation } from "@/lib/i18n/useTranslation";
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import { Personality, PERSONALITIES } from "@/lib/personalities";
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import { Stockfish, StockfishEvaluation } from "@/lib/stockfish";
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import { detectChessFormat, ChessFormat } from "@/lib/chessFormatDetector";
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import { detectMissedTactics, DetectedTactic, uciToSan } from "@/lib/tacticDetection";
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import { lookupOpening } from "@/lib/openings";
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import { getGenAIModel } from "@/lib/gemini";
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import ReactMarkdown from "react-markdown";
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interface MoveStep {
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san: string;
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color: "white" | "black";
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moveNumber: number;
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fenBefore: string;
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fenAfter: string;
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}
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interface StepDetails {
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evalBefore?: StockfishEvaluation;
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evalAfter?: StockfishEvaluation;
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cpLoss?: number;
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missedTactics?: DetectedTactic[];
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bestMoveSan?: string | null;
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comment?: string;
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}
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const DEFAULT_START = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
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export default function AnalysisPage() {
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const [language, setLanguage] = useState<SupportedLanguage>("en");
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const [apiKey, setApiKey] = useState<string | null>(null);
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const t = useTranslation(language);
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const [input, setInput] = useState("");
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const [detectedFormat, setDetectedFormat] = useState<ChessFormat | null>(null);
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const [selectedPersonality, setSelectedPersonality] = useState<Personality>(PERSONALITIES[0]);
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const [orientation, setOrientation] = useState<"white" | "black">("white");
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const [initialFen, setInitialFen] = useState<string>(DEFAULT_START);
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const [steps, setSteps] = useState<MoveStep[]>([]);
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const [currentIndex, setCurrentIndex] = useState(0); // 0 = starting position
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const [error, setError] = useState<string | null>(null);
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const [stockfish, setStockfish] = useState<Stockfish | null>(null);
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const evaluationCache = useRef<Record<string, StockfishEvaluation>>({});
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const [evaluationVersion, setEvaluationVersion] = useState(0);
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const [stepDetails, setStepDetails] = useState<Record<number, StepDetails>>({});
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const [isCommenting, setIsCommenting] = useState(false);
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const [comments, setComments] = useState<Record<number, string>>({});
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useEffect(() => {
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const storedKey = localStorage.getItem("gemini_api_key");
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const storedLang = localStorage.getItem("chess_tutor_language");
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if (storedKey) setApiKey(storedKey);
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if (storedLang) setLanguage(storedLang as SupportedLanguage);
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}, []);
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useEffect(() => {
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const sf = new Stockfish();
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setStockfish(sf);
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return () => sf.terminate();
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}, []);
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const currentFen = useMemo(() => {
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if (currentIndex === 0) return initialFen;
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return steps[currentIndex - 1]?.fenAfter || initialFen;
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}, [currentIndex, steps, initialFen]);
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const openingInfo = useMemo(() => lookupOpening(currentFen), [currentFen]);
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const handleInputChange = (value: string) => {
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setInput(value);
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setDetectedFormat(value.trim() ? detectChessFormat(value) : null);
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};
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const ensureEvaluation = useCallback(async (fen: string) => {
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if (!stockfish) return null;
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if (evaluationCache.current[fen]) return evaluationCache.current[fen];
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const result = await stockfish.evaluate(fen, 14);
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evaluationCache.current[fen] = result;
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setEvaluationVersion(v => v + 1);
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return result;
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}, [stockfish]);
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const handleLoadGame = () => {
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const trimmed = input.trim();
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const format = detectChessFormat(trimmed);
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if (!trimmed || format === "invalid") {
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setError(t.analysis.importError);
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return;
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}
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try {
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const parsedGame = new Chess();
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const nextSteps: MoveStep[] = [];
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let startFen = DEFAULT_START;
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if (format === "fen") {
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parsedGame.load(trimmed);
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startFen = parsedGame.fen();
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} else {
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parsedGame.loadPgn(trimmed);
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const headers = parsedGame.header();
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if (headers.FEN) {
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const base = new Chess();
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base.load(headers.FEN);
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startFen = base.fen();
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} else {
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parsedGame.reset();
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startFen = parsedGame.fen();
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}
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const replay = new Chess();
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replay.load(startFen);
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const history = new Chess();
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history.loadPgn(trimmed);
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history.history({ verbose: true }).forEach((move, idx) => {
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const before = replay.fen();
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const applied = replay.move({ from: move.from, to: move.to, promotion: move.promotion || "q" });
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if (applied) {
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nextSteps.push({
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san: applied.san,
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color: applied.color === "w" ? "white" : "black",
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moveNumber: Math.floor(idx / 2) + 1,
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fenBefore: before,
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fenAfter: replay.fen(),
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});
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}
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});
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}
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evaluationCache.current = {};
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setEvaluationVersion(v => v + 1);
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setInitialFen(startFen);
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setSteps(nextSteps);
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setCurrentIndex(0);
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setStepDetails({});
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setComments({});
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setError(null);
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ensureEvaluation(startFen);
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} catch (e) {
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console.error("Failed to load game", e);
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setError(t.analysis.importError);
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}
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};
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useEffect(() => {
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if (!stockfish || !currentFen) return;
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ensureEvaluation(currentFen);
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const currentStep = steps[currentIndex - 1];
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if (currentStep) {
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ensureEvaluation(currentStep.fenBefore);
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}
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}, [stockfish, currentFen, steps, currentIndex, ensureEvaluation]);
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useEffect(() => {
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if (currentIndex === 0) return;
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const step = steps[currentIndex - 1];
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if (!step) return;
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const evalBefore = evaluationCache.current[step.fenBefore];
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const evalAfter = evaluationCache.current[step.fenAfter];
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if (!evalBefore || !evalAfter) return;
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setStepDetails(prev => {
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if (prev[currentIndex]?.evalBefore && prev[currentIndex]?.evalAfter) return prev;
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const cpLoss = step.color === "white"
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? evalBefore.score - evalAfter.score
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: evalAfter.score - evalBefore.score;
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const missedTactics = detectMissedTactics({
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fen: step.fenBefore,
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playerColor: step.color,
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playerMoveSan: step.san,
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bestMoveUci: evalBefore.bestMove,
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cpLoss,
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});
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const bestMoveSan = uciToSan(step.fenBefore, evalBefore.bestMove);
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return {
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...prev,
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[currentIndex]: {
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evalBefore,
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evalAfter,
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cpLoss,
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missedTactics,
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bestMoveSan,
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}
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};
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});
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}, [currentIndex, steps, evaluationVersion]);
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useEffect(() => {
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if (!apiKey) return;
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if (currentIndex === 0) return;
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const step = steps[currentIndex - 1];
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const details = stepDetails[currentIndex];
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if (!step || !details?.evalBefore || !details?.evalAfter) return;
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if (comments[currentIndex]) return;
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let cancelled = false;
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setIsCommenting(true);
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const timeout = setTimeout(async () => {
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try {
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const model = getGenAIModel(apiKey, "gemini-2.5-flash");
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const delta = details.cpLoss ?? 0;
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const evalBefore = details.evalBefore.score / 100;
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const evalAfter = details.evalAfter.score / 100;
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const mateInfo = details.evalAfter.mate !== null ? `Mate in ${details.evalAfter.mate}` : "No mate detected";
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const tactics = (details.missedTactics || [])
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.filter(t => t.tactic_type !== "none")
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.map(t => `${t.tactic_type}${t.material_delta ? ` (~${(t.material_delta / 100).toFixed(1)} pawns)` : ""}`)
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.join("; ") || "None";
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const prompt = `
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You are ${selectedPersonality.name}. Stay in character.
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Language: ${language.toUpperCase()}.
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Explain the move that was just played.
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DATA:
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- Move number: ${step.moveNumber}
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- Side to move: ${step.color}
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- Move played (SAN): ${step.san}
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- Evaluation before move: ${evalBefore.toFixed(2)} pawns
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- Evaluation after move: ${evalAfter.toFixed(2)} pawns
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- Best move suggestion: ${details.bestMoveSan ?? details.evalBefore.bestMove}
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- Evaluation shift (centipawns): ${delta}
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- Opening context: ${openingInfo ? `${openingInfo.name} (${openingInfo.eco})` : "Unknown"}
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- Missed tactics: ${tactics}
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- Mate hint: ${mateInfo}
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INSTRUCTIONS:
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- Be concise (3-4 sentences).
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- Mention whether the move improved or worsened the position and why.
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- Highlight any tactical ideas the player may have missed.
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- Refer to the player's side as ${step.color}.
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- Keep it educational and stay true to your personality tone.`;
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const result = await model.generateContent(prompt);
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if (!cancelled) {
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setComments(prev => ({ ...prev, [currentIndex]: result.response.text() }));
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}
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} catch (err) {
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console.error("Commentary failed", err);
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} finally {
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if (!cancelled) setIsCommenting(false);
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}
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}, 400);
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return () => {
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cancelled = true;
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clearTimeout(timeout);
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};
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}, [apiKey, currentIndex, stepDetails, steps, comments, selectedPersonality, language, openingInfo]);
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const formatEval = (evaluation?: StockfishEvaluation) => {
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if (!evaluation) return t.analysis.enginePending;
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if (evaluation.mate !== null) return `#${evaluation.mate}`;
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return `${evaluation.score >= 0 ? "+" : ""}${(evaluation.score / 100).toFixed(2)}`;
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};
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const formatCpLoss = (cp?: number) => {
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if (cp === undefined) return t.analysis.enginePending;
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const pawns = (cp / 100).toFixed(2);
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return `${cp > 0 ? "+" : ""}${pawns}`;
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};
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const currentDetails = currentIndex > 0 ? stepDetails[currentIndex] : undefined;
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const tacticSummary = (currentDetails?.missedTactics || []).filter(t => t.tactic_type !== "none");
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return (
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<div className="flex flex-col min-h-screen bg-gray-100 dark:bg-gray-900">
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<Header language={language} />
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<main className="flex-grow w-full flex justify-center px-4 py-8">
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<div className="w-full max-w-6xl space-y-8">
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<div className="bg-white dark:bg-gray-800 rounded-2xl shadow-lg p-6 md:p-8 border border-gray-200 dark:border-gray-700">
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<div className="flex flex-col md:flex-row md:items-center md:justify-between gap-4">
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<div>
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<h1 className="text-3xl font-bold text-gray-900 dark:text-white flex items-center gap-2">
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<Brain className="text-purple-600" /> {t.analysis.modeTitle}
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</h1>
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<p className="text-gray-600 dark:text-gray-300 mt-2">{t.analysis.modeDescription}</p>
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</div>
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<div className="flex items-center gap-3">
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<label className="text-sm font-medium text-gray-700 dark:text-gray-300">{t.analysis.orientation}</label>
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<select
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value={orientation}
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onChange={(e) => setOrientation(e.target.value as "white" | "black")}
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className="p-2 rounded-lg border border-gray-300 dark:border-gray-600 dark:bg-gray-700"
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>
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<option value="white">White</option>
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<option value="black">Black</option>
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</select>
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</div>
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</div>
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<div className="mt-6 grid grid-cols-1 md:grid-cols-2 gap-6">
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<div className="space-y-4">
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<label className="block text-sm font-semibold text-gray-700 dark:text-gray-300">{t.analysis.pasteLabel}</label>
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<textarea
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value={input}
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onChange={(e) => handleInputChange(e.target.value)}
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placeholder={t.analysis.pastePlaceholder}
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className="w-full p-3 border rounded-lg dark:bg-gray-700 dark:border-gray-600 font-mono text-sm min-h-[180px]"
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/>
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{detectedFormat && (
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<p className="text-xs text-gray-500">Detected: {detectedFormat.toUpperCase()}</p>
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)}
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{error && <p className="text-sm text-red-500">{error}</p>}
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<div className="space-y-2">
|
||||
<p className="text-sm font-semibold text-gray-700 dark:text-gray-300">{t.analysis.chooseCoach}</p>
|
||||
<div className="grid grid-cols-2 gap-2">
|
||||
{PERSONALITIES.map(p => (
|
||||
<button
|
||||
key={p.id}
|
||||
onClick={() => setSelectedPersonality(p)}
|
||||
className={`p-3 rounded-lg border flex items-center gap-2 ${selectedPersonality.id === p.id
|
||||
? "border-purple-500 bg-purple-50 dark:bg-purple-900/20"
|
||||
: "border-gray-200 dark:border-gray-700"}`}
|
||||
>
|
||||
<span className="text-xl">{p.image}</span>
|
||||
<span className="text-sm text-left text-gray-800 dark:text-gray-100">{p.name}</span>
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
<button
|
||||
onClick={handleLoadGame}
|
||||
className="w-full py-3 bg-purple-600 text-white rounded-xl hover:bg-purple-700 font-semibold shadow-lg"
|
||||
>
|
||||
{t.analysis.startButton}
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div className="bg-gray-50 dark:bg-gray-900 rounded-xl p-4 flex flex-col items-center gap-3 border border-gray-200 dark:border-gray-700">
|
||||
<Chessboard
|
||||
position={currentFen}
|
||||
boardOrientation={orientation}
|
||||
arePiecesDraggable={false}
|
||||
customBoardStyle={{ borderRadius: "12px", boxShadow: "0 8px 30px rgba(0,0,0,0.12)" }}
|
||||
/>
|
||||
<div className="flex items-center gap-4">
|
||||
<button
|
||||
onClick={() => setCurrentIndex(i => Math.max(0, i - 1))}
|
||||
className="px-3 py-2 rounded-lg bg-white dark:bg-gray-800 border border-gray-200 dark:border-gray-700 hover:bg-gray-100 dark:hover:bg-gray-700 disabled:opacity-50"
|
||||
disabled={currentIndex === 0}
|
||||
>
|
||||
<ChevronLeft /> {t.analysis.previous}
|
||||
</button>
|
||||
<div className="text-sm text-gray-600 dark:text-gray-300">
|
||||
{t.analysis.step} {currentIndex} / {steps.length}
|
||||
</div>
|
||||
<button
|
||||
onClick={() => setCurrentIndex(i => Math.min(steps.length, i + 1))}
|
||||
className="px-3 py-2 rounded-lg bg-white dark:bg-gray-800 border border-gray-200 dark:border-gray-700 hover:bg-gray-100 dark:hover:bg-gray-700 disabled:opacity-50"
|
||||
disabled={currentIndex >= steps.length}
|
||||
>
|
||||
{t.analysis.next} <ChevronRight />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="grid grid-cols-1 lg:grid-cols-3 gap-6">
|
||||
<div className="lg:col-span-2 bg-white dark:bg-gray-800 rounded-2xl shadow border border-gray-200 dark:border-gray-700 p-6 space-y-4">
|
||||
<div className="flex items-center justify-between">
|
||||
<h2 className="text-xl font-bold text-gray-900 dark:text-white">{t.analysis.title}</h2>
|
||||
{openingInfo && (
|
||||
<span className="text-sm text-blue-700 dark:text-blue-300">
|
||||
{t.analysis.opening}: {openingInfo.name} ({openingInfo.eco})
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
{currentIndex === 0 ? (
|
||||
<p className="text-gray-600 dark:text-gray-300">{t.analysis.currentPosition}</p>
|
||||
) : (
|
||||
<div className="space-y-3">
|
||||
<div className="flex flex-wrap gap-4 text-sm text-gray-700 dark:text-gray-200">
|
||||
<div>
|
||||
<div className="font-semibold">{t.analysis.step} {currentIndex}</div>
|
||||
<div>{steps[currentIndex - 1]?.san}</div>
|
||||
</div>
|
||||
<div>
|
||||
<div className="font-semibold">{t.analysis.evaluation}</div>
|
||||
<div>{formatEval(currentDetails?.evalAfter)}</div>
|
||||
</div>
|
||||
<div>
|
||||
<div className="font-semibold">{t.analysis.cpLoss}</div>
|
||||
<div>{formatCpLoss(currentDetails?.cpLoss)}</div>
|
||||
</div>
|
||||
<div>
|
||||
<div className="font-semibold">{t.analysis.bestMove}</div>
|
||||
<div>{currentDetails?.bestMoveSan || t.analysis.enginePending}</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<div className="font-semibold text-gray-800 dark:text-gray-100 mb-2">{t.analysis.missedTactics}</div>
|
||||
{tacticSummary.length === 0 && (
|
||||
<p className="text-sm text-gray-600 dark:text-gray-400">{t.analysis.none}</p>
|
||||
)}
|
||||
{tacticSummary.length > 0 && (
|
||||
<ul className="list-disc pl-5 space-y-1 text-sm text-gray-700 dark:text-gray-300">
|
||||
{tacticSummary.map((tactic, idx) => (
|
||||
<li key={`${tactic.move}-${idx}`}>
|
||||
{tactic.tactic_type}
|
||||
{tactic.material_delta ? ` (~${(tactic.material_delta / 100).toFixed(1)} pawns)` : ""}
|
||||
{tactic.affected_squares ? ` on ${tactic.affected_squares.join(", ")}` : ""}
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="bg-white dark:bg-gray-800 rounded-2xl shadow border border-gray-200 dark:border-gray-700 p-6 space-y-4">
|
||||
<h2 className="text-xl font-bold text-gray-900 dark:text-white">{t.analysis.aiAnalysis}</h2>
|
||||
{!apiKey && (
|
||||
<p className="text-sm text-gray-600 dark:text-gray-400">Please add an API key in settings to receive commentary.</p>
|
||||
)}
|
||||
{currentIndex === 0 && (
|
||||
<p className="text-sm text-gray-600 dark:text-gray-400">{t.analysis.currentPosition}</p>
|
||||
)}
|
||||
{currentIndex > 0 && (
|
||||
<div className="min-h-[140px]">
|
||||
{isCommenting && (
|
||||
<div className="flex items-center gap-2 text-gray-600 dark:text-gray-300">
|
||||
<Loader2 className="animate-spin" size={18} />
|
||||
<span>{t.analysis.coachPending}</span>
|
||||
</div>
|
||||
)}
|
||||
{!isCommenting && comments[currentIndex] && (
|
||||
<div className="prose prose-sm dark:prose-invert max-w-none">
|
||||
<ReactMarkdown>{comments[currentIndex]}</ReactMarkdown>
|
||||
</div>
|
||||
)}
|
||||
{!isCommenting && !comments[currentIndex] && (
|
||||
<p className="text-sm text-gray-600 dark:text-gray-400">{t.analysis.coachPending}</p>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
import { useState, useEffect } from "react";
|
||||
import { useRouter } from "next/navigation";
|
||||
import { Settings, ChevronDown, ChevronUp } from "lucide-react";
|
||||
import { Settings, ChevronDown, ChevronUp, Brain } from "lucide-react";
|
||||
import { Personality, PERSONALITIES } from "@/lib/personalities";
|
||||
import { useTranslation } from "@/lib/i18n/useTranslation";
|
||||
import { SupportedLanguage } from "@/lib/i18n/translations";
|
||||
@@ -232,6 +232,19 @@ export default function StartScreen({ onStartGame, onResumeGame, hasSavedGame }:
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="border-t border-gray-200 dark:border-gray-700 pt-6">
|
||||
<p className="text-sm font-bold text-gray-700 dark:text-gray-300 mb-3 uppercase tracking-wide">
|
||||
{t.start.analyzeGame}
|
||||
</p>
|
||||
<button
|
||||
onClick={() => router.push("/analysis")}
|
||||
className="w-full py-4 px-4 bg-purple-600 text-white rounded-xl hover:bg-purple-700 font-semibold shadow-lg transition-transform transform hover:scale-[1.02] flex items-center justify-center gap-2"
|
||||
>
|
||||
<Brain size={18} />
|
||||
{t.start.analyzeGame}
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -41,6 +41,7 @@ export interface Translations {
|
||||
playAsWhite: string;
|
||||
playAsBlack: string;
|
||||
randomColor: string;
|
||||
analyzeGame: string;
|
||||
};
|
||||
|
||||
// Game
|
||||
@@ -90,6 +91,23 @@ export interface Translations {
|
||||
evaluation: string;
|
||||
bestMove: string;
|
||||
aiAnalysis: string;
|
||||
modeTitle: string;
|
||||
modeDescription: string;
|
||||
pasteLabel: string;
|
||||
pastePlaceholder: string;
|
||||
chooseCoach: string;
|
||||
orientation: string;
|
||||
startButton: string;
|
||||
next: string;
|
||||
previous: string;
|
||||
step: string;
|
||||
missedTactics: string;
|
||||
cpLoss: string;
|
||||
none: string;
|
||||
opening: string;
|
||||
enginePending: string;
|
||||
coachPending: string;
|
||||
importError: string;
|
||||
};
|
||||
|
||||
// API Key Input
|
||||
@@ -138,6 +156,7 @@ const en: Translations = {
|
||||
playAsWhite: 'Play as White',
|
||||
playAsBlack: 'Play as Black',
|
||||
randomColor: 'Random',
|
||||
analyzeGame: 'Analyze a Game',
|
||||
},
|
||||
game: {
|
||||
playingAs: 'Playing as',
|
||||
@@ -179,6 +198,23 @@ const en: Translations = {
|
||||
evaluation: 'Evaluation',
|
||||
bestMove: 'Best Move',
|
||||
aiAnalysis: 'AI Analysis',
|
||||
modeTitle: 'Analyze an Existing Game',
|
||||
modeDescription: 'Upload a PGN or FEN and let your coach walk you through every move with engine-backed insights.',
|
||||
pasteLabel: 'PGN or FEN Input',
|
||||
pastePlaceholder: 'Paste PGN or FEN here to review the game move by move...',
|
||||
chooseCoach: 'Choose Coach Personality',
|
||||
orientation: 'Board Orientation',
|
||||
startButton: 'Start Analysis',
|
||||
next: 'Next Move',
|
||||
previous: 'Previous Move',
|
||||
step: 'Move',
|
||||
missedTactics: 'Missed Tactics',
|
||||
cpLoss: 'Evaluation Change',
|
||||
none: 'None detected',
|
||||
opening: 'Opening',
|
||||
enginePending: 'Running engine evaluation...',
|
||||
coachPending: 'Coach is preparing feedback...',
|
||||
importError: 'Could not load that PGN or FEN. Please check the notation.',
|
||||
},
|
||||
apiKeyInput: {
|
||||
title: 'API Key Required',
|
||||
@@ -225,6 +261,7 @@ const de: Translations = {
|
||||
playAsWhite: 'Als Weiß spielen',
|
||||
playAsBlack: 'Als Schwarz spielen',
|
||||
randomColor: 'Zufällig',
|
||||
analyzeGame: 'Partie analysieren',
|
||||
},
|
||||
game: {
|
||||
playingAs: 'Spielst als',
|
||||
@@ -266,6 +303,23 @@ const de: Translations = {
|
||||
evaluation: 'Bewertung',
|
||||
bestMove: 'Bester Zug',
|
||||
aiAnalysis: 'KI-Analyse',
|
||||
modeTitle: 'Bestehende Partie analysieren',
|
||||
modeDescription: 'PGN oder FEN hochladen und vom Coach mit Engine-Unterstützung durch die Partie führen lassen.',
|
||||
pasteLabel: 'PGN- oder FEN-Eingabe',
|
||||
pastePlaceholder: 'PGN oder FEN hier einfügen, um die Partie Zug für Zug anzusehen...',
|
||||
chooseCoach: 'Coach-Persönlichkeit wählen',
|
||||
orientation: 'Brettausrichtung',
|
||||
startButton: 'Analyse starten',
|
||||
next: 'Nächster Zug',
|
||||
previous: 'Vorheriger Zug',
|
||||
step: 'Zug',
|
||||
missedTactics: 'Verpasste Taktiken',
|
||||
cpLoss: 'Bewertungsänderung',
|
||||
none: 'Keine erkannt',
|
||||
opening: 'Eröffnung',
|
||||
enginePending: 'Engine-Bewertung läuft...',
|
||||
coachPending: 'Coach bereitet Feedback vor...',
|
||||
importError: 'PGN oder FEN konnte nicht geladen werden. Bitte Notation prüfen.',
|
||||
},
|
||||
apiKeyInput: {
|
||||
title: 'API-Schlüssel erforderlich',
|
||||
@@ -312,6 +366,7 @@ const fr: Translations = {
|
||||
playAsWhite: 'Jouer Blancs',
|
||||
playAsBlack: 'Jouer Noirs',
|
||||
randomColor: 'Aléatoire',
|
||||
analyzeGame: 'Analyser une partie',
|
||||
},
|
||||
game: {
|
||||
playingAs: 'Jouant',
|
||||
@@ -353,6 +408,23 @@ const fr: Translations = {
|
||||
evaluation: 'Évaluation',
|
||||
bestMove: 'Meilleur coup',
|
||||
aiAnalysis: 'Analyse IA',
|
||||
modeTitle: 'Analyser une partie existante',
|
||||
modeDescription: 'Importez un PGN ou un FEN et laissez le coach commenter chaque coup avec l’aide du moteur.',
|
||||
pasteLabel: 'Saisie PGN ou FEN',
|
||||
pastePlaceholder: 'Collez ici un PGN ou un FEN pour revoir la partie coup par coup...',
|
||||
chooseCoach: 'Choisir la personnalité du coach',
|
||||
orientation: 'Orientation de l’échiquier',
|
||||
startButton: 'Lancer l’analyse',
|
||||
next: 'Coup suivant',
|
||||
previous: 'Coup précédent',
|
||||
step: 'Coup',
|
||||
missedTactics: 'Tactiques manquées',
|
||||
cpLoss: 'Changement d’évaluation',
|
||||
none: 'Aucune détectée',
|
||||
opening: 'Ouverture',
|
||||
enginePending: 'Évaluation du moteur en cours...',
|
||||
coachPending: 'Le coach prépare son retour...',
|
||||
importError: 'Impossible de charger ce PGN ou FEN. Merci de vérifier la notation.',
|
||||
},
|
||||
apiKeyInput: {
|
||||
title: 'Clé API requise',
|
||||
@@ -399,6 +471,7 @@ const it: Translations = {
|
||||
playAsWhite: 'Gioca Bianco',
|
||||
playAsBlack: 'Gioca Nero',
|
||||
randomColor: 'Casuale',
|
||||
analyzeGame: 'Analizza una partita',
|
||||
},
|
||||
game: {
|
||||
playingAs: 'Giocando',
|
||||
@@ -440,6 +513,23 @@ const it: Translations = {
|
||||
evaluation: 'Valutazione',
|
||||
bestMove: 'Mossa migliore',
|
||||
aiAnalysis: 'Analisi IA',
|
||||
modeTitle: 'Analizza una partita esistente',
|
||||
modeDescription: 'Carica un PGN o un FEN e lascia che il coach commenti ogni mossa con il supporto del motore.',
|
||||
pasteLabel: 'Input PGN o FEN',
|
||||
pastePlaceholder: 'Incolla qui PGN o FEN per rivedere la partita mossa per mossa...',
|
||||
chooseCoach: 'Scegli la personalità del coach',
|
||||
orientation: 'Orientamento della scacchiera',
|
||||
startButton: 'Avvia analisi',
|
||||
next: 'Mossa successiva',
|
||||
previous: 'Mossa precedente',
|
||||
step: 'Mossa',
|
||||
missedTactics: 'Tattiche mancate',
|
||||
cpLoss: 'Variazione di valutazione',
|
||||
none: 'Nessuna rilevata',
|
||||
opening: 'Apertura',
|
||||
enginePending: 'Valutazione del motore in corso...',
|
||||
coachPending: 'Il coach sta preparando il feedback...',
|
||||
importError: 'Impossibile caricare questo PGN o FEN. Controlla la notazione.',
|
||||
},
|
||||
apiKeyInput: {
|
||||
title: 'Chiave API richiesta',
|
||||
|
||||
Reference in New Issue
Block a user