bug fixes and first try of github docker
This commit is contained in:
@@ -0,0 +1,38 @@
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name: Build and publish Docker image to GHCR
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on:
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push:
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branches: [ "main" ]
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tags:
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- "v*"
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jobs:
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build-and-push:
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runs-on: ubuntu-latest
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permissions:
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contents: read
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packages: write
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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- name: Login to GitHub Container Registry
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uses: docker/login-action@v3
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with:
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registry: ghcr.io
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username: ${{ github.actor }}
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password: ${{ secrets.GITHUB_TOKEN }}
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- name: Build and push Docker image
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uses: docker/build-push-action@v6
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with:
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context: .
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file: ./Dockerfile
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push: true
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tags: |
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ghcr.io/${{ github.repository_owner }}/chess-tutor:latest
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ghcr.io/${{ github.repository_owner }}/chess-tutor:${{ github.sha }}
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# Ensure API key is not baked into the image
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build-args: |
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NEXT_PUBLIC_GEMINI_API_KEY=
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@@ -9,6 +9,7 @@ WORKDIR /app
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COPY package.json package-lock.json ./
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COPY package.json package-lock.json ./
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# Install all dependencies (including dev dependencies needed for build)
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# Install all dependencies (including dev dependencies needed for build)
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ENV NODE_ENV=development
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RUN npm ci
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RUN npm ci
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# Stage 2: Builder
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# Stage 2: Builder
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@@ -34,6 +35,11 @@ WORKDIR /app
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ENV NODE_ENV=production
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ENV NODE_ENV=production
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ENV NEXT_TELEMETRY_DISABLED=1
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ENV NEXT_TELEMETRY_DISABLED=1
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# Optional: OCI-Labels für GHCR
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LABEL org.opencontainers.image.source="https://github.com/stefan-kp/chess_tutor"
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LABEL org.opencontainers.image.title="Chess Tutor"
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LABEL org.opencontainers.image.description="AI-based chess tutor using Stockfish and Gemini"
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# Create non-root user for security
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# Create non-root user for security
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RUN addgroup --system --gid 1001 nodejs
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RUN addgroup --system --gid 1001 nodejs
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RUN adduser --system --uid 1001 nextjs
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RUN adduser --system --uid 1001 nextjs
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+8
-13
@@ -2,31 +2,26 @@ version: '3.8'
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services:
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services:
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chess-tutor:
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chess-tutor:
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build:
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image: ghcr.io/stefan-kp/chess-tutor:latest
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context: .
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dockerfile: Dockerfile
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# Optional: Uncomment to set API key at build time (not recommended for security)
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# args:
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# NEXT_PUBLIC_GEMINI_API_KEY: ${NEXT_PUBLIC_GEMINI_API_KEY}
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image: chess-tutor:latest
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container_name: chess-tutor
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container_name: chess-tutor
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restart: unless-stopped
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restart: unless-stopped
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ports:
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ports:
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- "3050:3050"
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- "3050:3050"
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env_file:
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- .env
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environment:
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environment:
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# Optional: Set API key at runtime (recommended approach)
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# Users can still use browser-based API key if this is not set
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- NEXT_PUBLIC_GEMINI_API_KEY=${NEXT_PUBLIC_GEMINI_API_KEY:-}
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- NODE_ENV=production
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- NODE_ENV=production
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healthcheck:
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healthcheck:
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test: ["CMD", "node", "-e", "require('http').get('http://localhost:3050', (r) => {process.exit(r.statusCode === 200 ? 0 : 1)})"]
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test: ["CMD", "node", "-e", "require('http').get('http://localhost:3050', (r) => {process.exit(r.statusCode === 200 ? 0 : 1)})"]
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interval: 30s
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interval: 30s
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timeout: 10s
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timeout: 10s
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retries: 3
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retries: 3
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start_period: 40s
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start_period: 40s
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# Optional: Add volumes for persistent data if needed
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# volumes:
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# - ./data:/app/data
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networks:
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networks:
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- chess-tutor-network
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- chess-tutor-network
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+102
-1
@@ -1,5 +1,106 @@
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"use client";
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import { useState, useEffect } from "react";
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import { useRouter } from "next/navigation";
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import ChessGame from "@/components/ChessGame";
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import ChessGame from "@/components/ChessGame";
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import StartScreen from "@/components/StartScreen";
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import { Personality } from "@/lib/personalities";
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type ViewState = 'start' | 'game';
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export default function Home() {
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export default function Home() {
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return <ChessGame />;
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const router = useRouter();
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const [view, setView] = useState<ViewState>('start');
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const [mounted, setMounted] = useState(false);
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// Game Initialization State
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const [gameProps, setGameProps] = useState<{
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initialFen?: string;
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initialPersonality: Personality;
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initialColor: 'white' | 'black';
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} | null>(null);
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const [hasSavedGame, setHasSavedGame] = useState(false);
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useEffect(() => {
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// Check for API Key
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const apiKey = localStorage.getItem("gemini_api_key");
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if (!apiKey) {
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router.push("/settings");
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return;
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}
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// Check for saved game
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const savedGame = localStorage.getItem("chess_tutor_save");
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if (savedGame) {
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setHasSavedGame(true);
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}
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setMounted(true);
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}, [router]);
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const handleStartGame = (options: {
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personality: Personality;
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color: 'white' | 'black' | 'random';
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fen?: string;
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}) => {
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const color = options.color === 'random'
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? (Math.random() < 0.5 ? 'white' : 'black')
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: options.color;
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setGameProps({
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initialFen: options.fen,
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initialPersonality: options.personality,
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initialColor: color
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});
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setView('game');
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};
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const handleResumeGame = () => {
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const savedGame = localStorage.getItem("chess_tutor_save");
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if (savedGame) {
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try {
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const data = JSON.parse(savedGame);
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if (data.fen && data.selectedPersonality) {
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setGameProps({
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initialFen: data.fen,
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initialPersonality: data.selectedPersonality,
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initialColor: data.playerColor || 'white'
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});
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setView('game');
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}
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} catch (e) {
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console.error("Failed to resume game:", e);
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}
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}
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};
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const handleBackToMenu = () => {
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setView('start');
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// Re-check saved game status as it might have changed
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const savedGame = localStorage.getItem("chess_tutor_save");
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setHasSavedGame(!!savedGame);
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};
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if (!mounted) return null;
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return (
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<main>
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{view === 'start' && (
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<StartScreen
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onStartGame={handleStartGame}
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onResumeGame={handleResumeGame}
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hasSavedGame={hasSavedGame}
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/>
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)}
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{view === 'game' && gameProps && (
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<ChessGame
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initialFen={gameProps.initialFen}
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initialPersonality={gameProps.initialPersonality}
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initialColor={gameProps.initialColor}
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onBack={handleBackToMenu}
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/>
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)}
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</main>
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);
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}
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}
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@@ -0,0 +1,118 @@
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"use client";
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import { useState, useEffect } from "react";
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import { useRouter } from "next/navigation";
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import Header from "@/components/Header";
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import { useTranslation } from "@/lib/i18n/useTranslation";
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import { SupportedLanguage } from "@/lib/i18n/translations";
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import { ArrowLeft, Save } from "lucide-react";
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export default function SettingsPage() {
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const router = useRouter();
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const [apiKey, setApiKey] = useState("");
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const [language, setLanguage] = useState<SupportedLanguage>('en');
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const [mounted, setMounted] = useState(false);
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// Load settings on mount
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useEffect(() => {
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const storedKey = localStorage.getItem("gemini_api_key");
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const storedLang = localStorage.getItem("chess_tutor_language");
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if (storedKey) setApiKey(storedKey);
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if (storedLang) setLanguage(storedLang as SupportedLanguage);
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setMounted(true);
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}, []);
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const t = useTranslation(language);
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const handleSave = () => {
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if (apiKey.trim()) {
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localStorage.setItem("gemini_api_key", apiKey.trim());
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} else {
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localStorage.removeItem("gemini_api_key");
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}
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localStorage.setItem("chess_tutor_language", language);
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// Go back to home
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router.push("/");
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};
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if (!mounted) return null;
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return (
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<>
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<Header language={language} />
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<div className="min-h-screen bg-gray-100 dark:bg-gray-900 p-4">
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<div className="max-w-2xl mx-auto pt-8">
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<div className="bg-white dark:bg-gray-800 rounded-xl shadow-lg p-8 space-y-8">
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<div className="flex items-center gap-4 border-b border-gray-200 dark:border-gray-700 pb-6">
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<button
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onClick={() => router.push("/")}
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className="p-2 hover:bg-gray-100 dark:hover:bg-gray-700 rounded-full transition-colors"
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>
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<ArrowLeft size={24} className="text-gray-600 dark:text-gray-300" />
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</button>
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<h1 className="text-2xl font-bold text-gray-900 dark:text-white">
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{t.start.settings}
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</h1>
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</div>
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<div className="space-y-6">
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{/* Language Selection */}
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<div>
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<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-2">
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{t.start.language}
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</label>
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<div className="flex gap-3">
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{(['en', 'de', 'fr', 'it'] as SupportedLanguage[]).map((lang) => (
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<button
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key={lang}
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onClick={() => setLanguage(lang)}
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className={`px-4 py-2 rounded-lg border text-sm font-medium transition-all ${language === lang
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? 'bg-blue-600 text-white border-blue-600 shadow-md'
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: 'bg-gray-50 dark:bg-gray-700 border-gray-200 dark:border-gray-600 hover:bg-gray-100 dark:hover:bg-gray-600 text-gray-700 dark:text-gray-200'
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}`}
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>
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{lang.toUpperCase()}
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</button>
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))}
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</div>
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</div>
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{/* API Key Input */}
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<div>
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<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-2">
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{t.start.apiKey}
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</label>
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<div className="space-y-2">
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<input
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type="password"
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value={apiKey}
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onChange={(e) => setApiKey(e.target.value)}
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placeholder={t.start.apiKeyPlaceholder}
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className="w-full p-3 border rounded-lg dark:bg-gray-700 dark:border-gray-600 text-gray-900 dark:text-white focus:ring-2 focus:ring-blue-500 outline-none transition-all"
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/>
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<p className="text-xs text-gray-500 dark:text-gray-400">
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{t.start.apiKeyRequired} <a href="https://aistudio.google.com/app/apikey" target="_blank" rel="noreferrer" className="text-blue-600 hover:underline">{t.start.getApiKey}</a>
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</p>
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</div>
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</div>
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</div>
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<div className="pt-6 border-t border-gray-200 dark:border-gray-700 flex justify-end">
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<button
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onClick={handleSave}
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className="flex items-center gap-2 px-6 py-3 bg-blue-600 text-white rounded-lg hover:bg-blue-700 font-medium shadow-md transition-transform transform hover:scale-[1.02]"
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>
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<Save size={20} />
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{t.common?.save || "Save Settings"}
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</button>
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||||||
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</div>
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||||||
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</div>
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||||||
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</div>
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||||||
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</div>
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||||||
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</>
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);
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}
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@@ -0,0 +1,39 @@
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import React from 'react';
|
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interface CapturedPiecesProps {
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captured: string[]; // Array of piece types, e.g., ['p', 'n', 'q']
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color: 'w' | 'b'; // The color of the pieces (to display the correct icon)
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score?: number | null; // Material advantage, e.g., +2
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}
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const PIECE_ICONS: Record<string, string> = {
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'p': '♟',
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'n': '♞',
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'b': '♝',
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'r': '♜',
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'q': '♛',
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'k': '♚', // King is never captured, but for completeness
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};
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export const CapturedPieces: React.FC<CapturedPiecesProps> = ({ captured, color, score }) => {
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// Sort pieces by value for better display: Q, R, B, N, P
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const sortOrder = ['q', 'r', 'b', 'n', 'p'];
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const sortedPieces = [...captured].sort((a, b) => sortOrder.indexOf(a) - sortOrder.indexOf(b));
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return (
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||||||
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<div className="flex items-center h-8 gap-2 text-gray-600 dark:text-gray-300">
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||||||
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<div className="flex -space-x-1 text-2xl leading-none select-none">
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{sortedPieces.map((piece, index) => (
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<span key={index} className={color === 'w' ? "text-white drop-shadow-[0_1px_1px_rgba(0,0,0,0.8)]" : "text-black"}>
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{PIECE_ICONS[piece.toLowerCase()] || piece}
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||||||
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</span>
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||||||
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))}
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||||||
|
</div>
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||||||
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{score && score > 0 && (
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||||||
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<span className="text-xs font-semibold bg-gray-200 dark:bg-gray-700 px-1.5 py-0.5 rounded text-gray-700 dark:text-gray-300">
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||||||
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+{score}
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||||||
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</span>
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||||||
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)}
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||||||
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</div>
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||||||
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);
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||||||
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};
|
||||||
+147
-311
@@ -5,28 +5,40 @@ import { Chess, Move } from "chess.js";
|
|||||||
import { Chessboard } from "react-chessboard";
|
import { Chessboard } from "react-chessboard";
|
||||||
import { Stockfish, StockfishEvaluation } from "@/lib/stockfish";
|
import { Stockfish, StockfishEvaluation } from "@/lib/stockfish";
|
||||||
import { Tutor } from "./Tutor";
|
import { Tutor } from "./Tutor";
|
||||||
import { APIKeyInput } from "./APIKeyInput";
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|
||||||
import { EvaluationBar } from "./EvaluationBar";
|
import { EvaluationBar } from "./EvaluationBar";
|
||||||
import { Personality, PERSONALITIES } from "@/lib/personalities";
|
import { Personality } from "@/lib/personalities";
|
||||||
import Header from "./Header";
|
import Header from "./Header";
|
||||||
import { useTranslation } from "@/lib/i18n/useTranslation";
|
import { useTranslation } from "@/lib/i18n/useTranslation";
|
||||||
import { SupportedLanguage } from "@/lib/i18n/translations";
|
import { SupportedLanguage } from "@/lib/i18n/translations";
|
||||||
|
|
||||||
import { lookupOpening, OpeningMetadata } from "@/lib/openings";
|
import { lookupOpening, OpeningMetadata } from "@/lib/openings";
|
||||||
|
|
||||||
import { GameAnalysisModal } from "./GameAnalysisModal";
|
import { GameAnalysisModal } from "./GameAnalysisModal";
|
||||||
import { GameOverModal, MoveHistoryItem } from "./GameOverModal";
|
import { GameOverModal, MoveHistoryItem } from "./GameOverModal";
|
||||||
import { Brain } from "lucide-react";
|
import { Brain } from "lucide-react";
|
||||||
|
import { CapturedPieces } from "./CapturedPieces";
|
||||||
|
|
||||||
export default function ChessGame() {
|
interface ChessGameProps {
|
||||||
const gameRef = useRef(new Chess());
|
initialFen?: string;
|
||||||
|
initialPersonality: Personality;
|
||||||
|
initialColor: 'white' | 'black';
|
||||||
|
onBack: () => void;
|
||||||
|
}
|
||||||
|
|
||||||
|
const PIECE_VALUES: Record<string, number> = {
|
||||||
|
'p': 1,
|
||||||
|
'n': 3,
|
||||||
|
'b': 3,
|
||||||
|
'r': 5,
|
||||||
|
'q': 9,
|
||||||
|
'k': 0
|
||||||
|
};
|
||||||
|
|
||||||
|
export default function ChessGame({ initialFen, initialPersonality, initialColor, onBack }: ChessGameProps) {
|
||||||
|
const gameRef = useRef(new Chess(initialFen || "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"));
|
||||||
const [fen, setFen] = useState(gameRef.current.fen());
|
const [fen, setFen] = useState(gameRef.current.fen());
|
||||||
const [stockfish, setStockfish] = useState<Stockfish | null>(null);
|
const [stockfish, setStockfish] = useState<Stockfish | null>(null);
|
||||||
|
|
||||||
// Analysis States
|
// Analysis States
|
||||||
// evalP0: Evaluation of position BEFORE user move
|
|
||||||
const [evalP0, setEvalP0] = useState<StockfishEvaluation | null>(null);
|
const [evalP0, setEvalP0] = useState<StockfishEvaluation | null>(null);
|
||||||
// evalP2: Evaluation of position AFTER bot move
|
|
||||||
const [evalP2, setEvalP2] = useState<StockfishEvaluation | null>(null);
|
const [evalP2, setEvalP2] = useState<StockfishEvaluation | null>(null);
|
||||||
|
|
||||||
// Opening Data
|
// Opening Data
|
||||||
@@ -38,66 +50,77 @@ export default function ChessGame() {
|
|||||||
const [apiKey, setApiKey] = useState<string | null>(null);
|
const [apiKey, setApiKey] = useState<string | null>(null);
|
||||||
const [stockfishDepth, setStockfishDepth] = useState(15);
|
const [stockfishDepth, setStockfishDepth] = useState(15);
|
||||||
|
|
||||||
// New States
|
// Settings
|
||||||
const [language, setLanguage] = useState<SupportedLanguage>('en');
|
const [language, setLanguage] = useState<SupportedLanguage>('en');
|
||||||
const [gameStarted, setGameStarted] = useState(false);
|
|
||||||
const [showNewGameOptions, setShowNewGameOptions] = useState(false);
|
// Game State
|
||||||
|
const [playerColor, setPlayerColor] = useState<'white' | 'black'>(initialColor);
|
||||||
const [showAnalysisModal, setShowAnalysisModal] = useState(false);
|
const [showAnalysisModal, setShowAnalysisModal] = useState(false);
|
||||||
const [customFen, setCustomFen] = useState("");
|
|
||||||
|
|
||||||
// Color Selection State
|
|
||||||
const [colorSelection, setColorSelection] = useState<'white' | 'black' | 'random'>('white');
|
|
||||||
const [playerColor, setPlayerColor] = useState<'white' | 'black'>('white');
|
|
||||||
|
|
||||||
// Game Over & History State
|
|
||||||
const [gameOverState, setGameOverState] = useState<{ result: string, winner: "White" | "Black" | "Draw" } | null>(null);
|
const [gameOverState, setGameOverState] = useState<{ result: string, winner: "White" | "Black" | "Draw" } | null>(null);
|
||||||
const [moveHistory, setMoveHistory] = useState<MoveHistoryItem[]>([]);
|
const [moveHistory, setMoveHistory] = useState<MoveHistoryItem[]>([]);
|
||||||
|
const [selectedPersonality, setSelectedPersonality] = useState<Personality>(initialPersonality);
|
||||||
|
|
||||||
// Personality State
|
// Captured Pieces State
|
||||||
const [selectedPersonality, setSelectedPersonality] = useState<Personality | null>(null);
|
const [capturedWhitePieces, setCapturedWhitePieces] = useState<string[]>([]);
|
||||||
|
const [capturedBlackPieces, setCapturedBlackPieces] = useState<string[]>([]);
|
||||||
|
const [materialScore, setMaterialScore] = useState<{ white: number, black: number }>({ white: 0, black: 0 });
|
||||||
|
|
||||||
// Translation
|
|
||||||
const t = useTranslation(language);
|
const t = useTranslation(language);
|
||||||
|
|
||||||
|
// Initialize Stockfish
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
const sf = new Stockfish();
|
const sf = new Stockfish();
|
||||||
setStockfish(sf);
|
setStockfish(sf);
|
||||||
return () => sf.terminate();
|
return () => sf.terminate();
|
||||||
}, []);
|
}, []);
|
||||||
|
|
||||||
// Load Game State on Mount
|
// Load Settings & Initial State
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
const savedGame = localStorage.getItem("chess_tutor_save");
|
const storedKey = localStorage.getItem("gemini_api_key");
|
||||||
if (savedGame) {
|
const storedLang = localStorage.getItem("chess_tutor_language");
|
||||||
try {
|
|
||||||
const data = JSON.parse(savedGame);
|
if (storedKey) setApiKey(storedKey);
|
||||||
if (data.fen) {
|
if (storedLang) setLanguage(storedLang as SupportedLanguage);
|
||||||
// Don't set gameRef here yet, wait for user action
|
|
||||||
// But we can preload state to show "Resume" option
|
// If initialFen is provided, ensure gameRef is synced
|
||||||
setFen(data.fen);
|
if (initialFen && initialFen !== gameRef.current.fen()) {
|
||||||
}
|
gameRef.current = new Chess(initialFen);
|
||||||
if (data.language) setLanguage(data.language);
|
setFen(initialFen);
|
||||||
if (data.selectedPersonality) setSelectedPersonality(data.selectedPersonality);
|
updateCapturedPieces(); // Update captured pieces for loaded game
|
||||||
if (data.apiKey) setApiKey(data.apiKey);
|
|
||||||
// Note: We don't persist full move history yet for simplicity,
|
|
||||||
// but we could add it to localStorage if needed.
|
|
||||||
} catch (e) {
|
|
||||||
console.error("Failed to load game:", e);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}, []);
|
|
||||||
|
// If computer is white (player is black) and it's the start of the game, make a move
|
||||||
|
// But only if we are at the start position
|
||||||
|
if (initialColor === 'black' &&
|
||||||
|
gameRef.current.fen() === "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1" &&
|
||||||
|
stockfish) {
|
||||||
|
|
||||||
|
// Small delay to ensure stockfish is ready
|
||||||
|
setTimeout(() => {
|
||||||
|
stockfish.evaluate(gameRef.current.fen(), 10).then(evalResult => {
|
||||||
|
const computerMoveData = {
|
||||||
|
from: evalResult.bestMove.substring(0, 2),
|
||||||
|
to: evalResult.bestMove.substring(2, 4),
|
||||||
|
promotion: evalResult.bestMove.length > 4 ? evalResult.bestMove.substring(4, 5) : "q"
|
||||||
|
};
|
||||||
|
makeAMove(computerMoveData);
|
||||||
|
});
|
||||||
|
}, 1000);
|
||||||
|
}
|
||||||
|
|
||||||
|
}, [initialFen, initialColor, stockfish]); // Run when these change
|
||||||
|
|
||||||
// Save Game State on Change
|
// Save Game State on Change
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
if (!gameStarted) return;
|
|
||||||
const saveData = {
|
const saveData = {
|
||||||
fen,
|
fen,
|
||||||
language,
|
language,
|
||||||
selectedPersonality,
|
selectedPersonality,
|
||||||
apiKey
|
apiKey,
|
||||||
|
playerColor // Save player color too
|
||||||
};
|
};
|
||||||
localStorage.setItem("chess_tutor_save", JSON.stringify(saveData));
|
localStorage.setItem("chess_tutor_save", JSON.stringify(saveData));
|
||||||
}, [fen, language, selectedPersonality, apiKey, gameStarted]);
|
}, [fen, language, selectedPersonality, apiKey, playerColor]);
|
||||||
|
|
||||||
// Game Over Detection
|
// Game Over Detection
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
@@ -126,7 +149,7 @@ export default function ChessGame() {
|
|||||||
}
|
}
|
||||||
}, [fen]);
|
}, [fen]);
|
||||||
|
|
||||||
// Pre-Analysis (P0): Run whenever it's White's turn (User) and we are waiting for a move
|
// Pre-Analysis (P0)
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
if (stockfish && gameRef.current.turn() === 'w' && !isAnalyzing && !gameOverState) {
|
if (stockfish && gameRef.current.turn() === 'w' && !isAnalyzing && !gameOverState) {
|
||||||
stockfish.evaluate(gameRef.current.fen(), stockfishDepth).then(evalResult => {
|
stockfish.evaluate(gameRef.current.fen(), stockfishDepth).then(evalResult => {
|
||||||
@@ -135,6 +158,30 @@ export default function ChessGame() {
|
|||||||
}
|
}
|
||||||
}, [fen, stockfish, stockfishDepth, isAnalyzing, gameOverState]);
|
}, [fen, stockfish, stockfishDepth, isAnalyzing, gameOverState]);
|
||||||
|
|
||||||
|
const updateCapturedPieces = useCallback(() => {
|
||||||
|
const history = gameRef.current.history({ verbose: true });
|
||||||
|
const whitePiecesLost: string[] = [];
|
||||||
|
const blackPiecesLost: string[] = [];
|
||||||
|
let whiteLostScore = 0;
|
||||||
|
let blackLostScore = 0;
|
||||||
|
|
||||||
|
history.forEach(move => {
|
||||||
|
if (move.captured) {
|
||||||
|
if (move.color === 'w') { // White moved, captured a black piece. So a black piece was lost.
|
||||||
|
blackPiecesLost.push(move.captured);
|
||||||
|
blackLostScore += PIECE_VALUES[move.captured] || 0;
|
||||||
|
} else { // Black moved, captured a white piece. So a white piece was lost.
|
||||||
|
whitePiecesLost.push(move.captured);
|
||||||
|
whiteLostScore += PIECE_VALUES[move.captured] || 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
setCapturedWhitePieces(whitePiecesLost);
|
||||||
|
setCapturedBlackPieces(blackPiecesLost);
|
||||||
|
setMaterialScore({ white: whiteLostScore, black: blackLostScore });
|
||||||
|
}, []);
|
||||||
|
|
||||||
const makeAMove = useCallback(
|
const makeAMove = useCallback(
|
||||||
(move: { from: string; to: string; promotion?: string }) => {
|
(move: { from: string; to: string; promotion?: string }) => {
|
||||||
try {
|
try {
|
||||||
@@ -144,6 +191,13 @@ export default function ChessGame() {
|
|||||||
if (result) {
|
if (result) {
|
||||||
const newFen = game.fen();
|
const newFen = game.fen();
|
||||||
setFen(newFen);
|
setFen(newFen);
|
||||||
|
updateCapturedPieces();
|
||||||
|
|
||||||
|
// If it was computer's move, update state
|
||||||
|
if (game.turn() === 'w') { // Computer just moved (assuming computer is Black? No, wait)
|
||||||
|
// Logic below handles turns
|
||||||
|
}
|
||||||
|
|
||||||
return { result, newFen };
|
return { result, newFen };
|
||||||
}
|
}
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
@@ -151,7 +205,7 @@ export default function ChessGame() {
|
|||||||
}
|
}
|
||||||
return null;
|
return null;
|
||||||
},
|
},
|
||||||
[]
|
[updateCapturedPieces]
|
||||||
);
|
);
|
||||||
|
|
||||||
function onDrop({ sourceSquare, targetSquare }: { sourceSquare: string; targetSquare: string | null }) {
|
function onDrop({ sourceSquare, targetSquare }: { sourceSquare: string; targetSquare: string | null }) {
|
||||||
@@ -160,7 +214,7 @@ export default function ChessGame() {
|
|||||||
const move = {
|
const move = {
|
||||||
from: sourceSquare,
|
from: sourceSquare,
|
||||||
to: targetSquare,
|
to: targetSquare,
|
||||||
promotion: "q", // always promote to queen for simplicity
|
promotion: "q",
|
||||||
};
|
};
|
||||||
|
|
||||||
// 1. User Move (P0 -> P1)
|
// 1. User Move (P0 -> P1)
|
||||||
@@ -170,7 +224,7 @@ export default function ChessGame() {
|
|||||||
|
|
||||||
setUserMove(moveResult.result);
|
setUserMove(moveResult.result);
|
||||||
|
|
||||||
// Reset Computer State immediately to prevent "Hallucination" / Double Chat
|
// Reset Computer State
|
||||||
setComputerMove(null);
|
setComputerMove(null);
|
||||||
setEvalP2(null);
|
setEvalP2(null);
|
||||||
setOpeningData(null);
|
setOpeningData(null);
|
||||||
@@ -179,27 +233,9 @@ export default function ChessGame() {
|
|||||||
const { newFen: fenP1 } = moveResult;
|
const { newFen: fenP1 } = moveResult;
|
||||||
|
|
||||||
// 2. Bot Move (P1 -> P2)
|
// 2. Bot Move (P1 -> P2)
|
||||||
// We need to find the best move for Black from P1
|
|
||||||
stockfish.evaluate(fenP1, stockfishDepth).then(p1Eval => {
|
stockfish.evaluate(fenP1, stockfishDepth).then(p1Eval => {
|
||||||
// We don't store p1Eval for the Tutor, but we use it to decide the move
|
|
||||||
|
|
||||||
// Record User Move History (P0 -> P1)
|
|
||||||
// We compare evalP0 (Before) vs p1Eval (After)
|
|
||||||
// Note: p1Eval is from Black's perspective usually in engines, but our wrapper might normalize.
|
|
||||||
// Let's assume our wrapper returns CP relative to side to move or absolute?
|
|
||||||
// Standard Stockfish returns relative to side to move.
|
|
||||||
// So if White is winning +100:
|
|
||||||
// P0 (White to move): +100
|
|
||||||
// P1 (Black to move): -100 (Black is losing)
|
|
||||||
// So we need to negate p1Eval.score to compare with evalP0.score (if evalP0 is White's perspective).
|
|
||||||
// Actually, let's check our Stockfish wrapper. It usually returns absolute or relative.
|
|
||||||
// Assuming relative:
|
|
||||||
// P0 (White): +1.0
|
|
||||||
// P1 (Black): -1.0 (Black is down 1.0)
|
|
||||||
// So evalAfter = -p1Eval.score
|
|
||||||
|
|
||||||
if (evalP0) {
|
if (evalP0) {
|
||||||
const evalAfter = -p1Eval.score; // Convert back to White's perspective
|
const evalAfter = -p1Eval.score;
|
||||||
const historyItem: MoveHistoryItem = {
|
const historyItem: MoveHistoryItem = {
|
||||||
moveNumber: gameRef.current.moveNumber(),
|
moveNumber: gameRef.current.moveNumber(),
|
||||||
move: moveResult.result.san,
|
move: moveResult.result.san,
|
||||||
@@ -247,249 +283,36 @@ export default function ChessGame() {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
const handleResume = () => {
|
const handleNewGame = () => {
|
||||||
// gameRef needs to be synced with state fen
|
// Reset game to initial props or just reload?
|
||||||
gameRef.current = new Chess(fen);
|
// For now, let's just reset the board
|
||||||
setGameStarted(true);
|
const newGame = new Chess();
|
||||||
|
gameRef.current = newGame;
|
||||||
|
setFen(newGame.fen());
|
||||||
|
setGameOverState(null);
|
||||||
|
setMoveHistory([]);
|
||||||
|
setUserMove(null);
|
||||||
|
setComputerMove(null);
|
||||||
|
setEvalP0(null);
|
||||||
|
setEvalP2(null);
|
||||||
|
setOpeningData(null);
|
||||||
|
updateCapturedPieces();
|
||||||
};
|
};
|
||||||
|
|
||||||
const handleNewGame = (personality: Personality) => {
|
// Determine material advantage
|
||||||
const startFen = customFen.trim() || "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
// If Black lost more value, White has advantage
|
||||||
try {
|
const whiteAdvantage = materialScore.black - materialScore.white;
|
||||||
const newGame = new Chess(startFen);
|
const blackAdvantage = materialScore.white - materialScore.black;
|
||||||
gameRef.current = newGame;
|
|
||||||
setFen(startFen);
|
|
||||||
setSelectedPersonality(personality);
|
|
||||||
|
|
||||||
// Determine player color (resolve random)
|
|
||||||
let finalPlayerColor: 'white' | 'black' = colorSelection === 'random'
|
|
||||||
? (Math.random() < 0.5 ? 'white' : 'black')
|
|
||||||
: colorSelection;
|
|
||||||
setPlayerColor(finalPlayerColor);
|
|
||||||
|
|
||||||
// Reset Analysis State
|
|
||||||
setUserMove(null);
|
|
||||||
setComputerMove(null);
|
|
||||||
setEvalP0(null);
|
|
||||||
setEvalP2(null);
|
|
||||||
setOpeningData(null);
|
|
||||||
setGameOverState(null);
|
|
||||||
setMoveHistory([]);
|
|
||||||
|
|
||||||
setGameStarted(true);
|
|
||||||
setCustomFen(""); // Clear input
|
|
||||||
|
|
||||||
// If player is Black, computer moves first
|
|
||||||
if (finalPlayerColor === 'black' && stockfish) {
|
|
||||||
setTimeout(() => {
|
|
||||||
stockfish.evaluate(startFen, stockfishDepth).then(evalResult => {
|
|
||||||
const computerMoveData = {
|
|
||||||
from: evalResult.bestMove.substring(0, 2),
|
|
||||||
to: evalResult.bestMove.substring(2, 4),
|
|
||||||
promotion: evalResult.bestMove.length > 4 ? evalResult.bestMove.substring(4, 5) : "q"
|
|
||||||
};
|
|
||||||
|
|
||||||
const compResult = makeAMove(computerMoveData);
|
|
||||||
if (compResult) {
|
|
||||||
setComputerMove(compResult.result);
|
|
||||||
const { newFen: fenAfterComp } = compResult;
|
|
||||||
setFen(fenAfterComp);
|
|
||||||
|
|
||||||
// Evaluate position after computer's first move
|
|
||||||
stockfish.evaluate(fenAfterComp, stockfishDepth).then(p0Eval => {
|
|
||||||
setEvalP0(p0Eval);
|
|
||||||
}).catch(err => console.error("Initial eval failed:", err));
|
|
||||||
}
|
|
||||||
}).catch(err => console.error("Computer first move failed:", err));
|
|
||||||
}, 500);
|
|
||||||
}
|
|
||||||
} catch (e) {
|
|
||||||
alert("Invalid FEN string");
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
const handleBackToMenu = () => {
|
|
||||||
setGameStarted(false);
|
|
||||||
setShowNewGameOptions(false);
|
|
||||||
};
|
|
||||||
|
|
||||||
if (!gameStarted) {
|
|
||||||
const hasSavedGame = fen !== "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
|
||||||
|
|
||||||
return (
|
|
||||||
<>
|
|
||||||
<Header language={language} />
|
|
||||||
<div className="flex flex-col items-center justify-center min-h-screen bg-gray-100 dark:bg-gray-900 p-4">
|
|
||||||
<h1 className="text-4xl font-bold mb-8 text-gray-800 dark:text-white">{t.start.title}</h1>
|
|
||||||
|
|
||||||
<div className="bg-white dark:bg-gray-800 p-8 rounded-xl shadow-lg max-w-2xl w-full space-y-8">
|
|
||||||
{/* Step 1: Language & API Key */}
|
|
||||||
<div className="space-y-4">
|
|
||||||
<h2 className="text-xl font-semibold text-gray-900 dark:text-white">{t.start.settings}</h2>
|
|
||||||
|
|
||||||
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
|
|
||||||
<div>
|
|
||||||
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">{t.start.language}</label>
|
|
||||||
<div className="flex gap-2">
|
|
||||||
{(['en', 'de', 'fr', 'it'] as SupportedLanguage[]).map((lang) => (
|
|
||||||
<button
|
|
||||||
key={lang}
|
|
||||||
onClick={() => setLanguage(lang)}
|
|
||||||
className={`px-3 py-2 rounded-lg border text-sm ${language === lang ? 'bg-blue-600 text-white border-blue-600' : 'bg-gray-50 dark:bg-gray-700 border-gray-200 dark:border-gray-600'}`}
|
|
||||||
>
|
|
||||||
{lang.toUpperCase()}
|
|
||||||
</button>
|
|
||||||
))}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div>
|
|
||||||
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">{t.start.apiKey}</label>
|
|
||||||
<input
|
|
||||||
type="password"
|
|
||||||
placeholder={t.start.apiKeyPlaceholder}
|
|
||||||
value={apiKey || ""}
|
|
||||||
onChange={(e) => setApiKey(e.target.value)}
|
|
||||||
className="w-full p-2 border rounded dark:bg-gray-700 dark:border-gray-600"
|
|
||||||
/>
|
|
||||||
<p className="text-xs text-gray-500 mt-1">
|
|
||||||
<a href="https://aistudio.google.com/app/apikey" target="_blank" rel="noreferrer" className="text-blue-600 hover:underline">{t.start.getApiKey}</a>
|
|
||||||
</p>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{/* Step 2: Game Actions */}
|
|
||||||
<div className="space-y-4">
|
|
||||||
<h2 className="text-xl font-semibold text-gray-900 dark:text-white">{t.start.startGame}</h2>
|
|
||||||
|
|
||||||
{!apiKey ? (
|
|
||||||
<div className="p-4 bg-yellow-50 text-yellow-800 rounded-lg text-sm">
|
|
||||||
{t.start.apiKeyRequired}
|
|
||||||
</div>
|
|
||||||
) : (
|
|
||||||
<div className="space-y-4">
|
|
||||||
{/* Resume Option */}
|
|
||||||
{hasSavedGame && !showNewGameOptions && (
|
|
||||||
<div className="space-y-3">
|
|
||||||
<button
|
|
||||||
onClick={handleResume}
|
|
||||||
className="w-full py-4 bg-green-600 text-white rounded-xl hover:bg-green-700 font-bold text-lg shadow-md transition-transform transform hover:scale-[1.02]"
|
|
||||||
>
|
|
||||||
{t.start.resumeGame}
|
|
||||||
</button>
|
|
||||||
<button
|
|
||||||
onClick={() => setShowNewGameOptions(true)}
|
|
||||||
className="w-full py-2 text-gray-600 dark:text-gray-400 hover:text-gray-900 dark:hover:text-white text-sm"
|
|
||||||
>
|
|
||||||
{t.start.startNewGame}
|
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
)}
|
|
||||||
|
|
||||||
{/* New Game Options */}
|
|
||||||
{(!hasSavedGame || showNewGameOptions) && (
|
|
||||||
<div className="space-y-6 animate-in fade-in slide-in-from-top-4 duration-300">
|
|
||||||
{/* Color Selection */}
|
|
||||||
<div>
|
|
||||||
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-2">
|
|
||||||
{t.start.colorSelection}
|
|
||||||
</label>
|
|
||||||
<div className="grid grid-cols-3 gap-3">
|
|
||||||
<button
|
|
||||||
onClick={() => setColorSelection('white')}
|
|
||||||
className={`py-3 px-4 rounded-lg border text-sm font-medium transition-all ${colorSelection === 'white'
|
|
||||||
? 'bg-blue-600 text-white border-blue-600 shadow-md'
|
|
||||||
: 'bg-gray-50 dark:bg-gray-700 border-gray-200 dark:border-gray-600 hover:bg-gray-100 dark:hover:bg-gray-600'
|
|
||||||
}`}
|
|
||||||
>
|
|
||||||
<span className="text-2xl">♔</span> {t.start.playAsWhite}
|
|
||||||
</button>
|
|
||||||
<button
|
|
||||||
onClick={() => setColorSelection('black')}
|
|
||||||
className={`py-3 px-4 rounded-lg border text-sm font-medium transition-all ${colorSelection === 'black'
|
|
||||||
? 'bg-blue-600 text-white border-blue-600 shadow-md'
|
|
||||||
: 'bg-gray-50 dark:bg-gray-700 border-gray-200 dark:border-gray-600 hover:bg-gray-100 dark:hover:bg-gray-600'
|
|
||||||
}`}
|
|
||||||
>
|
|
||||||
<span className="text-2xl">♚</span> {t.start.playAsBlack}
|
|
||||||
</button>
|
|
||||||
<button
|
|
||||||
onClick={() => setColorSelection('random')}
|
|
||||||
className={`py-3 px-4 rounded-lg border text-sm font-medium transition-all ${colorSelection === 'random'
|
|
||||||
? 'bg-blue-600 text-white border-blue-600 shadow-md'
|
|
||||||
: 'bg-gray-50 dark:bg-gray-700 border-gray-200 dark:border-gray-600 hover:bg-gray-100 dark:hover:bg-gray-600'
|
|
||||||
}`}
|
|
||||||
>
|
|
||||||
<span className="text-2xl">🎲</span> {t.start.randomColor}
|
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{/* FEN Import */}
|
|
||||||
<div>
|
|
||||||
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">
|
|
||||||
{t.start.importPosition}
|
|
||||||
</label>
|
|
||||||
<input
|
|
||||||
type="text"
|
|
||||||
placeholder={t.start.importPositionPlaceholder}
|
|
||||||
value={customFen}
|
|
||||||
onChange={(e) => setCustomFen(e.target.value)}
|
|
||||||
className="w-full p-2 border rounded dark:bg-gray-700 dark:border-gray-600 font-mono text-sm"
|
|
||||||
/>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{/* Personality Grid */}
|
|
||||||
<div>
|
|
||||||
<p className="text-sm font-medium text-gray-700 dark:text-gray-300 mb-2">{t.start.chooseCoach}</p>
|
|
||||||
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
|
|
||||||
{PERSONALITIES.map(p => (
|
|
||||||
<button
|
|
||||||
key={p.id}
|
|
||||||
onClick={() => handleNewGame(p)}
|
|
||||||
className="bg-gray-50 dark:bg-gray-700 p-4 rounded-lg hover:bg-gray-100 dark:hover:bg-gray-600 transition-colors border border-gray-200 dark:border-gray-600 flex flex-col items-center text-center"
|
|
||||||
>
|
|
||||||
<div className="text-4xl mb-2">{p.image}</div>
|
|
||||||
<h3 className="font-bold text-gray-900 dark:text-white">{p.name}</h3>
|
|
||||||
<p className="text-xs text-gray-500 dark:text-gray-400">{p.description}</p>
|
|
||||||
</button>
|
|
||||||
))}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{hasSavedGame && (
|
|
||||||
<button
|
|
||||||
onClick={() => setShowNewGameOptions(false)}
|
|
||||||
className="text-sm text-gray-500 hover:text-gray-700"
|
|
||||||
>
|
|
||||||
{t.common.cancel}
|
|
||||||
</button>
|
|
||||||
)}
|
|
||||||
</div>
|
|
||||||
)}
|
|
||||||
</div>
|
|
||||||
)}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</>
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<>
|
<>
|
||||||
<Header language={language} />
|
<Header language={language} />
|
||||||
<div className="flex flex-col md:flex-row gap-8 w-full max-w-6xl mx-auto p-4">
|
<div className="flex flex-col md:flex-row gap-8 w-full max-w-6xl mx-auto p-4">
|
||||||
{/* API Key Input is now handled in start screen, but we keep the button for updates */}
|
|
||||||
{/* <APIKeyInput onKeySubmit={setApiKey} /> */}
|
|
||||||
|
|
||||||
<div className="w-full md:w-2/3 flex flex-col gap-4">
|
<div className="w-full md:w-2/3 flex flex-col gap-4">
|
||||||
{/* Header with Back Button */}
|
{/* Header with Back Button */}
|
||||||
<div className="flex justify-between items-center">
|
<div className="flex justify-between items-center">
|
||||||
<button
|
<button
|
||||||
onClick={handleBackToMenu}
|
onClick={onBack}
|
||||||
className="px-4 py-2 bg-gray-200 dark:bg-gray-700 rounded-lg hover:bg-gray-300 dark:hover:bg-gray-600 text-sm font-medium transition-colors"
|
className="px-4 py-2 bg-gray-200 dark:bg-gray-700 rounded-lg hover:bg-gray-300 dark:hover:bg-gray-600 text-sm font-medium transition-colors"
|
||||||
>
|
>
|
||||||
{t.game.backToMenu}
|
{t.game.backToMenu}
|
||||||
@@ -500,13 +323,23 @@ export default function ChessGame() {
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div className="bg-white dark:bg-gray-800 p-4 rounded-lg shadow-lg flex gap-4">
|
<div className="bg-white dark:bg-gray-800 p-4 rounded-lg shadow-lg flex gap-4">
|
||||||
<div className="h-[560px]"> {/* Match board height roughly */}
|
<div className="h-[560px]">
|
||||||
<EvaluationBar
|
<EvaluationBar
|
||||||
score={isAnalyzing ? null : evalP0?.score} // Show P0 score while waiting, or maybe P2 after move? Let's show current board eval.
|
score={isAnalyzing ? null : evalP0?.score}
|
||||||
mate={isAnalyzing ? null : evalP0?.mate}
|
mate={isAnalyzing ? null : evalP0?.mate}
|
||||||
|
isPlayerWhite={playerColor === 'white'}
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
<div className="flex-1">
|
<div className="flex-1 flex flex-col justify-center">
|
||||||
|
{/* Opponent's Captured Pieces (Top) */}
|
||||||
|
<div className="mb-2 h-8">
|
||||||
|
<CapturedPieces
|
||||||
|
captured={playerColor === 'white' ? capturedWhitePieces : capturedBlackPieces}
|
||||||
|
color={playerColor === 'white' ? 'w' : 'b'} // If player is white, opponent is black. Show White's lost pieces (capturedWhitePieces)
|
||||||
|
score={playerColor === 'white' ? (blackAdvantage > 0 ? blackAdvantage : null) : (whiteAdvantage > 0 ? whiteAdvantage : null)}
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
<Chessboard
|
<Chessboard
|
||||||
options={{
|
options={{
|
||||||
position: fen,
|
position: fen,
|
||||||
@@ -514,9 +347,18 @@ export default function ChessGame() {
|
|||||||
darkSquareStyle: { backgroundColor: '#779954' },
|
darkSquareStyle: { backgroundColor: '#779954' },
|
||||||
lightSquareStyle: { backgroundColor: '#e9edcc' },
|
lightSquareStyle: { backgroundColor: '#e9edcc' },
|
||||||
animationDurationInMs: 200,
|
animationDurationInMs: 200,
|
||||||
boardOrientation: playerColor // Set board orientation based on player color
|
boardOrientation: playerColor
|
||||||
}}
|
}}
|
||||||
/>
|
/>
|
||||||
|
|
||||||
|
{/* Player's Captured Pieces (Bottom) */}
|
||||||
|
<div className="mt-2 h-8">
|
||||||
|
<CapturedPieces
|
||||||
|
captured={playerColor === 'white' ? capturedBlackPieces : capturedWhitePieces}
|
||||||
|
color={playerColor === 'white' ? 'b' : 'w'} // If player is white, show Black's lost pieces (capturedBlackPieces)
|
||||||
|
score={playerColor === 'white' ? (whiteAdvantage > 0 ? whiteAdvantage : null) : (blackAdvantage > 0 ? blackAdvantage : null)}
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@@ -528,16 +370,15 @@ export default function ChessGame() {
|
|||||||
<button
|
<button
|
||||||
onClick={() => {
|
onClick={() => {
|
||||||
const game = gameRef.current;
|
const game = gameRef.current;
|
||||||
// Undo twice: once for computer, once for user
|
|
||||||
game.undo();
|
game.undo();
|
||||||
game.undo();
|
game.undo();
|
||||||
setFen(game.fen());
|
setFen(game.fen());
|
||||||
// Reset moves to prevent re-analysis of old moves
|
|
||||||
setUserMove(null);
|
setUserMove(null);
|
||||||
setComputerMove(null);
|
setComputerMove(null);
|
||||||
setEvalP0(null);
|
setEvalP0(null);
|
||||||
setEvalP2(null);
|
setEvalP2(null);
|
||||||
setOpeningData(null);
|
setOpeningData(null);
|
||||||
|
updateCapturedPieces();
|
||||||
}}
|
}}
|
||||||
className="px-3 py-1 text-sm bg-red-100 text-red-700 rounded hover:bg-red-200 dark:bg-red-900 dark:text-red-200 transition-colors"
|
className="px-3 py-1 text-sm bg-red-100 text-red-700 rounded hover:bg-red-200 dark:bg-red-900 dark:text-red-200 transition-colors"
|
||||||
>
|
>
|
||||||
@@ -554,8 +395,6 @@ export default function ChessGame() {
|
|||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{/* PGN Display */}
|
|
||||||
{/* Game History (Scrollable List) */}
|
|
||||||
<div className="bg-white dark:bg-gray-800 p-4 rounded-lg shadow-lg flex-1 min-h-0 flex flex-col">
|
<div className="bg-white dark:bg-gray-800 p-4 rounded-lg shadow-lg flex-1 min-h-0 flex flex-col">
|
||||||
<div className="flex items-center justify-between mb-2">
|
<div className="flex items-center justify-between mb-2">
|
||||||
<h3 className="text-sm font-medium text-gray-700 dark:text-gray-300">Game History</h3>
|
<h3 className="text-sm font-medium text-gray-700 dark:text-gray-300">Game History</h3>
|
||||||
@@ -601,7 +440,6 @@ export default function ChessGame() {
|
|||||||
})()}
|
})()}
|
||||||
</tbody>
|
</tbody>
|
||||||
</table>
|
</table>
|
||||||
{/* Auto-scroll anchor */}
|
|
||||||
<div ref={(el) => el?.scrollIntoView({ behavior: "smooth" })} />
|
<div ref={(el) => el?.scrollIntoView({ behavior: "smooth" })} />
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -618,13 +456,12 @@ export default function ChessGame() {
|
|||||||
openingData={openingData}
|
openingData={openingData}
|
||||||
onAnalysisComplete={() => { }}
|
onAnalysisComplete={() => { }}
|
||||||
apiKey={apiKey}
|
apiKey={apiKey}
|
||||||
personality={selectedPersonality!}
|
personality={selectedPersonality}
|
||||||
language={language}
|
language={language}
|
||||||
playerColor={playerColor}
|
playerColor={playerColor}
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{/* Analysis Modal */}
|
|
||||||
{showAnalysisModal && (
|
{showAnalysisModal && (
|
||||||
<GameAnalysisModal
|
<GameAnalysisModal
|
||||||
fen={fen}
|
fen={fen}
|
||||||
@@ -635,7 +472,6 @@ export default function ChessGame() {
|
|||||||
/>
|
/>
|
||||||
)}
|
)}
|
||||||
|
|
||||||
{/* Game Over Modal */}
|
|
||||||
{gameOverState && (
|
{gameOverState && (
|
||||||
<GameOverModal
|
<GameOverModal
|
||||||
result={gameOverState.result}
|
result={gameOverState.result}
|
||||||
@@ -644,7 +480,7 @@ export default function ChessGame() {
|
|||||||
apiKey={apiKey}
|
apiKey={apiKey}
|
||||||
language={language}
|
language={language}
|
||||||
onClose={() => setGameOverState(null)}
|
onClose={() => setGameOverState(null)}
|
||||||
onNewGame={() => handleNewGame(selectedPersonality!)}
|
onNewGame={handleNewGame}
|
||||||
/>
|
/>
|
||||||
)}
|
)}
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -5,9 +5,10 @@ import clsx from "clsx";
|
|||||||
interface EvaluationBarProps {
|
interface EvaluationBarProps {
|
||||||
score?: number | null; // centipawns
|
score?: number | null; // centipawns
|
||||||
mate?: number | null; // moves to mate
|
mate?: number | null; // moves to mate
|
||||||
|
isPlayerWhite: boolean;
|
||||||
}
|
}
|
||||||
|
|
||||||
export function EvaluationBar({ score, mate }: EvaluationBarProps) {
|
export function EvaluationBar({ score, mate, isPlayerWhite }: EvaluationBarProps) {
|
||||||
// Calculate white's percentage height
|
// Calculate white's percentage height
|
||||||
// Using sigmoid-like function for score: P = 1 / (1 + 10^(-score/400))
|
// Using sigmoid-like function for score: P = 1 / (1 + 10^(-score/400))
|
||||||
// This is a standard way to visualize CP advantage.
|
// This is a standard way to visualize CP advantage.
|
||||||
@@ -18,7 +19,7 @@ export function EvaluationBar({ score, mate }: EvaluationBarProps) {
|
|||||||
// Mate detected
|
// Mate detected
|
||||||
if (mate > 0) {
|
if (mate > 0) {
|
||||||
whiteHeightPercent = 100;
|
whiteHeightPercent = 100;
|
||||||
label = `M${mate}`;
|
label = `M${Math.abs(mate)}`;
|
||||||
} else {
|
} else {
|
||||||
whiteHeightPercent = 0;
|
whiteHeightPercent = 0;
|
||||||
label = `M${Math.abs(mate)}`;
|
label = `M${Math.abs(mate)}`;
|
||||||
@@ -30,37 +31,34 @@ export function EvaluationBar({ score, mate }: EvaluationBarProps) {
|
|||||||
whiteHeightPercent = winChance * 100;
|
whiteHeightPercent = winChance * 100;
|
||||||
|
|
||||||
// Format label: +1.5 or -0.3
|
// Format label: +1.5 or -0.3
|
||||||
const pawnScore = score / 100;
|
// If player is NOT white, we invert the score for display (so + means Player advantage)
|
||||||
label = pawnScore > 0 ? `+${pawnScore.toFixed(1)}` : pawnScore.toFixed(1);
|
let displayScore = score / 100;
|
||||||
|
if (!isPlayerWhite) {
|
||||||
|
displayScore = -displayScore;
|
||||||
|
}
|
||||||
|
|
||||||
|
label = displayScore > 0 ? `+${displayScore.toFixed(1)}` : displayScore.toFixed(1);
|
||||||
if (score === 0) label = "0.0";
|
if (score === 0) label = "0.0";
|
||||||
}
|
}
|
||||||
|
|
||||||
// Invert label color based on background
|
|
||||||
// If whiteHeightPercent is high, top is white, text should be black if it's at the top?
|
|
||||||
// Actually, usually the text is placed based on who is winning or fixed.
|
|
||||||
// Let's place text at top for White advantage and bottom for Black?
|
|
||||||
// Or just center it? Standard is usually top/bottom or floating.
|
|
||||||
// Let's keep it simple: Text always visible, color contrasting with the bar it's on.
|
|
||||||
|
|
||||||
// We'll put the text in a small badge that floats?
|
|
||||||
// Or just inside the bar.
|
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div className="w-8 h-full bg-gray-800 border border-gray-400 flex flex-col-reverse relative overflow-hidden rounded shadow-inner">
|
<div className="w-8 h-full bg-gray-800 border border-gray-400 relative overflow-hidden rounded shadow-inner">
|
||||||
{/* Black background is the container (h-full) */}
|
{/* Black background is the container (h-full) */}
|
||||||
|
|
||||||
{/* White bar grows from bottom (flex-col-reverse) */}
|
{/* White bar grows from bottom if player is white, from top if player is black */}
|
||||||
<div
|
<div
|
||||||
className="w-full bg-white transition-all duration-500 ease-in-out"
|
className={clsx(
|
||||||
|
"absolute w-full bg-white transition-all duration-500 ease-in-out",
|
||||||
|
isPlayerWhite ? "bottom-0" : "top-0"
|
||||||
|
)}
|
||||||
style={{ height: `${whiteHeightPercent}%` }}
|
style={{ height: `${whiteHeightPercent}%` }}
|
||||||
/>
|
/>
|
||||||
|
|
||||||
{/* Score Label */}
|
{/* Score Label */}
|
||||||
<div className={clsx(
|
<div className="absolute inset-0 flex items-center justify-center pointer-events-none">
|
||||||
"absolute w-full text-center text-xs font-bold py-1 select-none",
|
<span className="text-xs font-bold text-white mix-blend-difference select-none">
|
||||||
whiteHeightPercent > 50 ? "top-0 text-gray-800" : "bottom-0 text-white"
|
{label}
|
||||||
)}>
|
</span>
|
||||||
{label}
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
|
|||||||
@@ -0,0 +1,199 @@
|
|||||||
|
"use client";
|
||||||
|
|
||||||
|
import { useState, useEffect } from "react";
|
||||||
|
import { useRouter } from "next/navigation";
|
||||||
|
import { Settings, ChevronDown, ChevronUp } from "lucide-react";
|
||||||
|
import { Personality, PERSONALITIES } from "@/lib/personalities";
|
||||||
|
import { useTranslation } from "@/lib/i18n/useTranslation";
|
||||||
|
import { SupportedLanguage } from "@/lib/i18n/translations";
|
||||||
|
import Header from "./Header";
|
||||||
|
|
||||||
|
interface StartScreenProps {
|
||||||
|
onStartGame: (options: {
|
||||||
|
personality: Personality;
|
||||||
|
color: 'white' | 'black' | 'random';
|
||||||
|
fen?: string;
|
||||||
|
}) => void;
|
||||||
|
onResumeGame: () => void;
|
||||||
|
hasSavedGame: boolean;
|
||||||
|
}
|
||||||
|
|
||||||
|
export default function StartScreen({ onStartGame, onResumeGame, hasSavedGame }: StartScreenProps) {
|
||||||
|
const router = useRouter();
|
||||||
|
const [language, setLanguage] = useState<SupportedLanguage>('en');
|
||||||
|
const [showNewGameOptions, setShowNewGameOptions] = useState(false);
|
||||||
|
const [customFen, setCustomFen] = useState("");
|
||||||
|
const [colorSelection, setColorSelection] = useState<'white' | 'black' | 'random'>('white');
|
||||||
|
const [showAdvanced, setShowAdvanced] = useState(false);
|
||||||
|
const [mounted, setMounted] = useState(false);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
const storedLang = localStorage.getItem("chess_tutor_language");
|
||||||
|
if (storedLang) setLanguage(storedLang as SupportedLanguage);
|
||||||
|
setMounted(true);
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
const t = useTranslation(language);
|
||||||
|
|
||||||
|
const handleNewGame = (personality: Personality) => {
|
||||||
|
onStartGame({
|
||||||
|
personality,
|
||||||
|
color: colorSelection,
|
||||||
|
fen: customFen.trim() || undefined
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
if (!mounted) return null;
|
||||||
|
|
||||||
|
return (
|
||||||
|
<>
|
||||||
|
<Header language={language} />
|
||||||
|
<div className="min-h-screen bg-gray-100 dark:bg-gray-900 p-4 flex flex-col items-center justify-center">
|
||||||
|
<div className="absolute top-4 right-4 md:top-8 md:right-8">
|
||||||
|
<button
|
||||||
|
onClick={() => router.push("/settings")}
|
||||||
|
className="p-3 bg-white dark:bg-gray-800 rounded-full shadow-lg hover:bg-gray-50 dark:hover:bg-gray-700 transition-all text-gray-700 dark:text-gray-200"
|
||||||
|
title={t.start.settings}
|
||||||
|
>
|
||||||
|
<Settings size={24} />
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<h1 className="text-5xl font-bold mb-12 text-gray-800 dark:text-white tracking-tight">
|
||||||
|
{t.start.title}
|
||||||
|
</h1>
|
||||||
|
|
||||||
|
<div className="bg-white dark:bg-gray-800 p-8 rounded-2xl shadow-xl max-w-3xl w-full space-y-8">
|
||||||
|
<div className="space-y-6">
|
||||||
|
<h2 className="text-2xl font-bold text-gray-900 dark:text-white border-b border-gray-100 dark:border-gray-700 pb-4">
|
||||||
|
{t.start.startGame}
|
||||||
|
</h2>
|
||||||
|
|
||||||
|
<div className="space-y-4">
|
||||||
|
{/* Resume Option */}
|
||||||
|
{hasSavedGame && !showNewGameOptions && (
|
||||||
|
<div className="space-y-4">
|
||||||
|
<button
|
||||||
|
onClick={onResumeGame}
|
||||||
|
className="w-full py-5 bg-green-600 text-white rounded-xl hover:bg-green-700 font-bold text-xl shadow-lg transition-transform transform hover:scale-[1.02] flex items-center justify-center gap-3"
|
||||||
|
>
|
||||||
|
<span>▶</span> {t.start.resumeGame}
|
||||||
|
</button>
|
||||||
|
<div className="relative flex py-2 items-center">
|
||||||
|
<div className="flex-grow border-t border-gray-200 dark:border-gray-700"></div>
|
||||||
|
<span className="flex-shrink-0 mx-4 text-gray-400 text-sm">OR</span>
|
||||||
|
<div className="flex-grow border-t border-gray-200 dark:border-gray-700"></div>
|
||||||
|
</div>
|
||||||
|
<button
|
||||||
|
onClick={() => setShowNewGameOptions(true)}
|
||||||
|
className="w-full py-3 bg-white dark:bg-gray-700 border-2 border-gray-200 dark:border-gray-600 text-gray-700 dark:text-gray-200 rounded-xl hover:bg-gray-50 dark:hover:bg-gray-600 font-semibold transition-colors"
|
||||||
|
>
|
||||||
|
{t.start.startNewGame}
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
|
||||||
|
{/* New Game Options */}
|
||||||
|
{(!hasSavedGame || showNewGameOptions) && (
|
||||||
|
<div className="space-y-8 animate-in fade-in slide-in-from-top-4 duration-300">
|
||||||
|
{/* Color Selection */}
|
||||||
|
<div>
|
||||||
|
<label className="block text-sm font-bold text-gray-700 dark:text-gray-300 mb-3 uppercase tracking-wide">
|
||||||
|
{t.start.colorSelection}
|
||||||
|
</label>
|
||||||
|
<div className="grid grid-cols-3 gap-4">
|
||||||
|
<button
|
||||||
|
onClick={() => setColorSelection('white')}
|
||||||
|
className={`py-4 px-4 rounded-xl border-2 text-sm font-bold transition-all flex flex-col items-center gap-2 ${colorSelection === 'white'
|
||||||
|
? 'bg-blue-50 border-blue-600 text-blue-700 dark:bg-blue-900/20 dark:text-blue-400'
|
||||||
|
: 'bg-white dark:bg-gray-700 border-gray-200 dark:border-gray-600 hover:border-blue-300 dark:hover:border-blue-500'
|
||||||
|
}`}
|
||||||
|
>
|
||||||
|
<span className="text-3xl">♔</span> {t.start.playAsWhite}
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
onClick={() => setColorSelection('black')}
|
||||||
|
className={`py-4 px-4 rounded-xl border-2 text-sm font-bold transition-all flex flex-col items-center gap-2 ${colorSelection === 'black'
|
||||||
|
? 'bg-blue-50 border-blue-600 text-blue-700 dark:bg-blue-900/20 dark:text-blue-400'
|
||||||
|
: 'bg-white dark:bg-gray-700 border-gray-200 dark:border-gray-600 hover:border-blue-300 dark:hover:border-blue-500'
|
||||||
|
}`}
|
||||||
|
>
|
||||||
|
<span className="text-3xl">♚</span> {t.start.playAsBlack}
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
onClick={() => setColorSelection('random')}
|
||||||
|
className={`py-4 px-4 rounded-xl border-2 text-sm font-bold transition-all flex flex-col items-center gap-2 ${colorSelection === 'random'
|
||||||
|
? 'bg-blue-50 border-blue-600 text-blue-700 dark:bg-blue-900/20 dark:text-blue-400'
|
||||||
|
: 'bg-white dark:bg-gray-700 border-gray-200 dark:border-gray-600 hover:border-blue-300 dark:hover:border-blue-500'
|
||||||
|
}`}
|
||||||
|
>
|
||||||
|
<span className="text-3xl">🎲</span> {t.start.randomColor}
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{/* Personality Grid */}
|
||||||
|
<div>
|
||||||
|
<p className="text-sm font-bold text-gray-700 dark:text-gray-300 mb-3 uppercase tracking-wide">
|
||||||
|
{t.start.chooseCoach}
|
||||||
|
</p>
|
||||||
|
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
|
||||||
|
{PERSONALITIES.map(p => (
|
||||||
|
<button
|
||||||
|
key={p.id}
|
||||||
|
onClick={() => handleNewGame(p)}
|
||||||
|
className="group relative bg-gray-50 dark:bg-gray-700 p-5 rounded-xl hover:bg-white dark:hover:bg-gray-600 transition-all border-2 border-transparent hover:border-blue-500 dark:hover:border-blue-400 shadow-sm hover:shadow-md text-left flex items-start gap-4"
|
||||||
|
>
|
||||||
|
<div className="text-4xl shrink-0 group-hover:scale-110 transition-transform">{p.image}</div>
|
||||||
|
<div>
|
||||||
|
<h3 className="font-bold text-gray-900 dark:text-white text-lg">{p.name}</h3>
|
||||||
|
<p className="text-xs text-gray-500 dark:text-gray-400 mt-1 leading-relaxed">{p.description}</p>
|
||||||
|
</div>
|
||||||
|
</button>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{/* Advanced Options (Accordion) */}
|
||||||
|
<div className="border-t border-gray-200 dark:border-gray-700 pt-4">
|
||||||
|
<button
|
||||||
|
onClick={() => setShowAdvanced(!showAdvanced)}
|
||||||
|
className="flex items-center gap-2 text-sm font-medium text-gray-600 dark:text-gray-400 hover:text-gray-900 dark:hover:text-gray-200 transition-colors"
|
||||||
|
>
|
||||||
|
{showAdvanced ? <ChevronUp size={16} /> : <ChevronDown size={16} />}
|
||||||
|
Advanced Options
|
||||||
|
</button>
|
||||||
|
|
||||||
|
{showAdvanced && (
|
||||||
|
<div className="mt-4 animate-in fade-in slide-in-from-top-2">
|
||||||
|
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">
|
||||||
|
{t.start.importPosition}
|
||||||
|
</label>
|
||||||
|
<input
|
||||||
|
type="text"
|
||||||
|
placeholder={t.start.importPositionPlaceholder}
|
||||||
|
value={customFen}
|
||||||
|
onChange={(e) => setCustomFen(e.target.value)}
|
||||||
|
className="w-full p-3 border rounded-lg dark:bg-gray-700 dark:border-gray-600 font-mono text-sm focus:ring-2 focus:ring-blue-500 outline-none"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{hasSavedGame && (
|
||||||
|
<button
|
||||||
|
onClick={() => setShowNewGameOptions(false)}
|
||||||
|
className="w-full py-3 text-sm text-gray-500 hover:text-gray-700 dark:text-gray-400 dark:hover:text-gray-200 transition-colors"
|
||||||
|
>
|
||||||
|
{t.common.cancel}
|
||||||
|
</button>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</>
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -170,13 +170,14 @@ You can use this metadata to explain the position:
|
|||||||
|
|
||||||
const prompt = `
|
const prompt = `
|
||||||
[SYSTEM TRIGGER: move_exchange]
|
[SYSTEM TRIGGER: move_exchange]
|
||||||
User (White) Move: ${userMove.san}
|
User (${playerColorName}) Move: ${userMove.san}
|
||||||
My (Black) Reply: ${computerMove.san}
|
My (${tutorColorName}) Reply: ${computerMove.san}
|
||||||
|
|
||||||
My Internal Thoughts (Data):
|
My Internal Thoughts (Data):
|
||||||
- Pre-Eval (Before User Move): ${preScore} cp
|
- Pre-Eval (Before User Move): ${preScore} cp
|
||||||
- Post-Eval (After My Reply): ${postScore} cp
|
- Post-Eval (After My Reply): ${postScore} cp
|
||||||
- Delta: ${delta} cp
|
- Delta: ${delta} cp
|
||||||
|
(Note: Scores are from White's perspective. Positive = White advantage, Negative = Black advantage.)
|
||||||
|
|
||||||
INSTRUCTIONS:
|
INSTRUCTIONS:
|
||||||
1. ${evalInstruction}
|
1. ${evalInstruction}
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ export interface Translations {
|
|||||||
confirm: string;
|
confirm: string;
|
||||||
loading: string;
|
loading: string;
|
||||||
error: string;
|
error: string;
|
||||||
|
save: string;
|
||||||
};
|
};
|
||||||
|
|
||||||
// Header
|
// Header
|
||||||
@@ -104,6 +105,7 @@ const en: Translations = {
|
|||||||
confirm: 'Confirm',
|
confirm: 'Confirm',
|
||||||
loading: 'Loading...',
|
loading: 'Loading...',
|
||||||
error: 'Error',
|
error: 'Error',
|
||||||
|
save: 'Save',
|
||||||
},
|
},
|
||||||
header: {
|
header: {
|
||||||
tagline: 'with Gemini & Stockfish',
|
tagline: 'with Gemini & Stockfish',
|
||||||
@@ -186,6 +188,7 @@ const de: Translations = {
|
|||||||
confirm: 'Bestätigen',
|
confirm: 'Bestätigen',
|
||||||
loading: 'Lädt...',
|
loading: 'Lädt...',
|
||||||
error: 'Fehler',
|
error: 'Fehler',
|
||||||
|
save: 'Speichern',
|
||||||
},
|
},
|
||||||
header: {
|
header: {
|
||||||
tagline: 'mit Gemini & Stockfish',
|
tagline: 'mit Gemini & Stockfish',
|
||||||
@@ -268,6 +271,7 @@ const fr: Translations = {
|
|||||||
confirm: 'Confirmer',
|
confirm: 'Confirmer',
|
||||||
loading: 'Chargement...',
|
loading: 'Chargement...',
|
||||||
error: 'Erreur',
|
error: 'Erreur',
|
||||||
|
save: 'Enregistrer',
|
||||||
},
|
},
|
||||||
header: {
|
header: {
|
||||||
tagline: 'avec Gemini & Stockfish',
|
tagline: 'avec Gemini & Stockfish',
|
||||||
@@ -350,6 +354,7 @@ const it: Translations = {
|
|||||||
confirm: 'Conferma',
|
confirm: 'Conferma',
|
||||||
loading: 'Caricamento...',
|
loading: 'Caricamento...',
|
||||||
error: 'Errore',
|
error: 'Errore',
|
||||||
|
save: 'Salva',
|
||||||
},
|
},
|
||||||
header: {
|
header: {
|
||||||
tagline: 'con Gemini & Stockfish',
|
tagline: 'con Gemini & Stockfish',
|
||||||
|
|||||||
+10
-1
@@ -27,7 +27,7 @@ export class Stockfish {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async evaluate(fen: string, depth: number = 15, multiPV: number = 1): Promise<StockfishEvaluation> {
|
async evaluate(fen: string, depth: number = 15, multiPV: number = 1): Promise<StockfishEvaluation> {
|
||||||
return new Promise((resolve, reject) => {
|
return new Promise<StockfishEvaluation>((resolve, reject) => {
|
||||||
if (!this.worker) {
|
if (!this.worker) {
|
||||||
reject("Stockfish worker not initialized");
|
reject("Stockfish worker not initialized");
|
||||||
return;
|
return;
|
||||||
@@ -81,6 +81,15 @@ export class Stockfish {
|
|||||||
this.worker.addEventListener("message", handler);
|
this.worker.addEventListener("message", handler);
|
||||||
this.worker.postMessage(`position fen ${fen}`);
|
this.worker.postMessage(`position fen ${fen}`);
|
||||||
this.worker.postMessage(`go depth ${depth}`);
|
this.worker.postMessage(`go depth ${depth}`);
|
||||||
|
}).then((evalResult: StockfishEvaluation) => {
|
||||||
|
// Normalize score to be from White's perspective
|
||||||
|
// Stockfish returns score relative to side to move
|
||||||
|
const sideToMove = fen.split(" ")[1]; // 'w' or 'b'
|
||||||
|
if (sideToMove === 'b') {
|
||||||
|
if (evalResult.score !== 0) evalResult.score = -evalResult.score;
|
||||||
|
if (evalResult.mate !== null && evalResult.mate !== 0) evalResult.mate = -evalResult.mate;
|
||||||
|
}
|
||||||
|
return evalResult;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user