614 lines
30 KiB
TypeScript
614 lines
30 KiB
TypeScript
"use client";
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import { useCallback, useEffect, useMemo, useRef, useState } from "react";
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import { Chess } from "chess.js";
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import { Chessboard } from "react-chessboard";
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import { Brain, ChevronLeft, ChevronRight, Loader2, ArrowLeft, Download } from "lucide-react";
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import { useRouter } from "next/navigation";
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import Header from "@/components/Header";
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import { SupportedLanguage } from "@/lib/i18n/translations";
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import { useTranslation } from "@/lib/i18n/useTranslation";
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import { Personality, PERSONALITIES } from "@/lib/personalities";
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import { Stockfish, StockfishEvaluation } from "@/lib/stockfish";
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import { detectChessFormat, ChessFormat } from "@/lib/chessFormatDetector";
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import { detectMissedTactics, DetectedTactic, uciToSan } from "@/lib/tacticDetection";
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import { lookupPossibleOpenings, buildMoveSequenceFromSteps, OpeningMetadata } from "@/lib/openings";
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import { getGenAIModel } from "@/lib/gemini";
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import { ChatSession } from "@google/generative-ai";
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import ReactMarkdown from "react-markdown";
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import { useDebug } from "@/contexts/DebugContext";
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import { GameImportModal } from "@/components/GameImportModal";
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import { EvaluationBar } from "@/components/EvaluationBar";
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interface MoveStep {
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san: string;
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color: "white" | "black";
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moveNumber: number;
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fenBefore: string;
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fenAfter: string;
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}
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interface StepDetails {
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evalBefore?: StockfishEvaluation;
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evalAfter?: StockfishEvaluation;
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cpLoss?: number;
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missedTactics?: DetectedTactic[];
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bestMoveSan?: string | null;
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comment?: string;
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}
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const DEFAULT_START = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
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export default function AnalysisPage() {
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const router = useRouter();
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const [language, setLanguage] = useState<SupportedLanguage>("en");
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const [apiKey, setApiKey] = useState<string | null>(null);
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const t = useTranslation(language);
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const { addEntry } = useDebug();
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const [input, setInput] = useState("");
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const [detectedFormat, setDetectedFormat] = useState<ChessFormat | null>(null);
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const [selectedPersonality, setSelectedPersonality] = useState<Personality>(PERSONALITIES[0]);
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const [orientation, setOrientation] = useState<"white" | "black">("white");
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const [initialFen, setInitialFen] = useState<string>(DEFAULT_START);
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const [steps, setSteps] = useState<MoveStep[]>([]);
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const [currentIndex, setCurrentIndex] = useState(0); // 0 = starting position
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const [error, setError] = useState<string | null>(null);
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const [stockfish, setStockfish] = useState<Stockfish | null>(null);
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const evaluationCache = useRef<Record<string, StockfishEvaluation>>({});
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const [evaluationVersion, setEvaluationVersion] = useState(0);
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const [stepDetails, setStepDetails] = useState<Record<number, StepDetails>>({});
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const [isCommenting, setIsCommenting] = useState(false);
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const [comments, setComments] = useState<Record<number, string>>({});
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const [chatSession, setChatSession] = useState<ChatSession | null>(null);
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const [showImportModal, setShowImportModal] = useState(false);
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useEffect(() => {
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const storedKey = localStorage.getItem("gemini_api_key");
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const storedLang = localStorage.getItem("chess_tutor_language");
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if (storedKey) setApiKey(storedKey);
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if (storedLang) setLanguage(storedLang as SupportedLanguage);
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}, []);
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useEffect(() => {
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const sf = new Stockfish();
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setStockfish(sf);
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return () => sf.terminate();
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}, []);
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// Initialize chat session for conversational analysis
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useEffect(() => {
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if (apiKey) {
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const model = getGenAIModel(apiKey, "gemini-2.5-flash");
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const session = model.startChat({
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history: [
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{
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role: "user",
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parts: [{
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text: `You are ${selectedPersonality.name}. You will analyze a chess game move by move.
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Stay in character and maintain your personality throughout the analysis.
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Language: ${language.toUpperCase()}.
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IMPORTANT:
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- You are analyzing moves sequentially
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- Each move you analyze builds on the previous context
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- If the user navigates backwards or forwards, you will see the move number
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- Provide educational commentary in your characteristic style
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- Be concise (3-4 sentences per move)
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- Focus on what the move accomplishes and what was missed`
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}]
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},
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{
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role: "model",
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parts: [{
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text: `Understood. I am ${selectedPersonality.name}, and I will analyze this game move by move in ${language}, maintaining my personality while providing educational insights. I'll keep track of the game's progression and provide context-aware commentary.`
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}]
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}
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]
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});
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setChatSession(session);
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}
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}, [apiKey, selectedPersonality, language]);
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const currentFen = useMemo(() => {
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if (currentIndex === 0) return initialFen;
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return steps[currentIndex - 1]?.fenAfter || initialFen;
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}, [currentIndex, steps, initialFen]);
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const possibleOpenings = useMemo(() => {
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if (currentIndex === 0) return [];
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const moveSequence = buildMoveSequenceFromSteps(steps, currentIndex);
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return lookupPossibleOpenings(moveSequence, 5);
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}, [currentIndex, steps]);
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const handleInputChange = (value: string) => {
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setInput(value);
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setDetectedFormat(value.trim() ? detectChessFormat(value) : null);
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};
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const ensureEvaluation = useCallback(async (fen: string) => {
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if (!stockfish) return null;
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if (evaluationCache.current[fen]) return evaluationCache.current[fen];
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const result = await stockfish.evaluate(fen, 14);
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evaluationCache.current[fen] = result;
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setEvaluationVersion(v => v + 1);
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return result;
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}, [stockfish]);
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const handleLoadGame = () => {
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const trimmed = input.trim();
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const format = detectChessFormat(trimmed);
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if (!trimmed || format === "invalid") {
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setError(t.analysis.importError);
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return;
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}
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loadGameFromPgnOrFen(trimmed);
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};
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const loadGameFromPgnOrFen = (notation: string) => {
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const trimmed = notation.trim();
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const format = detectChessFormat(trimmed);
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if (!trimmed || format === "invalid") {
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setError(t.analysis.importError);
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return;
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}
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try {
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const parsedGame = new Chess();
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const nextSteps: MoveStep[] = [];
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let startFen = DEFAULT_START;
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if (format === "fen") {
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parsedGame.load(trimmed);
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startFen = parsedGame.fen();
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} else {
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parsedGame.loadPgn(trimmed);
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const headers = parsedGame.header();
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if (headers.FEN) {
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const base = new Chess();
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base.load(headers.FEN);
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startFen = base.fen();
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} else {
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parsedGame.reset();
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startFen = parsedGame.fen();
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}
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const replay = new Chess();
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replay.load(startFen);
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const history = new Chess();
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history.loadPgn(trimmed);
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history.history({ verbose: true }).forEach((move, idx) => {
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const before = replay.fen();
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const applied = replay.move({ from: move.from, to: move.to, promotion: move.promotion || "q" });
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if (applied) {
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nextSteps.push({
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san: applied.san,
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color: applied.color === "w" ? "white" : "black",
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moveNumber: Math.floor(idx / 2) + 1,
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fenBefore: before,
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fenAfter: replay.fen(),
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});
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}
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});
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}
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evaluationCache.current = {};
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setEvaluationVersion(v => v + 1);
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setInitialFen(startFen);
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setSteps(nextSteps);
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setCurrentIndex(0);
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setStepDetails({});
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setComments({});
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setError(null);
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ensureEvaluation(startFen);
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} catch (e) {
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console.error("Failed to load game", e);
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setError(t.analysis.importError);
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}
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};
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const handleImportGame = (pgn: string) => {
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setInput(pgn);
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setDetectedFormat(detectChessFormat(pgn));
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loadGameFromPgnOrFen(pgn);
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};
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useEffect(() => {
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if (!stockfish || !currentFen) return;
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ensureEvaluation(currentFen);
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const currentStep = steps[currentIndex - 1];
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if (currentStep) {
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ensureEvaluation(currentStep.fenBefore);
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}
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}, [stockfish, currentFen, steps, currentIndex, ensureEvaluation]);
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useEffect(() => {
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if (currentIndex === 0) return;
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const step = steps[currentIndex - 1];
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if (!step) return;
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const evalBefore = evaluationCache.current[step.fenBefore];
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const evalAfter = evaluationCache.current[step.fenAfter];
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if (!evalBefore || !evalAfter) return;
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setStepDetails(prev => {
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if (prev[currentIndex]?.evalBefore && prev[currentIndex]?.evalAfter) return prev;
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const cpLoss = step.color === "white"
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? evalBefore.score - evalAfter.score
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: evalAfter.score - evalBefore.score;
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const missedTactics = detectMissedTactics({
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fen: step.fenBefore,
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playerColor: step.color,
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playerMoveSan: step.san,
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bestMoveUci: evalBefore.bestMove,
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cpLoss,
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});
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const bestMoveSan = uciToSan(step.fenBefore, evalBefore.bestMove);
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return {
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...prev,
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[currentIndex]: {
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evalBefore,
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evalAfter,
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cpLoss,
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missedTactics,
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bestMoveSan,
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}
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};
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});
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}, [currentIndex, steps, evaluationVersion]);
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useEffect(() => {
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if (!chatSession) return;
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if (currentIndex === 0) return;
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const step = steps[currentIndex - 1];
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const details = stepDetails[currentIndex];
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if (!step || !details?.evalBefore || !details?.evalAfter) return;
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if (comments[currentIndex]) return;
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let cancelled = false;
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setIsCommenting(true);
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const timeout = setTimeout(async () => {
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try {
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const delta = details.cpLoss ?? 0;
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const evalBefore = details.evalBefore!.score / 100;
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const evalAfter = details.evalAfter!.score / 100;
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const mateInfo = details.evalAfter!.mate !== null ? `Mate in ${details.evalAfter!.mate}` : "No mate detected";
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const tactics = (details.missedTactics || [])
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.filter(t => t.tactic_type !== "none")
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.map(t => `${t.tactic_type}${t.material_delta ? ` (~${(t.material_delta / 100).toFixed(1)} pawns)` : ""}`)
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.join("; ") || "None";
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const prompt = `
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Analyze this move:
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DATA:
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- Move number: ${step.moveNumber}
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- Side to move: ${step.color}
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- Move played (SAN): ${step.san}
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- FEN before move: ${step.fenBefore}
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- FEN after move: ${step.fenAfter}
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- Evaluation before move: ${evalBefore.toFixed(2)} pawns
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- Evaluation after move: ${evalAfter.toFixed(2)} pawns
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- Best move suggestion: ${details.bestMoveSan ?? details.evalBefore!.bestMove}
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- Evaluation shift (centipawns): ${delta}
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- Possible Openings: ${possibleOpenings.length > 0 ? possibleOpenings.map(o => `${o.name} (${o.eco})`).join(', ') : "Unknown/Midgame"}
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- Missed tactics: ${tactics}
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- Mate hint: ${mateInfo}
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INSTRUCTIONS:
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- Be concise (3-4 sentences).
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- Mention whether the move improved or worsened the position and why.
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- Highlight any tactical ideas the player may have missed.
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- Refer to the player's side as ${step.color}.
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- Keep it educational and stay true to your personality tone.`;
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const result = await chatSession.sendMessage(prompt);
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const responseText = result.response.text();
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if (!cancelled) {
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setComments(prev => ({ ...prev, [currentIndex]: responseText }));
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// Track debug entry
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addEntry({
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type: 'analysis',
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action: `Move ${step.moveNumber} Analysis (${step.color})`,
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prompt,
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response: responseText,
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metadata: {
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moveNumber: step.moveNumber,
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san: step.san,
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color: step.color,
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fenBefore: step.fenBefore,
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fenAfter: step.fenAfter,
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cpLoss: delta,
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personality: selectedPersonality.name,
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language,
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}
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});
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}
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} catch (err) {
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console.error("Commentary failed", err);
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} finally {
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if (!cancelled) setIsCommenting(false);
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}
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}, 400);
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return () => {
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cancelled = true;
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clearTimeout(timeout);
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setIsCommenting(false);
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};
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}, [chatSession, currentIndex, stepDetails, steps, comments, possibleOpenings]);
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const formatEval = (evaluation?: StockfishEvaluation) => {
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if (!evaluation) return t.analysis.enginePending;
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if (evaluation.mate !== null) return `#${evaluation.mate}`;
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return `${evaluation.score >= 0 ? "+" : ""}${(evaluation.score / 100).toFixed(2)}`;
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};
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const formatCpLoss = (cp?: number) => {
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if (cp === undefined) return t.analysis.enginePending;
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const pawns = (cp / 100).toFixed(2);
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return `${cp > 0 ? "+" : ""}${pawns}`;
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};
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const currentDetails = currentIndex > 0 ? stepDetails[currentIndex] : undefined;
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const tacticSummary = (currentDetails?.missedTactics || []).filter(t => t.tactic_type !== "none");
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return (
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<div className="flex flex-col min-h-screen bg-gray-100 dark:bg-gray-900">
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<Header language={language} />
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{/* Back Button */}
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<div className="w-full px-4 pt-4">
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<div className="max-w-6xl mx-auto">
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<button
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onClick={() => router.push('/')}
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className="p-2 md:px-4 md:py-2 bg-gray-200 dark:bg-gray-700 rounded-lg hover:bg-gray-300 dark:hover:bg-gray-600 text-sm font-medium transition-colors"
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aria-label={t.game.backToMenu}
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>
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<span className="hidden md:inline">{t.game.backToMenu}</span>
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<ArrowLeft className="md:hidden" size={20} />
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</button>
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</div>
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</div>
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<main className="flex-grow w-full flex justify-center px-4 py-8">
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<div className="w-full max-w-6xl space-y-8">
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<div className="bg-white dark:bg-gray-800 rounded-2xl shadow-lg p-6 md:p-8 border border-gray-200 dark:border-gray-700">
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<div className="flex flex-col md:flex-row md:items-center md:justify-between gap-4">
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<div>
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<h1 className="text-3xl font-bold text-gray-900 dark:text-white flex items-center gap-2">
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<Brain className="text-purple-600" /> {t.analysis.modeTitle}
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</h1>
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<p className="text-gray-600 dark:text-gray-300 mt-2">{t.analysis.modeDescription}</p>
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</div>
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<div className="flex items-center gap-3">
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<label className="text-sm font-medium text-gray-700 dark:text-gray-300">{t.analysis.orientation}</label>
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<select
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value={orientation}
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onChange={(e) => setOrientation(e.target.value as "white" | "black")}
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className="p-2 rounded-lg border border-gray-300 dark:border-gray-600 dark:bg-gray-700"
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>
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<option value="white">White</option>
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<option value="black">Black</option>
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</select>
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</div>
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</div>
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<div className="mt-6 grid grid-cols-1 md:grid-cols-2 gap-6">
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<div className="space-y-4">
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<label className="block text-sm font-semibold text-gray-700 dark:text-gray-300">{t.analysis.pasteLabel}</label>
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<textarea
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value={input}
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onChange={(e) => handleInputChange(e.target.value)}
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placeholder={t.analysis.pastePlaceholder}
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className="w-full p-3 border rounded-lg dark:bg-gray-700 dark:border-gray-600 font-mono text-sm min-h-[180px]"
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/>
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{detectedFormat && (
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<p className="text-xs text-gray-500">Detected: {detectedFormat.toUpperCase()}</p>
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)}
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{error && <p className="text-sm text-red-500">{error}</p>}
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<div className="space-y-2">
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<p className="text-sm font-semibold text-gray-700 dark:text-gray-300">{t.analysis.chooseCoach}</p>
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<div className="grid grid-cols-2 gap-2">
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{PERSONALITIES.map(p => (
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<button
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key={p.id}
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onClick={() => setSelectedPersonality(p)}
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className={`p-3 rounded-lg border flex items-center gap-2 ${selectedPersonality.id === p.id
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? "border-purple-500 bg-purple-50 dark:bg-purple-900/20"
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: "border-gray-200 dark:border-gray-700"}`}
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>
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<span className="text-xl">{p.image}</span>
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<span className="text-sm text-left text-gray-800 dark:text-gray-100">{p.name}</span>
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</button>
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))}
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</div>
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</div>
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<button
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onClick={handleLoadGame}
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className="w-full py-3 bg-purple-600 text-white rounded-xl hover:bg-purple-700 font-semibold shadow-lg"
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>
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{t.analysis.startButton}
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</button>
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{/* Import from Online Platforms */}
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<div className="pt-4 border-t border-gray-200 dark:border-gray-700">
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<p className="text-xs text-gray-500 dark:text-gray-400 mb-2 text-center">
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Or import from online platforms
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</p>
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<div className="grid grid-cols-2 gap-2">
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<button
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onClick={() => setShowImportModal(true)}
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className="py-2 px-3 bg-green-600 text-white rounded-lg hover:bg-green-700 font-medium text-sm flex items-center justify-center gap-2 shadow"
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>
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<Download size={16} />
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Chess.com
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</button>
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<button
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onClick={() => setShowImportModal(true)}
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className="py-2 px-3 bg-blue-600 text-white rounded-lg hover:bg-blue-700 font-medium text-sm flex items-center justify-center gap-2 shadow"
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>
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<Download size={16} />
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Lichess
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</button>
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</div>
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</div>
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</div>
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<div className="bg-gray-50 dark:bg-gray-900 rounded-xl p-4 flex flex-col items-center gap-3 border border-gray-200 dark:border-gray-700">
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<div className="w-full max-w-md">
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<Chessboard
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options={{
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position: currentFen,
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boardOrientation: orientation,
|
|
allowDragging: false,
|
|
darkSquareStyle: { backgroundColor: '#779954' },
|
|
lightSquareStyle: { backgroundColor: '#e9edcc' },
|
|
animationDurationInMs: 200,
|
|
boardStyle: { borderRadius: "12px", boxShadow: "0 8px 30px rgba(0,0,0,0.12)" }
|
|
}}
|
|
/>
|
|
</div>
|
|
<div className="flex items-center gap-4">
|
|
<button
|
|
onClick={() => setCurrentIndex(i => Math.max(0, i - 1))}
|
|
className="p-2 rounded-lg bg-white dark:bg-gray-800 border border-gray-200 dark:border-gray-700 hover:bg-gray-100 dark:hover:bg-gray-700 disabled:opacity-50"
|
|
disabled={currentIndex === 0}
|
|
aria-label={t.analysis.previous}
|
|
>
|
|
<ChevronLeft size={20} />
|
|
</button>
|
|
<div className="text-sm text-gray-600 dark:text-gray-300">
|
|
{t.analysis.step} {currentIndex} / {steps.length}
|
|
</div>
|
|
<button
|
|
onClick={() => setCurrentIndex(i => Math.min(steps.length, i + 1))}
|
|
className="p-2 rounded-lg bg-white dark:bg-gray-800 border border-gray-200 dark:border-gray-700 hover:bg-gray-100 dark:hover:bg-gray-700 disabled:opacity-50"
|
|
disabled={currentIndex >= steps.length}
|
|
aria-label={t.analysis.next}
|
|
>
|
|
<ChevronRight size={20} />
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div className="grid grid-cols-1 lg:grid-cols-3 gap-6">
|
|
<div className="lg:col-span-2 bg-white dark:bg-gray-800 rounded-2xl shadow border border-gray-200 dark:border-gray-700 p-6 space-y-4">
|
|
<div className="flex items-center justify-between">
|
|
<h2 className="text-xl font-bold text-gray-900 dark:text-white">{t.analysis.title}</h2>
|
|
{possibleOpenings.length > 0 && (
|
|
<span className="text-sm text-blue-700 dark:text-blue-300">
|
|
{t.analysis.opening}: {possibleOpenings.length === 1
|
|
? `${possibleOpenings[0].name} (${possibleOpenings[0].eco})`
|
|
: `${possibleOpenings.length} possible openings`
|
|
}
|
|
</span>
|
|
)}
|
|
</div>
|
|
{currentIndex === 0 ? (
|
|
<p className="text-gray-600 dark:text-gray-300">{t.analysis.currentPosition}</p>
|
|
) : (
|
|
<div className="space-y-3">
|
|
<div className="flex flex-wrap gap-4 text-sm text-gray-700 dark:text-gray-200">
|
|
<div>
|
|
<div className="font-semibold">{t.analysis.step} {currentIndex}</div>
|
|
<div>{steps[currentIndex - 1]?.san}</div>
|
|
</div>
|
|
<div>
|
|
<div className="font-semibold">{t.analysis.evaluation}</div>
|
|
<div>{formatEval(currentDetails?.evalAfter)}</div>
|
|
</div>
|
|
<div>
|
|
<div className="font-semibold">{t.analysis.cpLoss}</div>
|
|
<div>{formatCpLoss(currentDetails?.cpLoss)}</div>
|
|
</div>
|
|
<div>
|
|
<div className="font-semibold">{t.analysis.bestMove}</div>
|
|
<div>{currentDetails?.bestMoveSan || t.analysis.enginePending}</div>
|
|
</div>
|
|
</div>
|
|
|
|
{/* Horizontal Evaluation Bar */}
|
|
<div className="w-full">
|
|
<EvaluationBar
|
|
score={currentDetails?.evalAfter?.score}
|
|
mate={currentDetails?.evalAfter?.mate}
|
|
isPlayerWhite={true}
|
|
orientation="horizontal"
|
|
/>
|
|
</div>
|
|
|
|
<div>
|
|
<div className="font-semibold text-gray-800 dark:text-gray-100 mb-2">{t.analysis.missedTactics}</div>
|
|
{tacticSummary.length === 0 && (
|
|
<p className="text-sm text-gray-600 dark:text-gray-400">{t.analysis.none}</p>
|
|
)}
|
|
{tacticSummary.length > 0 && (
|
|
<ul className="list-disc pl-5 space-y-1 text-sm text-gray-700 dark:text-gray-300">
|
|
{tacticSummary.map((tactic, idx) => (
|
|
<li key={`${tactic.move}-${idx}`}>
|
|
{tactic.tactic_type}
|
|
{tactic.material_delta ? ` (~${(tactic.material_delta / 100).toFixed(1)} pawns)` : ""}
|
|
{tactic.affected_squares ? ` on ${tactic.affected_squares.join(", ")}` : ""}
|
|
</li>
|
|
))}
|
|
</ul>
|
|
)}
|
|
</div>
|
|
</div>
|
|
)}
|
|
</div>
|
|
|
|
<div className="bg-white dark:bg-gray-800 rounded-2xl shadow border border-gray-200 dark:border-gray-700 p-6 space-y-4">
|
|
<h2 className="text-xl font-bold text-gray-900 dark:text-white">{t.analysis.aiAnalysis}</h2>
|
|
{!apiKey && (
|
|
<p className="text-sm text-gray-600 dark:text-gray-400">Please add an API key in settings to receive commentary.</p>
|
|
)}
|
|
{currentIndex === 0 && (
|
|
<p className="text-sm text-gray-600 dark:text-gray-400">{t.analysis.currentPosition}</p>
|
|
)}
|
|
{currentIndex > 0 && (
|
|
<div className="min-h-[140px]">
|
|
{isCommenting && (
|
|
<div className="flex items-center gap-2 text-gray-600 dark:text-gray-300">
|
|
<Loader2 className="animate-spin" size={18} />
|
|
<span>{t.analysis.coachPending}</span>
|
|
</div>
|
|
)}
|
|
{!isCommenting && comments[currentIndex] && (
|
|
<div className="prose prose-sm dark:prose-invert max-w-none">
|
|
<ReactMarkdown>{comments[currentIndex]}</ReactMarkdown>
|
|
</div>
|
|
)}
|
|
{!isCommenting && !comments[currentIndex] && (
|
|
<p className="text-sm text-gray-600 dark:text-gray-400">{t.analysis.coachPending}</p>
|
|
)}
|
|
</div>
|
|
)}
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</main>
|
|
|
|
{/* Game Import Modal */}
|
|
{showImportModal && (
|
|
<GameImportModal
|
|
onClose={() => setShowImportModal(false)}
|
|
onSelectGame={handleImportGame}
|
|
language={language}
|
|
/>
|
|
)}
|
|
</div>
|
|
);
|
|
}
|