diff --git a/prompts/producer_brief_007.md b/prompts/producer_brief_007.md new file mode 100644 index 0000000..6642a65 --- /dev/null +++ b/prompts/producer_brief_007.md @@ -0,0 +1,17 @@ +# Producer Brief — Episode 007: Context Engineering (It's Not Just Prompts) + +## Topic +The discipline of getting the *right information* to the model at the *right time* — and the 2026 reframing that "prompt engineering" was the wrong name. Context engineering splits into four levers: instructions (system prompt / behavioral framing), retrieval (RAG / grounded search), memory (short-term conversation + long-term persistent state), and tools (the function-calling surface, increasingly standardized via MCP). + +## Why It Matters +This is the connective tissue for everything in episodes 004-006. MoA is about context *from peers*; verification is context *about correctness*; computer use is context *about the screen*. Context engineering is the meta-skill: a coding agent that forgets your architecture decisions after two sessions is broken *even if its prompt is perfect*. The high-signal point — most agents fail not on model quality but on context design (what's in the window, what's retrieved, what's remembered, what's scoped out). + +## Seed Question (goes to Leonard first) +"People keep calling it 'prompt engineering' like it's about writing a clever instruction. But the 2026 take is that the real discipline is context engineering — four levers: instructions, retrieval, memory, and tools. A coding agent with a perfect prompt that forgets your architecture after two sessions is still broken. So what actually separates an agent that has context from one that's just got a big prompt?" + +## Context Notes (background depth — NOT a script) +- Four-component model (Sourcegraph, May 2026; Anthropic guidance): instructions, retrieval (RAG/grounded search), memory (short + long-term persistent), tools (MCP-standardized function surface). +- Mem0 / Supermemory framing: shift from crafting better prompts → designing memory architectures; separates functional prototypes from agents that provide genuine value. +- Anthropic "Effective context engineering": keep context informative yet *tight*; dynamically retrieve context at runtime rather than stuffing the window. +- Long-term memory is the unsolved part: external scratchpads/files/memory stores that survive beyond a single window and are recalled deliberately. +- Builder angle: Hermes itself — persistent memory across sessions, MCP tools, retrieval. Is the talk-show's own Leonard/Charlie design (no persistent memory per their CORE RULES) a feature or a bug for a *show*? Good tension to land on.