Add play-from-position flow
This commit is contained in:
@@ -1,4 +1,5 @@
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import { fireEvent, render, screen, waitFor } from "@testing-library/react";
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import { fireEvent, render, screen, waitFor } from "@testing-library/react";
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import { DebugProvider } from "@/contexts/DebugContext";
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jest.mock("next/navigation", () => ({
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jest.mock("next/navigation", () => ({
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useRouter: jest.fn(() => ({
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useRouter: jest.fn(() => ({
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@@ -83,7 +84,11 @@ describe("AnalysisPage", () => {
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`;
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`;
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const loadGame = () => {
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const loadGame = () => {
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render(<AnalysisPage />);
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render(
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<DebugProvider>
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<AnalysisPage />
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</DebugProvider>
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);
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const textarea = screen.getByPlaceholderText(/Paste PGN or FEN here/i);
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const textarea = screen.getByPlaceholderText(/Paste PGN or FEN here/i);
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fireEvent.change(textarea, { target: { value: samplePgn } });
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fireEvent.change(textarea, { target: { value: samplePgn } });
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fireEvent.click(screen.getByText(/Start Analysis/i));
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fireEvent.click(screen.getByText(/Start Analysis/i));
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@@ -125,7 +130,11 @@ describe("AnalysisPage", () => {
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});
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});
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it("shows an error when the notation cannot be parsed", () => {
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it("shows an error when the notation cannot be parsed", () => {
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render(<AnalysisPage />);
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render(
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<DebugProvider>
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<AnalysisPage />
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</DebugProvider>
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);
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const textarea = screen.getByPlaceholderText(/Paste PGN or FEN here/i);
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const textarea = screen.getByPlaceholderText(/Paste PGN or FEN here/i);
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fireEvent.change(textarea, { target: { value: "invalid" } });
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fireEvent.change(textarea, { target: { value: "invalid" } });
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fireEvent.click(screen.getByText(/Start Analysis/i));
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fireEvent.click(screen.getByText(/Start Analysis/i));
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+126
-1
@@ -3,7 +3,7 @@
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import { useCallback, useEffect, useMemo, useRef, useState } from "react";
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import { useCallback, useEffect, useMemo, useRef, useState } from "react";
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import { Chess } from "chess.js";
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import { Chess } from "chess.js";
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import { Chessboard } from "react-chessboard";
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import { Chessboard } from "react-chessboard";
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import { Brain, ChevronLeft, ChevronRight, Loader2, ArrowLeft, Download } from "lucide-react";
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import { Brain, ChevronLeft, ChevronRight, Loader2, ArrowLeft, Download, PlayCircle } from "lucide-react";
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import { useRouter } from "next/navigation";
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import { useRouter } from "next/navigation";
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import Header from "@/components/Header";
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import Header from "@/components/Header";
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@@ -64,6 +64,10 @@ export default function AnalysisPage() {
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const [comments, setComments] = useState<Record<number, string>>({});
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const [comments, setComments] = useState<Record<number, string>>({});
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const [chatSession, setChatSession] = useState<ChatSession | null>(null);
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const [chatSession, setChatSession] = useState<ChatSession | null>(null);
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const [showImportModal, setShowImportModal] = useState(false);
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const [showImportModal, setShowImportModal] = useState(false);
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const [showPlayModal, setShowPlayModal] = useState(false);
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const [playPersonality, setPlayPersonality] = useState<Personality>(PERSONALITIES[0]);
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const [playColor, setPlayColor] = useState<"white" | "black">("white");
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const [playStrength, setPlayStrength] = useState(15);
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useEffect(() => {
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useEffect(() => {
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const storedKey = localStorage.getItem("gemini_api_key");
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const storedKey = localStorage.getItem("gemini_api_key");
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@@ -72,6 +76,10 @@ export default function AnalysisPage() {
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if (storedLang) setLanguage(storedLang as SupportedLanguage);
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if (storedLang) setLanguage(storedLang as SupportedLanguage);
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}, []);
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}, []);
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useEffect(() => {
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setPlayPersonality(selectedPersonality);
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}, [selectedPersonality]);
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useEffect(() => {
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useEffect(() => {
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const sf = new Stockfish();
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const sf = new Stockfish();
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setStockfish(sf);
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setStockfish(sf);
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@@ -218,6 +226,18 @@ IMPORTANT:
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loadGameFromPgnOrFen(pgn);
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loadGameFromPgnOrFen(pgn);
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};
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};
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const handleStartGameFromPosition = () => {
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const payload = {
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fen: currentFen,
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personalityId: playPersonality.id,
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color: playColor,
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stockfishDepth: playStrength,
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};
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localStorage.setItem("chess_tutor_pending_game", JSON.stringify(payload));
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router.push("/");
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};
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useEffect(() => {
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useEffect(() => {
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if (!stockfish || !currentFen) return;
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if (!stockfish || !currentFen) return;
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ensureEvaluation(currentFen);
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ensureEvaluation(currentFen);
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@@ -497,6 +517,17 @@ INSTRUCTIONS:
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<ChevronRight size={20} />
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<ChevronRight size={20} />
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</button>
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</button>
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</div>
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</div>
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<div className="w-full">
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<button
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onClick={() => {
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setPlayColor(orientation);
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setShowPlayModal(true);
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}}
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className="mt-3 inline-flex items-center gap-2 px-4 py-2 bg-blue-600 text-white rounded-lg shadow hover:bg-blue-700 transition-colors w-full justify-center"
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>
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<PlayCircle size={18} /> {t.analysis.playFromHere}
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</button>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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@@ -597,6 +628,100 @@ INSTRUCTIONS:
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language={language}
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language={language}
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/>
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/>
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)}
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)}
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{/* Play From Position Modal */}
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{showPlayModal && (
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<div className="fixed inset-0 z-50 flex items-center justify-center bg-black/50 px-4 py-8">
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<div className="bg-white dark:bg-gray-800 rounded-2xl shadow-2xl max-w-2xl w-full p-6 space-y-6 border border-gray-200 dark:border-gray-700">
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<div className="flex items-start justify-between gap-4">
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<div>
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<h3 className="text-2xl font-bold text-gray-900 dark:text-white">{t.analysis.playFromHere}</h3>
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<p className="text-sm text-gray-600 dark:text-gray-300 mt-1">{t.analysis.playDescription}</p>
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</div>
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<button
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onClick={() => setShowPlayModal(false)}
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className="text-gray-500 hover:text-gray-700 dark:hover:text-gray-200"
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aria-label={t.common.close}
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>
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✕
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</button>
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</div>
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<div className="space-y-4">
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<div>
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<p className="text-sm font-semibold text-gray-800 dark:text-gray-100 mb-2">{t.analysis.chooseOpponent}</p>
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<div className="grid grid-cols-2 gap-2">
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{PERSONALITIES.map(p => (
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<button
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key={p.id}
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onClick={() => setPlayPersonality(p)}
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className={`p-3 rounded-lg border flex items-center gap-2 ${playPersonality.id === p.id
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? "border-blue-500 bg-blue-50 dark:bg-blue-900/30"
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: "border-gray-200 dark:border-gray-700"}`}
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>
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<span className="text-xl">{p.image}</span>
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<div className="text-left">
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<div className="text-sm font-semibold text-gray-900 dark:text-white">{p.name}</div>
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<div className="text-xs text-gray-600 dark:text-gray-300 line-clamp-2">{p.description}</div>
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</div>
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</button>
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))}
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</div>
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</div>
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<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
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<div className="space-y-2">
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<p className="text-sm font-semibold text-gray-800 dark:text-gray-100">{t.analysis.chooseSide}</p>
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<div className="grid grid-cols-2 gap-2">
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{(["white", "black"] as const).map(color => (
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<button
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key={color}
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onClick={() => setPlayColor(color)}
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className={`py-2 px-3 rounded-lg border text-sm font-medium ${playColor === color
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? "border-blue-500 bg-blue-50 dark:bg-blue-900/30"
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: "border-gray-200 dark:border-gray-700"}`}
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>
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{color === "white" ? t.game.white : t.game.black}
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</button>
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))}
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</div>
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</div>
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<div className="space-y-2">
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<p className="text-sm font-semibold text-gray-800 dark:text-gray-100">{t.analysis.chooseStrength}</p>
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<div className="bg-gray-50 dark:bg-gray-900 border border-gray-200 dark:border-gray-700 rounded-lg p-3">
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<div className="text-sm text-gray-700 dark:text-gray-200 mb-1">{t.game.stockfishStrength}: {playStrength}</div>
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<input
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type="range"
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min="1"
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max="20"
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value={playStrength}
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onChange={(e) => setPlayStrength(parseInt(e.target.value))}
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className="w-full"
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/>
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<div className="text-[11px] text-gray-500 dark:text-gray-400 mt-1">{t.game.depth}: {playStrength}</div>
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</div>
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</div>
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</div>
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</div>
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<div className="flex items-center justify-end gap-3">
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<button
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onClick={() => setShowPlayModal(false)}
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className="px-4 py-2 rounded-lg border border-gray-300 dark:border-gray-700 text-gray-700 dark:text-gray-200 hover:bg-gray-100 dark:hover:bg-gray-700"
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>
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{t.common.cancel}
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</button>
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<button
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onClick={handleStartGameFromPosition}
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className="px-4 py-2 rounded-lg bg-blue-600 text-white hover:bg-blue-700 shadow"
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>
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{t.analysis.startPlay}
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</button>
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</div>
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</div>
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</div>
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)}
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</div>
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</div>
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);
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);
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}
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}
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+30
-1
@@ -4,7 +4,7 @@ import { useState, useEffect } from "react";
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import { useRouter } from "next/navigation";
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import { useRouter } from "next/navigation";
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import ChessGame from "@/components/ChessGame";
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import ChessGame from "@/components/ChessGame";
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import StartScreen from "@/components/StartScreen";
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import StartScreen from "@/components/StartScreen";
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import { Personality } from "@/lib/personalities";
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import { Personality, PERSONALITIES } from "@/lib/personalities";
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import { SavedGame, deleteSavedGame, loadSavedGames } from "@/lib/savedGames";
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import { SavedGame, deleteSavedGame, loadSavedGames } from "@/lib/savedGames";
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type ViewState = 'start' | 'game';
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type ViewState = 'start' | 'game';
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@@ -21,6 +21,7 @@ export default function Home() {
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initialPgn?: string;
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initialPgn?: string;
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initialPersonality: Personality;
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initialPersonality: Personality;
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initialColor: 'white' | 'black';
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initialColor: 'white' | 'black';
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initialStockfishDepth?: number;
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} | null>(null);
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} | null>(null);
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const [savedGames, setSavedGames] = useState<SavedGame[]>([]);
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const [savedGames, setSavedGames] = useState<SavedGame[]>([]);
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@@ -35,6 +36,33 @@ export default function Home() {
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setSavedGames(loadSavedGames());
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setSavedGames(loadSavedGames());
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const pendingGameRaw = localStorage.getItem("chess_tutor_pending_game");
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if (pendingGameRaw) {
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try {
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const pendingGame = JSON.parse(pendingGameRaw) as {
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fen: string;
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personalityId: string;
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color: 'white' | 'black';
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stockfishDepth?: number;
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};
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const personality = PERSONALITIES.find(p => p.id === pendingGame.personalityId) || PERSONALITIES[0];
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setGameProps({
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gameId: crypto.randomUUID ? crypto.randomUUID() : `game-${Date.now()}`,
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initialFen: pendingGame.fen,
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initialPersonality: personality,
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initialColor: pendingGame.color,
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initialStockfishDepth: pendingGame.stockfishDepth,
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});
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setView('game');
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} catch (err) {
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console.error("Failed to load pending game", err);
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} finally {
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localStorage.removeItem("chess_tutor_pending_game");
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}
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}
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setMounted(true);
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setMounted(true);
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}, [router]);
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}, [router]);
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@@ -98,6 +126,7 @@ export default function Home() {
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initialPgn={gameProps.initialPgn}
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initialPgn={gameProps.initialPgn}
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initialPersonality={gameProps.initialPersonality}
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initialPersonality={gameProps.initialPersonality}
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initialColor={gameProps.initialColor}
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initialColor={gameProps.initialColor}
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initialStockfishDepth={gameProps.initialStockfishDepth}
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onBack={handleBackToMenu}
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onBack={handleBackToMenu}
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/>
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/>
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)}
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)}
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@@ -24,6 +24,7 @@ interface ChessGameProps {
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initialPgn?: string;
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initialPgn?: string;
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initialPersonality: Personality;
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initialPersonality: Personality;
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initialColor: 'white' | 'black';
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initialColor: 'white' | 'black';
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initialStockfishDepth?: number;
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onBack: () => void;
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onBack: () => void;
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}
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}
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@@ -36,7 +37,7 @@ const PIECE_VALUES: Record<string, number> = {
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'k': 0
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'k': 0
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};
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};
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export default function ChessGame({ gameId, initialFen, initialPgn, initialPersonality, initialColor, onBack }: ChessGameProps) {
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export default function ChessGame({ gameId, initialFen, initialPgn, initialPersonality, initialColor, initialStockfishDepth, onBack }: ChessGameProps) {
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const gameRef = useRef(new Chess(initialFen || "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"));
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const gameRef = useRef(new Chess(initialFen || "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"));
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const [fen, setFen] = useState(gameRef.current.fen());
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const [fen, setFen] = useState(gameRef.current.fen());
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const [stockfish, setStockfish] = useState<Stockfish | null>(null);
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const [stockfish, setStockfish] = useState<Stockfish | null>(null);
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@@ -55,7 +56,7 @@ export default function ChessGame({ gameId, initialFen, initialPgn, initialPerso
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const [computerMove, setComputerMove] = useState<Move | null>(null);
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const [computerMove, setComputerMove] = useState<Move | null>(null);
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const [isAnalyzing, setIsAnalyzing] = useState(false);
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const [isAnalyzing, setIsAnalyzing] = useState(false);
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const [apiKey, setApiKey] = useState<string | null>(null);
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const [apiKey, setApiKey] = useState<string | null>(null);
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const [stockfishDepth, setStockfishDepth] = useState(15);
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const [stockfishDepth, setStockfishDepth] = useState(initialStockfishDepth ?? 15);
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|
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// Settings
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// Settings
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const [language, setLanguage] = useState<SupportedLanguage>('en');
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const [language, setLanguage] = useState<SupportedLanguage>('en');
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@@ -108,6 +109,12 @@ export default function ChessGame({ gameId, initialFen, initialPgn, initialPerso
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return () => sf.terminate();
|
return () => sf.terminate();
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}, []);
|
}, []);
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|
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|
useEffect(() => {
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|
if (typeof initialStockfishDepth === 'number') {
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setStockfishDepth(initialStockfishDepth);
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}
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}, [initialStockfishDepth]);
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|
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// Load Settings & Initial State
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// Load Settings & Initial State
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useEffect(() => {
|
useEffect(() => {
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const storedKey = localStorage.getItem("gemini_api_key");
|
const storedKey = localStorage.getItem("gemini_api_key");
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@@ -97,6 +97,12 @@ export interface Translations {
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evaluation: string;
|
evaluation: string;
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bestMove: string;
|
bestMove: string;
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aiAnalysis: string;
|
aiAnalysis: string;
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|
playFromHere: string;
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|
playDescription: string;
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|
chooseOpponent: string;
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|
chooseSide: string;
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|
chooseStrength: string;
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|
startPlay: string;
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modeTitle: string;
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modeTitle: string;
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modeDescription: string;
|
modeDescription: string;
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||||||
pasteLabel: string;
|
pasteLabel: string;
|
||||||
@@ -244,6 +250,12 @@ const en: Translations = {
|
|||||||
evaluation: 'Evaluation',
|
evaluation: 'Evaluation',
|
||||||
bestMove: 'Best Move',
|
bestMove: 'Best Move',
|
||||||
aiAnalysis: 'AI Analysis',
|
aiAnalysis: 'AI Analysis',
|
||||||
|
playFromHere: 'Play from this position',
|
||||||
|
playDescription: 'Pick a character, side, and engine strength to continue playing from the current move.',
|
||||||
|
chooseOpponent: 'Choose your opponent',
|
||||||
|
chooseSide: 'Choose your color',
|
||||||
|
chooseStrength: 'Opponent strength',
|
||||||
|
startPlay: 'Start from here',
|
||||||
modeTitle: 'Analyze an Existing Game',
|
modeTitle: 'Analyze an Existing Game',
|
||||||
modeDescription: 'Upload a PGN or FEN and let your coach walk you through every move with engine-backed insights.',
|
modeDescription: 'Upload a PGN or FEN and let your coach walk you through every move with engine-backed insights.',
|
||||||
pasteLabel: 'PGN or FEN Input',
|
pasteLabel: 'PGN or FEN Input',
|
||||||
@@ -392,6 +404,12 @@ const de: Translations = {
|
|||||||
evaluation: 'Bewertung',
|
evaluation: 'Bewertung',
|
||||||
bestMove: 'Bester Zug',
|
bestMove: 'Bester Zug',
|
||||||
aiAnalysis: 'KI-Analyse',
|
aiAnalysis: 'KI-Analyse',
|
||||||
|
playFromHere: 'Von dieser Stellung spielen',
|
||||||
|
playDescription: 'Wähle Charakter, Farbe und Engine-Stärke, um ab dem aktuellen Zug weiterzuspielen.',
|
||||||
|
chooseOpponent: 'Gegner auswählen',
|
||||||
|
chooseSide: 'Wähle deine Farbe',
|
||||||
|
chooseStrength: 'Stärke des Gegners',
|
||||||
|
startPlay: 'Hier weiterspielen',
|
||||||
modeTitle: 'Bestehende Partie analysieren',
|
modeTitle: 'Bestehende Partie analysieren',
|
||||||
modeDescription: 'PGN oder FEN hochladen und vom Coach mit Engine-Unterstützung durch die Partie führen lassen.',
|
modeDescription: 'PGN oder FEN hochladen und vom Coach mit Engine-Unterstützung durch die Partie führen lassen.',
|
||||||
pasteLabel: 'PGN- oder FEN-Eingabe',
|
pasteLabel: 'PGN- oder FEN-Eingabe',
|
||||||
@@ -540,6 +558,12 @@ const fr: Translations = {
|
|||||||
evaluation: 'Évaluation',
|
evaluation: 'Évaluation',
|
||||||
bestMove: 'Meilleur coup',
|
bestMove: 'Meilleur coup',
|
||||||
aiAnalysis: 'Analyse IA',
|
aiAnalysis: 'Analyse IA',
|
||||||
|
playFromHere: 'Jouer depuis cette position',
|
||||||
|
playDescription: 'Choisissez un personnage, une couleur et la force du moteur pour continuer depuis ce coup.',
|
||||||
|
chooseOpponent: 'Choisir votre adversaire',
|
||||||
|
chooseSide: 'Choisissez votre couleur',
|
||||||
|
chooseStrength: 'Force de l’adversaire',
|
||||||
|
startPlay: 'Commencer ici',
|
||||||
modeTitle: 'Analyser une partie existante',
|
modeTitle: 'Analyser une partie existante',
|
||||||
modeDescription: 'Importez un PGN ou un FEN et laissez le coach commenter chaque coup avec l’aide du moteur.',
|
modeDescription: 'Importez un PGN ou un FEN et laissez le coach commenter chaque coup avec l’aide du moteur.',
|
||||||
pasteLabel: 'Saisie PGN ou FEN',
|
pasteLabel: 'Saisie PGN ou FEN',
|
||||||
@@ -688,6 +712,12 @@ const it: Translations = {
|
|||||||
evaluation: 'Valutazione',
|
evaluation: 'Valutazione',
|
||||||
bestMove: 'Mossa migliore',
|
bestMove: 'Mossa migliore',
|
||||||
aiAnalysis: 'Analisi IA',
|
aiAnalysis: 'Analisi IA',
|
||||||
|
playFromHere: 'Gioca da questa posizione',
|
||||||
|
playDescription: 'Scegli personaggio, colore e forza del motore per continuare da questa mossa.',
|
||||||
|
chooseOpponent: 'Scegli l’avversario',
|
||||||
|
chooseSide: 'Scegli il tuo colore',
|
||||||
|
chooseStrength: 'Forza dell’avversario',
|
||||||
|
startPlay: 'Inizia da qui',
|
||||||
modeTitle: 'Analizza una partita esistente',
|
modeTitle: 'Analizza una partita esistente',
|
||||||
modeDescription: 'Carica un PGN o un FEN e lascia che il coach commenti ogni mossa con il supporto del motore.',
|
modeDescription: 'Carica un PGN o un FEN e lascia che il coach commenti ogni mossa con il supporto del motore.',
|
||||||
pasteLabel: 'Input PGN o FEN',
|
pasteLabel: 'Input PGN o FEN',
|
||||||
|
|||||||
Reference in New Issue
Block a user