Implement tactical detection module
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import { Chess, Piece, Square } from "chess.js";
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export type TacticType =
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| "win_piece"
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| "win_pawn"
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| "pin"
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| "fork"
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| "skewer"
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| "check"
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| "hanging_piece"
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| "none";
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export type DetectedTactic = {
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tactic_type: TacticType;
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affected_squares?: Square[];
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piece_roles?: string[];
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material_delta?: number;
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move: string; // SAN of the best move
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};
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export interface TacticDetectionInput {
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fen: string;
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playerColor: "white" | "black";
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playerMoveSan: string;
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bestMoveUci: string;
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cpLoss?: number;
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evalLossThreshold?: number;
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}
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const PIECE_VALUES: Record<Piece["type"], number> = {
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p: 100,
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n: 300,
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b: 300,
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r: 500,
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q: 900,
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k: 10000,
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};
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const FILES = ["a", "b", "c", "d", "e", "f", "g", "h"] as const;
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function coordsToSquare(file: number, rank: number): Square | null {
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if (file < 0 || file > 7 || rank < 0 || rank > 7) return null;
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return `${FILES[file]}${rank + 1}` as Square;
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}
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function squareToCoords(square: Square): { file: number; rank: number } {
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return { file: FILES.indexOf(square[0] as (typeof FILES)[number]), rank: parseInt(square[1]) - 1 };
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}
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function describePiece(piece: Piece | null): string | null {
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if (!piece) return null;
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const color = piece.color === "w" ? "white" : "black";
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const nameMap: Record<Piece["type"], string> = {
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p: "pawn",
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n: "knight",
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b: "bishop",
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r: "rook",
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q: "queen",
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k: "king",
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};
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return `${color} ${nameMap[piece.type]}`;
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}
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function uciToMove(uci: string) {
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return {
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from: uci.substring(0, 2),
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to: uci.substring(2, 4),
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promotion: uci.length > 4 ? uci.substring(4, 5) : undefined,
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};
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}
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export function uciToSan(fen: string, uci: string): string | null {
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const chess = new Chess(fen);
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const move = chess.move(uciToMove(uci));
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return move ? move.san : null;
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}
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function collectAttacks(chess: Chess, color: "white" | "black") {
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const attackers = new Map<Square, Square[]>();
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const squares: Square[] = [];
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for (let file = 0; file < 8; file++) {
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for (let rank = 0; rank < 8; rank++) {
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const square = coordsToSquare(file, rank);
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if (!square) continue;
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const piece = chess.get(square);
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if (piece && piece.color === (color === "white" ? "w" : "b")) {
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squares.push(square);
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}
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}
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}
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for (const square of squares) {
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for (const target of attackedSquaresFromPiece(chess, square)) {
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if (!attackers.has(target)) attackers.set(target, []);
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attackers.get(target)!.push(square);
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}
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}
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return attackers;
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}
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function attackedSquaresFromPiece(chess: Chess, square: Square): Square[] {
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const piece = chess.get(square);
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if (!piece) return [];
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const attacks: Square[] = [];
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const deltas = {
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n: [
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[1, 2],
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[2, 1],
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[2, -1],
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[1, -2],
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[-1, -2],
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[-2, -1],
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[-2, 1],
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[-1, 2],
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],
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k: [
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[1, 1],
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[1, 0],
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[1, -1],
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[0, 1],
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[0, -1],
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[-1, 1],
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[-1, 0],
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[-1, -1],
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],
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} as const;
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const colorForward = piece.color === "w" ? 1 : -1;
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const { file, rank } = squareToCoords(square);
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if (piece.type === "n" || piece.type === "k") {
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for (const [df, dr] of deltas[piece.type]) {
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const target = coordsToSquare(file + df, rank + dr);
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if (target) attacks.push(target);
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}
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return attacks;
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}
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if (piece.type === "p") {
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for (const df of [-1, 1]) {
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const target = coordsToSquare(file + df, rank + colorForward);
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if (target) attacks.push(target);
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}
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return attacks;
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}
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const directions: number[][] = [];
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if (piece.type === "b" || piece.type === "q") {
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directions.push([1, 1], [1, -1], [-1, 1], [-1, -1]);
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}
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if (piece.type === "r" || piece.type === "q") {
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directions.push([1, 0], [-1, 0], [0, 1], [0, -1]);
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}
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for (const [df, dr] of directions) {
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let step = 1;
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while (true) {
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const target = coordsToSquare(file + df * step, rank + dr * step);
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if (!target) break;
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attacks.push(target);
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const occupier = chess.get(target);
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if (occupier) break;
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step++;
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}
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}
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return attacks;
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}
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function detectCheck(chessAfter: Chess): DetectedTactic[] {
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if (chessAfter.inCheck()) {
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const lastMove = chessAfter.history({ verbose: true }).slice(-1)[0];
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const moveSan = lastMove?.san ?? "";
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return [
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{
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tactic_type: "check",
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affected_squares: lastMove?.to ? [lastMove.to as Square] : undefined,
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piece_roles: lastMove?.piece ? [describePiece({ color: lastMove.color, type: lastMove.piece } as Piece)!] : undefined,
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move: moveSan,
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},
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];
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}
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return [];
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}
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function detectCapture(chessAfter: Chess, moveSan: string, cpThreshold: number): DetectedTactic[] {
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const lastMove = chessAfter.history({ verbose: true }).slice(-1)[0];
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if (!lastMove || !lastMove.captured) return [];
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const capturedValue = PIECE_VALUES[lastMove.captured as Piece["type"]];
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if (capturedValue < cpThreshold) return [];
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// Conservative safety: ensure opponent has no immediate legal capture on the landing square
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const immediateCounter = chessAfter.moves({ verbose: true }).filter(m => m.to === lastMove.to && m.flags.includes("c"));
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if (immediateCounter.length > 0) return [];
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const tactic: DetectedTactic = {
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tactic_type: capturedValue >= 200 ? "win_piece" : "win_pawn",
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affected_squares: lastMove.to ? [lastMove.to as Square] : undefined,
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piece_roles: [
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describePiece({ color: lastMove.color, type: lastMove.piece } as Piece)!,
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describePiece({ color: lastMove.color === "w" ? "b" : "w", type: lastMove.captured } as Piece)!,
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],
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material_delta: capturedValue,
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move: moveSan,
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};
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return [tactic];
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}
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function detectPinsAndSkewers(chessAfter: Chess, moverColor: "white" | "black", moveSan: string): DetectedTactic[] {
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const results: DetectedTactic[] = [];
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const mover = moverColor === "white" ? "w" : "b";
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const opponent = moverColor === "white" ? "b" : "w";
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const slidingTypes: Piece["type"][] = ["b", "r", "q"];
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const directions: Record<Piece["type"], number[][]> = {
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b: [[1, 1], [1, -1], [-1, 1], [-1, -1]],
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r: [[1, 0], [-1, 0], [0, 1], [0, -1]],
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q: [[1, 1], [1, -1], [-1, 1], [-1, -1], [1, 0], [-1, 0], [0, 1], [0, -1]],
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n: [],
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k: [],
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p: [],
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};
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for (const file of FILES) {
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for (let rank = 1; rank <= 8; rank++) {
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const square = `${file}${rank}` as Square;
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const piece = chessAfter.get(square);
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if (!piece || piece.color !== mover || !slidingTypes.includes(piece.type)) continue;
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for (const [df, dr] of directions[piece.type]) {
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let step = 1;
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let firstBlocked: { square: Square; piece: Piece } | null = null;
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let secondBlocked: { square: Square; piece: Piece } | null = null;
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const baseFile = FILES.indexOf(file);
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const baseRank = rank - 1;
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while (true) {
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const next = coordsToSquare(baseFile + df * step, baseRank + dr * step);
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if (!next) break;
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const occupier = chessAfter.get(next);
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if (occupier) {
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if (!firstBlocked) {
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firstBlocked = { square: next, piece: occupier };
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} else {
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secondBlocked = { square: next, piece: occupier };
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break;
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}
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}
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step++;
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}
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if (!firstBlocked || !secondBlocked) continue;
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if (firstBlocked.piece.color === opponent && secondBlocked.piece.color === opponent) {
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const firstValue = PIECE_VALUES[firstBlocked.piece.type];
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const secondValue = PIECE_VALUES[secondBlocked.piece.type];
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if (secondBlocked.piece.type === "k" || secondValue > firstValue) {
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results.push({
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tactic_type: "pin",
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affected_squares: [firstBlocked.square, secondBlocked.square],
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piece_roles: [describePiece(piece)!, describePiece(firstBlocked.piece)!, describePiece(secondBlocked.piece)!],
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move: moveSan,
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});
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} else if (firstValue > secondValue && firstValue >= 500) {
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results.push({
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tactic_type: "skewer",
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affected_squares: [firstBlocked.square, secondBlocked.square],
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piece_roles: [describePiece(piece)!, describePiece(firstBlocked.piece)!, describePiece(secondBlocked.piece)!],
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move: moveSan,
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});
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}
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}
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}
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}
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}
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return results;
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}
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function detectFork(chessAfter: Chess, moverColor: "white" | "black", moveSan: string): DetectedTactic[] {
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const lastMove = chessAfter.history({ verbose: true }).slice(-1)[0];
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if (!lastMove?.to) return [];
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const targetSquare = lastMove.to as Square;
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const mover = moverColor === "white" ? "w" : "b";
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const attackedSquares = attackedSquaresFromPiece(chessAfter, targetSquare);
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const threatenedValuables = attackedSquares
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.map(square => ({ square, piece: chessAfter.get(square) }))
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.filter(item => item.piece && item.piece.color !== mover)
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.map(item => ({ square: item.square, piece: item.piece as Piece, value: PIECE_VALUES[(item.piece as Piece).type] }))
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.filter(item => item.value >= 300)
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.sort((a, b) => b.value - a.value);
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if (threatenedValuables.length < 2) return [];
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const pieceDescriptions = threatenedValuables.slice(0, 2).map(v => describePiece(v.piece)!).filter(Boolean);
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return [
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{
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tactic_type: "fork",
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affected_squares: threatenedValuables.slice(0, 2).map(v => v.square),
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piece_roles: pieceDescriptions,
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move: moveSan,
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},
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];
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}
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function detectHangingPieces(chessAfter: Chess, moverColor: "white" | "black", moveSan: string): DetectedTactic[] {
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const moverAttackers = collectAttacks(chessAfter, moverColor);
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const opponentColor = moverColor === "white" ? "black" : "white";
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const opponentAttackers = collectAttacks(chessAfter, opponentColor);
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const results: DetectedTactic[] = [];
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for (const [square, attackers] of moverAttackers) {
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const targetPiece = chessAfter.get(square);
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if (!targetPiece || targetPiece.color === (moverColor === "white" ? "w" : "b")) continue;
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const defenders = opponentAttackers.get(square) || [];
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if (attackers.length > 0 && defenders.length === 0) {
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results.push({
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tactic_type: "hanging_piece",
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affected_squares: [square],
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piece_roles: [describePiece(targetPiece)!],
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material_delta: PIECE_VALUES[targetPiece.type],
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move: moveSan,
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});
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}
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}
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return results;
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}
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export function detectMissedTactics({
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fen,
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playerColor,
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playerMoveSan,
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bestMoveUci,
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cpLoss,
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evalLossThreshold = 50,
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}: TacticDetectionInput): DetectedTactic[] {
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if (cpLoss !== undefined && cpLoss < evalLossThreshold) return [];
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const bestMoveSan = uciToSan(fen, bestMoveUci);
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if (!bestMoveSan || bestMoveSan === playerMoveSan) return [];
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const chess = new Chess(fen);
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const move = chess.move(uciToMove(bestMoveUci));
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if (!move) return [];
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const chessAfter = chess; // already has move applied
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const detectionResults: DetectedTactic[] = [];
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detectionResults.push(...detectCapture(chessAfter, move.san, 50));
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detectionResults.push(...detectCheck(chessAfter));
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detectionResults.push(...detectPinsAndSkewers(chessAfter, playerColor, move.san));
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detectionResults.push(...detectFork(chessAfter, playerColor, move.san));
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detectionResults.push(...detectHangingPieces(chessAfter, playerColor, move.san));
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if (detectionResults.length === 0) {
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return [{ tactic_type: "none", move: move.san }];
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}
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return detectionResults;
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}
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