working app
This commit is contained in:
@@ -0,0 +1,491 @@
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"use client";
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import { useState, useEffect, useCallback, useRef } from "react";
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import { Chess, Move } from "chess.js";
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import { Chessboard } from "react-chessboard";
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import { Stockfish, StockfishEvaluation } from "@/lib/stockfish";
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import { Tutor } from "./Tutor";
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import { APIKeyInput } from "./APIKeyInput";
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import { EvaluationBar } from "./EvaluationBar";
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import { Personality, PERSONALITIES } from "@/lib/personalities";
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import { lookupOpening, OpeningMetadata } from "@/lib/openings";
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import { GameAnalysisModal } from "./GameAnalysisModal";
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import { Brain } from "lucide-react";
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export default function ChessGame() {
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const gameRef = useRef(new Chess());
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const [fen, setFen] = useState(gameRef.current.fen());
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const [stockfish, setStockfish] = useState<Stockfish | null>(null);
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// Analysis States
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// evalP0: Evaluation of position BEFORE user move
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const [evalP0, setEvalP0] = useState<StockfishEvaluation | null>(null);
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// evalP2: Evaluation of position AFTER bot move
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const [evalP2, setEvalP2] = useState<StockfishEvaluation | null>(null);
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// Opening Data
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const [openingData, setOpeningData] = useState<OpeningMetadata | null>(null);
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const [userMove, setUserMove] = useState<Move | null>(null);
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const [computerMove, setComputerMove] = useState<Move | null>(null);
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const [isAnalyzing, setIsAnalyzing] = useState(false);
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const [apiKey, setApiKey] = useState<string | null>(null);
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const [stockfishDepth, setStockfishDepth] = useState(15);
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// New States
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const [language, setLanguage] = useState<'en' | 'de' | 'fr' | 'it'>('en');
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const [gameStarted, setGameStarted] = useState(false);
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const [showNewGameOptions, setShowNewGameOptions] = useState(false);
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const [showAnalysisModal, setShowAnalysisModal] = useState(false);
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const [customFen, setCustomFen] = useState("");
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// Personality State
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const [selectedPersonality, setSelectedPersonality] = useState<Personality | null>(null);
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useEffect(() => {
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const sf = new Stockfish();
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setStockfish(sf);
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return () => sf.terminate();
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}, []);
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// Load Game State on Mount
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useEffect(() => {
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const savedGame = localStorage.getItem("chess_tutor_save");
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if (savedGame) {
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try {
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const data = JSON.parse(savedGame);
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if (data.fen) {
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// Don't set gameRef here yet, wait for user action
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// But we can preload state to show "Resume" option
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setFen(data.fen);
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}
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if (data.language) setLanguage(data.language);
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if (data.selectedPersonality) setSelectedPersonality(data.selectedPersonality);
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if (data.apiKey) setApiKey(data.apiKey);
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} catch (e) {
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console.error("Failed to load game:", e);
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}
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}
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}, []);
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// Save Game State on Change
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useEffect(() => {
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if (!gameStarted) return;
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const saveData = {
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fen,
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language,
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selectedPersonality,
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apiKey
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};
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localStorage.setItem("chess_tutor_save", JSON.stringify(saveData));
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}, [fen, language, selectedPersonality, apiKey, gameStarted]);
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// Pre-Analysis (P0): Run whenever it's White's turn (User) and we are waiting for a move
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useEffect(() => {
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if (stockfish && gameRef.current.turn() === 'w' && !isAnalyzing) {
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stockfish.evaluate(gameRef.current.fen(), stockfishDepth).then(evalResult => {
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setEvalP0(evalResult);
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}).catch(err => console.error("Pre-analysis failed:", err));
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}
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}, [fen, stockfish, stockfishDepth, isAnalyzing]);
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const makeAMove = useCallback(
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(move: { from: string; to: string; promotion?: string }) => {
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try {
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const game = gameRef.current;
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const result = game.move(move);
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if (result) {
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const newFen = game.fen();
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setFen(newFen);
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return { result, newFen };
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}
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} catch (e) {
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return null;
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}
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return null;
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},
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[]
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);
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function onDrop({ sourceSquare, targetSquare }: { sourceSquare: string; targetSquare: string | null }) {
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if (!targetSquare || !stockfish) return false;
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const move = {
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from: sourceSquare,
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to: targetSquare,
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promotion: "q", // always promote to queen for simplicity
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};
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// 1. User Move (P0 -> P1)
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const moveResult = makeAMove(move);
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if (!moveResult) return false;
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setUserMove(moveResult.result);
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// Reset Computer State immediately to prevent "Hallucination" / Double Chat
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setComputerMove(null);
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setEvalP2(null);
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setOpeningData(null);
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setIsAnalyzing(true);
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const { newFen: fenP1 } = moveResult;
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// 2. Bot Move (P1 -> P2)
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// We need to find the best move for Black from P1
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stockfish.evaluate(fenP1, stockfishDepth).then(p1Eval => {
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// We don't store p1Eval for the Tutor, but we use it to decide the move
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setTimeout(() => {
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const computerMoveData = {
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from: p1Eval.bestMove.substring(0, 2),
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to: p1Eval.bestMove.substring(2, 4),
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promotion: p1Eval.bestMove.length > 4 ? p1Eval.bestMove.substring(4, 5) : "q"
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};
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const compResult = makeAMove(computerMoveData);
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if (compResult) {
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setComputerMove(compResult.result);
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const { newFen: fenP2 } = compResult;
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// 3. Post-Eval (P2)
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stockfish.evaluate(fenP2, stockfishDepth).then(p2Eval => {
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setEvalP2(p2Eval);
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// 4. Opening Lookup
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const opening = lookupOpening(fenP2);
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setOpeningData(opening);
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setIsAnalyzing(false);
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}).catch(err => {
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console.error("P2 analysis failed:", err);
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setIsAnalyzing(false);
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});
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} else {
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setIsAnalyzing(false);
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}
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}, 500);
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}).catch(err => {
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console.error("Bot move analysis failed:", err);
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setIsAnalyzing(false);
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});
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return true;
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}
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const handleResume = () => {
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// gameRef needs to be synced with state fen
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gameRef.current = new Chess(fen);
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setGameStarted(true);
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};
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const handleNewGame = (personality: Personality) => {
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const startFen = customFen.trim() || "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
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try {
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const newGame = new Chess(startFen);
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gameRef.current = newGame;
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setFen(startFen);
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setSelectedPersonality(personality);
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// Reset Analysis State
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setUserMove(null);
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setComputerMove(null);
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setEvalP0(null);
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setEvalP2(null);
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setOpeningData(null);
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setGameStarted(true);
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setCustomFen(""); // Clear input
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} catch (e) {
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alert("Invalid FEN string");
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}
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};
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const handleBackToMenu = () => {
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setGameStarted(false);
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setShowNewGameOptions(false);
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};
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if (!gameStarted) {
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const hasSavedGame = fen !== "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
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return (
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<div className="flex flex-col items-center justify-center min-h-screen bg-gray-100 dark:bg-gray-900 p-4">
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<h1 className="text-4xl font-bold mb-8 text-gray-800 dark:text-white">Chess Tutor AI</h1>
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<div className="bg-white dark:bg-gray-800 p-8 rounded-xl shadow-lg max-w-2xl w-full space-y-8">
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{/* Step 1: Language & API Key */}
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<div className="space-y-4">
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<h2 className="text-xl font-semibold text-gray-900 dark:text-white">1. Settings</h2>
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<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
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<div>
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<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">Language</label>
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<div className="flex gap-2">
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{['en', 'de', 'fr', 'it'].map((lang) => (
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<button
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key={lang}
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onClick={() => setLanguage(lang as any)}
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className={`px-3 py-2 rounded-lg border text-sm ${language === lang ? 'bg-blue-600 text-white border-blue-600' : 'bg-gray-50 dark:bg-gray-700 border-gray-200 dark:border-gray-600'}`}
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>
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{lang.toUpperCase()}
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</button>
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))}
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</div>
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</div>
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<div>
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<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">Google Gemini API Key</label>
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<input
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type="password"
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placeholder="AIzaSy..."
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value={apiKey || ""}
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onChange={(e) => setApiKey(e.target.value)}
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className="w-full p-2 border rounded dark:bg-gray-700 dark:border-gray-600"
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/>
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<p className="text-xs text-gray-500 mt-1">
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<a href="https://aistudio.google.com/app/apikey" target="_blank" rel="noreferrer" className="text-blue-600 hover:underline">Get free key</a>
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</p>
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</div>
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</div>
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</div>
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{/* Step 2: Game Actions */}
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<div className="space-y-4">
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<h2 className="text-xl font-semibold text-gray-900 dark:text-white">2. Start Game</h2>
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{!apiKey ? (
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<div className="p-4 bg-yellow-50 text-yellow-800 rounded-lg text-sm">
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Please enter a valid API Key to continue.
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</div>
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) : (
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<div className="space-y-4">
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{/* Resume Option */}
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{hasSavedGame && !showNewGameOptions && (
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<div className="space-y-3">
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<button
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onClick={handleResume}
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className="w-full py-4 bg-green-600 text-white rounded-xl hover:bg-green-700 font-bold text-lg shadow-md transition-transform transform hover:scale-[1.02]"
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>
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Resume Previous Game
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</button>
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<button
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onClick={() => setShowNewGameOptions(true)}
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className="w-full py-2 text-gray-600 dark:text-gray-400 hover:text-gray-900 dark:hover:text-white text-sm"
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>
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Start New Game instead...
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</button>
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</div>
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)}
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{/* New Game Options */}
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{(!hasSavedGame || showNewGameOptions) && (
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<div className="space-y-6 animate-in fade-in slide-in-from-top-4 duration-300">
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{/* FEN Import */}
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<div>
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<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">
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Import Position (Optional FEN)
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</label>
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<input
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type="text"
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placeholder="rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
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value={customFen}
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onChange={(e) => setCustomFen(e.target.value)}
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className="w-full p-2 border rounded dark:bg-gray-700 dark:border-gray-600 font-mono text-sm"
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/>
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</div>
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{/* Personality Grid */}
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<div>
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<p className="text-sm font-medium text-gray-700 dark:text-gray-300 mb-2">Choose Your Coach:</p>
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<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
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{PERSONALITIES.map(p => (
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<button
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key={p.id}
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onClick={() => handleNewGame(p)}
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className="bg-gray-50 dark:bg-gray-700 p-4 rounded-lg hover:bg-gray-100 dark:hover:bg-gray-600 transition-colors border border-gray-200 dark:border-gray-600 flex flex-col items-center text-center"
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>
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<div className="text-4xl mb-2">{p.image}</div>
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<h3 className="font-bold text-gray-900 dark:text-white">{p.name}</h3>
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<p className="text-xs text-gray-500 dark:text-gray-400">{p.description}</p>
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</button>
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))}
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</div>
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</div>
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{hasSavedGame && (
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<button
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onClick={() => setShowNewGameOptions(false)}
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className="text-sm text-gray-500 hover:text-gray-700"
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>
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Cancel
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</button>
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)}
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</div>
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)}
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</div>
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)}
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</div>
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</div>
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</div>
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);
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}
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return (
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<div className="flex flex-col md:flex-row gap-8 w-full max-w-6xl mx-auto p-4">
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{/* API Key Input is now handled in start screen, but we keep the button for updates */}
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{/* <APIKeyInput onKeySubmit={setApiKey} /> */}
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<div className="w-full md:w-2/3 flex flex-col gap-4">
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{/* Header with Back Button */}
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<div className="flex justify-between items-center">
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<button
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onClick={handleBackToMenu}
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className="px-4 py-2 bg-gray-200 dark:bg-gray-700 rounded-lg hover:bg-gray-300 dark:hover:bg-gray-600 text-sm font-medium transition-colors"
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>
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← Back to Menu
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</button>
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<div className="text-sm text-gray-500">
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Playing as White vs {selectedPersonality?.name}
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</div>
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</div>
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<div className="bg-white dark:bg-gray-800 p-4 rounded-lg shadow-lg flex gap-4">
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<div className="h-[560px]"> {/* Match board height roughly */}
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<EvaluationBar
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score={isAnalyzing ? null : evalP0?.score} // Show P0 score while waiting, or maybe P2 after move? Let's show current board eval.
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mate={isAnalyzing ? null : evalP0?.mate}
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/>
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</div>
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<div className="flex-1">
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<Chessboard
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options={{
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position: fen,
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onPieceDrop: ({ sourceSquare, targetSquare }) => onDrop({ sourceSquare, targetSquare }),
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darkSquareStyle: { backgroundColor: '#779954' },
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lightSquareStyle: { backgroundColor: '#e9edcc' },
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animationDurationInMs: 200
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}}
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/>
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</div>
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</div>
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<div className="bg-white dark:bg-gray-800 p-4 rounded-lg shadow-lg">
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<div className="flex items-center justify-between mb-2">
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<label className="block text-sm font-medium text-gray-700 dark:text-gray-300">
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Stockfish Strength (Depth: {stockfishDepth})
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</label>
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<button
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onClick={() => {
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const game = gameRef.current;
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// Undo twice: once for computer, once for user
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game.undo();
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game.undo();
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setFen(game.fen());
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// Reset moves to prevent re-analysis of old moves
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setUserMove(null);
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setComputerMove(null);
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setEvalP0(null);
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setEvalP2(null);
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setOpeningData(null);
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}}
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className="px-3 py-1 text-sm bg-red-100 text-red-700 rounded hover:bg-red-200 dark:bg-red-900 dark:text-red-200 transition-colors"
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>
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Undo Last Move
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</button>
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</div>
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<input
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type="range"
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min="1"
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max="20"
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value={stockfishDepth}
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onChange={(e) => setStockfishDepth(parseInt(e.target.value))}
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className="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer dark:bg-gray-700"
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/>
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</div>
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{/* PGN Display */}
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{/* Game History (Scrollable List) */}
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<div className="bg-white dark:bg-gray-800 p-4 rounded-lg shadow-lg flex-1 min-h-0 flex flex-col">
|
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<div className="flex items-center justify-between mb-2">
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<h3 className="text-sm font-medium text-gray-700 dark:text-gray-300">Game History</h3>
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<button
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onClick={() => setShowAnalysisModal(true)}
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className="text-xs bg-purple-100 text-purple-700 px-2 py-1 rounded hover:bg-purple-200 dark:bg-purple-900 dark:text-purple-200 flex items-center gap-1"
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>
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<Brain size={12} /> Analyze
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</button>
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</div>
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<div className="flex-1 overflow-y-auto border border-gray-200 dark:border-gray-700 rounded bg-gray-50 dark:bg-gray-900 p-2">
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<table className="w-full text-sm text-left">
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<thead>
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<tr className="text-gray-500 dark:text-gray-400 border-b border-gray-200 dark:border-gray-700">
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<th className="py-1 px-2 w-12">#</th>
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<th className="py-1 px-2">White</th>
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<th className="py-1 px-2">Black</th>
|
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</tr>
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</thead>
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<tbody>
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{(() => {
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||||
const history = gameRef.current.history();
|
||||
const rows = [];
|
||||
for (let i = 0; i < history.length; i += 2) {
|
||||
rows.push(
|
||||
<tr key={i} className="border-b border-gray-100 dark:border-gray-800 last:border-0">
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||||
<td className="py-1 px-2 text-gray-500 dark:text-gray-500">{Math.floor(i / 2) + 1}.</td>
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<td className="py-1 px-2 font-medium text-gray-900 dark:text-gray-200">{history[i]}</td>
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||||
<td className="py-1 px-2 font-medium text-gray-900 dark:text-gray-200">{history[i + 1] || ""}</td>
|
||||
</tr>
|
||||
);
|
||||
}
|
||||
if (rows.length === 0) {
|
||||
return (
|
||||
<tr>
|
||||
<td colSpan={3} className="py-4 text-center text-gray-500 italic">
|
||||
No moves yet.
|
||||
</td>
|
||||
</tr>
|
||||
);
|
||||
}
|
||||
return rows;
|
||||
})()}
|
||||
</tbody>
|
||||
</table>
|
||||
{/* Auto-scroll anchor */}
|
||||
<div ref={(el) => el?.scrollIntoView({ behavior: "smooth" })} />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="w-full md:w-1/3">
|
||||
<Tutor
|
||||
currentFen={fen}
|
||||
userMove={userMove}
|
||||
computerMove={computerMove}
|
||||
stockfish={stockfish}
|
||||
evalP0={evalP0}
|
||||
evalP2={evalP2}
|
||||
openingData={openingData}
|
||||
onAnalysisComplete={() => { }}
|
||||
apiKey={apiKey}
|
||||
personality={selectedPersonality!}
|
||||
language={language}
|
||||
/>
|
||||
</div>
|
||||
|
||||
{/* Analysis Modal */}
|
||||
{showAnalysisModal && (
|
||||
<GameAnalysisModal
|
||||
fen={fen}
|
||||
stockfish={stockfish}
|
||||
apiKey={apiKey}
|
||||
language={language}
|
||||
onClose={() => setShowAnalysisModal(false)}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user