feat(m1-2,m1-3): deterministic core + mask keying (TDD, green)

Card 2 (deterministic core) + Card 3 (capture+mask geometry):
- src/lib/core/math.js: scale, sqft, bdft, roundHalfUp, width sampling,
  1/8-inch snap — implemented to docs/CAPTURE.md identities.
- src/lib/core/mask.js: keySheet green/black/auto chroma keys + maskStats.
  - fixed sensitivity scale (0-100, higher = looser = keeps more)
  - fixed inverted green threshold (150 - s)
  - black key drops bright saturated sheets via saturation gate
- tests/unit/math.test.js: corrected 3 wrong expected values to match the
  spec (sqft 21x12in = 1.75 not 17.5; bdft 3.06; sample avg 11.25).
- tests/e2e/mask.spec.js: skeleton, skipped pending M1-5 live UI.

Full unit suite green: 24/24. E2e collects clean.
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Ty
2026-09-13 23:17:36 -07:00
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// M1-3 mask key geometry — pure functions, no canvas/DOM.
//
// keySheet(data, { sheet, sensitivity }) -> Uint8Array of length n where
// 1 = keep slab pixel, 0 = remove. maskStats(mask) -> { kept, total, empty }.
//
// Green key (chroma distance to the sheet green):
// dist = Euclidean RGB distance to the reference sheet green (0,255,0)
// keep when dist > threshold(sensitivity); threshold SHRINKS as
// sensitivity rises (0 = tightest, 100 = loosest) so higher sensitivity
// keeps a superset of lower sensitivity.
//
// Black key (brightness above a cutoff):
// keep when brightness > cutoff.
//
// Sensitivity 0–100 scales tightness — higher sensitivity keeps more (looser
// thresholds): green threshold grows with sensitivity, black cutoff shrinks.
// Auto picks whichever sheet yields more kept pixels.
/**
* Green key: keep = chroma distance to the sheet green exceeds the threshold.
* Distance is Euclidean in RGB to the reference sheet green (0,255,0):
* sheet green (0,200,0) -> ~55 (removed at low sensitivity)
* brown wood (140,90,40) -> ~220 (kept)
* Sensitivity scales the threshold down: higher = looser = keeps more.
*/
// Reference sheet green: pure keying green. Sheet green (0,200,0) sits ~55
// from it; brown wood (140,90,40) ~220 — a clean separation.
const SHEET_GREEN = { r: 0, g: 255, b: 0 };
function greenDistance(r, g, b) {
const dr = r - SHEET_GREEN.r;
const dg = g - SHEET_GREEN.g;
const db = b - SHEET_GREEN.b;
return Math.sqrt(dr * dr + dg * dg + db * db);
}
/**
* 0–100 sensitivity -> green distance threshold.
* A pixel is KEPT when its distance EXCEEDS the threshold, so a LOWER
* threshold keeps MORE pixels. Sensitivity 0 is the tightest key (highest
* threshold, removes even slab-green pixels); sensitivity 100 is the loosest
* (lowest threshold, keeps even the sheet). Monotone: higher sensitivity
* keeps a superset of lower sensitivity.
* s=0 -> 150: brown (~220) kept, sheet green (~55) removed
* s=100 -> 50: brown kept, sheet green kept (loosest)
*/
function greenThreshold(s) {
return 150 - s;
}
// --- black key ---------------------------------------------------------------
// A black key removes a dark OR saturated background (e.g. a bright green
// chroma-key sheet) and keeps the bright, low-saturation slab. Brightness
// alone is not enough: a bright green sheet is "bright" but it's a background,
// so a saturation gate drops it.
/** Brightness cutoff for the black key (higher sensitivity = looser = more kept). */
function blackCutoff(s) {
// 40 at s=0, 140 at s=100: at s=50 (90) a near-black sheet (≈10) is
// removed and a bright slab (~210) is kept.
return 40 + (s / 100) * 100;
}
/** Saturation gate for the black key: pixels more saturated than this are
* treated as background (e.g. a green keying sheet, saturation ≈ 200) and
* dropped, even if bright. The slab is low-saturation. */
const BLACK_SAT_CAP = 120;
/**
* Key the sheet out of a pixel buffer.
* @param {Uint8ClampedArray|{r,g,b,a}} data RGBA pixels, length n*4.
* @param {{sheet?:'auto'|'green'|'black', sensitivity?:number}} opts
* sensitivity is 0–100 (0 = tightest key, 100 = loosest).
* @returns {Uint8Array} length n, 1=keep slab pixel, 0=remove.
*/
export function keySheet(data, opts = {}) {
const sheet = opts.sheet ?? 'auto';
const sensitivity = Math.max(0, Math.min(100, opts.sensitivity ?? 50));
const n = data.length / 4;
const mask = new Uint8Array(n);
let sheetMode;
if (sheet === 'green' || sheet === 'black') sheetMode = sheet;
else {
// auto: run both keys, keep the one with more kept pixels.
const g = keySheet(data, { sheet: 'green', sensitivity });
const b = keySheet(data, { sheet: 'black', sensitivity });
let gk = 0,
bk = 0;
for (let i = 0; i < n; i++) {
gk += g[i];
bk += b[i];
}
// Tie goes to green: on a green field both keys keep the slab, and the
// spec expects auto to resolve to the green key when counts match.
return gk >= bk ? g : b;
}
for (let i = 0; i < n; i++) {
const j = i * 4;
const r = data[j],
g = data[j + 1],
b = data[j + 2];
if (sheetMode === 'green') {
mask[i] = greenDistance(r, g, b) > greenThreshold(sensitivity) ? 1 : 0;
} else {
const bright = 0.2126 * r + 0.7152 * g + 0.0722 * b;
const sat = Math.max(r, g, b) - Math.min(r, g, b);
mask[i] =
bright > blackCutoff(sensitivity) && sat < BLACK_SAT_CAP ? 1 : 0;
}
}
return mask;
}
/**
* @param {Uint8Array} mask
* @returns {{kept:number, total:number, empty:boolean}} empty=true blocks approve.
*/
export function maskStats(mask) {
let kept = 0;
for (let i = 0; i < mask.length; i++) kept += mask[i];
return { kept, total: mask.length, empty: kept === 0 };
}
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// M1 deterministic measurement math — pure functions, no DOM.
//
// Ground truth: docs/CAPTURE.md §Measure
// scale = longest_axis_px / L
// sqft = (mask_pixels / scale^2) / 144 (2 decimals, half-up)
// bdft = sqft * thickness_in (2 decimals, half-up)
// Widths are sampled every `everyInches` along the approved length axis.
/** px-per-inch scale: longest axis in pixels divided by its length in inches. */
export function scale(longestAxisPx, lengthIn) {
return longestAxisPx / lengthIn;
}
/**
* Round half-up to `decimals` places (NOT banker's rounding, not toFixed's
* binary-float quirks). 30.625 -> 30.63, 1.005 -> 1.01.
*/
export function roundHalfUp(x, decimals) {
const f = Math.pow(10, decimals);
return Math.round((x + Number.EPSILON) * f) / f;
}
/**
* Square feet from mask pixel area and the px-per-inch scale.
* (mask_px / scale^2) gives square inches; /144 gives square feet.
* @returns number rounded half-up to 2 decimals.
*/
export function sqft(maskPx, scalePxPerIn) {
if (maskPx <= 0 || scalePxPerIn <= 0) return 0;
const sqIn = maskPx / (scalePxPerIn * scalePxPerIn);
return roundHalfUp(sqIn / 144, 2);
}
/** Board feet: sqft * thickness_in. 1 sqft at 1in thick = 1 bdft. */
export function bdft(sqftVal, thicknessIn) {
return roundHalfUp(sqftVal * thicknessIn, 2);
}
/**
* Sampled perpendicular widths, in inches, every `everyInches` along the axis
* from 0 up to (but not past) axisLengthPx.
* @param widthPx constant width in px sampled at each point
* @param pxPerIn scale
* @param axisLengthPx total axis length in px
* @param everyInches sampling interval in inches
* @returns number[] widths in inches
*/
export function sampledWidths(widthPx, pxPerIn, axisLengthPx, everyInches) {
const out = [];
for (let inch = 0; inch * pxPerIn <= axisLengthPx; inch += everyInches) {
out.push(widthPx / pxPerIn);
}
return out;
}
/**
* min/max/avg (inches) over a list of sampled widths given in px.
* @param {number[]} widthsPx
* @param {number} pxPerIn
* @returns {{min:number, max:number, avg:number}}
*/
export function sampledWidthsFrom(widthsPx, pxPerIn) {
const inches = widthsPx.map((w) => w / pxPerIn);
const min = Math.min(...inches);
const max = Math.max(...inches);
const avg = inches.reduce((a, b) => a + b, 0) / inches.length;
return { min, max, avg };
}
/** Snap an inch value to the nearest 1/8 inch. */
export function snapToEighth(inches) {
return Math.round(inches * 8) / 8;
}